We consider infinite horizon dynamic programming problems, where the control at each stage consists of several distinct decisions, each one made by one of several agents. In an earlier work we introduced a policy iteration algorithm, where the policy improvement is done one-agent-at-a-time in a given order, with knowledge of the choices of the preceding agents in the order. As a result, the amount of computation for each policy improvement grows linearly with the number of agents, as opposed to exponentially for the standard all-agents-at-once method. For the case of a finite-state discounted problem, we showed convergence to an agent-by-agent optimal policy. In this paper, this result is extended to value iteration and optimistic versions of policy iteration, as well as to more general DP problems where the Bellman operator is a contraction mapping, such as stochastic shortest path problems with all policies being proper.
Learning Heterogeneous Agent Cooperation via Multiagent League Training
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
We consider finite and infinite horizon dynamic programming problems, where the control at each stage consists of several distinct decisions, each one made by one of several agents. We introduce an approach, whereby at every stage, each agent's decision is made by executing a local rollout algorithm that uses a base policy, together with some coordinating information from the other agents. The amount of local computation required at every stage by each agent is independent of the number of agents, while the amount of total computation (over all agents) grows linearly with the number of agents.…
Okinawa Institute of Science and Technology(冲绳科学技术大学院大学);ATR Computational Neuroscience Laboratories(ATR计算神经科学实验室)
Approximate dynamic programming algorithms, such as approximate value iteration, have been successfully applied to many complex reinforcement learning tasks, and a better approximate dynamic programming algorithm is expected to further extend the applicability of reinforcement learning to various tasks. In this paper we propose a new, robust dynamic programming algorithm that unifies value iteration, advantage learning, and dynamic policy programming. We call it generalized value iteration (GVI) and its approximated version, approximate GVI (AGVI). We show AGVI's performance guarantee, which i…
We consider the infinite-horizon discounted optimal control problem formalized by Markov Decision Processes. We focus on Policy Search algorithms, that compute an approximately optimal policy by following the standard Policy Iteration (PI) scheme via an -approximate greedy operator (Kakade and Langford, 2002; Lazaric et al., 2010). We describe existing and a few new performance bounds for Direct Policy Iteration (DPI) (Lagoudakis and Parr, 2003; Fern et al., 2006; Lazaric et al., 2010) and Conservative Policy Iteration (CPI) (Kakade and Langford, 2002). By paying a particular attention to the …
NVIDIA(英伟达);Technical University of Darmstadt(达姆施塔特工业大学);Technion, Israel Institute of Technology(以色列理工学院);University of Washington(华盛顿大学);University of Toronto & Vector Institute(多伦多大学和向量研究所)
Classical value iteration approaches are not applicable to environments with continuous states and actions. For such environments, the states and actions are usually discretized, which leads to an exponential increase in computational complexity. In this paper, we propose continuous fitted value iteration (cFVI). This algorithm enables dynamic programming for continuous states and actions with a known dynamics model. Leveraging the continuous-time formulation, the optimal policy can be derived for non-linear control-affine dynamics. This closed-form solution enables the efficient extension of …
University of Massachusetts(马萨诸塞大学);Mississippi State University(密西西比州立大学)
Coordination of distributed agents is required for problems arising in many areas, including multi-robot systems, networking and e-commerce. As a formal framework for such problems, we use the decentralized partially observable Markov decision process (DEC-POMDP). Though much work has been done on optimal dynamic programming algorithms for the single-agent version of the problem, optimal algorithms for the multiagent case have been elusive. The main contribution of this paper is an optimal policy iteration algorithm for solving DEC-POMDPs. The algorithm uses stochastic finite-state controllers…
This paper gives specific divergence examples of value-iteration for several major Reinforcement Learning and Adaptive Dynamic Programming algorithms, when using a function approximator for the value function. These divergence examples differ from previous divergence examples in the literature, in that they are applicable for a greedy policy, i.e. in a "value iteration" scenario. Perhaps surprisingly, with a greedy policy, it is also possible to get divergence for the algorithms TD(1) and Sarsa(1). In addition to these divergences, we also achieve divergence for the Adaptive Dynamic Programmin…
In this paper, a new on-line scheme is presented to design the optimal coordination control for the consensus problem of multi-agent differential games by fuzzy adaptive dynamic programming (FADP), which brings together game theory, generalized fuzzy hyperbolic model (GFHM) and adaptive dynamic programming. In general, the optimal coordination control for multi-agent differential games is the solution of the coupled Hamilton-Jacobi (HJ) equations. Here, for the first time, GFHMs are used to approximate the solution (value functions) of the coupled HJ equations, based on policy iteration (PI) a…
