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2605.24892 2026-07-09 cs.CV 版本更新

X-Foresight: A Joint Vision-Action Causal Forecasting Network via Predictive World Modeling

X-Foresight:一种通过预测世界建模的联合视觉-动作因果预测网络

Baolu Li, Jingyu Qian, Rui Guo, Yilun Chen, Hanpeng Liu, Yuan Lin, Junhong Zhou, Ruixin Liu, Liu Yang, Yutong Zheng, Zhenli Zhang, Sean Li, Chaoda Zheng, Boyang Wang, Tenglong, Gu, Zhuangzhuang Ding, Pengkun Zheng, Yu Zhang, Xianming Liu

机构 * PWM Team(PWM团队) XPeng Inc.(XPeng公司)

AI总结 提出X-Foresight,一种将预测世界模型直接集成到VLA架构中的方法,通过长程分块自回归策略和课程学习,联合学习世界建模与实时动作控制,以解决视频预测中的低熵冗余和长程因果建模难题。

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AI中文摘要

物理世界知识主要存在于视频中。赋予视觉-语言-动作(VLA)模型此类知识对于安全且可泛化的规划至关重要。预测世界建模通过从过去观测预测未来视频,使VLA能够内化物理动态和长程因果关系。然而,朴素的下一帧预测面临两个挑战:1)与语义上不同的文本标记不同,视频标记是低熵且冗余的,导致预测退化为琐碎的外推;2)世界建模存在时间困境:密集预测捕捉瞬时动态,但无法高效建模长程因果。为有效学习世界知识,我们引入X-Foresight,一种直接集成到VLA架构中的预测世界模型,以联合学习世界建模和实时动作控制。其核心是一种长程分块自回归策略,该策略解决了上述两个挑战:通过预测语义上遥远的块而非相邻帧,它避免了琐碎的外推,同时保留密集的块内帧用于瞬时动态和稀疏的块间过渡用于长程因果。课程学习计划逐步扩展预测范围并稳定长程训练。为有效捕捉长程因果,我们提出时间重要性采样,将监督集中于由自我运动和行为信号识别的安全关键块。我们进一步将逼真合成委托给基于扩散的多视图渲染器,以改善逼真外观。大量实验表明,X-Foresight在规划性能上显著优于VLA基线,同时保持强大的生成保真度,为世界知识驱动的自主系统建立了稳健的范式。

英文摘要

Physical world knowledge resides mainly in videos. Equipping Vision-Language-Action (VLA) models with such knowledge is fundamental for safe and generalizable planning. Predictive world modeling enables VLA to internalize physical dynamics and long-term causality by predicting future video from past observations. However, naive next-frame prediction faces two challenges: 1) unlike semantically distinct text tokens, video tokens are low-entropy and redundant, causing prediction to degenerate into trivial extrapolation. 2) world modeling poses a temporal dilemma: dense prediction captures instantaneous dynamics, but cannot efficiently model long-horizon causality. To learn world knowledge effectively, we introduce X-Foresight, a predictive world model integrated directly into the VLA architecture to jointly learn world modeling and real-time action control. At its core lies a long-horizon chunk-wise auto-regressive strategy that addresses both challenges: by predicting semantically distant chunks rather than adjacent frames, it escapes trivial extrapolation, while preserving dense intra-chunk frames for instantaneous dynamics and sparse inter-chunk transitions for long-term causality. A curriculum learning schedule progressively extends prediction horizons and stabilizes long-horizon training. To capture long-term causality effectively, we present temporal importance sampling, which concentrates supervision on safety-critical chunks identified by ego-motion and behavioral signals. We further delegate photorealistic synthesis to a diffusion-based multi-view renderer, improving photorealistic appearance. Comprehensive experiments demonstrate that X-Foresight significantly outperforms VLA baselines in planning performance while maintaining strong generative fidelity, establishing a robust paradigm for world-knowledge-driven autonomous systems.

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2607.04837 2026-07-08 cs.RO 新提交

Athena-WBC: Capability-Aligned Policy Experts for Long-Tail Humanoid Whole-Body Control

Athena-WBC:用于长尾人形机器人全身控制的能力对齐策略专家

Yuan Jiang, Ningyuan Zhang, Xicun Yang, Yuzhi Jiang, Jie Chen

机构 * XPENG ROBOTICS(XPENG机器人)

AI总结 研究发现仅靠重新分配训练精力改进人形运动跟踪控制器不完整。提出Athena-WBC,含能力对齐策略专家,动态专家用特定目标,平衡专家用重力课程,经蒸馏和微调,提升长尾运动恢复及跟踪性能。

Comments 27 pages, including appendix. Preprint

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AI中文摘要

大规模人形运动跟踪控制器通常通过重新分配训练精力来改进:对困难运动增加采样、分成更小子集或分配给专门专家。我们表明这种观点不完整。在强大的全身控制基线中,即使经过有针对性的训练,仍有一组可行的训练片段未解决,尤其是高动态过渡和对平衡至关重要的运动。这些失败不仅源于曝光不足,还源于运动需求与默认训练方法所诱导的有效能力之间的不匹配。我们提出了Athena-WBC,这是一种用于长尾人形机器人全身控制的紧凑师生管道,具有能力对齐的策略专家。动态专家使用以跟踪为重点、感知约束的目标,在保留物理可行性约束的同时消除保守精力和时间控制惩罚;平衡专家使用重力课程来提高早期训练的生存能力。由此产生的特权教师通过DAgger蒸馏进行运动路由,然后压缩成一个具有可部署观测值的单一控制器,随后进行强化学习微调。在全尺寸人形机器人上的实验表明,与强大的SONIC方法基线相比,仅使用少量专家就能更好地恢复训练集长尾运动并具有更好的测试跟踪效果。

英文摘要

Large-scale humanoid motion-tracking controllers are commonly improved by reallocating training effort: difficult motions are sampled more often, isolated into smaller subsets, or assigned to specialized experts. We show that this view is incomplete. In strong whole-body-control baselines, a residual set of feasible training clips remains unsolved even under targeted training, especially for high-dynamic transitions and balance-critical motions. These failures arise not only from insufficient exposure, but from a mismatch between the motion demands and the effective capability induced by the default training recipe. We propose Athena-WBC, a compact teacher-student pipeline with capability-aligned policy experts for long-tail humanoid whole-body control. Dynamic experts use a tracking-focused, constraint-aware objective that removes conservative effort and temporal-control penalties while preserving physical feasibility constraints; balance experts use a gravity curriculum to improve early-training survivability. The resulting privileged teachers are motion-routed for DAgger distillation and then compressed into a single controller with deployable observations followed by RL fine-tuning. Experiments on a full-size humanoid show improved recovery of training-set long-tail motions and better held-out tracking than a strong SONIC-recipe baseline, using only a small number of experts.

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2601.22032 2026-07-03 cs.CV 版本更新

Drive-JEPA: Video JEPA Meets Multimodal Trajectory Distillation for End-to-End Driving

Drive-JEPA:视频JEPA结合多模态轨迹蒸馏实现端到端驾驶

Linhan Wang, Zichong Yang, Chen Bai, Guoxiang Zhang, Xiaotong Liu, Xiaoyin Zheng, Xiao-Xiao Long, Chang-Tien Lu, Cheng Lu

机构 * Virginia Tech(弗吉尼亚理工学院) Purdue University(普渡大学) XPENG Motors(小鹏汽车) Nanjing University(南京大学)

AI总结 提出Drive-JEPA框架,结合视频联合嵌入预测架构(V-JEPA)与多模态轨迹蒸馏,通过自监督视频预训练和动量感知选择机制提升端到端驾驶的规划性能,在NAVSIM上达到新最优。

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AI中文摘要

端到端自动驾驶越来越依赖自监督视频预训练来学习可迁移的规划表示。然而,用于场景理解的视频世界模型预训练至今仅带来有限的改进。这种局限性因驾驶固有的模糊性而加剧:每个场景通常只提供一条人类轨迹,使得学习多模态行为变得困难。在这项工作中,我们提出Drive-JEPA,一个将视频联合嵌入预测架构(V-JEPA)与多模态轨迹蒸馏相结合的端到端驾驶框架。首先,我们调整V-JEPA用于端到端驾驶,在大规模驾驶视频上预训练ViT编码器,以产生与轨迹规划对齐的预测表示。其次,我们引入一个以提议为中心的规划器,该规划器将模拟器生成的多条轨迹与人类轨迹一起蒸馏,并采用动量感知选择机制以促进稳定和安全的行为。在NAVSIM上评估时,V-JEPA表示结合简单的基于Transformer的解码器在无感知设置下以3 PDMS超越先前方法。完整的Drive-JEPA框架在v1上达到93.3 PDMS,在v2上达到87.8 EPDMS,创下新最优水平。

英文摘要

End-to-end autonomous driving increasingly leverages self-supervised video pretraining to learn transferable planning representations. However, pretraining video world models for scene understanding has so far brought only limited improvements. This limitation is compounded by the inherent ambiguity of driving: each scene typically provides only a single human trajectory, making it difficult to learn multimodal behaviors. In this work, we propose Drive-JEPA, a framework that integrates Video Joint-Embedding Predictive Architecture (V-JEPA) with multimodal trajectory distillation for end-to-end driving. First, we adapt V-JEPA for end-to-end driving, pretraining a ViT encoder on large-scale driving videos to produce predictive representations aligned with trajectory planning. Second, we introduce a proposal-centric planner that distills diverse simulator-generated trajectories alongside human trajectories, with a momentum-aware selection mechanism to promote stable and safe behavior. When evaluated on NAVSIM, the V-JEPA representation combined with a simple transformer-based decoder outperforms prior methods by 3 PDMS in the perception-free setting. The complete Drive-JEPA framework achieves 93.3 PDMS on v1 and 87.8 EPDMS on v2, setting a new state-of-the-art.

