Multi-armed bandit problems are receiving a great deal of attention because they adequately formalize the exploration-exploitation trade-offs arising in several industrially relevant applications, such as online advertisement and, more generally, recommendation systems. In many cases, however, these applications have a strong social component, whose integration in the bandit algorithm could lead to a dramatic performance increase. For instance, we may want to serve content to a group of users by taking advantage of an underlying network of social relationships among them. In this paper, we introduce novel algorithmic approaches to the solution of such networked bandit problems. More specifically, we design and analyze a global strategy which allocates a bandit algorithm to each network node (user) and allows it to "share" signals (contexts and payoffs) with the neghboring nodes. We then derive two more scalable variants of this strategy based on different ways of clustering the graph nodes. We experimentally compare the algorithm and its variants to state-of-the-art methods for contextual bandits that do not use the relational information. Our experiments, carried out on synthetic and real-world datasets, show a marked increase in prediction performance obtained by exploiting the network structure.
The gang of bandits (GOB) model \cite{cesa2013gang} is a recent contextual bandits framework that shares information between a set of bandit problems, related by a known (possibly noisy) graph. This model is useful in problems like recommender systems where the large number of users makes it vital to transfer information between users. Despite its effectiveness, the existing GOB model can only be applied to small problems due to its quadratic time-dependence on the number of nodes. Existing solutions to combat the scalability issue require an often-unrealistic clustering assumption. By exploit…
We consider a collaborative online learning paradigm, wherein a group of agents connected through a social network are engaged in playing a stochastic multi-armed bandit game. Each time an agent takes an action, the corresponding reward is instantaneously observed by the agent, as well as its neighbours in the social network. We perform a regret analysis of various policies in this collaborative learning setting. A key finding of this paper is that natural extensions of widely-studied single agent learning policies to the network setting need not perform well in terms of regret. In particular,…
Recommender systems should adapt to user interests as the latter evolve. A prevalent cause for the evolution of user interests is the influence of their social circle. In general, when the interests are not known, online algorithms that explore the recommendation space while also exploiting observed preferences are preferable. We present online recommendation algorithms rooted in the linear multi-armed bandit literature. Our bandit algorithms are tailored precisely to recommendation scenarios where user interests evolve under social influence. In particular, we show that our adaptations of the…
Sookmyung Women’s University(淑明女子大学);UNIST(蔚山科学技术院);University of California Berkeley(加州大学伯克利分校);Seoul National University(首尔国立大学)
Non-stationarity is ubiquitous in human behavior and addressing it in the contextual bandits is challenging. Several works have addressed the problem by investigating semi-parametric contextual bandits and warned that ignoring non-stationarity could harm performances. Another prevalent human behavior is social interaction which has become available in a form of a social network or graph structure. As a result, graph-based contextual bandits have received much attention. In this paper, we propose "SemiGraphTS," a novel contextual Thompson-sampling algorithm for a graph-based semi-parametric rew…
We obtain the conditions for the emergence of the swarm intelligence effect in an interactive game of restless multi-armed bandit (rMAB). A player competes with multiple agents. Each bandit has a payoff that changes with a probability $p_{c}$ per round. The agents and player choose one of three options: (1) Exploit (a good bandit), (2) Innovate (asocial learning for a good bandit among $n_{I}$ randomly chosen bandits), and (3) Observe (social learning for a good bandit). Each agent has two parameters $(c,p_{obs})$ to specify the decision: (i) $c$, the threshold value for Exploit, and (ii) $p_{…
This paper considers stochastic bandits with side observations, a model that accounts for both the exploration/exploitation dilemma and relationships between arms. In this setting, after pulling an arm i, the decision maker also observes the rewards for some other actions related to i. We will see that this model is suited to content recommendation in social networks, where users' reactions may be endorsed or not by their friends. We provide efficient algorithms based on upper confidence bounds (UCBs) to leverage this additional information and derive new bounds improving on standard regret gu…
I study a game of strategic exploration with private payoffs and public actions in a Bayesian bandit setting. In particular, I look at cascade equilibria, in which agents switch over time from the risky action to the riskless action only when they become sufficiently pessimistic. I show that these equilibria exist under some conditions and establish their salient properties. Individual exploration in these equilibria can be more or less than the single-agent level depending on whether the agents start out with a common prior or not, but the most optimistic agent always underexplores. I also sh…