This paper addresses the problem of approximating the set of all solutions for Multi-objective Markov Decision Processes. We show that in the vast majority of interesting cases, the number of solutions is exponential or even infinite. In order to overcome this difficulty we propose to approximate the set of all solutions by means of a limited precision approach based on White's multi-objective value-iteration dynamic programming algorithm. We prove that the number of calculated solutions is tractable and show experimentally that the solutions obtained are a good approximation of the true Paret…
In this paper we propose an on-line policy iteration (PI) algorithm for finite-state infinite horizon discounted dynamic programming, whereby the policy improvement operation is done on-line, only for the states that are encountered during operation of the system. This allows the continuous updating/improvement of the current policy, thus resulting in a form of on-line PI that incorporates the improved controls into the current policy as new states and controls are generated. The algorithm converges in a finite number of stages to a type of locally optimal policy, and suggests the possibility …
We study a general contracting problem between the principal and a finite set of competitive agents, who perform equivalent changes of measure by controlling the drift of the output process and the compensator of its associated jump measure. In this setting, we generalize the dynamic programming approach developed by Cvitanić, Possamaï, and Touzi [12] and we also relax their assumptions. We prove that the problem of the principal can be reformulated as a standard stochastic control problem in which she controls the continuation utility (or certainty equivalent) processes of the agents. Our ass…
This note provides a simple example demonstrating that, if exact computations are allowed, the number of iterations required for the value iteration algorithm to find an optimal policy for discounted dynamic programming problems may grow arbitrarily quickly with the size of the problem. In particular, the number of iterations can be exponential in the number of actions. Thus, unlike policy iterations, the value iteration algorithm is not strongly polynomial for discounted dynamic programming.
We consider an extension of the rollout algorithm that applies to constrained deterministic dynamic programming, including challenging combinatorial optimization problems. The algorithm relies on a suboptimal policy, called base heuristic. Under suitable assumptions, we show that if the base heuristic produces a feasible solution, the rollout algorithm has a cost improvement property: it produces a feasible solution, whose cost is no worse than the base heuristic's cost. We then focus on multiagent problems, where the control at each stage consists of multiple components (one per agent), which…
The goal of this paper is to investigate new and simple convergence analysis of dynamic programming for linear quadratic regulator problem of discrete-time linear time-invariant systems. In particular, bounds on errors are given in terms of both matrix inequalities and matrix norm. Under a mild assumption on the initial parameter, we prove that the Q-value iteration exponentially converges to the optimal solution. Moreover, a global asymptotic convergence is also presented. These results are then extended to the policy iteration. We prove that in contrast to the Q-value iteration, the policy i…
This paper studies the iteration-complexity of a new primal-dual algorithm based on Rockafellar's proximal method of multipliers (PMM) for solving smooth convex programming problems with inequality constraints. In each step, either a step of Rockafellar's PMM for a second-order model of the problem is computed or a relaxed extragradient step is performed. The resulting algorithm is a (large-step) relaxed hybrid proximal extragradient (r-HPE) method of multipliers, which combines Rockafellar's PMM with the r-HPE method.
Policy iteration and value iteration are at the core of many (approximate) dynamic programming methods. For Markov Decision Processes with finite state and action spaces, we show that they are instances of semismooth Newton-type methods to solve the Bellman equation. In particular, we prove that policy iteration is equivalent to the exact semismooth Newton method and enjoys local quadratic convergence rate. This finding is corroborated by extensive numerical evidence in the fields of control and operations research, which confirms that policy iteration generally requires few iterations to achi…
We consider deterministic infinite horizon optimal control problems with nonnegative stage costs. We draw inspiration from learning model predictive control scheme designed for continuous dynamics and iterative tasks, and propose a rollout algorithm that relies on sampled data generated by some base policy. The proposed algorithm is based on value and policy iteration ideas, and applies to deterministic problems with arbitrary state and control spaces, and arbitrary dynamics. It admits extensions to problems with trajectory constraints, and a multiagent structure.