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2606.29984 2026-06-30 cs.AI

Be Faithful When Response: Returning Fluent and Grounded Answers for Vision-Language Models Reinforcement Learning

回答时保持忠实:为视觉语言模型强化学习返回流畅且基于视觉依据的答案

Peng, Lee, Yin Zhang, Yanglin Zhang, Haonan Wu, Zishan Liu, Ruoxi Zang, Xin Zhu, Jiayin Zheng, Jian Yao, Zefeng Ji, Fei Ma

机构 * GMLab Hong Kong Polytechnic University(香港理工大学) XPENG Robotics(XPENG机器人)

AI总结 提出Faithful Warm-Start (FWS)策略,通过构建具有明确视觉-语言因果关系的FaithfulQA数据集并利用VLM裁判净化,在强化学习前预热模型,提升答案准确性、稳定训练并减少无视觉依据的推理。

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AI中文摘要

强化学习(RL)是提升视觉语言模型(VLM)推理能力的重要范式。然而,直接将RL应用于多模态推理的展开可能导致不稳定性,原因在于对语言先验的利用、对视觉证据的忽视,以及生成流畅但缺乏视觉依据的推理轨迹。问题随之而来:在应用强化学习之前,能否初步将策略引导至视觉上忠实的推理领域?为此,我们提出一种忠实预热启动(FWS)策略,首先从六个通用VQA基准中筛选具有明确视觉-语言因果关系的样本,构建FaithfulQA数据集,其中每个图像-问题对都获得一定程度的视觉观察、问题要求、常识知识、领域知识和最终答案。随后,使用基于VLM的裁判进一步净化数据集,确保强因果一致性和视觉忠实性。这个预热启动阶段使模型在后续基于稀疏答案级奖励的RL优化之前,具备理解因果基础的视觉-语言模式的能力。实验结果表明,这种忠实监督提高了答案准确性,稳定了RL训练,并减少了无视觉依据的推理。

英文摘要

Reinforcement Learning (RL) is an important paradigm for improving the reasoning capabilities of Vision-Language Models (VLMs). However, directly applying RL to rollout multimodal reasoning can lead to instability, due to the exploitation of language priors, the neglect of visual evidence, and the generation of reasoning traces that are fluent yet not visually grounded. The question arises: Can initially steer the policy toward visually faithful reasoning regime before applying reinforcement learning? To this end, we propose a Faithful Warm-Start (FWS) strategy that first curates samples with explicit vision-language causal relationships from six general VQA benchmarks to construct the FaithfulQA dataset, where each of the image-question pairs gains a certain degree of visual observations, question requirements, commonsense knowledge, domain knowledge, and the final answer. Subsequently, a VLM-based judge is employed to further purify the dataset, ensuring strong causal consistency and visual faithfulness. This warm-start stage equips the model with the capability to understand causally grounded vision-language patterns before subsequent RL optimization under sparse answer-level rewards. Experimental results show that such faithful supervision improves answer accuracy, stabilizes RL training, and reduces visually unsupported reasoning.

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2606.28758 2026-06-30 cs.CV cs.AI

X-Mind: Efficient Visual Chain-of-Thought via Predictive World Model for End-to-End Driving

X-Mind: 通过预测世界模型实现高效视觉思维链的端到端驾驶

Bohao Zhao, Chengrui Wei, Guangfeng Jiang, Ruixin Liu, Xuejie Lv, Liu Liang, Sutao Deng, Xiuyang Fan, Pengkun Zheng, Jinyun Zhou, Rui Guo, Hanpeng Liu, Yutong Zheng, Yi Guo, Xinlong Zheng, Qingyu Luo, Zhuangzhuang Ding, Yu Zhang, Hang Zhang, Xianming Liu

机构 * XPeng Inc.(小鹏汽车)

AI总结 提出X-Mind框架,将预测世界模型内化为视觉思维链,通过紧凑的草图表示和循环块扩散方案,实现高效、低延迟的端到端驾驶策略。

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AI中文摘要

预测未来状态对于自主智能体至关重要,然而当前的视觉-语言-动作(VLA)模型从根本上缺乏这种能力,依赖反应性的感知-动作映射。虽然集成预测世界模型(PWM)可以弥补这一不足,但现有方法要么产生高昂的级联延迟,要么作为浅层终端任务,未能深入嵌入前瞻性推理。为了赋予VLA模型这种推理能力,我们提出了X-Mind。该框架不将PWM视为外部辅助模块,而是将其内化为视觉思维链(Visual CoT)。通过在动作之前强制执行世界展开,模型被迫首先想象未来的演化,从而产生一个稳健地基于环境动态并意识到其动作将展开的未来后果的驾驶策略。这里的挑战是效率,我们从两个方面解决。首先,我们引入了一种紧凑的视觉思维表示:一种抽象草图,融合了鸟瞰图(BEV)布局和抽象驾驶先验(例如导航意图和交通规则)。模型不是展开密集的未来帧,而是将这种草图作为心理画布进行推理;借助深度压缩自编码器(DC-AE),12帧的未来展开仅缩减为96个令牌,缓解了长上下文计算瓶颈。其次,为了进一步加速生成,我们提出了一种循环块扩散方案,该方案将去噪步骤展开到大型驾驶模型的各层中,将迭代细化折叠到主干的一次前向传播中。在大规模真实世界数据上进行训练和验证,X-Mind实现了具有竞争力的端到端驾驶性能,使其成为一种高度实用、低延迟的解决方案,成功地将大规模认知推理直接部署到资源受限的车辆平台上。

英文摘要

Predicting future states is essential for autonomous agents, yet current Vision-Language-Action (VLA) models fundamentally lack this capability, relying instead on reactive perception-action mapping. While integrating Predictive World Models (PWMs) addresses this gap, existing approaches either incur prohibitive cascaded latency or act as shallow terminal tasks that fail to deeply embed forward-looking reasoning. To endow VLA models with this reasoning capability, we propose X-Mind. Rather than treating PWMs as an external auxiliary module, this framework internalizes them as the Visual Chain-of-Thought (Visual CoT). By enforcing a world rollout prior to action, the model is constrained to imagine future evolution first, yielding a driving policy that is robustly grounded in environmental dynamics and aware of the future consequences its actions will unfold. The challenge here is efficiency, and we tackle it on two fronts. First, we introduce a compact representation of visual thinking: an abstract sketch that fuses a Bird's-Eye-View (BEV) layout with abstract driving priors (e.g., navigation intents and traffic rules). Rather than rolling out dense future frames, the model reasons over this sketch as a mental canvas; aided by a Deep Compression Autoencoder (DC-AE), a 12-frame future rollout is reduced to merely 96 tokens, alleviating the long-context computational bottleneck. Second, to accelerate generation further, we propose a recurrent block diffusion scheme that unrolls the denoising steps across the layers of the large drive model, folding iterative refinement into the backbone's one forward pass. Trained and validated on large-scale real-world data, X-Mind achieves competitive end-to-end driving performance, which makes it a highly practical, low-latency solution that successfully deploys large-scale cognitive reasoning directly onto resource-constrained vehicle platforms.

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2606.24253 2026-06-29 cs.CV 新提交

TuringViT: Making SOTA Vision Transformers Accessible to All

TuringViT:让最先进的视觉Transformer人人可用

Qiman Wu, Hanlin Chen, Lyujie Chen, Rui Xin, Jianlei Zheng, Mingyuan Wang, Jiahui Hu, Da Zhu, Yuecheng Ma, Yuhua Wei, Yizhao Wang, Hua Zhou, Yuheng Zhang, Anhua Liu, Shaman Tang, Yue He, Pengfei Diao, Shuang Su, Haotong Xin, Weichao Huang, Hang Zhang, Xianming Liu

机构 * Foundation Model Team, Xpeng Inc.(小鹏汽车基础模型团队)

AI总结 提出TuringViT,通过图灵线性注意力、VISTA-Curation数据构建和原生动态分辨率预训练,仅用10%数据即可超越开源ViT基线,并显著提升下游VLM性能和高分辨率延迟。

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AI中文摘要

现代VLM和VLA系统通常采用现成的ViT(如SigLIP2)作为视觉编码器,但下游对延迟、时间建模和VLM集成的多样化需求往往需要定制化的SOTA级ViT。训练此类编码器对大部分社区而言仍遥不可及,因为它需要海量图像-文本数据,而标准softmax注意力使得高分辨率或动态分辨率预训练成本过高,通常只能采用低分辨率预训练后再进行后处理适配。TuringViT通过三个关键设计应对这些挑战:用于高效序列建模的图灵线性注意力(TLA)、构建富含监督信息的图像-视频训练数据的VISTA-Curation,以及原生动态分辨率预训练——从一开始就支持灵活输入,并无缝迁移到下游VLM。因此,TuringViT仅用10%的数据就超越了领先的开源ViT基线,实现了更强的下游VLM性能,并在高分辨率输入上提供了显著更好的延迟缩放。我们的缩放定律分析进一步表明,TuringViT随着策展数据规模的增加而持续可预测地改进,远未达到饱和。其快速适应、硬件友好设计和高效部署使其成为小鹏汽车AI系统的统一视觉基础。更广泛地说,TuringViT提供了一个可复现的流水线,大幅降低了社区训练、定制和部署SOTA级ViT的成本,朝着让此类视觉Transformer人人可用的目标迈进。

英文摘要

Modern VLMs and VLA systems commonly adopt off-the-shelf ViTs such as SigLIP2 as visual encoders, but diverse downstream requirements in latency, temporal modeling, and VLM integration often call for customized SOTA-level ViTs. Training such encoders remains beyond the reach of much of the community, as it requires massive image-text data, while standard softmax attention makes high-resolution or dynamic-resolution pretraining prohibitively costly and often forces low-resolution pretraining followed by post-hoc adaptation. TuringViT addresses these challenges with three key designs: Turing Linear Attention (TLA) for efficient sequence modeling, VISTA-Curation to construct supervision-rich image-video training data, and native dynamic-resolution pretraining that supports flexible inputs from the start and transfers seamlessly to downstream VLMs. As a result, TuringViT outperforms leading open-source ViT baselines with only 10% of the data, achieves stronger downstream VLM performance, and delivers substantially better latency scaling on high-resolution inputs. Our scaling-law analysis further shows that TuringViT continues to improve predictably with curated data scale, far from saturation. Its fast adaptation, hardware-friendly design, and efficient deployment have made it a unified visual foundation across XPeng's AI systems. More broadly, TuringViT provides a reproducible pipeline that dramatically lowers the cost for the community to train, customize, and deploy SOTA-level ViTs, moving toward making such Vision Transformers accessible to all.

