arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 0912.4577physics.flu-dyn
收藏

论有皮和无皮的连体鱼的游动

On the fish-like swimming of linked bodies with and without skin

J. B. Kajtar, J. J. Monaghan

摘要:

本文研究了三连杆刚体在流体中的二维运动。这些身体以模仿鱼游泳的方式改变彼此相对的方向。与以前的模拟不同,这些身体由弹性皮肤连接。皮肤对身体的运动和流体的压力做出反应,并改变身体周围的流动。特别是,它防止流体在它们之间移动。身体和皮肤的系统在外观上类似于游泳的水蛭或蝌蚪,这取决于身体的相对大小。我们模拟系统使用SPH,与三种类型的粒子:液体粒子,边界力粒子确定的刚体表面,和皮肤粒子定义的弹性皮肤。后者通过线性弹簧力相互作用,并与它们所锚定的边界力粒子相互作用。边界力粒子和皮肤粒子通过与浸没边界方法中使用的力类似的成对力与流体粒子相互作用。该算法基于拉格朗日量,运动方程精确地保持线动量和角动量。我们比较了刚体的运动与皮肤和皮肤保持身体加上皮肤的总质量固定。当椭圆是相同的,并且使用向前步态时,当它们通过皮肤连接时,身体游得快约13%,并且它们需要更少的能量。当椭圆具有不同的尺寸时,其中前椭圆最大,它们的速度快约39%,并且使用更少的能量。该算法简单,鲁棒性强,可应用于任意形状的物体以及包括自由表面和分层流体的区域。

英文摘要:

In this paper we study the two dimensional motion of three linked rigid bodies moving through a fluid. The bodies change their orientation relative to each other in a way which mimics the swimming of fish. In contrast to previous simulations the bodies are connected by an elastic skin. The skin responds to the movement of the bodies and the pressure of the fluid and alters the flow around the bodies. In particular it prevents fluid moving between them. The system of bodies and skin is similar in appearance to a swimming leech or tadpole depending on the relative size of the bodies. We simulate the system using SPH, with three types of particles: liquid particles, boundary force particles determining the surface of the rigid bodies, and skin particles defining the elastic skin. The latter interact with each other, and with the boundary force particles to which they are anchored, by linear spring forces. The boundary force particles and the skin particles interact with the fluid particles by pair forces which are similar to the forces used in the Immersed Boundary method. The algorithm is based on a Lagrangian, and the equations of motion conserve linear momentum exactly and angular momentum very accurately. We compare the motion of rigid bodies with and without skin keeping the total mass of the bodies plus skin fixed. When the ellipses are identical, and the forward gait is used, the bodies swim ~13% faster when they are connected by skin, and they require less energy. When the ellipses have different sizes, with the front ellipse largest, they travel ~39% faster and use less energy. The algorithm is simple and robust and can be applied to bodies of arbitrary shape and in domains which include free surfaces and stratified fluids.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