We describe the current content moderation strategy employed by Meta to remove policy-violating content from its platforms. Meta relies on both handcrafted and learned risk models to flag potentially violating content for human review. Our approach aggregates these risk models into a single ranking score, calibrating them to prioritize more reliable risk models. A key challenge is that violation trends change over time, affecting which risk models are most reliable. Our system additionally handles production challenges such as changing risk models and novel risk models. We use a contextual ban…
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Illinois Chicago(伊利诺伊大学芝加哥分校)
We propose a contextual bandit based model to capture the learning and social welfare goals of a web platform in the presence of myopic users. By using payments to incentivize these agents to explore different items/recommendations, we show how the platform can learn the inherent attributes of items and achieve a sublinear regret while maximizing cumulative social welfare. We also calculate theoretical bounds on the cumulative costs of incentivization to the platform. Unlike previous works in this domain, we consider contexts to be completely adversarial, and the behavior of the adversary is u…
Indian Institute of Science(印度科学研究所);Ohio State University(俄亥俄州立大学);University of California Davis(加利福尼亚大学戴维斯分校)
We investigate contextual bandits in the presence of side-observations across arms in order to design recommendation algorithms for users connected via social networks. Users in social networks respond to their friends' activity, and hence provide information about each other's preferences. In our model, when a learning algorithm recommends an article to a user, not only does it observe his/her response (e.g. an ad click), but also the side-observations, i.e., the response of his neighbors if they were presented with the same article. We model these observation dependencies by a graph $\mathca…
Department of Computer Science, UNC Chapel Hill(UNC夏洛茨维尔大学计算机科学系);Hochschule München(慕尼黑应用科学大学);Department of Neurosurgery, UNC Chapel Hill(UNC夏洛茨维尔大学神经外科系);TU Munich Institute for Advanced Study(慕尼黑技术大学高级研究学院)
Purdue University(普渡大学);Iowa State University(爱荷华州立大学)
Many real-world problems like Social Influence Maximization face the dilemma of choosing the best $K$ out of $N$ options at a given time instant. This setup can be modeled as a combinatorial bandit which chooses $K$ out of $N$ arms at each time, with an aim to achieve an efficient trade-off between exploration and exploitation. This is the first work for combinatorial bandits where the feedback received can be a non-linear function of the chosen $K$ arms. The direct use of multi-armed bandit requires choosing among $N$-choose-$K$ options making the state space large. In this paper, we present …
The University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Bristol(布里斯托尔大学)
In this paper, we introduce a distributed version of the classical stochastic Multi-Arm Bandit (MAB) problem. Our setting consists of a large number of agents $n$ that collaboratively and simultaneously solve the same instance of $K$ armed MAB to minimize the average cumulative regret over all agents. The agents can communicate and collaborate among each other \emph{only} through a pairwise asynchronous gossip based protocol that exchange a limited number of bits. In our model, agents at each point decide on (i) which arm to play, (ii) whether to, and if so (iii) what and whom to communicate w…
University of Virginia(弗吉尼亚大学);Shanghai Jiao Tong University(上海交通大学);Microsoft Research(微软研究院)
We study the problem of online influence maximization in social networks. In this problem, a learner aims to identify the set of "best influencers" in a network by interacting with it, i.e., repeatedly selecting seed nodes and observing activation feedback in the network. We capitalize on an important property of the influence maximization problem named network assortativity, which is ignored by most existing works in online influence maximization. To realize network assortativity, we factorize the activation probability on the edges into latent factors on the corresponding nodes, including in…
Real-world networks such as social and communication networks are too large to be observed entirely. Such networks are often partially observed such that network size, network topology, and nodes of the original network are unknown. In this paper we formalize the Adaptive Graph Exploring problem. We assume that we are given an incomplete snapshot of a large network and additional nodes can be discovered by querying nodes in the currently observed network. The goal of this problem is to maximize the number of observed nodes within a given query budget. Querying which set of nodes maximizes the …
We consider the problem of selecting a seed set to maximize the expected number of influenced nodes in the social network, referred to as the \textit{influence maximization} (IM) problem. We assume that the topology of the social network is prescribed while the influence probabilities among edges are unknown. In order to learn the influence probabilities and simultaneously maximize the influence spread, we consider the tradeoff between exploiting the current estimation of the influence probabilities to ensure certain influence spread and exploring more nodes to learn better about the influence…
Indian Institute of Technology Madras(马德拉斯印度理工学院);The University of Texas at Dallas(德克萨斯大学达拉斯分校)
Contextual bandits algorithms have become essential in real-world user interaction problems in recent years. However, these algorithms rely on context as attribute value representation, which makes them unfeasible for real-world domains like social networks are inherently relational. We propose Relational Boosted Bandits(RB2), acontextual bandits algorithm for relational domains based on (relational) boosted trees. RB2 enables us to learn interpretable and explainable models due to the more descriptive nature of the relational representation. We empirically demonstrate the effectiveness and in…