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2606.20842 2026-06-23 cs.CV 新提交

From Uncertainty to Stability and Fidelity: Guiding Sparse-View 3D Gaussian Splatting with Fisher Information

从不确定性到稳定性和保真度:利用Fisher信息引导稀疏视角3D高斯溅射

Junbao Zhou, Qingshan Xu, Yuan Zhou, Xiaolong Shen, Beier Zhu, Kesen Zhao, Yiming Zeng, Chen Bai, Cheng Lu, Hanwang Zhang

机构 * Nanyang Technological University(南洋理工大学) University of Science and Technology of China(中国科学技术大学) Zhejiang University(浙江大学) Xpeng Motors(小鹏汽车)

AI总结 针对稀疏视角下3D高斯溅射过拟合问题,提出基于Fisher信息指导几何先验使用和正则化的方法,通过主动选择信息量大的支撑视图和自适应调整高斯移除概率,提升渲染稳定性和保真度。

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AI中文摘要

3D高斯溅射(3DGS)已成为一种有前景的新视角合成技术。然而,3DGS需要密集的输入视角才能实现高质量渲染。在稀疏视角场景下,3DGS容易过拟合,导致明显的伪影和渲染质量下降。先前的方法通过引入额外先验(如深度先验)或集成正则化技术(如Dropout)来解决这个问题。然而,这些方法通常在没有原则性指导的情况下应用。特别是,基于先验的增强通常随机采样新视角,而基于Dropout的正则化随机移除高斯体。复合的随机性引入了不确定性和不稳定性,限制了新视角合成的保真度。在本文中,我们提出了一种新颖的稀疏视角3DGS方法,该方法引入Fisher信息来定量指导几何先验和正则化的使用。具体而言,我们的方法包含两个关键组件:(1)基于Fisher信息的立体增强。通过利用Fisher信息,我们主动选择信息量最大的支撑视角,并使用深度先验来策划可靠的伪地面真值,从而减少增强中的随机性,提高稳定性和渲染保真度;(2)不确定性感知正则化。我们通过使用Fisher信息定量测量每个3D高斯的不确定性,并自适应调整移除概率,从而减少基于Dropout的正则化的不稳定性,实现更稳定和有效的正则化。通过这两个组件,我们的方法有效缓解了过拟合,提高了稀疏视角3DGS优化的稳定性,从而实现了卓越的渲染保真度。大量实验表明,我们的方法在稀疏视角新视角合成基准测试中达到了最先进的性能。

英文摘要

3D Gaussian Splatting (3DGS) has emerged as a promising technique for novel view synthesis. However, 3DGS requires dense input views to achieve high-quality rendering. In sparse-view scenarios, 3DGS often prones to overfitting, resulting in noticeable artifacts and degraded rendering quality. Previous methods explore to address this issue by introducing additional priors (e.g. depth priors) or integrating regularization techniques (e.g. Dropout). However, these methods are often applied without principled guidance. In particular, prior-based augmentation typically samples novel viewpoints randomly, while Dropout-based regularization randomly removes Gaussians. The compounded randomness introduces uncertainty and instability, limiting the fidelity of novel view synthesis. In this paper, we propose a novel method for sparse-view 3DGS that incorporates Fisher Information to quantitatively guide the utilization of geometric priors and regularization. Specifically, our method comprises two key components: (1) Stereo augmentation with Fisher Information. By leveraging Fisher Information, we actively select most informative supporting views and use depth priors to curate reliable pseudo ground truths, which reduces randomness in augmentation and improves stability and rendering fidelity; (2) Uncertainty-aware regularization. We reduce the instability of Dropout-based regularization by using Fisher Information to quantitatively measure the uncertainty of each 3D Gaussian, and adaptively adjust the removal probability, leading to more stable and effective regularization. With these two components, our method effectively mitigates overfitting and improves the stability of optimization in sparse-view 3DGS, resulting in superior rendering fidelity. Extensive experiments show that our method achieves state-of-the-art performance in sparse-view novel view synthesis benchmarks.

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2606.17011 2026-06-16 cs.RO cs.LG 新提交

ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning

ROVE: 通过强化学习解锁人类干预用于人形机器人操作

Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge

机构 * XPENG Robotics(小鹏机器人) Fudan University(复旦大学) The Chinese University of Hong Kong(香港中文大学) Shanghai Jiao Tong University(上海交通大学)

AI总结 提出ROVE框架,利用强化学习和乐观价值估计,从次优人类干预轨迹中学习高价值行为,提升人形机器人操作性能。

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AI中文摘要

人类干预为视觉-语言-动作(VLA)模型的后训练提供了关键的纠正信号。然而,由于复杂的全身运动学和灵巧手控制,实现无缝的人形干预是一个严峻的系统挑战。因此,收集到的干预轨迹往往是次优的,依赖人类干预作为专家监督的方法可能会吸收犹豫、低效甚至错误的行为。为了解决系统和算法两方面的挑战,我们提出了ROVE,一个用于人形VLA后训练的强化学习框架,能够处理不完美的人类干预。首先,ROVE引入了一个人在环的流水线,能够收集人形操作中的部署和干预数据。其次,它利用乐观价值估计(OVE)从混合质量的轨迹中优先考虑高价值行为。为了进一步增强价值估计的鲁棒性,我们融入了跨具身的人类经验视频,为长尾失败和恢复模式提供丰富的监督。由此产生的评论家产生信息丰富的优势信号,引导VLA演员专注于高价值行为,而不是不加区分地模仿所有动作。在具有挑战性的真实世界接触密集和精细的人形操作任务中,ROVE优于基于经验学习的基线,并在多次部署-干预迭代中持续改进。

英文摘要

Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models. However, enabling seamless humanoid interventions is a formidable systems challenge due to complex whole-body kinematics and dexterous-hand control. Consequently, the collected intervention trajectories are often suboptimal, and methods that rely on human interventions as expert supervision can absorb hesitant, inefficient, or even erroneous behaviors. To address both the system and algorithmic challenges, we propose ROVE, a reinforcement learning framework for humanoid VLA post-training with imperfect human interventions. First, ROVE introduces a human-in-the-loop pipeline capable of collecting deployment and intervention data for humanoid manipulation. Second, it utilizes Optimistic Value Estimation (OVE) to prioritize high-value behaviors from mixed-quality trajectories. To further robustify value estimation, we incorporate cross-embodiment human experience videos to provide rich supervision for long-tailed failure and recovery modes. The resulting critic yields informative advantage signals, steering the VLA actor to focus on high-value behaviors rather than indiscriminately imitating all actions. On challenging real-world contact-rich and fine-grained humanoid manipulation tasks, ROVE outperforms experience-learning baselines and consistently improves across multiple rollout-intervention iterations.

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2606.12217 2026-06-11 cs.CV cs.AI cs.RO 新提交

Making Foresight Actionable: Repurposing Representation Alignment in World Action Models

使远见可操作:在世界动作模型中重新利用表示对齐

Lu Qiu, Yizhuo Li, Yi Chen, Yuying Ge, Yixiao Ge, Xihui Liu

机构 * The University of Hong Kong(香港大学) XPENG Robotics(小鹏机器人)

AI总结 针对世界动作模型中视觉预测与动作提取不匹配的问题,提出AGRA方法,通过对齐视频扩散特征与语义表示,提升动作解码器对任务相关区域的关注,从而改善操作任务的性能与泛化能力。

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AI中文摘要

世界动作模型(WAM)通过使用视频生成模型在生成控制动作之前建模未来场景演变,为机器人操作提供了一条有前景的途径。然而,我们的实证观察揭示了一个现象:生成合理的视觉未来并不总能保证提取出准确的动作。为了诊断这一失败,我们进行了动作头注意力分析和因果干预。我们发现动作解码器未能聚焦于任务相关的交互区域,并且对任务无关区域的扰动保持敏感。这揭示了一种表示不匹配:为视觉重建优化的隐藏状态并未以适用于低级动作控制的形式组织。在本文中,我们提出了AGRA,一种动作接地表示对齐目标,通过将中间视频扩散特征与来自基础视觉编码器的空间连贯语义表示对齐,来正则化世界-动作接口。我们在真实世界的操作任务上评估了AGRA。实验表明,AGRA使世界模型表示更加动作接地:通过将动作解码器聚焦于正确的交互区域,它提高了物体定位精度和功能理解,并使策略对任务无关区域的扰动更加鲁棒。因此,AGRA在分布内性能和分布外泛化方面均持续优于基线世界动作模型。

英文摘要

World Action Models (WAMs) offer a promising route for robot manipulation by using video generation models to model future scene evolution before producing control actions. However, our empirical observations reveal a phenomenon: generating plausible visual futures does not always guarantee the extraction of accurate actions. To diagnose this failure, we conduct action-head attention analysis and causal interventions. We find that the action decoder fails to focus on task-relevant interaction regions and remains sensitive to perturbations in task-irrelevant areas. This reveals a representation mismatch: hidden states optimized for visual reconstruction are not inherently organized in a form useful for low-level action control. In this paper, we propose AGRA, an Action-Grounded Representation Alignment objective that regularizes the world-action interface by aligning intermediate video diffusion features with spatially coherent semantic representations from a foundation visual encoder. We evaluate AGRA on real-world manipulation tasks. Experiments show that AGRA makes world model representations more action-grounded: by focusing the action decoder on the correct interaction regions, it improves object localization accuracy and affordance understanding, and makes the policy more robust to perturbations in task-irrelevant regions. As a result, AGRA consistently improves both in-distribution performance and out-of-distribution generalization over the baseline world action model.