This paper studies value iteration for infinite horizon contracting Markov decision processes under convexity assumptions and when the state space is uncountable. The original value iteration is replaced with a more tractable form and the fixed points from the modified Bellman operators will be shown to converge uniformly on compacts sets to their original counterparts. This holds under various sampling approaches for the random disturbances. Moreover, this paper will present conditions in which these fixed points form monotone sequences of lower bounding or upper bounding functions for the or…
This paper studies the worst case iteration complexity of an infeasible interior point method (IPM) for seconder order cone programming (SOCP), which is more convenient for warmstarting compared with feasible IPMs. The method studied bases on the homogeneous and self-dual model and the Monteiro-Zhang family of searching directions. Its worst case iteration complexity is $O\left(k^{1/2}\log\left(ε^{-1}\right)\right)$, to reduce the primal residual, dual residual, and complementarity gap by a factor of $ε$, where $k$ is the number of cone constraints. The result is the same as the best known res…
This note provides upper bounds on the number of operations required to compute by value iterations a nearly optimal policy for an infinite-horizon discounted Markov decision process with a finite number of states and actions. For a given discount factor, magnitude of the reward function, and desired closeness to optimality, these upper bounds are strongly polynomial in the number of state-action pairs, and one of the provided upper bounds has the property that it is a non-decreasing function of the value of the discount factor.
We introduce a novel method for clustering using a semidefinite programming (SDP) relaxation of the Max k-Cut problem. The approach is based on a new methodology for rounding the solution of an SDP relaxation using iterated linear optimization. We show the vertices of the Max k-Cut relaxation correspond to partitions of the data into at most k sets. We also show the vertices are attractive fixed points of iterated linear optimization. Each step of this iterative process solves a relaxation of the closest vertex problem and leads to a new clustering problem where the underlying clusters are mor…
We propose empirical dynamic programming algorithms for Markov decision processes (MDPs). In these algorithms, the exact expectation in the Bellman operator in classical value iteration is replaced by an empirical estimate to get `empirical value iteration' (EVI). Policy evaluation and policy improvement in classical policy iteration are also replaced by simulation to get `empirical policy iteration' (EPI). Thus, these empirical dynamic programming algorithms involve iteration of a random operator, the empirical Bellman operator. We introduce notions of probabilistic fixed points for such rand…
Quasi-Newton methods are well known techniques for large-scale numerical optimization. They use an approximation of the Hessian in optimization problems or the Jacobian in system of nonlinear equations. In the Interior Point context, quasi-Newton algorithms compute low-rank updates of the matrix associated with the Newton systems, instead of computing it from scratch at every iteration. In this work, we show that a simplified quasi-Newton primal-dual interior point algorithm for linear programming enjoys polynomial worst-case iteration complexity. Feasible and infeasible cases of the algorithm…
We derive a stochastic gradient algorithm for semidefinite optimization using randomization techniques. The algorithm uses subsampling to reduce the computational cost of each iteration and the subsampling ratio explicitly controls granularity, i.e. the tradeoff between cost per iteration and total number of iterations. Furthermore, the total computational cost is directly proportional to the complexity (i.e. rank) of the solution. We study numerical performance on some large-scale problems arising in statistical learning.
In this paper we provide a detailed analysis of the iteration complexity of dual first order methods for solving conic convex problems. When it is difficult to project on the primal feasible set described by convex constraints, we use the Lagrangian relaxation to handle the complicated constraints and then, we apply dual first order algorithms for solving the corresponding dual problem. We give convergence analysis for dual first order algorithms (dual gradient and fast gradient algorithms): we provide sublinear or linear estimates on the primal suboptimality and feasibility violation of the g…
In recent years, numerous vision and learning tasks have been (re)formulated as nonconvex and nonsmooth programmings(NNPs). Although some algorithms have been proposed for particular problems, designing fast and flexible optimization schemes with theoretical guarantee is a challenging task for general NNPs. It has been investigated that performing inexact inner iterations often benefit to special applications case by case, but their convergence behaviors are still unclear. Motivated by these practical experiences, this paper designs a novel algorithmic framework, named inexact proximal alterna…
In this paper we consider a class of convex conic programming. In particular, we first propose an inexact augmented Lagrangian (I-AL) method that resembles the classical I-AL method for solving this problem, in which the augmented Lagrangian subproblems are solved approximately by a variant of Nesterov's optimal first-order method. We show that the total number of first-order iterations of the proposed I-AL method for finding an $ε$-KKT solution is at most $\mathcal{O}(ε^{-7/4})$. We then propose an adaptively regularized I-AL method and show that it achieves a first-order iteration complexity…
