Multi-agent reinforcement learning for incomplete information environments has attracted extensive attention from researchers. However, due to the slow sample collection and poor sample exploration, there are still some problems in multi-agent reinforcement learning, such as unstable model iteration and low training efficiency. Moreover, most of the existing distributed framework are proposed for single-agent reinforcement learning and not suitable for multi-agent. In this paper, we design an distributed MARL framework based on the actor-work-learner architecture. In this framework, multiple asynchronous environment interaction modules can be deployed simultaneously, which greatly improves the sample collection speed and sample diversity. Meanwhile, to make full use of computing resources, we decouple the model iteration from environment interaction, and thus accelerate the policy iteration. Finally, we verified the effectiveness of propose framework in MaCA military simulation environment and the SMAC 3D realtime strategy gaming environment with imcomplete information characteristics.
Traditionally, the performance of multi-agent deep reinforcement learning algorithms are demonstrated and validated in gaming environments where we often have a fixed number of agents. In many industrial applications, the number of available agents can change at any given day and even when the number of agents is known ahead of time, it is common for an agent to break during the operation and become unavailable for a period of time. In this paper, we propose a new deep reinforcement learning algorithm for multi-agent collaborative tasks with a variable number of agents. We demonstrate the appl…
We approach autonomous drone-based reforestation with a collaborative multi-agent reinforcement learning (MARL) setup. Agents can communicate as part of a dynamically changing network. We explore collaboration and communication on the back of a high-impact problem. Forests are the main resource to control rising CO2 conditions. Unfortunately, the global forest volume is decreasing at an unprecedented rate. Many areas are too large and hard to traverse to plant new trees. To efficiently cover as much area as possible, here we propose a Graph Neural Network (GNN) based communication mechanism th…
Most real-world domains can be formulated as multi-agent (MA) systems. Intentionality sharing agents can solve more complex tasks by collaborating, possibly in less time. True cooperative actions are beneficial for egoistic and collective reasons. However, teaching individual agents to sacrifice egoistic benefits for a better collective performance seems challenging. We build on a recently proposed Multi-Agent Reinforcement Learning (MARL) mechanism with a Graph Neural Network (GNN) communication layer. Rarely chosen communication actions were marginally beneficial. Here we propose a MARL syst…
A major challenge in recommender systems is handling new users, whom are also called $\textit{cold-start}$ users. In this paper, we propose a novel approach for learning an optimal series of questions with which to interview cold-start users for movie recommender systems. We propose learning interview questions using Deep Q Networks to create user profiles to make better recommendations to cold-start users. While our proposed system is trained using a movie recommender system, our Deep Q Network model should generalize across various types of recommender systems.
Michigan State University(密歇根州立大学);Rutgers University(罗格斯大学)
Besides independent learning, human learning process is highly improved by summarizing what has been learned, communicating it with peers, and subsequently fusing knowledge from different sources to assist the current learning goal. This collaborative learning procedure ensures that the knowledge is shared, continuously refined, and concluded from different perspectives to construct a more profound understanding. The idea of knowledge transfer has led to many advances in machine learning and data mining, but significant challenges remain, especially when it comes to reinforcement learning, het…
CCL: Collaborative Curriculum Learning for Sparse-Reward Multi-Agent Reinforcement Learning via Co-evolutionary Task Evolution
Homesite Group Inc.(Homesite集团);Chewy Inc.(Chewy公司);University of Science and Technology Beijing(北京科技大学);Yunnan University of Finance and Economics(云南财经大学);Yunnan University(云南大学);The Australian National University(澳大利亚国立大学)
We present a reinforcement learning based framework for human-centered collaborative systems. The framework is proactive and balances the benefits of timely actions with the risk of taking improper actions by minimizing the total time spent to complete the task. The framework is learned end-to-end in an unsupervised fashion addressing the perception uncertainties and decision making in an integrated manner. The framework is shown to provide more fluent coordination between human and robot partners on an example task of packaging compared to alternatives for which perception and decision-making…