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2605.18758 2026-05-20 cs.HC cs.AI

OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

OmniGUI: 评估多模态智能手机环境中的GUI代理的基准测试

Felix Henry, Xiaochen Lin, Jiangyou Zhu, Yangfan, Bingqian Zhang, Min Chen, Shiyu Huang

机构 * XPeng Motors(小鹏汽车)

AI总结 本文提出OmniGUI基准测试,用于评估在多模态智能手机环境中GUI代理的能力,通过连续的多模态输入(包括静态图像、同步音频和视频片段)来模拟真实世界交互,发现当前模型在需要同步时间和听觉信号的环境中表现下降。

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AI中文摘要

当前图形用户界面(GUI)代理的基准测试主要依赖静态截图。然而,现实中的智能手机交互通常要求代理处理瞬时音频提示和时间动态视频,这些与动作时刻紧密相关。为此,我们引入OmniGUI,首个步骤级基准,用于评估GUI代理在多模态智能手机环境中的能力。OmniGUI提供连续的多模态输入,包括静态图像、同步音频和视频片段,涵盖709个专家演示的episode(2,579个动作步骤)跨越29个应用,系统注释了客观的多模态依赖水平。由于专门的多模态GUI代理框架尚处于初级阶段,我们选择基础的多模态模型,能够原生处理交错输入,作为代理代理的初始基线。我们的实证评估表明,尽管当前模型在视觉静态任务上表现出色,但在需要同步时间和听觉信号的环境中,其动作预测性能显著下降。此外,消融研究隔离了特定的操作瓶颈,特别是处理无关环境噪声时的跨模态干扰。完整的数据集、评估流程和基线提示在补充材料中提供。项目页面:https://omni-gui.github.io.

英文摘要

Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.

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2605.11462 2026-05-13 cs.CV cs.AI

SpatialForge: Bootstrapping 3D-Aware Spatial Reasoning from Open-World 2D Images

SpatialForge: 从开放世界2D图像中提升3D感知空间推理

Zishan Liu, Ruoxi Zang, Yanglin Zhang, Wei Liu, Yin Zhang, Jian Yao, Jiayin Zheng, Zhengzhe Liu

机构 * Lingnan University(岭南大学) XPENG Robotics(小鹏机器人)

AI总结 本文提出SpatialForge,通过大规模合成数据提升空间推理能力,构建了包含1000万对空间问答的大型数据集,验证了2D数据扩展对3D空间推理的有效性。

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AI中文摘要

近期大型视觉-语言模型(VLMs)在语义理解上表现出色,但普遍在空间推理方面存在困难,如深度排序和精确坐标定位等基本几何任务。最近的研究引入了基于场景中心数据集的空间监督(如多视角扫描或室内视频),但受限于底层场景数量有限。为此,我们提出SpatialForge,一种可扩展的数据合成管道,将野外2D图像转化为空间推理监督。我们的方法将空间推理分解为感知与关系,构建覆盖深度、布局及视角依赖推理的结构化监督信号,并通过自动验证确保数据质量。基于此管道,我们构建了包含1000万对空间问答的SpatialForge-10M大型数据集。在多个空间推理基准上的广泛实验表明,训练于SpatialForge-10M显著提升了标准VLMs的空间推理能力,凸显了2D数据扩展对3D感知空间推理的有效性。

英文摘要

Recent advancements in Large Vision-Language Models (VLMs) have demonstrated exceptional semantic understanding, yet these models consistently struggle with spatial reasoning, often failing at fundamental geometric tasks such as depth ordering and precise coordinate grounding. Recent efforts introduce spatial supervision from scene-centric datasets (e.g., multi-view scans or indoor video), but are constrained by the limited number of underlying scenes. As a result, the scale and diversity of such data remain significantly smaller than those of web-scale 2D image collections. To address this limitation, we propose SpatialForge, a scalable data synthesis pipeline that transforms in-the-wild 2D images into spatial reasoning supervision. Our approach decomposes spatial reasoning into perception and relation, and constructs structured supervision signals covering depth, layout, and viewpoint-dependent reasoning, with automatic verification to ensure data quality. Based on this pipeline, we build SpatialForge-10M, a large-scale dataset containing 10 million spatial QA pairs. Extensive experiments across multiple spatial reasoning benchmarks demonstrate that training on SpatialForge-10M significantly improves the spatial reasoning ability of standard VLMs, highlighting the effectiveness of scaling 2D data for 3D-aware spatial reasoning.

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2603.09465 2026-05-12 cs.CV cs.AI

EvoDriveVLA: Evolving Driving VLA Models via Collaborative Perception-Planning Distillation

EvoDriveVLA: 通过协作感知-规划蒸馏进化驾驶VLA模型

Jiajun Cao, Xiaoan Zhang, Xiaobao Wei, Liyuqiu Huang, Zijian Wang, Hanzhen Zhang, Zhengyu Jia, Wei Mao, Hao Wang, Xianming Liu, Shuchang Zhou, Yang Wang, Shanghang Zhang

机构 * State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University(多媒体信息处理国家重点实验室,计算机学院,北京大学) XPeng Motors(小鹏汽车)

AI总结 本文提出EvoDriveVLA框架,结合自我锚定感知约束和未来引导轨迹优化,解决自动驾驶中感知退化和长期规划不稳定问题,实现nuScenes和NAVSIM的SOTA性能。

Comments 19 pages, 5 figures, 5 tables

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AI中文摘要

视觉-语言-动作模型在自动驾驶中展现出巨大潜力,但它们在解冻视觉编码器后会出现感知退化,并在长期规划中表现出累积的不稳定性。为了解决这些挑战,我们提出了EvoDriveVLA——一种新的协作感知-规划蒸馏框架,结合了自我锚定的感知约束和未来引导的轨迹优化。具体而言,自我锚定的视觉蒸馏利用自我锚定的教师来提供视觉锚定约束,通过轨迹引导的关键区域意识正则化学生表示。同时,未来引导的轨迹蒸馏采用具有粗到细轨迹细化和蒙特卡洛dropout采样的未来感知教师,合成轨迹,使学生模型能够内化教师的未来感知洞察。EvoDriveVLA在nuScenes开放式评估中实现了SOTA性能,并在NAVSIM闭环评估中显著提升了性能。我们的代码可在:https://github.com/hey-cjj/EvoDriveVLA获取。

英文摘要

Vision-Language-Action models have shown great promise for autonomous driving, yet they suffer from degraded perception after unfreezing the visual encoder and struggle with accumulated instability in long-term planning. To address these challenges, we propose EvoDriveVLA-a novel collaborative perception-planning distillation framework that integrates self-anchored perceptual constraints and future-informed trajectory optimization. Specifically, self-anchored visual distillation leverages self-anchor teacher to deliver visual anchoring constraints, regularizing student representations via trajectory-guided key-region awareness. In parallel, future-informed trajectory distillation employs a future-aware oracle teacher with coarse-to-fine trajectory refinement and Monte Carlo dropout sampling to synthesize reasoning trajectories that model future evolutions, enabling the student model to internalize the future-aware insights of the teacher. EvoDriveVLA achieves SOTA performance in nuScenes open-loop evaluation and significantly enhances performance in NAVSIM closed-loop evaluation. Our code is available at: https://github.com/hey-cjj/EvoDriveVLA.

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2411.02327 2026-05-04 cs.CV

PPLLaVA: Varied Video Sequence Understanding With Prompt Guidance

PPLLaVA:通过提示引导的视频序列理解

Shangkun Sun, Ruyang Liu, Haoran Tang, Yixiao Ge, Haibo Lu, Wei Gao, Jiankun Yang, Chen Li

机构 * Peng Cheng Laboratory(鹏城实验室) Peking University(北京大学) XPeng Inc.(小鹏汽车有限公司) Ministry of Industry and Information Technology of the People’s Republic of China, China Electronics Standardization Institute, Beijing, China(中华人民共和国工业和信息化部,中国电子标准化研究院,北京,中国)

AI总结 PPLLaVA通过提示引导的池化策略实现视频序列高效理解,减少18倍token,提升推理效率并在多种视频理解任务中取得最佳性能。

Comments Accepted to ICLR' 26

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AI中文摘要

在过去一年中,基于视频的大语言模型(Video LLMs)在处理长视频方面取得了显著进展,尤其是在通过极长上下文长度处理长视频的能力上。然而,这导致了由于大量视觉token而显著增加的计算开销,使效率成为主要瓶颈。在本文中,我们发现这种低效的根本原因在于视频内容的高冗余性。为了解决这一问题,我们提出了一种新的池化策略,能够在保留与指令相关的视觉语义的同时实现激进的token压缩。我们的模型,提示引导池化LLaVA(PPLLaVA),引入了三个关键组件:基于CLIP的视觉提示对齐模块,用于根据用户指令识别感兴趣区域;提示引导的池化机制,通过卷积式池化适应性压缩视觉序列;以及针对处理长且复杂的视觉对话提示的clip上下文扩展模块。通过高达18倍的token减少,PPLLaVA在各种视频理解基准上保持了强大的性能,从图像到视频的任务如描述和问答到长形式视频推理均取得最佳结果,同时显著提高了推理吞吐量。代码已发布在https://github.com/farewellthree/PPLLaVA。

英文摘要

In the past year, video-based large language models (Video LLMs) have achieved impressive progress, particularly in their ability to process long videos through extremely extended context lengths. However, this comes at the cost of significantly increased computational overhead due to the massive number of visual tokens, making efficiency a major bottleneck. In this paper, we identify the root of this inefficiency as the high redundancy in video content. To address this, we propose a novel pooling strategy that enables aggressive token compression while retaining instruction-relevant visual semantics. Our model, Prompt-guided Pooling LLaVA (PPLLaVA), introduces three key components: a CLIP-based visual-prompt alignment module that identifies regions of interest based on user instructions, a prompt-guided pooling mechanism that adaptively compresses the visual sequence using convolution-style pooling, and a clip context extension module tailored for processing long and complex prompts in visual dialogues. With up to 18x token reduction, PPLLaVA maintains strong performance across tasks, achieving state-of-the-art results on diverse video understanding benchmarks-ranging from image-to-video tasks such as captioning and QA to long-form video reasoning-while significantly improving inference throughput. Codes have been available at https://github.com/farewellthree/PPLLaVA.

