We prove a generalization of Graham's Conjecture for optimal pebbling with arbitrary sets of target distributions. We provide bounds on optimal pebbling numbers of products of complete graphs and explicitly find optimal $t$-pebbling numbers for specific such products. We obtain bounds on optimal pebbling numbers of powers of the cycle $C_5$. Finally, we present explicit distributions which provide asymptotic bounds on optimal pebbling numbers of hypercubes.
Distributions of pebbles to the vertices of a graph are said to be solvable when a pebble may be moved to any specified vertex using a sequence of admissible pebbling rules. The optimal pebbling number is the least number of pebbles needed to create a solvable distribution. We provide a simpler proof verifying Pachter, Snevily and Voxman's determination of the optimal pebbling number of paths, and then adapt the ideas in this proof to establish the optimal pebbling number of cycles. Finally, we prove the optimal-pebbling version of Graham's conjecture.
In this paper, we present a new method for determining the optimal pebbling number of a complete binary tree. This method reveals a curious connection between the optimal pebbling numbers of complete binary trees and the Conolly-Fox sequence, a type of meta-Fibonacci sequence.
Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of pebbles which can placed on the vertices of G such that, for any vertex v of G, there is a sequence of pebbling moves resulting in at least one pebble on v. We determine the optimal pebbling number for several classes of induced subgraphs of the square grid, which we call staircase graphs.
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal pebbling number $π_{opt}$ is the smallest number $m$ needed to guarantee a pebble distribution of $m$ pebbles from which any vertex is reachable. A rubbling move is similar to a pebbling move, but it can remove the two pebbles from two different vertex. The optimal rubbling number $ρ_{opt}$ is defined analogously to the optimal pebbling number. In this paper we…
We explore the complexity of computing the optimal pebbling number and pebbling number of a graph. We show that deciding whether the optimal pebbling number of G is at most k is NP-complete and deciding whether the pebbling number of G is at most k is Π_2-complete. Additionally, we provide a characterization of when an unordered set of pebbling moves can be ordered to form a valid sequence of pebbling moves.
Division of Biology and Biological Engineering(生物学与生物工程分部);Department of Computing and Mathematical Sciences(计算与数学科学系);California Institute of Technology(加州理工学院)
Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the application of a sequence of pebbling moves. The optimal pebbling number $π^*(G)$ is the smallest number of pebbles which we can distribute in such a way that each vertex is reachable. It was known that the optimal pebbling number of any connected graph is at most $\frac{4n}{δ+1}$, where $δ$ is the minimum degree of the graph. We strengthen this bound by showing that …
A pebbling step on a graph consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. A graph is said to be cover pebbled if every vertex has a pebble on it after a series of pebbling steps. The cover pebbling number of a graph is the minimum number of pebbles such that the graph can be cover pebbled, no matter how the pebbles are initially placed on the vertices of the graph. In this paper we determine the cover pebbling numbers of cycles, finite products of paths and cycles, and products of a path or a cycle with good graphs, amongst which are trees and co…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal pebbling number $π_{opt}$ is the smallest number m needed to guarantee a pebble distribution of m pebbles from which any vertex is reachable. The optimal pebbling number of the square grid graph $P_n\square P_m$ was investigated in several papers. In this paper, we present a new method using some recent ideas to give a lower bound on $π_{opt}$. We apply this te…
Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $π(G)$ is the least number of pebbles required so that, regardless of the initial configuration of pebbles, a pebble can reach any vertex. Graham conjectured that the pebbling number for the cartesian product, $G \hspace{1mm}\square\hspace{1mm} H$, is bounded above by $π(G) π(H)$. We show that $π(G\hspace{1mm}\square\hspace{1mm} H) \le 2π(G) π(H)$ and, more sharply, that $π(G \hspace{1mm}\square\hspace{1mm} H) \le (π(…
A pebbling move on a graph $G$ consists of taking two pebbles off one vertex and placing one on an adjacent vertex. The pebbling number of a graph $G$, denoted by $f(G)$, is the least integer $n$ such that, however $n$ pebbles are located on the vertices of $G$, we can move one pebble to any vertex by a sequence of pebbling moves. Let $M(G)$ be the middle graph of $G$. For any connected graphs $G$ and $H$, Graham conjectured that $f(G\times H)\leq f(G)f(H)$. In this paper, we give the pebbling number of some graphs and prove that Graham's conjecture holds for the middle graphs of some even cyc…