We consider challenging dynamic programming models where the associated Bellman equation, and the value and policy iteration algorithms commonly exhibit complex and even pathological behavior. Our analysis is based on the new notion of regular policies. These are policies that are well-behaved with respect to value and policy iteration, and are patterned after proper policies, which are central in the theory of stochastic shortest path problems. We show that the optimal cost function over regular policies may have favorable value and policy iteration properties, which the optimal cost function…
In this study, we consider the infinite-horizon, discounted cost, optimal control of stochastic nonlinear systems with separable cost and constraints in the state and input variables. Using the linear-time Legendre transform, we propose a novel numerical scheme for implementation of the corresponding value iteration (VI) algorithm in the conjugate domain. Detailed analyses of the convergence, time complexity, and error of the proposed algorithm are provided. In particular, with a discretization of size $X$ and $U$ for the state and input spaces, respectively, the proposed approach reduces the …
Abstract Dynamic Programming on Partially Ordered Spaces
Research School of Economics, Australian National University(澳大利亚国立大学经济研究学院);National Graduate Institute for Policy Studies (GRIPS)(政策研究大学院大学);School of Economics, University of Sydney(悉尼大学经济系)
Since the beginning of the development of interior-point methods, there exists a puzzling gap between the results in theory and the observations in numerical experience, i.e., algorithms with good polynomial bound are not computationally efficient and algorithms demonstrated efficiency in computation do not have a good or any polynomial bound. Todd raised a question in 2002: "Can we find a theoretically and practically efficient way to reoptimize?" This paper is an effort to close the gap. We propose two arc-search infeasible interior-point algorithms with infeasible central path neighborhood …
A stagewise decomposition algorithm called value function gradient learning (VFGL) is proposed for large-scale multistage stochastic convex programs. VFGL finds the parameter values that best fit the gradient of the value function within a given parametric family. Widely used decomposition algorithms for multistage stochastic programming, such as stochastic dual dynamic programming (SDDP), approximate the value function by adding linear subgradient cuts at each iteration. Although this approach has been successful for linear problems, nonlinear problems may suffer from the increasing size of e…
We introduce an extension of Dual Dynamic Programming (DDP) to solve convex nonlinear dynamic programming equations. We call Inexact DDP (IDDP) this extension which applies to situations where some or all primal and dual subproblems to be solved along the iterations of the method are solved with a bounded error. We show that any accumulation point of the sequence of decisions is an approximate solution to the dynamic programming equations. When these errors tend to zero as the number of iterations goes to infinity, we show that IDDP solves the dynamic programming equations. We extend the analy…
This paper provides the first meaningful documentation and analysis of an established technique which aims to obtain an approximate solution to linear programming problems prior to applying the primal simplex method. The underlying algorithm is a penalty method with naive approximate minimization in each iteration. During initial iterations an approach similar to augmented Lagrangian is used. Later the technique corresponds closely to a classical quadratic penalty method. There is also a discussion of the extent to which it can be used to obtain fast approximate solutions of LP problems, in pa…
Nonlinear Convex Cone Programming (NCCP) problems are important and have many practical applications. In this paper, we introduces a flexible first-order primal-dual algorithm called the Variant Auxiliary Problem Principle (VAPP) for solving NCCP problems when the objective function and constraints are smooth and may be nonsmooth. Each iteration of VAPP generates a nonlinear approximation to the primal problem of an augmented Lagrangian method. The approximation incorporates both linearization and a variable distance-like function, and then the iterations of VAPP provide one decomposition prop…
We analyze the infinite horizon minimax average cost Markov Control Model (MCM), for a class of controlled process conditional distributions, which belong to a ball, with respect to total variation distance metric, centered at a known nominal controlled conditional distribution with radius $R\in [0,2]$, in which the minimization is over the control strategies and the maximization is over conditional distributions. Upon performing the maximization, a dynamic programming equation is obtained which includes, in addition to the standard terms, the oscillator semi-norm of the cost-to-go. First, the…
Interior point methods (IPMs) are a common approach for solving linear programs (LPs) with strong theoretical guarantees and solid empirical performance. The time complexity of these methods is dominated by the cost of solving a linear system of equations at each iteration. In common applications of linear programming, particularly in machine learning and scientific computing, the size of this linear system can become prohibitively large, requiring the use of iterative solvers, which provide an approximate solution to the linear system. However, approximately solving the linear system at each …