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2603.29844 2026-04-29 cs.RO cs.AI cs.CV cs.LG

DIAL: Decoupling Intent and Action via Latent World Modeling for End-to-End VLA

DIAL: 通过潜在世界建模解耦意图与动作以实现端到端VLA

Yi Chen, Yuying Ge, Hui Zhou, Mingyu Ding, Yixiao Ge, Xihui Liu

机构 * The University of Hong Kong(香港大学) XPENG Robotics(小鹏机器人) University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)

AI总结 DIAL通过潜在意图瓶颈解耦意图与动作,利用VLM进行潜在世界建模并结合轻量策略实现端到端VLA,实验表明其在RoboCasa GR1任务中优于现有方法,且在真实世界部署中表现稳健。

Comments Project page: https://xpeng-robotics.github.io/dial

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AI中文摘要

视觉-语言-动作(VLA)模型的发展显著加速了预训练视觉-语言模型(VLMs)的应用。然而,大多数现有的端到端VLA将VLM主要作为多模态编码器,直接将视觉-语言特征映射到低级动作。这种范式未能充分利用VLM在高层决策中的潜力,并引入了训练不稳定性,经常降低其丰富的语义表示。为了解决这些限制,我们引入DIAL,通过可微的潜在意图瓶颈连接高层决策与低层运动执行。具体而言,基于VLM的System-2通过在VLM原生特征空间内合成潜在视觉前瞻进行潜在世界建模;这种前瞻显式编码意图并作为结构瓶颈。轻量级的System-1策略然后解码此预测意图与当前观察,通过潜在逆动力学生成精确的机器人动作。为确保优化稳定性,我们采用两阶段训练范式:在解耦预热阶段,System-2学习预测潜在未来,而System-1在统一特征空间内学习运动控制,基于真实未来指导;随后进行无缝端到端联合优化。这使动作感知梯度能够以受控方式细化VLM骨干,保留预训练知识。在RoboCasa GR1桌面基准上的大量实验表明,DIAL建立了新的最先进的状态,以比现有方法少10倍的演示实现更优性能。此外,通过利用异构人类演示,DIAL学习了物理基础的操控先验,并在真实世界部署于人形机器人时表现出对未见过的对象和新配置的鲁棒零样本泛化能力。

英文摘要

The development of Vision-Language-Action (VLA) models has been significantly accelerated by pre-trained Vision-Language Models (VLMs). However, most existing end-to-end VLAs treat the VLM primarily as a multimodal encoder, directly mapping vision-language features to low-level actions. This paradigm underutilizes the VLM's potential in high-level decision making and introduces training instability, frequently degrading its rich semantic representations. To address these limitations, we introduce DIAL, a framework bridging high-level decision making and low-level motor execution through a differentiable latent intent bottleneck. Specifically, a VLM-based System-2 performs latent world modeling by synthesizing latent visual foresight within the VLM's native feature space; this foresight explicitly encodes intent and serves as the structural bottleneck. A lightweight System-1 policy then decodes this predicted intent together with the current observation into precise robot actions via latent inverse dynamics. To ensure optimization stability, we employ a two-stage training paradigm: a decoupled warmup phase where System-2 learns to predict latent futures while System-1 learns motor control under ground-truth future guidance within a unified feature space, followed by seamless end-to-end joint optimization. This enables action-aware gradients to refine the VLM backbone in a controlled manner, preserving pre-trained knowledge. Extensive experiments on the RoboCasa GR1 Tabletop benchmark show that DIAL establishes a new state-of-the-art, achieving superior performance with 10x fewer demonstrations than prior methods. Furthermore, by leveraging heterogeneous human demonstrations, DIAL learns physically grounded manipulation priors and exhibits robust zero-shot generalization to unseen objects and novel configurations during real-world deployment on a humanoid robot.

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2604.20289 2026-04-23 cs.CV

X-Cache: Cross-Chunk Block Caching for Few-Step Autoregressive World Models Inference

X-Cache:跨块块缓存用于少步自回归世界模型推理

Yixiao Zeng, Jianlei Zheng, Chaoda Zheng, Shijia Chen, Mingdian Liu, Tongping Liu, Tengwei Luo, Yu Zhang, Boyang Wang, Linkun Xu, Siyuan Lu, Bo Tian, Xianming Liu

机构 * AI Infra Team, XPeng Inc.(AI基础设施团队,小鹏汽车)

AI总结 本文提出X-Cache,一种无需训练的加速方法,通过跨连续生成块缓存而非去噪步骤来提升少步自回归世界模型的推理效率,实现71%的块跳过率和2.6倍的速度提升,同时保持最小的性能下降。

Comments Technical Report

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AI中文摘要

实时世界模拟正成为自动驾驶系统可扩展评估和在线强化学习的关键基础设施。最近基于自回归视频扩散的驾驶世界模型实现了高保真的多摄像头生成,但其推理成本仍是交互部署的瓶颈。然而,现有扩散缓存方法设计用于离线视频生成,需多个去噪步骤,无法适用于此场景。少步蒸馏模型已无步间冗余可供这些方法重用,而序列级并行化技术需要未来条件,闭合回路交互生成不提供。我们提出了X-Cache,一种无需训练的加速方法,通过跨连续生成块而非去噪步骤来缓存。X-Cache维护每块残差缓存,跨块持久化,并在结构和动作感知的块输入指纹上应用双指标门控机制,独立决定每个块是否重新计算或重用其缓存残差。为防止近似误差永久污染自回归KV缓存,X-Cache识别KV更新块(将干净键值写入持久缓存的前向传递)并强制这些块完全计算,切断误差传播。我们在X-world上实现X-Cache,X-world是基于多块因果DiT的生产多摄像头动作条件驾驶世界模型,结合少步去噪和滚动KV缓存。X-Cache在保持最小降级的同时,实现了71%的块跳过率和2.6倍的实时时钟加速。

英文摘要

Real-time world simulation is becoming a key infrastructure for scalable evaluation and online reinforcement learning of autonomous driving systems. Recent driving world models built on autoregressive video diffusion achieve high-fidelity, controllable multi-camera generation, but their inference cost remains a bottleneck for interactive deployment. However, existing diffusion caching methods are designed for offline video generation with multiple denoising steps, and do not transfer to this scenario. Few-step distilled models have no inter-step redundancy left for these methods to reuse, and sequence-level parallelization techniques require future conditioning that closed-loop interactive generation does not provide. We present X-Cache, a training-free acceleration method that caches along a different axis: across consecutive generation chunks rather than across denoising steps. X-Cache maintains per-block residual caches that persist across chunks, and applies a dual-metric gating mechanism over a structure- and action-aware block-input fingerprint to independently decide whether each block should recompute or reuse its cached residual. To prevent approximation errors from permanently contaminating the autoregressive KV cache, X-Cache identifies KV update chunks (the forward passes that write clean keys and values into the persistent cache) and unconditionally forces full computation on these chunks, cutting off error propagation. We implement X-Cache on X-world, a production multi-camera action-conditioned driving world model built on multi-block causal DiT with few-step denoising and rolling KV cache. X-Cache achieves 71% block skip rate with 2.6x wall-clock speedup while maintaining minimum degradation.

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2604.19734 2026-04-22 cs.RO cs.AI

UniT: Toward a Unified Physical Language for Human-to-Humanoid Policy Learning and World Modeling

UniT:迈向人类到人形机器人政策学习和世界建模的统一物理语言

Boyu Chen, Yi Chen, Lu Qiu, Jerry Bai, Yuying Ge, Yixiao Ge

机构 * XPENG Robotics(小鹏机器人) Tsinghua University(清华大学) The University of Hong Kong(香港大学)

AI总结 UniT通过三分支交叉重建机制建立统一物理语言,实现人类到人形机器人的跨身体迁移,提升政策学习和世界建模的效率与鲁棒性。

Comments Project page: https://xpeng-robotics.github.io/unit/

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AI中文摘要

UniT通过三分支交叉重建机制建立统一物理语言,实现人类到人形机器人的跨身体迁移,提升政策学习和世界建模的效率与鲁棒性。

英文摘要

Scaling humanoid foundation models is bottlenecked by the scarcity of robotic data. While massive egocentric human data offers a scalable alternative, bridging the cross-embodiment chasm remains a fundamental challenge due to kinematic mismatches. We introduce UniT (Unified Latent Action Tokenizer via Visual Anchoring), a framework that establishes a unified physical language for human-to-humanoid transfer. Grounded in the philosophy that heterogeneous kinematics share universal visual consequences, UniT employs a tri-branch cross-reconstruction mechanism: actions predict vision to anchor kinematics to physical outcomes, while vision reconstructs actions to filter out irrelevant visual confounders. Concurrently, a fusion branch synergies these purified modalities into a shared discrete latent space of embodiment-agnostic physical intents. We validate UniT across two paradigms: 1) Policy Learning (VLA-UniT): By predicting these unified tokens, it effectively leverages diverse human data to achieve state-of-the-art data efficiency and robust out-of-distribution (OOD) generalization on both humanoid simulation benchmark and real-world deployments, notably demonstrating zero-shot task transfer. 2) World Modeling (WM-UniT): By aligning cross-embodiment dynamics via unified tokens as conditions, it realizes direct human-to-humanoid action transfer. This alignment ensures that human data seamlessly translates into enhanced action controllability for humanoid video generation. Ultimately, by inducing a highly aligned cross-embodiment representation (empirically verified by t-SNE visualizations revealing the convergence of human and humanoid features into a shared manifold), UniT offers a scalable path to distill vast human knowledge into general-purpose humanoid capabilities.

