The Divergence of Reinforcement Learning Algorithms with Value-Iteration and Function Approximation
City University London(伦敦城市大学)
Michael Fairbank, Eduardo Alonso
备注:
8 pages, 4 figures. In Proceedings of the IEEE International Joint Conference on Neural Networks, June 2012, Brisbane (IEEE IJCNN 2012), pp. 3070--3077
发表信息:
In Proceedings of the IEEE International Joint Conference on Neural Networks, June 2012, Brisbane (IEEE IJCNN 2012), pp. 3070--3077
This paper gives specific divergence examples of value-iteration for several major Reinforcement Learning and Adaptive Dynamic Programming algorithms, when using a function approximator for the value function. These divergence examples differ from previous divergence examples in the literature, in that they are applicable for a greedy policy, i.e. in a "value iteration" scenario. Perhaps surprisingly, with a greedy policy, it is also possible to get divergence for the algorithms TD(1) and Sarsa(1). In addition to these divergences, we also achieve divergence for the Adaptive Dynamic Programming algorithms HDP, DHP and GDHP.
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
This paper addresses a new interpretation of the traditional optimization method in reinforcement learning (RL) as optimization problems using reverse Kullback-Leibler (KL) divergence, and derives a new optimization method using forward KL divergence, instead of reverse KL divergence in the optimization problems. Although RL originally aims to maximize return indirectly through optimization of policy, the recent work by Levine has proposed a different derivation process with explicit consideration of optimality as stochastic variable. This paper follows this concept and formulates the traditio…
New York University(纽约大学);Google Research(谷歌研究院);Google DeepMind(谷歌DeepMind)
Many modern approaches to offline Reinforcement Learning (RL) utilize behavior regularization, typically augmenting a model-free actor critic algorithm with a penalty measuring divergence of the policy from the offline data. In this work, we propose an alternative approach to encouraging the learned policy to stay close to the data, namely parameterizing the critic as the log-behavior-policy, which generated the offline data, plus a state-action value offset term, which can be learned using a neural network. Behavior regularization then corresponds to an appropriate regularizer on the offset t…
We propose a novel hierarchical reinforcement learning framework for control with continuous state and action spaces. In our framework, the user specifies subgoal regions which are subsets of states; then, we (i) learn options that serve as transitions between these subgoal regions, and (ii) construct a high-level plan in the resulting abstract decision process (ADP). A key challenge is that the ADP may not be Markov, which we address by proposing two algorithms for planning in the ADP. Our first algorithm is conservative, allowing us to prove theoretical guarantees on its performance, which h…
Nara Institute of Science and Technology(奈良先端科学技术大学院大学)
The recent boom in the literature on entropy-regularized reinforcement learning (RL) approaches reveals that Kullback-Leibler (KL) regularization brings advantages to RL algorithms by canceling out errors under mild assumptions. However, existing analyses focus on fixed regularization with a constant weighting coefficient and do not consider cases where the coefficient is allowed to change dynamically. In this paper, we study the dynamic coefficient scheme and present the first asymptotic error bound. Based on the dynamic coefficient error bound, we propose an effective scheme to tune the coef…
We present a new deep meta reinforcement learner, which we call Deep Episodic Value Iteration (DEVI). DEVI uses a deep neural network to learn a similarity metric for a non-parametric model-based reinforcement learning algorithm. Our model is trained end-to-end via back-propagation. Despite being trained using the model-free Q-learning objective, we show that DEVI's model-based internal structure provides `one-shot' transfer to changes in reward and transition structure, even for tasks with very high-dimensional state spaces.