Optimizing news headlines is important for publishers and media sites. A compelling headline will increase readership, user engagement and social shares. At Yahoo Front Page, headline testing is carried out using a test-rollout strategy: we first allocate equal proportion of the traffic to each headline variation for a defined testing period, and then shift all future traffic to the best-performing variation. In this paper, we introduce a multi-armed bandit (MAB) approach with batched Thompson Sampling (bTS) to dynamically test headlines for news articles. This method is able to gradually allo…
DFKI(德国人工智能研究中心);TU Kaiserslautern(凯泽斯劳滕工业大学);Columbia University(哥伦比亚大学);University of Turin(都灵大学)
Gang violence is a severe issue in major cities across the U.S. and recent studies [Patton et al. 2017] have found evidence of social media communications that can be linked to such violence in communities with high rates of exposure to gang activity. In this paper we partnered computer scientists with social work researchers, who have domain expertise in gang violence, to analyze how public tweets with images posted by youth who mention gang associations on Twitter can be leveraged to automatically detect psychosocial factors and conditions that could potentially assist social workers and vio…
Recently a multi-agent variant of the classical multi-armed bandit was proposed to tackle fairness issues in online learning. Inspired by a long line of work in social choice and economics, the goal is to optimize the Nash social welfare instead of the total utility. Unfortunately previous algorithms either are not efficient or achieve sub-optimal regret in terms of the number of rounds $T$. We propose a new efficient algorithm with lower regret than even previous inefficient ones. For $N$ agents, $K$ arms, and $T$ rounds, our approach has a regret bound of $\tilde{O}(\sqrt{NKT} + NK)$. This i…
University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Recent works have shown that agents facing independent instances of a stochastic $K$-armed bandit can collaborate to decrease regret. However, these works assume that each agent always recommends their individual best-arm estimates to other agents, which is unrealistic in envisioned applications (machine faults in distributed computing or spam in social recommendation systems). Hence, we generalize the setting to include $n$ honest and $m$ malicious agents who recommend best-arm estimates and arbitrary arms, respectively. We first show that even with a single malicious agent, existing collabor…
Washington University in St. Louis(圣路易斯华盛顿大学);University of California, Santa Cruz(加利福尼亚大学圣克鲁兹分校)
We consider a stochastic multi-armed bandit (MAB) problem with delayed impact of actions. In our setting, actions taken in the past impact the arm rewards in the subsequent future. This delayed impact of actions is prevalent in the real world. For example, the capability to pay back a loan for people in a certain social group might depend on historically how frequently that group has been approved loan applications. If banks keep rejecting loan applications to people in a disadvantaged group, it could create a feedback loop and further damage the chance of getting loans for people in that grou…
Adobe Research(Adobe研究院);INRIA Lille - Nord Europe(法国里尔-北欧信息与自动化研究所);University of British Columbia(不列颠哥伦比亚大学)
We study the online influence maximization problem in social networks under the independent cascade model. Specifically, we aim to learn the set of "best influencers" in a social network online while repeatedly interacting with it. We address the challenges of (i) combinatorial action space, since the number of feasible influencer sets grows exponentially with the maximum number of influencers, and (ii) limited feedback, since only the influenced portion of the network is observed. Under a stochastic semi-bandit feedback, we propose and analyze IMLinUCB, a computationally efficient UCB-based a…
Multi-armed bandits (MAB) provide a principled online learning approach to attain the balance between exploration and exploitation. Due to the superior performance and low feedback learning without the learning to act in multiple situations, Multi-armed Bandits drawing widespread attention in applications ranging such as recommender systems. Likewise, within the recommender system, collaborative filtering (CF) is arguably the earliest and most influential method in the recommender system. Crucially, new users and an ever-changing pool of recommended items are the challenges that recommender sy…
Microsoft Research Silicon Valley(微软研究院硅谷分院);Cornell University(康奈尔大学);Facebook(脸书)
We consider a multi-round auction setting motivated by pay-per-click auctions for Internet advertising. In each round the auctioneer selects an advertiser and shows her ad, which is then either clicked or not. An advertiser derives value from clicks; the value of a click is her private information. Initially, neither the auctioneer nor the advertisers have any information about the likelihood of clicks on the advertisements. The auctioneer's goal is to design a (dominant strategies) truthful mechanism that (approximately) maximizes the social welfare. If the advertisers bid their true private …
We adress the problem of dueling bandits defined on partially ordered sets, or posets. In this setting, arms may not be comparable, and there may be several (incomparable) optimal arms. We propose an algorithm, UnchainedBandits, that efficiently finds the set of optimal arms of any poset even when pairs of comparable arms cannot be distinguished from pairs of incomparable arms, with a set of minimal assumptions. This algorithm relies on the concept of decoys, which stems from social psychology. For the easier case where the incomparability information may be accessible, we propose a second alg…