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2508.15860 2026-04-02 eess.IV cs.CV eess.AS

Robust Residual Finite Scalar Quantization for Neural Compression

鲁棒残差有限标量量化用于神经压缩

Xiaoxu Zhu, Xiaojie Yu, Guangchao Yao, Yiming Ren, Baoxiang Li

机构 * XPENG Motors(小鹏汽车) Shanghai Artificial Intelligence Laboratory(上海人工智能实验室)

AI总结 本文提出鲁棒残差有限标量量化(RFSQ),通过可学习缩放因子和可逆层归一化策略解决多阶段设置中残差幅度衰减问题,实验表明其在音频和图像领域均有效。

Comments 5 pages, 2 figures

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AI中文摘要

有限标量量化(FSQ)提供了简化的训练但面临多阶段设置中残差幅度衰减的问题,后续阶段接收到指数级更弱的信号。我们提出鲁棒残差有限标量量化(RFSQ),通过两种新颖的条件策略:可学习缩放因子和可逆层归一化来解决这一根本限制。在音频和图像模态上的实验表明RFSQ的有效性和通用性。在24位/帧的音频重建中,RFSQ-LayerNorm达到3.646 DNSMOS,比最先进的RVQ(3.518)提高了3.6%。在ImageNet上,RFSQ达到0.102 L1损失和0.100感知损失,LayerNorm相比无条件变体分别提高9.7%和17.4%的L1和感知损失。LayerNorm策略通过在阶段间维持归一化输入统计,有效防止了指数级幅度衰减,限制了朴素残差方法。RFSQ结合了FSQ的简洁性和多阶段量化的表现力,在多样化的模态中建立了神经压缩的新标准。

英文摘要

Finite Scalar Quantization (FSQ) offers simplified training but suffers from residual magnitude decay in multi-stage settings, where subsequent stages receive exponentially weaker signals. We propose Robust Residual Finite Scalar Quantization (RFSQ), addressing this fundamental limitation through two novel conditioning strategies: learnable scaling factors and invertible layer normalization. Our experiments across audio and image modalities demonstrate RFSQ's effectiveness and generalizability. In audio reconstruction at 24 bits/frame, RFSQ-LayerNorm achieves 3.646 DNSMOS, a 3.6% improvement over state-of-the-art RVQ (3.518). On ImageNet, RFSQ achieves 0.102 L1 loss and 0.100 perceptual loss, with LayerNorm providing 9.7% L1 improvement and 17.4% perceptual improvement over unconditioned variants. The LayerNorm strategy consistently outperforms alternatives by maintaining normalized input statistics across stages, effectively preventing exponential magnitude decay that limits naive residual approaches. RFSQ combines FSQ's simplicity with multi-stage quantization's representational power, establishing a new standard for neural compression across diverse modalities.

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2507.17851 2026-04-02 cs.SD eess.AS

Speaker Disentanglement of Speech Pre-trained Model Based on Interpretability

基于可解释性的语音预训练模型说话人解耦

Xiaoxu Zhu, Junhua Li, Aaron J. Li, Guangchao Yao, Xiaojie Yu

机构 * XPENG Motors(小鹏汽车) China National Aviation Fuel Group Limited(中国航空油料集团有限公司) University of California, Berkeley(加州大学伯克利分校)

AI总结 本文提出InterpTRQE-SptME和InterpTF-SptME,通过SHAP分析量化并过滤语音嵌入中的说话人信息,实验显示在保持识别准确率的同时显著降低说话人残留信息。

Comments 5 pages, 4 figures

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AI中文摘要

自监督语音模型学习的表示同时捕捉内容和说话人信息。然而这种耦合导致问题:内容任务受说话人偏见影响,且说话人身份可能通过匿名化表示泄露引发隐私问题。本文提出两项贡献:首先,开发InterpTRQE-SptME基准,通过SHAP可解释性分析直接测量内容嵌入中残余说话人信息,量化解耦后剩余的说话人信息比例;其次,提出InterpTF-SptME,利用可解释性洞察过滤嵌入中的说话人信息。在VCTK数据集上测试七种模型(包括HuBERT、WavLM和ContentVec)发现,SHAP噪声过滤将说话人残留信息从18.05%降至几乎为零,同时保持识别准确率(CTC损失增加低于1%)。该方法模型无关,无需重新训练。

英文摘要

Self-supervised speech models learn representations that capture both content and speaker information. Yet this entanglement creates problems: content tasks suffer from speaker bias, and privacy concerns arise when speaker identity leaks through supposedly anonymized representations. We present two contributions to address these challenges. First, we develop InterpTRQE-SptME (Timbre Residual Quantitative Evaluation Benchmark of Speech pre-training Models Encoding via Interpretability), a benchmark that directly measures residual speaker information in content embeddings using SHAP-based interpretability analysis. Unlike existing indirect metrics, our approach quantifies the exact proportion of speaker information remaining after disentanglement. Second, we propose InterpTF-SptME, which uses these interpretability insights to filter speaker information from embeddings. Testing on VCTK with seven models including HuBERT, WavLM, and ContentVec, we find that SHAP Noise filtering reduces speaker residuals from 18.05% to nearly zero while maintaining recognition accuracy (CTC loss increase under 1%). The method is model-agnostic and requires no retraining.

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2603.19979 2026-04-01 cs.CV cs.AI

X-World: Controllable Ego-Centric Multi-Camera World Models for Scalable End-to-End Driving

X-World: 可控的以自身为中心的多摄像头世界模型用于可扩展的端到端驾驶

Chaoda Zheng, Sean Li, Jinhao Deng, Zhennan Wang, Shijia Chen, Liqiang Xiao, Ziheng Chi, Hongbin Lin, Kangjie Chen, Boyang Wang, Yu Zhang, Xianming Liu

机构 * GWM Team(长城汽车团队) XPeng Inc.(小鹏汽车)

AI总结 X-World通过可控的多摄像头生成世界模型,实现高质量多视角视频生成,支持跨摄像头一致性、长时间动态稳定性和严格动作遵循,为可扩展的端到端驾驶评估提供基础。

Comments Technical Report

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AI中文摘要

在端到端自动驾驶时代,可扩展和可靠的评估变得越来越关键,因为视觉-语言-动作(VLA)策略直接将原始传感器流映射到驾驶动作。然而,当前的评估流程仍然严重依赖现实世界道路测试,这成本高、偏向有限场景覆盖且难以复现。这些挑战推动了需要能够根据所提议的动作生成真实未来观察的现实世界模拟器的开发。我们提出了X-World,一种基于动作的多摄像头生成世界模型,能够在视频空间中直接模拟未来的观察。给定同步的多视角摄像头历史和未来动作序列,X-World生成遵循所命令动作的未来多摄像头视频流。为了确保可重复和可编辑的场景回放,X-World进一步支持对动态交通代理和静态道路元素的可选控制,并保留一个文本提示界面用于外观层面的控制(例如天气和时间)。除了世界模拟,X-World还通过在保留底层动作和场景动态的情况下,根据外观提示进行视频风格迁移。X-World的核心是一个多视角潜在视频生成器,旨在在多样化的控制信号下显式鼓励跨视角几何一致性和时间一致性。实验表明,X-World在(i)跨摄像头强一致性、(ii)长时间回放中的稳定时间动态以及(iii)高可控性(严格动作遵循和忠实遵守可选场景控制)方面实现了高质量的多视角视频生成。这些特性使X-World成为可扩展和可重复评估的实用基础。

英文摘要

Scalable and reliable evaluation is increasingly critical in the end-to-end era of autonomous driving, where vision--language--action (VLA) policies directly map raw sensor streams to driving actions. Yet, current evaluation pipelines still rely heavily on real-world road testing, which is costly, biased toward limited scenario coverage, and difficult to reproduce. These challenges motivate a real-world simulator that can generate realistic future observations under proposed actions, while remaining controllable and stable over long horizons. We present X-World, an action-conditioned multi-camera generative world model that simulates future observations directly in video space. Given synchronized multi-view camera history and a future action sequence, X-World generates future multi-camera video streams that follow the commanded actions. To ensure reproducible and editable scene rollouts, X-World further supports optional controls over dynamic traffic agents and static road elements, and retains a text-prompt interface for appearance-level control (e.g., weather and time of day). Beyond world simulation, X-World also enables video style transfer by conditioning on appearance prompts while preserving the underlying action and scene dynamics. At the core of X-World is a multi-view latent video generator designed to explicitly encourage cross-view geometric consistency and temporal coherence under diverse control signals. Experiments show that X-World achieves high-quality multi-view video generation with (i) strong view consistency across cameras, (ii) stable temporal dynamics over long rollouts, and (iii) high controllability with strict action following and faithful adherence to optional scene controls. These properties make X-World a practical foundation for scalable and reproducible evaluation.

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2602.22549 2026-02-27 cs.CV cs.AI

DrivePTS: A Progressive Learning Framework with Textual and Structural Enhancement for Driving Scene Generation

DrivePTS: 一种结合文本和结构增强的渐进式学习框架用于驾驶场景生成

Zhechao Wang, Yiming Zeng, Lufan Ma, Zeqing Fu, Chen Bai, Ziyao Lin, Cheng Lu

机构 * XPeng Motors

AI总结 DrivePTS通过渐进式学习、多视角文本生成和频率引导结构损失,提升驾驶场景生成的保真度和可控性,生成稀有场景并增强泛化能力。

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AI中文摘要

合成多样化的驾驶场景是验证自动驾驶系统鲁棒性和通用性的关键数据增强技术。当前方法将高精度(HD)地图和3D包围盒作为几何条件在扩散模型中进行条件场景生成。然而,隐含的条件依赖性导致在控制条件独立变化时生成失败。此外,这些方法在语义和结构方面细节不足。具体而言,简短且视角不变的描述限制了语义上下文,导致背景建模薄弱。同时,标准去噪损失采用均匀空间加权忽略了前景结构细节,导致视觉失真和模糊。为了解决这些挑战,我们提出了DrivePTS,它集成了三个关键创新。首先,我们的框架采用渐进式学习策略来缓解几何条件之间的依赖性,通过显式的互信息约束加以强化。其次,利用视觉-语言模型生成跨六个语义方面的多视角分层描述,提供精细的文本指导。第三,引入频率引导的结构损失以增强模型对高频元素的敏感性,提高前景结构的准确性。广泛实验表明,我们的DrivePTS在生成多样化驾驶场景方面实现了最先进的保真度和可控性。值得注意的是,DrivePTS成功生成了先前方法无法生成的稀有场景,突显了其强大的泛化能力。

英文摘要

Synthesis of diverse driving scenes serves as a crucial data augmentation technique for validating the robustness and generalizability of autonomous driving systems. Current methods aggregate high-definition (HD) maps and 3D bounding boxes as geometric conditions in diffusion models for conditional scene generation. However, implicit inter-condition dependency causes generation failures when control conditions change independently. Additionally, these methods suffer from insufficient details in both semantic and structural aspects. Specifically, brief and view-invariant captions restrict semantic contexts, resulting in weak background modeling. Meanwhile, the standard denoising loss with uniform spatial weighting neglects foreground structural details, causing visual distortions and blurriness. To address these challenges, we propose DrivePTS, which incorporates three key innovations. Firstly, our framework adopts a progressive learning strategy to mitigate inter-dependency between geometric conditions, reinforced by an explicit mutual information constraint. Secondly, a Vision-Language Model is utilized to generate multi-view hierarchical descriptions across six semantic aspects, providing fine-grained textual guidance. Thirdly, a frequency-guided structure loss is introduced to strengthen the model's sensitivity to high-frequency elements, improving foreground structural fidelity. Extensive experiments demonstrate that our DrivePTS achieves state-of-the-art fidelity and controllability in generating diverse driving scenes. Notably, DrivePTS successfully generates rare scenes where prior methods fail, highlighting its strong generalization ability.