With the impact of real-time processing being realized in the recent past, the need for efficient implementations of reinforcement learning algorithms has been on the rise. Albeit the numerous advantages of Bellman equations utilized in RL algorithms, they are not without the large search space of design parameters. This research aims to shed light on the design space exploration associated with reinforcement learning parameters, specifically that of Policy Iteration. Given the large computational expenses of fine-tuning the parameters of reinforcement learning algorithms, we propose an auto-t…
Despite ample motivation from costly exploration and limited trajectory data, rapidly adapting to new environments with few-shot reinforcement learning (RL) can remain a challenging task, especially with respect to personalized settings. Here, we consider the problem of recommending optimal policies to a set of multiple entities each with potentially different characteristics, such that individual entities may parameterize distinct environments with unique transition dynamics. Inspired by existing literature in meta-learning, we extend previous work by focusing on the notion that certain envir…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences, School of Artificial Intelligence(中国科学院大学人工智能学院);School of Computing and Information Systems, Singapore Management University(新加坡管理大学计算与信息系统学院);School of Software, Dalian University of Technology(大连理工大学软件学院)
The framework of deep reinforcement learning (DRL) provides a powerful and widely applicable mathematical formalization for sequential decision-making. This paper present a novel DRL framework, termed \emph{$f$-Divergence Reinforcement Learning (FRL)}. In FRL, the policy evaluation and policy improvement phases are simultaneously performed by minimizing the $f$-divergence between the learning policy and sampling policy, which is distinct from conventional DRL algorithms that aim to maximize the expected cumulative rewards. We theoretically prove that minimizing such $f$-divergence can make the…
This paper develops an inverse reinforcement learning algorithm aimed at recovering a reward function from the observed actions of an agent. We introduce a strategy to flexibly handle different types of actions with two approximations of the Bellman Optimality Equation, and a Bellman Gradient Iteration method to compute the gradient of the Q-value with respect to the reward function. These methods allow us to build a differentiable relation between the Q-value and the reward function and learn an approximately optimal reward function with gradient methods. We test the proposed method in two si…
Google Research(谷歌研究院);Université de Lorraine(洛林大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所)
We adapt the optimization's concept of momentum to reinforcement learning. Seeing the state-action value functions as an analog to the gradients in optimization, we interpret momentum as an average of consecutive $q$-functions. We derive Momentum Value Iteration (MoVI), a variation of Value Iteration that incorporates this momentum idea. Our analysis shows that this allows MoVI to average errors over successive iterations. We show that the proposed approach can be readily extended to deep learning. Specifically, we propose a simple improvement on DQN based on MoVI, and experiment it on Atari g…
In this short note we derive a relationship between the Bregman divergence from the current policy to the optimal policy and the suboptimality of the current value function in a regularized Markov decision process. This result has implications for multi-task reinforcement learning, offline reinforcement learning, and regret analysis under function approximation, among others.
Diffusion Actor-Critic: Formulating Constrained Policy Iteration as Diffusion Noise Regression for Offline Reinforcement Learning
Hong Kong University of Science and Technology(香港科技大学);Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Southern University of Science and Technology(南方科技大学)
Multi-agent reinforcement learning (MARL) achieves significant empirical successes. However, MARL suffers from the curse of many agents. In this paper, we exploit the symmetry of agents in MARL. In the most generic form, we study a mean-field MARL problem. Such a mean-field MARL is defined on mean-field states, which are distributions that are supported on continuous space. Based on the mean embedding of the distributions, we propose MF-FQI algorithm that solves the mean-field MARL and establishes a non-asymptotic analysis for MF-FQI algorithm. We highlight that MF-FQI algorithm enjoys a "bles…
DeepMind(深度思维);Google(谷歌);University of Alberta(阿尔伯塔大学)
Many reinforcement learning algorithms can be seen as versions of approximate policy iteration (API). While standard API often performs poorly, it has been shown that learning can be stabilized by regularizing each policy update by the KL-divergence to the previous policy. Popular practical algorithms such as TRPO, MPO, and VMPO replace regularization by a constraint on KL-divergence of consecutive policies, arguing that this is easier to implement and tune. In this work, we study this implementation choice in more detail. We compare the use of KL divergence as a constraint vs. as a regularize…
University of Oxford(牛津大学);Auburn University(奥本大学)