For any configuration of pebbles on the nodes of a graph, a pebbling move replaces two pebbles on one node by one pebble on an adjacent node. A cover pebbling is a move sequence ending with no empty nodes. The number of pebbles needed for a cover pebbling starting with all pebbles on one node is trivial to compute and it was conjectured that the maximum of these simple cover pebbling numbers is indeed the general cover pebbling number of the graph. That is, for any configuration of this size, there exists a cover pebbling. In this note, we prove a generalization of the conjecture. All previous…
Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} Π(G) is the minimum k such that for every distribution of k pebbles and every vertex r, it is possible to move a pebble to r. The {\it optimal pebbling number} Π_{OPT}(G) is the minimum k such that some distribution of k pebbles permits reaching each vertex. We give short proofs of prior results on these parameters for paths, cycles, trees, and hypercubes, a new linear-time algorithm for computing Π(G) on trees, an…
In [C. Xue, C. Yerger: Optimal Pebbling on Grids, Graphs and Combinatorics] the authors conjecture that if every vertex of an infinite square grid is reachable from a pebble distribution, then the covering ratio of this distribution is at most $3.25$. First we present such a distribution with covering ratio $3.5$, disproving the conjecture. The authors in the above paper also claim to prove that the covering ratio of any pebble distribution is at most $6.75$. The proof contains some errors. We present a few interesting pebble distributions that this proof does not seem to cover and highlight s…
We define three new pebbling parameters of a connected graph $G$, the $r$-, $g$-, and $u$-critical pebbling numbers. Together with the pebbling number, the optimal pebbling number, the number of vertices $n$ and the diameter $d$ of the graph, this yields 7 graph parameters. We determine the relationships between these parameters. We investigate properties of the $r$-critical pebbling number, and distinguish between greedy graphs, thrifty graphs, and graphs for which the $r$-critical pebbling number is $2^d$.
A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling number of a graph is the minimum number $m$ such that there exists a distribution of $m$ pebbles so that each vertex is reachable. For the case of a square grid $n \times m$, Győri, Katona and Papp recently showed that its optimal pebbling number is at least $\frac{2}{13}nm \approx 0.1538nm$ and at most $\frac{2}{7}nm +O(n+m) \approx 0.2857nm$. We improve t…
Given a distribution of pebbles to the vertices of a graph, a pebbling move removes two pebbles from a single vertex and places a single pebble on an adjacent vertex. The pebbling number $π(G)$ is the smallest number such that, for any distribution of $π(G)$ pebbles to the vertices of $G$ and choice of root vertex $r$ of $G$, there exists a sequence of pebbling moves that places a pebble on $r$. Computing $π(G)$ is provably difficult, and recent methods for bounding $π(G)$ have proved computationally intractable, even for moderately sized graphs. Graham conjectured that $π(G ~\square~ H) \leq …
In this note we answer a question of Hurlbert about pebbling in graphs of high girth. Specifically we show that for every g there is a Class 0 graph of girth at least g. The proof uses the so-called Erdos construction and employs a recent result proved by Czygrinow, Hurlbert, Kierstead and Trotter. We also use the Czygrinow et al. result to prove that Graham's pebbling product conjecture holds for dense graphs. Finally, we consider a generalization of Graham's conjecture to thresholds of graph sequences and find reasonably tight bounds on the pebbling threshold of the sequence of d-dimensional…
Consider a distribution of pebbles on a graph. A pebbling move removes two pebbles from a vertex and place one at an adjacent vertex. A vertex is reachable under a pebble distribution if it has a pebble after the application of a sequence of pebbling moves. A pebble distribution is solvable if each vertex is reachable under it. The size of a pebble distribution is the total number of pebbles. The optimal pebbling number $π^*(G)$ is the size of the smallest solvable distribution. A $t$-restricted pebble distribution places at most $t$ pebbles at each vertex. The $t$-restricted optimal pebbling …
Graph pebbling is a network optimization model for satisfying vertex demands with vertex supplies (called pebbles), with partial loss of pebbles in transit. The pebbling number of a demand in a graph is the smallest number for which every placement of that many supply pebbles satisfies the demand. The Target Conjecture (Herscovici-Hester-Hurlbert, 2009) posits that the largest pebbling number of a demand of fixed size $t$ occurs when the demand is entirely stacked on one vertex. This truth of this conjecture could be useful for attacking many open problems in graph pebbling, including the famo…
