P(l)aying for Synchronization
P(l)aying for Synchronization
摘要:
两个主题:同步游戏和同步成本。在一个确定性有限自动机上的同步博弈中,有两个参与者,爱丽丝和鲍勃,他们的行动交替进行。爱丽丝想同步给定的自动机,而鲍勃的目标是使她的任务尽可能困难。我们回答一些与此类游戏相关的自然问题。谈到同步成本,我们考虑确定性自动机,其中每个转换都有一定的价格。问题是给定的自动机是否可以在给定的预算内同步。我们确定这个问题的复杂性。我们还提出了一些开放性问题。
英文摘要:
Two topics are presented: synchronization games and synchronization costs. In a synchronization game on a deterministic finite automaton, there are two players, Alice and Bob, whose moves alternate. Alice wants to synchronize the given automaton, while Bob aims to make her task as hard as possible. We answer a few natural questions related to such games. Speaking about synchronization costs, we consider deterministic automata in which each transition has a certain price. The problem is whether or not a given automaton can be synchronized within a given budget. We determine the complexity of this problem. We also formulate a few open questions.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。