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2602.20496 2026-02-25 cs.CV

Pip-Stereo: Progressive Iterations Pruner for Iterative Optimization based Stereo Matching

Pip-Stereo:基于迭代优化的立体匹配的渐进迭代剪枝器

Jintu Zheng, Qizhe Liu, HuangXin Xu, Zhuojie Chen

机构 * ARIDGE XPENG

AI总结 Pip-Stereo通过渐进迭代剪枝和硬件优化,实现高效实时立体匹配。

Comments Accepted to CVPR 2026 (3D vision track)

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AI中文摘要

尽管迭代立体匹配实现了高精度,但其对循环神经网络(RNN)的依赖阻碍了边缘部署,这一挑战在现有研究中尚未得到充分探索。我们分析了迭代细化过程,发现视差更新在空间上稀疏且时间上冗余。首先,我们引入了一种渐进迭代剪枝策略,该策略抑制冗余的更新步骤,有效地将递归计算压缩成接近单次推理。其次,我们提出了一种协作单目先验转移框架,该框架隐式地嵌入深度先验,而无需使用专用的单目编码器,从而消除了其相关的计算负担。第三,我们开发了FlashGRU,一种针对硬件的RNN操作符,利用结构化稀疏性和I/O友好的设计,实现了在2K分辨率下比原生ConvGRU的7.28倍加速、76.6%的内存峰值减少和80.9%的全局内存请求减少。我们的PipStereo能够在边缘硬件上实现实时、高保真的立体匹配:它在NVIDIA Jetson Orin NX(FP16)上仅需75ms即可处理320×640帧,在RTX 4090上仅需19ms,其精度与大型基于迭代的模型相当,而我们的泛化能力和精度远超现有实时方法。我们的嵌入式AI项目将更新至:https://github.com/XPENG-Aridge-AI。

英文摘要

While iterative stereo matching achieves high accuracy, its dependence on Recurrent Neural Networks (RNN) hinders edge deployment, a challenge underexplored in existing researches. We analyze iterative refinement and reveal that disparity updates are spatially sparse and temporally redundant. First, we introduce a progressive iteration pruning strategy that suppresses redundant update steps, effectively collapsing the recursive computation into a near-single-pass inference. Second, we propose a collaborative monocular prior transfer framework that implicitly embeds depth priors without requiring a dedicated monocular encoder, thereby eliminating its associated computational burden. Third, we develop FlashGRU, a hardware-aware RNN operator leveraging structured sparsity and I/O-conscious design, achieving a 7.28$\times$ speedup, 76.6\% memory peak reduction and 80.9\% global memory requests reduction over natvie ConvGRUs under 2K resolution. Our PipStereo enables real-time, high-fidelity stereo matching on edge hardware: it processes 320$\times$640 frames in just 75ms on an NVIDIA Jetson Orin NX (FP16) and 19ms on RTX 4090, matching the accuracy of large iterative based models, and our generalization ability and accuracy far exceeds that of existing real-time methods. Our embedded AI projects will be updated at: https://github.com/XPENG-Aridge-AI.

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2508.08712 2026-02-11 cs.CL cs.AI cs.DC

A Survey on Parallel Text Generation: From Parallel Decoding to Diffusion Language Models

关于并行文本生成的综述:从并行解码到扩散语言模型

Lingzhe Zhang, Liancheng Fang, Chiming Duan, Minghua He, Leyi Pan, Pei Xiao, Shiyu Huang, Yunpeng Zhai, Xuming Hu, Philip S. Yu, Aiwei Liu

机构 * Peking University(北京大学) University of Illinois Chicago(伊利诺伊大学香槟分校) Tsinghua University(清华大学) XPENG Alibaba Group(阿里巴巴集团) The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州))

AI总结 本文综述了并行文本生成技术,分析了基于AR和非AR的方法,评估了其在速度、质量和效率上的权衡,并指出了未来研究方向。

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AI中文摘要

随着文本生成已成为现代大型语言模型(LLMs)的核心能力,它支撑了广泛的应用场景。然而,大多数现有LLMs依赖于自回归(AR)生成,每次生成一个token,基于之前生成的上下文,导致由于过程本质上是顺序的,生成速度受限。为了解决这一挑战,越来越多的研究人员开始探索并行文本生成——一种旨在打破逐token生成瓶颈并提高推理效率的技术类别。尽管兴趣日益增长,但仍然缺乏对构成并行文本生成的具体技术以及如何提高推理性能的全面分析。为了弥合这一差距,我们提出了对并行文本生成方法的系统性综述。我们将现有方法分为基于AR和非AR的范式,并详细检查每个类别中的核心技术。随后,我们评估了它们在速度、质量和效率方面的理论权衡,并检查了它们与替代加速策略的潜在结合和比较。最后,基于我们的发现,我们突出了最近的进展,识别了开放的挑战,并概述了并行文本生成未来研究的有前途的方向。我们还创建了一个GitHub仓库来索引相关论文和开放资源,网址为https://github.com/zhanglingzhe0820/Awesome-Parallel-Text-Generation。

英文摘要

As text generation has become a core capability of modern Large Language Models (LLMs), it underpins a wide range of downstream applications. However, most existing LLMs rely on autoregressive (AR) generation, producing one token at a time based on previously generated context-resulting in limited generation speed due to the inherently sequential nature of the process. To address this challenge, an increasing number of researchers have begun exploring parallel text generation-a broad class of techniques aimed at breaking the token-by-token generation bottleneck and improving inference efficiency. Despite growing interest, there remains a lack of comprehensive analysis on what specific techniques constitute parallel text generation and how they improve inference performance. To bridge this gap, we present a systematic survey of parallel text generation methods. We categorize existing approaches into AR-based and Non-AR-based paradigms, and provide a detailed examination of the core techniques within each category. Following this taxonomy, we assess their theoretical trade-offs in terms of speed, quality, and efficiency, and examine their potential for combination and comparison with alternative acceleration strategies. Finally, based on our findings, we highlight recent advancements, identify open challenges, and outline promising directions for future research in parallel text generation. We have also created a GitHub repository for indexing relevant papers and open resources available at https://github.com/zhanglingzhe0820/Awesome-Parallel-Text-Generation.

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2406.13930 2026-02-04 cs.LG

ME-IGM: Individual-Global-Max in Maximum Entropy Multi-Agent Reinforcement Learning

ME-IGM:最大熵多智能体强化学习中的个体-全局-最大

Wen-Tse Chen, Yuxuan Li, Shiyu Huang, Jiayu Chen, Jeff Schneider

机构 * Carnegie Mellon University(卡内基梅隆大学) Zhejiang University(浙江大学) XPeng Inc.(XPeng公司) The University of Hong Kong(香港大学) INFIFORCE Intelligent Tech. Co., Ltd.(INFIFORCE智能科技有限公司)

AI总结 ME-IGM是一种结合最大熵探索与IGM条件的新型多智能体强化学习算法,通过解决局部策略与联合策略不一致问题,提升探索效率和性能。

Comments Published in the Proceedings of the 25th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2026)

Journal ref Proc. of the 25th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2026), Paphos, Cyprus, May 25 - 29, 2026, IFAAMAS, 19 pages

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AI中文摘要

多智能体信用分配是合作多智能体强化学习(MARL)中的基本挑战,其中一组智能体从共享奖励信号中学习。个体-全局-最大(IGM)条件是多智能体信用分配中广泛使用的原则,要求由个体Q函数确定的联合动作最大化全局Q值。同时,最大熵原则已被用于增强MARL的探索。然而,我们发现现有最大熵MARL方法中存在一个关键限制:局部策略与最大化全局Q值的联合策略之间出现不一致,导致IGM条件的违反。为了解决这种不一致,我们提出了一个保持顺序的转换。基于此,我们引入了ME-IGM,一种新的最大熵MARL算法,能够与任何满足IGM条件的信用分配机制兼容,同时享有最大熵探索的好处。我们实证评估了ME-IGM的两个变种:ME-QMIX和ME-QPLEX,在非单调矩阵游戏中,并在SMAC-v2和Overcooked的17个场景中展示了最先进的性能。

英文摘要

Multi-agent credit assignment is a fundamental challenge for cooperative multi-agent reinforcement learning (MARL), where a team of agents learn from shared reward signals. The Individual-Global-Max (IGM) condition is a widely used principle for multi-agent credit assignment, requiring that the joint action determined by individual Q-functions maximizes the global Q-value. Meanwhile, the principle of maximum entropy has been leveraged to enhance exploration in MARL. However, we identify a critical limitation in existing maximum entropy MARL methods: a misalignment arises between local policies and the joint policy that maximizes the global Q-value, leading to violations of the IGM condition. To address this misalignment, we propose an order-preserving transformation. Building on it, we introduce ME-IGM, a novel maximum entropy MARL algorithm compatible with any credit assignment mechanism that satisfies the IGM condition while enjoying the benefits of maximum entropy exploration. We empirically evaluate two variants of ME-IGM: ME-QMIX and ME-QPLEX, in non-monotonic matrix games, and demonstrate their state-of-the-art performance across 17 scenarios in SMAC-v2 and Overcooked.