We present a robotic setup for real-world testing and evaluation of human-robot and human-human collaborative learning. Leveraging the sample-efficiency of the Soft Actor-Critic algorithm, we have implemented a robotic platform able to learn a non-trivial collaborative task with a human partner, without pre-training in simulation, and using only 30 minutes of real-world interactions. This enables us to study Human-Robot and Human-Human collaborative learning through real-world interactions. We present preliminary results, showing that state-of-the-art deep learning methods can take human-robot…
Johns Hopkins University Applied Physics Laboratory(约翰斯·霍普金斯大学应用物理实验室)
In 2021 the Johns Hopkins University Applied Physics Laboratory held an internal challenge to develop artificially intelligent (AI) agents that could excel at the collaborative card game Hanabi. Agents were evaluated on their ability to play with human players whom the agents had never previously encountered. This study details the development of the agent that won the challenge by achieving a human-play average score of 16.5, outperforming the current state-of-the-art for human-bot Hanabi scores. The winning agent's development consisted of observing and accurately modeling the author's decis…
In this paper, we study a multi-step interactive recommendation problem, where the item recommended at current step may affect the quality of future recommendations. To address the problem, we develop a novel and effective approach, named CFRL, which seamlessly integrates the ideas of both collaborative filtering (CF) and reinforcement learning (RL). More specifically, we first model the recommender-user interactive recommendation problem as an agent-environment RL task, which is mathematically described by a Markov decision process (MDP). Further, to achieve collaborative recommendations for …
The intuitive collaboration of humans and intelligent robots (embodied AI) in the real-world is an essential objective for many desirable applications of robotics. Whilst there is much research regarding explicit communication, we focus on how humans and robots interact implicitly, on motor adaptation level. We present a real-world setup of a human-robot collaborative maze game, designed to be non-trivial and only solvable through collaboration, by limiting the actions to rotations of two orthogonal axes, and assigning each axes to one player. This results in neither the human nor the agent be…
TECNALIA, Basque Research and Technology Alliance (BRTA)(TECNALIA,巴斯克研究与技术联盟);University of the Basque Country (UPV/EHU)(巴斯克大学)
In the early stages of human life, babies develop their skills by exploring different scenarios motivated by their inherent satisfaction rather than by extrinsic rewards from the environment. This behavior, referred to as intrinsic motivation, has emerged as one solution to address the exploration challenge derived from reinforcement learning environments with sparse rewards. Diverse exploration approaches have been proposed to accelerate the learning process over single- and multi-agent problems with homogeneous agents. However, scarce studies have elaborated on collaborative learning framewo…
University of Waterloo(滑铁卢大学);Ryerson University(瑞尔森大学)
Mobile edge computing (MEC) is a promising technology to support mission-critical vehicular applications, such as intelligent path planning and safety applications. In this paper, a collaborative edge computing framework is developed to reduce the computing service latency and improve service reliability for vehicular networks. First, a task partition and scheduling algorithm (TPSA) is proposed to decide the workload allocation and schedule the execution order of the tasks offloaded to the edge servers given a computation offloading strategy. Second, an artificial intelligence (AI) based colla…
Beijing University of Posts and Telecommunications(北京邮电大学)
The multi-vehicle pursuit (MVP), as a problem abstracted from various real-world scenarios, is becoming a hot research topic in Intelligent Transportation System (ITS). The combination of Artificial Intelligence (AI) and connected vehicles has greatly promoted the research development of MVP. However, existing works on MVP pay little attention to the importance of information exchange and cooperation among pursuing vehicles under the complex urban traffic environment. This paper proposed a graded-Q reinforcement learning with information-enhanced state encoder (GQRL-IESE) framework to address …
Intel AI Lab(英特尔人工智能实验室);Collaborative Robotics and Intelligent Systems Institute, Oregon State University(俄勒冈州立大学协作机器人与智能系统研究所)
Deep reinforcement learning algorithms have been successfully applied to a range of challenging control tasks. However, these methods typically struggle with achieving effective exploration and are extremely sensitive to the choice of hyperparameters. One reason is that most approaches use a noisy version of their operating policy to explore - thereby limiting the range of exploration. In this paper, we introduce Collaborative Evolutionary Reinforcement Learning (CERL), a scalable framework that comprises a portfolio of policies that simultaneously explore and exploit diverse regions of the so…