We present a mean-variance policy iteration (MVPI) framework for risk-averse control in a discounted infinite horizon MDP optimizing the variance of a per-step reward random variable. MVPI enjoys great flexibility in that any policy evaluation method and risk-neutral control method can be dropped in for risk-averse control off the shelf, in both on- and off-policy settings. This flexibility reduces the gap between risk-neutral control and risk-averse control and is achieved by working on a novel augmented MDP directly. We propose risk-averse TD3 as an example instantiating MVPI, which outperfo…
This paper addresses the problem of model-free reinforcement learning for Robust Markov Decision Process (RMDP) with large state spaces. The goal of the RMDP framework is to find a policy that is robust against the parameter uncertainties due to the mismatch between the simulator model and real-world settings. We first propose the Robust Least Squares Policy Evaluation algorithm, which is a multi-step online model-free learning algorithm for policy evaluation. We prove the convergence of this algorithm using stochastic approximation techniques. We then propose Robust Least Squares Policy Itera…
Instrumental Variable Value Iteration for Causal Offline Reinforcement Learning
Columbia University(哥伦比亚大学);Northwestern University(西北大学);Yale University(耶鲁大学);University of Michigan(密歇根大学);University of Washington(华盛顿大学);University of Southern California(南加州大学)
EnergyVille(能源城(研究机构));Vito(弗拉芒技术研究院);Uppsala University(乌普萨拉大学);Delft University of Technology(代尔夫特理工大学)
Electric water heaters have the ability to store energy in their water buffer without impacting the comfort of the end user. This feature makes them a prime candidate for residential demand response. However, the stochastic and nonlinear dynamics of electric water heaters, makes it challenging to harness their flexibility. Driven by this challenge, this paper formulates the underlying sequential decision-making problem as a Markov decision process and uses techniques from reinforcement learning. Specifically, we apply an auto-encoder network to find a compact feature representation of the sens…
The Choice of Divergence: A Neglected Key to Mitigating Diversity Collapse in Reinforcement Learning with Verifiable Reward
Fudan University(复旦大学);INFLY TECH(INFLY科技);Griffith University(格里菲斯大学);University of Waterloo(滑铁卢大学);Shanghai Innovation Institute(上海创新研究院);Shanghai Academy of Artificial Intelligence for Science(上海人工智能科学研究院)
Tsinghua University(清华大学);Carnegie Mellon University(卡内基梅隆大学);Duke University(杜克大学);California Institute of Technology(加州理工学院)
We study a multi-agent reinforcement learning (MARL) problem where the agents interact over a given network. The goal of the agents is to cooperatively maximize the average of their entropy-regularized long-term rewards. To overcome the curse of dimensionality and to reduce communication, we propose a Localized Policy Iteration (LPI) algorithm that provably learns a near-globally-optimal policy using only local information. In particular, we show that, despite restricting each agent's attention to only its $κ$-hop neighborhood, the agents are able to learn a policy with an optimality gap that …
We consider model-based reinforcement learning in finite Markov De- cision Processes (MDPs), focussing on so-called optimistic strategies. In MDPs, optimism can be implemented by carrying out extended value it- erations under a constraint of consistency with the estimated model tran- sition probabilities. The UCRL2 algorithm by Auer, Jaksch and Ortner (2009), which follows this strategy, has recently been shown to guarantee near-optimal regret bounds. In this paper, we strongly argue in favor of using the Kullback-Leibler (KL) divergence for this purpose. By studying the linear maximization pr…
This paper studies the robustness of reinforcement learning algorithms to errors in the learning process. Specifically, we revisit the benchmark problem of discrete-time linear quadratic regulation (LQR) and study the long-standing open question: Under what conditions is the policy iteration method robustly stable from a dynamical systems perspective? Using advanced stability results in control theory, it is shown that policy iteration for LQR is inherently robust to small errors in the learning process and enjoys small-disturbance input-to-state stability: whenever the error in each iteration…
We consider infinite horizon dynamic programming problems, where the control at each stage consists of several distinct decisions, each one made by one of several agents. In an earlier work we introduced a policy iteration algorithm, where the policy improvement is done one-agent-at-a-time in a given order, with knowledge of the choices of the preceding agents in the order. As a result, the amount of computation for each policy improvement grows linearly with the number of agents, as opposed to exponentially for the standard all-agents-at-once method. For the case of a finite-state discounted …
Recurrent neural networks are often used for learning time-series data. Based on a few assumptions we model this learning task as a minimization problem of a nonlinear least-squares cost function. The special structure of the cost function allows us to build a connection to reinforcement learning. We exploit this connection and derive a convergent, policy iteration-based algorithm. Furthermore, we argue that RNN training can be fit naturally into the reinforcement learning framework.