Université Paris-Saclay(巴黎萨克雷大学);ENS Paris-Saclay(巴黎萨克雷高等师范学院);CNRS(法国国家科学研究中心);Centre Borelli(博雷利中心);CREST(经济与统计研究中心);ENSAE Paris(巴黎国立统计与经济管理学院);Criteo AI Lab(Criteo人工智能实验室)
Motivated by cognitive radios, stochastic multi-player multi-armed bandits gained a lot of interest recently. In this class of problems, several players simultaneously pull arms and encounter a collision - with 0 reward - if some of them pull the same arm at the same time. While the cooperative case where players maximize the collective reward (obediently following some fixed protocol) has been mostly considered, robustness to malicious players is a crucial and challenging concern. Existing approaches consider only the case of adversarial jammers whose objective is to blindly minimize the coll…
École Polytechnique Fédérale de Lausanne (EPFL)(洛桑联邦理工学院)
An individual's decisions are often guided by those of his or her peers, i.e., neighbors in a social network. Presumably, being privy to the experiences of others aids in learning and decision making, but how much advantage does an individual gain by observing her neighbors? Such problems make appearances in sociology and economics and, in this paper, we present a novel model to capture such decision-making processes and appeal to the classical multi-armed bandit framework to analyze it. Each individual, in addition to her own actions, can observe the actions and rewards obtained by her neighb…
Making an informed decision -- for example, when choosing a career or housing -- requires knowledge about the available options. Such knowledge is generally acquired through costly trial and error, but this learning process can be disrupted by competition. In this work, we study how competition affects the long-term outcomes of individuals as they learn. We build on a line of work that models this setting as a two-sided matching market with bandit learners. A recent result in this area states that it is impossible to simultaneously guarantee two natural desiderata: stability and low optimal re…
We define a general framework for a large class of combinatorial multi-armed bandit (CMAB) problems, where subsets of base arms with unknown distributions form super arms. In each round, a super arm is played and the base arms contained in the super arm are played and their outcomes are observed. We further consider the extension in which more based arms could be probabilistically triggered based on the outcomes of already triggered arms. The reward of the super arm depends on the outcomes of all played arms, and it only needs to satisfy two mild assumptions, which allow a large class of nonli…
This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs). This approach addresses, at the same time and in a principled way, both the problem of collecting data to model the characteristics of interest for the current player and the problem of adapting the interactive experience based on this model. Second, we present an approach to evaluating and fine-tuning these algorithms prior to generating data in a user stu…
LISN, CNRS, University Paris-Saclay(巴黎-萨克雷大学,法国国家科学研究中心,计算机科学及其交互实验室)
Motivated by scenarios of information diffusion and advertising in social media, we study an influence maximization problem in which little is assumed to be known about the diffusion network or about the model that determines how information may propagate. In such a highly uncertain environment, one can focus on multi-round diffusion campaigns, with the objective to maximize the number of distinct users that are influenced or activated, starting from a known base of few influential nodes. During a campaign, spread seeds are selected sequentially at consecutive rounds, and feedback is collected…
University of Texas at Dallas(德克萨斯大学达拉斯分校);Singapore University of Technology and Design(新加坡科技设计大学)
In this paper, we investigate a largely extended version of classical MAB problem, called networked combinatorial bandit problems. In particular, we consider the setting of a decision maker over a networked bandits as follows: each time a combinatorial strategy, e.g., a group of arms, is chosen, and the decision maker receives a reward resulting from her strategy and also receives a side bonus resulting from that strategy for each arm's neighbor. This is motivated by many real applications such as on-line social networks where friends can provide their feedback on shared content, therefore if …
Indian Institute of Science(印度科学学院);Indian Institute of Technology, Kharagpur(印度理工学院克勒格布尔分校)
We extend the notion of regret with a welfarist perspective. Focussing on the classic multi-armed bandit (MAB) framework, the current work quantifies the performance of bandit algorithms by applying a fundamental welfare function, namely the Nash social welfare (NSW) function. This corresponds to equating algorithm's performance to the geometric mean of its expected rewards and leads us to the study of Nash regret, defined as the difference between the -- a priori unknown -- optimal mean (among the arms) and the algorithm's performance. Since NSW is known to satisfy fairness axioms, our approa…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Minnesota - Twin Cities(明尼苏达大学双城分校)
This paper studies the adversarial graphical contextual bandits, a variant of adversarial multi-armed bandits that leverage two categories of the most common side information: \emph{contexts} and \emph{side observations}. In this setting, a learning agent repeatedly chooses from a set of $K$ actions after being presented with a $d$-dimensional context vector. The agent not only incurs and observes the loss of the chosen action, but also observes the losses of its neighboring actions in the observation structures, which are encoded as a series of feedback graphs. This setting models a variety o…