Collaborative Multi-Agent Reinforcement Learning for Automated Feature Transformation with Graph-Driven Path Optimization
Computer Network Information Center, Chinese Academy of Sciences, and the University of the Chinese Academy of Sciences(中国科学院计算机网络信息中心及中国科学院大学);Department of Electrical Engineering and Computer Science at the University of Kansas(堪萨斯大学电气工程与计算机科学系);School of Computing and Information Technology, Great Bay University, Dongguan, China(广东大湾大学计算机与信息科技学院);School of Software, Tsinghua University(清华大学软件学院);Institute for Infocomm Research, Agency for Science, Technology, and Research(新加坡科技研究局信息与通信研究院)
Télécom SudParis, Institut Polytechnique de Paris(巴黎理工学院南巴黎电信学院);Huawei Technologies Ltd.(华为技术有限公司)
In this paper, we explore the use of multi-agent deep learning as well as learning to cooperate principles to meet stringent service level agreements, in terms of throughput and end-to-end delay, for a set of classified network flows. We consider agents built on top of a weighted fair queuing algorithm that continuously set weights for three flow groups: gold, silver, and bronze. We rely on a novel graph-convolution based, multi-agent reinforcement learning approach known as DGN. As benchmarks, we propose centralized and distributed deep Q-network approaches and evaluate their performances in …
Emergency Computing: An Adaptive Collaborative Inference Method Based on Hierarchical Reinforcement Learning
School of Computer Science (National Pilot Software Engineering School), Beijing University of Posts and Telecommunications(北京邮电大学计算机学院(国家示范性软件学院));School of Electronic Engineering, Beijing University of Posts and Telecommunications(北京邮电大学电子工程学院)
Multi-Agent reinforcement learning has received lot of attention in recent years and have applications in many different areas. Existing methods involving Centralized Training and Decentralized execution, attempts to train the agents towards learning a pattern of coordinated actions to arrive at optimal joint policy. However if some agents are stochastic to varying degrees of stochasticity, the above methods often fail to converge and provides poor coordination among agents. In this paper we show how this stochasticity of agents, which could be a result of malfunction or aging of robots, can a…
The demand for accurate localization has risen in recent years to enable the emerging of autonomous vehicles. To have these vehicles in the traffic ecosystem of smart cities, the need for an accurate positioning system is emphasized. To realize accurate positioning, collaborative localization plays an important role. This type of localization computes range measurements between vehicles and improves the accuracy of position by correcting the possibly faulty values of one of them by using the more accurate values of the other. 5G signals with the technology of Millimeter Wave (mmWave) support p…
Indiana University(印第安纳大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Best arm identification (or, pure exploration) in multi-armed bandits is a fundamental problem in machine learning. In this paper we study the distributed version of this problem where we have multiple agents, and they want to learn the best arm collaboratively. We want to quantify the power of collaboration under limited interaction (or, communication steps), as interaction is expensive in many settings. We measure the running time of a distributed algorithm as the speedup over the best centralized algorithm where there is only one agent. We give almost tight round-speedup tradeoffs for this …
Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents controlled by independent Deep Q-Networks interact in the classic videogame Pong. By manipulating the classical rewarding scheme of Pong we demonstrate how competitive and collaborative behaviors emerge. Competitive agents learn to play and score efficiently. Agents trained under collaborative rewarding schemes find an optimal strategy to keep the ball in the g…
Turku Intelligent Embedded and Robotic Systems Lab, University of Turku(图尔库大学图尔库智能嵌入式与机器人系统实验室)
Current research directions in deep reinforcement learning include bridging the simulation-reality gap, improving sample efficiency of experiences in distributed multi-agent reinforcement learning, together with the development of robust methods against adversarial agents in distributed learning, among many others. In this work, we are particularly interested in analyzing how multi-agent reinforcement learning can bridge the gap to reality in distributed multi-robot systems where the operation of the different robots is not necessarily homogeneous. These variations can happen due to sensing mi…
University of Waterloo(滑铁卢大学);Huazhong University of Science and Technology(华中科技大学);Beijing Jiaotong University(北京交通大学)