Given an initial configuration of pebbles on a graph, one can move pebbles in pairs along edges, at the cost of one of the pebbles moved, with the objective of reaching a specified target vertex. The pebbling number of a graph is the minimum number of pebbles so that every configuration of that many pebbles can reach any chosen target. The pebbling threshold of a sequence of graphs is roughly the number of pebbles so that almost every (resp. almost no) configuration of asymptotically more (resp. fewer) pebbles can reach any chosen target. In this paper we find the pebbling threshold of the seq…
Graph pebbling is the study of moving discrete pebbles from certain initial distributions on the vertices of a graph to various target distributions via pebbling moves. A pebbling move removes two pebbles from a vertex and places one pebble on one of its neighbors (losing the other as a toll). For t >= 1 the t-pebbling number of a graph is the minimum number of pebbles necessary so that from any initial distribution of them it is possible to move t pebbles to any vertex. We provide the best possible upper bound on the t-pebbling number of a diameter two graph, proving a conjecture of Curtis, e…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and $w$ adjacent to a vertex $u$, and an extra pebble is added at vertex $u$. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using rubbling moves. The optimal rubbling number is the smallest number $m$ needed to guarantee a pebble distribution of $m$ pebbles from which any vertex is reachable. We determine the op…
A pebbling move on a graph G consists of the removal of two pebbles from one vertex and the placement of one pebble on an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed, which is also called the strict rubbling move. In this new move, one pebble each is removed from u and v adjacent to a vertex w, and one pebble is added on w. The optimal rubbling number of a graph G is the smallest number m, such that one pebble can be moved to every given vertex from some pebble distribution of m pebbles by a sequence of rubbling moves. In this paper, we give short pro…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move one pebble is removed at vertices v and w adjacent to a vertex u and an extra pebble is added at vertex u. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using rubbling moves. The rubbling number of a graph is the smallest number m needed to guarantee that any vertex is reachable from any pebble distribution of m pebbles. The optimal rubbling number is the…
Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of pebbles t so that, from any initial configuration of t pebbles on its vertices, one can place a pebble on any given target vertex via such pebbling steps. It is known that deciding if a given configuration on a particular graph can reach a specified target is NP-complete, even for diameter two graphs, and that deciding if the pebbling number has a prescribed…
A pebbling move on a graph removes two pebbles at a vertex and adds one pebble at an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed. In this new move, one pebble each is removed at vertices $v$ and $w$ adjacent to a vertex $u$, and an extra pebble is added at vertex $u$. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using rubbling moves. The rubbling number is the smallest number $m$ needed to guarantee that any vertex is reachable from any pebble distribution of $m$ pebbles. The optimal rubbling numbe…
The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the reversible pebble game number of any DAG is the same as its Dymond-Tompa pebble number and Raz-Mckenzie pebble number. We show, as our main result, that for any rooted directed tree T, its reversible pebble game number is always just one more than the edge rank coloring number of the underlying undirected tree U of T. It is known that given a DAG G as input, determ…
In graph pegging, we view each vertex of a graph as a hole into which a peg can be placed, with checker-like ``pegging moves'' allowed. Motivated by well-studied questions in graph pebbling, we introduce two pegging quantities. The pegging number (respectively, the optimal pegging number) of a graph is the minimum number of pegs such that for every (respectively, some) distribution of that many pegs on the graph, any vertex can be reached by a sequence of pegging moves. We prove several basic properties of pegging and analyze the pegging number and optimal pegging number of several classes of …
Koh and Tay proved a fundamental classification of $G$ vertex-multiplications into three classes $\mathscr{C}_0, \mathscr{C}_1$ and $\mathscr{C}_2$. In this paper, we prove that vertex-multiplications of cartesian products of graphs $G\times H$ lie in $\mathscr{C}_0$ ($\mathscr{C}_0\cup \mathscr{C}_1$ resp.) if $G^{(2)}\in \mathscr{C}_0$ ($\mathscr{C}_1$ resp.), $d(G)\ge 2$ and $d(G\times H)\ge 4$. We also focus on cartesian products involving trees, paths and cycles and show that most of them lie in $\mathscr{C}_0$.
Optimal Proximity Bound and Product Function Estimates in Integer Linear Programming
Cardiff University(卡迪夫大学);Brandenburg University of Technology Cottbus-Senftenberg(勃兰登堡工业大学科特布斯-森夫滕贝格分校);Friedrich-Alexander-Universität Erlangen–Nürnberg(埃尔朗根-纽伦堡弗里德里希·阿历山大大学)