The classic result of Bulow and Klemperer \cite{BK96} says that in a single-item auction recruiting one more bidder and running the Vickrey auction achieves a higher revenue than the optimal auction's revenue on the original set of bidders, when values are drawn i.i.d. from a regular distribution. We give a version of Bulow and Klemperer's result in settings where bidders' values are drawn from non-i.i.d. irregular distributions. We do this by modeling irregular distributions as some convex combination of regular distributions. The regular distributions that constitute the irregular distribution correspond to different population groups in the bidder population. Drawing a bidder from this collection of population groups is equivalent to drawing from some convex combination of these regular distributions. We show that recruiting one extra bidder from each underlying population group and running the Vickrey auction gives at least half of the optimal auction's revenue on the original set of bidders.
Bulow and Klemperer's well-known result states that, in a single-item auction where the $n$ bidders' values are independently and identically drawn from a regular distribution, the Vickrey auction with one additional bidder (a duplicate) extracts at least as much revenue as the optimal auction without the duplicate. Hartline and Roughgarden, in their influential 2009 paper, removed the requirement that the distributions be identical, at the cost of allowing the Vickrey auction to recruit $n$ duplicates, one from each distribution, and relaxing its revenue advantage to a $2$-approximation. In t…
We derive optimal strategies for a bidding agent that participates in multiple, simultaneous second-price auctions with perfect substitutes. We prove that, if everyone else bids locally in a single auction, the global bidder should always place non-zero bids in all available auctions, provided there are no budget constraints. With a budget, however, the optimal strategy is to bid locally if this budget is equal or less than the valuation. Furthermore, for a wide range of valuation distributions, we prove that the problem of finding the optimal bids reduces to two dimensions if all auctions are…
Using mechanised reasoning we prove that combinatorial Vickrey auctions are soundly specified in that they associate a unique outcome (allocation and transfers) to any valid input (bids). Having done so, we auto-generate verified executable code from the formally defined auction. This removes a source of error in implementing the auction design. We intend to use formal methods to verify new auction designs. Here, our contribution is to introduce and demonstrate the use of formal methods for auction verification in the familiar setting of a well-known auction.
We analyze the Vickrey mechanism for auctions of multiple identical goods when the players have both Knightian uncertainty over their own valuations and incomplete preferences. In this model, the Vickrey mechanism is no longer dominant-strategy, and we prove that all dominant-strategy mechanisms are inadequate. However, we also prove that, in undominated strategies, the social welfare produced by the Vickrey mechanism in the worst case is not only very good, but also essentially optimal.
We set up a supply-side game-theoretic model for the cooperative production of virtual products. In our model, a group of producers collaboratively produce a virtual product by contributing costly input resources to a production coalition. Producers are capacitated, i.e., they cannot contribute more resources than their capacity limits. Our model is an abstraction of emerging internet-based business models such as federated learning and crowd computing. To maintain an efficient and stable production coalition, the coordinator should share with producers the income brought by the virtual produc…
Redistribution mechanism design aims to redistribute the revenue collected by a truthful auction back to its participants without affecting the truthfulness. We study redistribution mechanisms for diffusion auctions, which is a new trend in mechanism design [19]. The key property of a diffusion auction is that the existing participants are incentivized to invite new participants to join the auctions. Hence, when we design redistributions, we also need to maintain this incentive. Existing redistribution mechanisms in the traditional setting are targeted at modifying the payment design of a trut…
We study cardinal auctions for selling multiple copies of a good, in which bidders specify not only their bid or how much they are ready to pay for the good, but also a cardinality constraint on the number of copies that will be sold via the auction. We perform first known Price of Anarchy type analyses with detailed comparison of the classical Vickrey-Clarke-Groves (VCG) auction and one based on minimum pay property (MPP) which is similar to Generalized Second Price auction commonly used in sponsored search. Without cardinality constraints, MPP has the same efficiency (total value to bidders)…