Siemens Technology(西门子技术);Technical University of Munich(慕尼黑工业大学)
In offline reinforcement learning, a policy needs to be learned from a single pre-collected dataset. Typically, policies are thus regularized during training to behave similarly to the data generating policy, by adding a penalty based on a divergence between action distributions of generating and trained policy. We propose a new algorithm, which constrains the policy directly in its weight space instead, and demonstrate its effectiveness in experiments.
University of Queensland(昆士兰大学);University of Newcastle(纽卡斯尔大学);International Computer Science Institute(国际计算机科学研究所)
Reinforcement learning is important part of artificial intelligence. In this paper, we review model-free reinforcement learning that utilizes the average reward optimality criterion in the infinite horizon setting. Motivated by the solo survey by Mahadevan (1996a), we provide an updated review of work in this area and extend it to cover policy-iteration and function approximation methods (in addition to the value-iteration and tabular counterparts). We present a comprehensive literature mapping. We also identify and discuss opportunities for future work.
A key problem in reinforcement learning for control with general function approximators (such as deep neural networks and other nonlinear functions) is that, for many algorithms employed in practice, updates to the policy or $Q$-function may fail to improve performance---or worse, actually cause the policy performance to degrade. Prior work has addressed this for policy iteration by deriving tight policy improvement bounds; by optimizing the lower bound on policy improvement, a better policy is guaranteed. However, existing approaches suffer from bounds that are hard to optimize in practice be…
Okinawa Institute of Science and Technology(冲绳科学技术大学院大学);ATR Computational Neuroscience Laboratories(ATR计算神经科学实验室)
Approximate dynamic programming algorithms, such as approximate value iteration, have been successfully applied to many complex reinforcement learning tasks, and a better approximate dynamic programming algorithm is expected to further extend the applicability of reinforcement learning to various tasks. In this paper we propose a new, robust dynamic programming algorithm that unifies value iteration, advantage learning, and dynamic policy programming. We call it generalized value iteration (GVI) and its approximated version, approximate GVI (AGVI). We show AGVI's performance guarantee, which i…
Gatsby Unit, UCL(伦敦大学学院盖茨比计算神经科学单元);University of Cambridge(剑桥大学)
A novel optimization approach is proposed for application to policy gradient methods and evolution strategies for reinforcement learning (RL). The procedure uses a computationally efficient Wasserstein natural gradient (WNG) descent that takes advantage of the geometry induced by a Wasserstein penalty to speed optimization. This method follows the recent theme in RL of including a divergence penalty in the objective to establish a trust region. Experiments on challenging tasks demonstrate improvements in both computational cost and performance over advanced baselines.
