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arXiv 1202.1936cs.CC
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光滑复杂性理论

Smoothed Complexity Theory

Markus Bläser, Bodo Manthey

摘要:

平滑分析是Spielman和Teng(J. ACM,2004)提出的一种分析算法的新方法。经典的方法,如最坏情况或平均情况分析,都有相应的复杂性类,如P和AvgP。虽然最坏情况或平均情况分析为我们提供了一种讨论特定算法运行时间的方法,但复杂性类允许我们讨论问题的内在难度。平滑分析是最坏情况和平均情况分析的混合,并弥补了它们的一些缺点。尽管它成功地分析了单一的算法和问题,有没有嵌入到计算复杂性理论,这是必要的分类问题,根据其内在的困难平滑分析。我们提出了一个框架,平滑的复杂性理论,定义相关的类,并证明了一些第一硬度的结果(有界停机和平铺)和易处理的结果(二进制优化问题,图着色,可满足性)。此外,我们讨论了我们的模型的扩展和缺点,并将其与半随机模型。

英文摘要:

Smoothed analysis is a new way of analyzing algorithms introduced by Spielman and Teng (J. ACM, 2004). Classical methods like worst-case or average-case analysis have accompanying complexity classes, like P and AvgP, respectively. While worst-case or average-case analysis give us a means to talk about the running time of a particular algorithm, complexity classes allows us to talk about the inherent difficulty of problems. Smoothed analysis is a hybrid of worst-case and average-case analysis and compensates some of their drawbacks. Despite its success for the analysis of single algorithms and problems, there is no embedding of smoothed analysis into computational complexity theory, which is necessary to classify problems according to their intrinsic difficulty. We propose a framework for smoothed complexity theory, define the relevant classes, and prove some first hardness results (of bounded halting and tiling) and tractability results (binary optimization problems, graph coloring, satisfiability). Furthermore, we discuss extensions and shortcomings of our model and relate it to semi-random models.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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