When agents with independent priors bid for a single item, Myerson's optimal auction maximizes expected revenue, whereas Vickrey's second-price auction optimizes social welfare. We address the natural question of trade-offs between the two criteria, that is, auctions that optimize, say, revenue under the constraint that the welfare is above a given level. If one allows for randomized mechanisms, it is easy to see that there are polynomial-time mechanisms that achieve any point in the trade-off (the Pareto curve) between revenue and welfare. We investigate whether one can achieve the same guara…
This paper studies equilibrium quality of semi-separable position auctions (known as the Ad Types setting) with greedy or optimal allocation combined with generalized second-price (GSP) or Vickrey-Clarke-Groves (VCG) pricing. We make three contributions: first, we give upper and lower bounds on the Price of Anarchy (PoA) for auctions which use greedy allocation with GSP pricing, greedy allocations with VCG pricing, and optimal allocation with GSP pricing. Second, we give Bayes-Nash equilibrium characterizations for two-player, two-slot instances (for all auction formats) and show that there ex…
Online Learning for Dynamic Vickrey-Clarke-Groves Mechanism in Unknown Environments
Department of Industrial \& Enterprise Systems Engineering;Coordinated Science Laboratory, University of Illinois Urbana-Champaign, Urbana, IL 61801, USA;Department of Industrial \& Enterprise Systems Engineering, Department of Electrical \& Computer Engineering
We study the design of truthful auctions for selling identical items in unlimited supply (e.g., digital goods) to n unit demand buyers. This classic problem stands out from profit-maximizing auction design literature as it requires no probabilistic assumptions on buyers' valuations and employs the framework of competitive analysis. Our objective is to optimize the worst-case performance of an auction, measured by the ratio between a given benchmark and revenue generated by the auction. We establish a sufficient and necessary condition that characterizes competitive ratios for all monotone benc…
In sponsored search, a number of advertising slots is available on a search results page, and have to be allocated among a set of advertisers competing to display an ad on the page. This gives rise to a bipartite matching market that is typically cleared by the way of an automated auction. Several auction mechanisms have been proposed, with variants of the Generalized Second Price (GSP) being widely used in practice. A rich body of work on bipartite matching markets builds upon the stable marriage model of Gale and Shapley and the assignment model of Shapley and Shubik. We apply insights from …
University of Electronic Science and Technology of China(中国电子科技大学);ShanghaiTech University(上海科技大学);Kyushu University(九州大学)
Auction is the common paradigm for resource allocation which is a fundamental problem in human society. Existing research indicates that the two primary objectives, the seller's revenue and the allocation efficiency, are generally conflicting in auction design. For the first time, we expand the domain of the classic auction to a social graph and formally identify a new class of auction mechanisms on graphs. All mechanisms in this class are incentive-compatible and also promote all buyers to diffuse the auction information to others, whereby both the seller's revenue and the allocation efficien…
Nanjing University of Science and Technology(南京理工大学);University of Electronic Science and Technology of China(电子科技大学);ShanghaiTech University(上海科技大学)
This paper studies multi-unit auctions powered by intermediaries, where each intermediary owns a private set of unit-demand buyers and all intermediaries are networked with each other. Our goal is to incentivize the intermediaries to diffuse the auction information to individuals they can reach, including their private buyers and neighboring intermediaries, so that more potential buyers are able to participate in the auction. To this end, we build a diffusion-based auction framework which incorporates the strategic interaction of intermediaries. It is showed that the classic Vickrey-Clarke-Gro…
VCG is a classical combinatorial auction that maximizes social welfare. However, while the standard single-item Vickrey auction is false-name-proof, a major failure of multi-item VCG is its vulnerability to false-name attacks. This occurs already in the natural bare minimum model in which there are two identical items and bidders are single-minded. Previous solutions to this challenge focused on developing alternative mechanisms that compromise social welfare. We re-visit the VCG auction vulnerability and consider the bidder behavior in Bayesian settings. In service of that we introduce a nove…