Feasible Policy Iteration for Safe Reinforcement Learning
School of Vehicle and Mobility, Tsinghua University(清华大学车辆与出行学院);College of Artificial Intelligence, Tsinghua University(清华大学人工智能学院);Institute for AI Industry Research, Tsinghua University(清华大学人工智能产业研究院)
This paper studies the adaptive optimal stationary control of continuous-time linear stochastic systems with both additive and multiplicative noises, using reinforcement learning techniques. Based on policy iteration, a novel off-policy reinforcement learning algorithm, named optimistic least-squares-based policy iteration, is proposed which is able to find iteratively near-optimal policies of the adaptive optimal stationary control problem directly from input/state data without explicitly identifying any system matrices, starting from an initial admissible control policy. The solutions given …
Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));Ping An Technology(平安科技)
Multi-agent reinforcement learning for incomplete information environments has attracted extensive attention from researchers. However, due to the slow sample collection and poor sample exploration, there are still some problems in multi-agent reinforcement learning, such as unstable model iteration and low training efficiency. Moreover, most of the existing distributed framework are proposed for single-agent reinforcement learning and not suitable for multi-agent. In this paper, we design an distributed MARL framework based on the actor-work-learner architecture. In this framework, multiple a…
Dynamic Programming (DP) provides standard algorithms to solve Markov Decision Processes. However, these algorithms generally do not optimize a scalar objective function. In this paper, we draw connections between DP and (constrained) convex optimization. Specifically, we show clear links in the algorithmic structure between three DP schemes and optimization algorithms. We link Conservative Policy Iteration to Frank-Wolfe, Mirror-Descent Modified Policy Iteration to Mirror Descent, and Politex (Policy Iteration Using Expert Prediction) to Dual Averaging. These abstract DP schemes are represent…
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
A common technique in reinforcement learning is to evaluate the value function from Monte Carlo simulations of a given policy, and use the estimated value function to obtain a new policy which is greedy with respect to the estimated value function. A well-known longstanding open problem in this context is to prove the convergence of such a scheme when the value function of a policy is estimated from data collected from a single sample path obtained from implementing the policy (see page 99 of [Sutton and Barto, 2018], page 8 of [Tsitsiklis, 2002]). We present a solution to the open problem by …
Arizona State University(亚利桑那州立大学);North Carolina State University(北卡罗来纳州立大学);University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
We are motivated by the real challenges presented in a human-robot system to develop new designs that are efficient at data level and with performance guarantees such as stability and optimality at systems level. Existing approximate/adaptive dynamic programming (ADP) results that consider system performance theoretically are not readily providing practically useful learning control algorithms for this problem; and reinforcement learning (RL) algorithms that address the issue of data efficiency usually do not have performance guarantees for the controlled system. This study fills these importa…
Several researchers have recently investigated the connection between reinforcement learning and classification. We are motivated by proposals of approximate policy iteration schemes without value functions which focus on policy representation using classifiers and address policy learning as a supervised learning problem. This paper proposes variants of an improved policy iteration scheme which addresses the core sampling problem in evaluating a policy through simulation as a multi-armed bandit machine. The resulting algorithm offers comparable performance to the previous algorithm achieved, h…
A basic simulation-based reinforcement learning algorithm is the Monte Carlo Exploring States (MCES) method, also known as optimistic policy iteration, in which the value function is approximated by simulated returns and a greedy policy is selected at each iteration. The convergence of this algorithm in the general setting has been an open question. In this paper, we investigate the convergence of this algorithm for the case with undiscounted costs, also known as the stochastic shortest path problem. The results complement existing partial results on this topic and thereby helps further settle…
Entropy regularization is a popular method in reinforcement learning (RL). Although it has many advantages, it alters the RL objective of the original Markov Decision Process (MDP). Though divergence regularization has been proposed to settle this problem, it cannot be trivially applied to cooperative multi-agent reinforcement learning (MARL). In this paper, we investigate divergence regularization in cooperative MARL and propose a novel off-policy cooperative MARL framework, divergence-regularized multi-agent actor-critic (DMAC). Theoretically, we derive the update rule of DMAC which is natur…