Collaboration among industrial Internet of Things (IoT) devices and edge networks is essential to support computation-intensive deep neural network (DNN) inference services which require low delay and high accuracy. Sampling rate adaption which dynamically configures the sampling rates of industrial IoT devices according to network conditions, is the key in minimizing the service delay. In this paper, we investigate the collaborative DNN inference problem in industrial IoT networks. To capture the channel variation and task arrival randomness, we formulate the problem as a constrained Markov d…
Collaborative Temporal Feature Generation via Critic-Free Reinforcement Learning for Cross-User Sensor-Based Activity Recognition
School of Artificial Intelligence (School of Future Technology), Nanjing University of Information Science and Technology(信息科学与技术大学人工智能学院);School of Cyberspace Security, Nanjing University of Information Science and Technology(信息科学与技术大学网络空间安全学院);Jinling Hospital, Affiliated Hospital of Medical School, Nanjing University(南京大学附属医院金陵医院);Department of Electrical, Computer, and Software Engineering, The University of Auckland(奥克兰大学电气、计算机和软件工程系)
Communication between agents in collaborative multi-agent settings is in general implicit or a direct data stream. This paper considers text-based natural language as a novel form of communication between multiple agents trained with reinforcement learning. This could be considered first steps toward a truly autonomous communication without the need to define a limited set of instructions, and natural collaboration between humans and robots. Inspired by the game of Blind Leads, we propose an environment where one agent uses natural language instructions to guide another through a maze. We test…
Deep Reinforcement Learning-Based User Scheduling for Collaborative Perception
National Mobile Communications Research Laboratory, Southeast University(东南大学国家移动通信研究实验室);Purple Mountain Laboratories(紫金山实验室);University of California, Santa Cruz(加州大学圣克鲁兹分校);College of Electronics and Information Engineering, Shenzhen University(深圳大学电子与信息工程学院)
University of Colorado(科罗拉多大学);Virginia Tech(弗吉尼亚理工学院)
Collaborative deep reinforcement learning (CDRL) algorithms in which multiple agents can coordinate over a wireless network is a promising approach to enable future intelligent and autonomous systems that rely on real-time decision-making in complex dynamic environments. Nonetheless, in practical scenarios, CDRL faces many challenges due to the heterogeneity of agents and their learning tasks, different environments, time constraints of the learning, and resource limitations of wireless networks. To address these challenges, in this paper, a novel semantic-aware CDRL method is proposed to enab…
Biological Pathway Guided Gene Selection Through Collaborative Reinforcement Learning
University of Central Florida(佛罗里达中央大学);University of Kansas(堪萨斯大学);Vanderbilt University Medical Center(范德比尔特大学医学中心);Arizona State University(亚利桑那州立大学)
The paper considers a class of multi-agent Markov decision processes (MDPs), in which the network agents respond differently (as manifested by the instantaneous one-stage random costs) to a global controlled state and the control actions of a remote controller. The paper investigates a distributed reinforcement learning setup with no prior information on the global state transition and local agent cost statistics. Specifically, with the agents' objective consisting of minimizing a network-averaged infinite horizon discounted cost, the paper proposes a distributed version of $Q$-learning, $\mat…
Collaborative Text-to-Image Generation via Multi-Agent Reinforcement Learning and Semantic Fusion
Minzu University of China(民族大学);City University of Macau(澳门城市大学);Key Laboratory of Computing Power Network and Information Security, Ministry of Education, Shandong Computer Science Center (National Supercomputer Center in Jinan), Qilu University of Technology (Shandong Academy of Sciences)(计算能力网络与信息安全重点实验室,教育部,山东计算机科学中心(济南国家超级计算机中心),齐鲁工业大学(山东省科学院));The University of Adelaide(阿德莱德大学)
Spectrum sharing among users is a fundamental problem in the management of any wireless network. In this paper, we discuss the problem of distributed spectrum collaboration without central management under general unknown channels. Since the cost of communication, coordination and control is rapidly increasing with the number of devices and the expanding bandwidth used there is an obvious need to develop distributed techniques for spectrum collaboration where no explicit signaling is used. In this paper, we combine game-theoretic insights with deep Q-learning to provide a novel asymptotically …
In this paper we propose several novel distributed gradient-based temporal difference algorithms for multi-agent off-policy learning of linear approximation of the value function in Markov decision processes with strict information structure constraints, limiting inter-agent communications to small neighborhoods. The algorithms are composed of: 1) local parameter updates based on single-agent off-policy gradient temporal difference learning algorithms, including eligibility traces with state dependent parameters, and 2) linear stochastic time varying consensus schemes, represented by directed …