Massachusetts Institute of Technology(麻省理工学院);Université Paris Diderot(巴黎第七大学)
Motivated by online advertising auctions, we consider repeated Vickrey auctions where goods of unknown value are sold sequentially and bidders only learn (potentially noisy) information about a good's value once it is purchased. We adopt an online learning approach with bandit feedback to model this problem and derive bidding strategies for two models: stochastic and adversarial. In the stochastic model, the observed values of the goods are random variables centered around the true value of the good. In this case, logarithmic regret is achievable when competing against well behaved adversaries…
Standard ad auction formats do not immediately extend to settings where multiple size configurations and layouts are available to advertisers. In these settings, the sale of web advertising space increasingly resembles a combinatorial auction with complementarities, where truthful auctions such as the Vickrey-Clarke-Groves (VCG) can yield unacceptably low revenue. We therefore study core selecting auctions, which boost revenue by setting payments so that no group of agents, including the auctioneer, can jointly improve their utilities by switching to a different outcome. Our main result is a c…
We present a polynomial-time algorithm that, given samples from the unknown valuation distribution of each bidder, learns an auction that approximately maximizes the auctioneer's revenue in a variety of single-parameter auction environments including matroid environments, position environments, and the public project environment. The valuation distributions may be arbitrary bounded distributions (in particular, they may be irregular, and may differ for the various bidders), thus resolving a problem left open by previous papers. The analysis uses basic tools, is performed in its entirety in val…
This paper presents the first polynomial-time algorithm for position and matroid auction environments that learns, from samples from an unknown bounded valuation distribution, an auction with expected revenue arbitrarily close to the maximum possible. In contrast to most previous work, our results apply to arbitrary (not necessarily regular) distributions and the strongest possible benchmark, the Myerson-optimal auction. Learning a near-optimal auction for an irregular distribution is technically challenging because it requires learning the appropriate "ironed intervals," a delicate global pro…
This paper considers prior-independent mechanism design, namely identifying a single mechanism that has near optimal performance on every prior distribution. We show that mechanisms with truthtelling equilibria, a.k.a., revelation mechanisms, do not always give optimal prior-independent mechanisms and we define the revelation gap to quantify the non-optimality of revelation mechanisms. This study suggests that it is important to develop a theory for the design of non-revelation mechanisms. Our analysis focuses on welfare maximization in single-item auctions for agents with budgets and a natura…
In this paper, we introduce a novel approach for reducing the $k$-item $n$-bidder auction with additive valuation to $k$-item $1$-bidder auctions. This approach, called the \emph{Best-Guess} reduction, can be applied to address several central questions in optimal revenue auction theory such as the power of randomization, and Bayesian versus dominant-strategy implementations. First, when the items have independent valuation distributions, we present a deterministic mechanism called {\it Deterministic Best-Guess} that yields at least a constant fraction of the optimal revenue by any randomized …
The Competition Complexity of an auction setting refers to the number of additional bidders necessary in order for the (deterministic, prior-independent, dominant strategy truthful) Vickrey-Clarke-Groves mechanism to achieve greater revenue than the (randomized, prior-dependent, Bayesian-truthful) optimal mechanism without the additional bidders. We prove that the competition complexity of $n$ bidders with additive valuations over $m$ independent items is at most $n(\ln(1+m/n)+2)$, and also at most $9\sqrt{nm}$. When $n \leq m$, the first bound is optimal up to constant factors, even when the …
We study the problem of setting a price for a potential buyer with a valuation drawn from an unknown distribution $D$. The seller has "data"' about $D$ in the form of $m \ge 1$ i.i.d. samples, and the algorithmic challenge is to use these samples to obtain expected revenue as close as possible to what could be achieved with advance knowledge of $D$. Our first set of results quantifies the number of samples $m$ that are necessary and sufficient to obtain a $(1-ε)$-approximation. For example, for an unknown distribution that satisfies the monotone hazard rate (MHR) condition, we prove that $\til…