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2602.01536 2026-02-03 cs.RO cs.CV

UniDWM: Towards a Unified Driving World Model via Multifaceted Representation Learning

UniDWM: 通过多维表征学习实现统一的驾驶世界模型

Shuai Liu, Siheng Ren, Xiaoyao Zhu, Quanmin Liang, Zefeng Li, Qiang Li, Xin Hu, Kai Huang

机构 * Department of XXX, University of YYY, Location, Country(XXX系,YYY大学,地点,国家) School of ZZZ, Institute of WWW, Location, Country(ZZZ学院,WWW研究所,地点,国家) Xpeng Motors Technology Co Ltd(小鹏汽车科技有限公司)

AI总结 UniDWM通过多维表征学习实现统一驾驶世界模型,提升自动驾驶中的轨迹规划和4D重建能力。

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AI中文摘要

在复杂的驾驶环境中实现可靠且高效的规划需要一个能够对场景的几何、外观和动态进行推理的模型。我们提出了UniDWM,一种通过多维表征学习推进自动驾驶的统一驾驶世界模型。UniDWM构建了一个结构和动态感知的潜在世界表征,作为具有物理基础的状态空间,使感知、预测和规划之间能够保持一致的推理。具体而言,联合重建路径学习恢复场景的结构,包括几何和视觉纹理,而协作生成框架利用条件扩散变换器在潜在空间中预测未来世界演变。此外,我们表明UniDWM可以被视为VAE的一种变体,这为多维表征学习提供了理论指导。大量实验展示了UniDWM在轨迹规划、4D重建和生成中的有效性,突显了多维世界表征作为统一驾驶智能基础的潜力。代码将在https://github.com/Say2L/UniDWM上公开。

英文摘要

Achieving reliable and efficient planning in complex driving environments requires a model that can reason over the scene's geometry, appearance, and dynamics. We present UniDWM, a unified driving world model that advances autonomous driving through multifaceted representation learning. UniDWM constructs a structure- and dynamic-aware latent world representation that serves as a physically grounded state space, enabling consistent reasoning across perception, prediction, and planning. Specifically, a joint reconstruction pathway learns to recover the scene's structure, including geometry and visual texture, while a collaborative generation framework leverages a conditional diffusion transformer to forecast future world evolution within the latent space. Furthermore, we show that our UniDWM can be deemed as a variation of VAE, which provides theoretical guidance for the multifaceted representation learning. Extensive experiments demonstrate the effectiveness of UniDWM in trajectory planning, 4D reconstruction and generation, highlighting the potential of multifaceted world representations as a foundation for unified driving intelligence. The code will be publicly available at https://github.com/Say2L/UniDWM.

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2601.07092 2026-01-13 cs.CV

Efficient Visual Question Answering Pipeline for Autonomous Driving via Scene Region Compression

Yuliang Cai, Dongqiangzi Ye, Zitian Chen, Chongruo Wu

机构 * University of Southern California(南加州大学) XPeng(小鹏)

Comments 7 pages

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英文摘要

Autonomous driving increasingly relies on Visual Question Answering (VQA) to enable vehicles to understand complex surroundings by analyzing visual inputs and textual queries. Currently, a paramount concern for VQA in this domain is the stringent requirement for fast latency and real-time processing, as delays directly impact real-world safety in this safety-critical application. However, current state-of-the-art VQA models, particularly large vision-language models (VLMs), often prioritize performance over computational efficiency. These models typically process dense patch tokens for every frame, leading to prohibitive computational costs (FLOPs) and significant inference latency, especially with long video sequences. This focus limits their practical deployment in real-time autonomous driving scenarios. To tackle this issue, we propose an efficient VLM framework for autonomous driving VQA tasks, SRC-Pipeline. It learns to compress early frame tokens into a small number of high-level tokens while retaining full patch tokens for recent frames. Experiments on autonomous driving video question answering tasks show that our approach achieves 66% FLOPs reduction while maintaining comparable performance, enabling VLMs to operate more effectively in real-time, safety-critical autonomous driving settings.

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2512.11226 2025-12-15 cs.CV

FutureX: Enhance End-to-End Autonomous Driving via Latent Chain-of-Thought World Model

Hongbin Lin, Yiming Yang, Yifan Zhang, Chaoda Zheng, Jie Feng, Sheng Wang, Zhennan Wang, Shijia Chen, Boyang Wang, Yu Zhang, Xianming Liu, Shuguang Cui, Zhen Li

机构 * FNii-Shenzhen(FNii深圳分部) SSE, CUHK-Shenzhen(SSE,CUHK深圳分校) Xpeng Motors(小鹏汽车) MiroMind AI(MiroMind人工智能) Xidian University(西安电子科技大学)

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英文摘要

In autonomous driving, end-to-end planners learn scene representations from raw sensor data and utilize them to generate a motion plan or control actions. However, exclusive reliance on the current scene for motion planning may result in suboptimal responses in highly dynamic traffic environments where ego actions further alter the future scene. To model the evolution of future scenes, we leverage the World Model to represent how the ego vehicle and its environment interact and change over time, which entails complex reasoning. The Chain of Thought (CoT) offers a promising solution by forecasting a sequence of future thoughts that subsequently guide trajectory refinement. In this paper, we propose FutureX, a CoT-driven pipeline that enhances end-to-end planners to perform complex motion planning via future scene latent reasoning and trajectory refinement. Specifically, the Auto-think Switch examines the current scene and decides whether additional reasoning is required to yield a higher-quality motion plan. Once FutureX enters the Thinking mode, the Latent World Model conducts a CoT-guided rollout to predict future scene representation, enabling the Summarizer Module to further refine the motion plan. Otherwise, FutureX operates in an Instant mode to generate motion plans in a forward pass for relatively simple scenes. Extensive experiments demonstrate that FutureX enhances existing methods by producing more rational motion plans and fewer collisions without compromising efficiency, thereby achieving substantial overall performance gains, e.g., 6.2 PDMS improvement for TransFuser on NAVSIM. Code will be released.

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2511.22187 2025-12-04 cs.CV cs.RO

HybridWorldSim: A Scalable and Controllable High-fidelity Simulator for Autonomous Driving

Qiang Li, Yingwenqi Jiang, Tuoxi Li, Duyu Chen, Xiang Feng, Yucheng Ao, Shangyue Liu, Xingchen Yu, Youcheng Cai, Yumeng Liu, Yuexin Ma, Xin Hu, Li Liu, Yu Zhang, Linkun Xu, Bingtao Gao, Xueyuan Wang, Shuchang Zhou, Xianming Liu, Ligang Liu

机构 * XPeng Motors ShanghaiTech University(上海科技大学) University of Science and Technology of China(中国科学技术大学)

Comments Project page: https://hybridworldsim.github.io/

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英文摘要

Realistic and controllable simulation is critical for advancing end-to-end autonomous driving, yet existing approaches often struggle to support novel view synthesis under large viewpoint changes or to ensure geometric consistency. We introduce HybridWorldSim, a hybrid simulation framework that integrates multi-traversal neural reconstruction for static backgrounds with generative modeling for dynamic agents. This unified design addresses key limitations of previous methods, enabling the creation of diverse and high-fidelity driving scenarios with reliable visual and spatial consistency. To facilitate robust benchmarking, we further release a new multi-traversal dataset MIRROR that captures a wide range of routes and environmental conditions across different cities. Extensive experiments demonstrate that HybridWorldSim surpasses previous state-of-the-art methods, providing a practical and scalable solution for high-fidelity simulation and a valuable resource for research and development in autonomous driving.

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2510.21026 2025-10-27 cs.RO

HRT1: One-Shot Human-to-Robot Trajectory Transfer for Mobile Manipulation

Sai Haneesh Allu, Jishnu Jaykumar P, Ninad Khargonkar, Tyler Summers, Jian Yao, Yu Xiang

机构 * University of Texas at Dallas(德克萨斯大学达拉斯分校) XPeng(小鹏)

Comments 14 pages, 11 figures and 3 tables. Project page is available at \url{https://irvlutd.github.io/HRT1/}

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英文摘要

We introduce a novel system for human-to-robot trajectory transfer that enables robots to manipulate objects by learning from human demonstration videos. The system consists of four modules. The first module is a data collection module that is designed to collect human demonstration videos from the point of view of a robot using an AR headset. The second module is a video understanding module that detects objects and extracts 3D human-hand trajectories from demonstration videos. The third module transfers a human-hand trajectory into a reference trajectory of a robot end-effector in 3D space. The last module utilizes a trajectory optimization algorithm to solve a trajectory in the robot configuration space that can follow the end-effector trajectory transferred from the human demonstration. Consequently, these modules enable a robot to watch a human demonstration video once and then repeat the same mobile manipulation task in different environments, even when objects are placed differently from the demonstrations. Experiments of different manipulation tasks are conducted on a mobile manipulator to verify the effectiveness of our system

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2508.04361 2025-09-30 cs.AI

OmniPlay: Benchmarking Omni-Modal Models on Omni-Modal Game Playing

Fuqing Bie, Shiyu Huang, Xijia Tao, Zhiqin Fang, Leyi Pan, Junzhe Chen, Min Ren, Liuyu Xiang, Zhaofeng He

机构 * Beijing University of Posts and Telecommunications(北京邮电大学) XPENG The University of Hong Kong(香港大学) Tsinghua University(清华大学)

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英文摘要

While generalist foundation models like Gemini and GPT-4o demonstrate impressive multi-modal competence, existing evaluations fail to test their intelligence in dynamic, interactive worlds. Static benchmarks lack agency, while interactive benchmarks suffer from a severe modal bottleneck, typically ignoring crucial auditory and temporal cues. To bridge this evaluation chasm, we introduce OmniPlay, a diagnostic benchmark designed not just to evaluate, but to probe the fusion and reasoning capabilities of agentic models across the full sensory spectrum. Built on a core philosophy of modality interdependence, OmniPlay comprises a suite of five game environments that systematically create scenarios of both synergy and conflict, forcing agents to perform genuine cross-modal reasoning. Our comprehensive evaluation of six leading omni-modal models reveals a critical dichotomy: they exhibit superhuman performance on high-fidelity memory tasks but suffer from systemic failures in challenges requiring robust reasoning and strategic planning. We demonstrate that this fragility stems from brittle fusion mechanisms, which lead to catastrophic performance degradation under modality conflict and uncover a counter-intuitive "less is more" paradox, where removing sensory information can paradoxically improve performance. Our findings suggest that the path toward robust AGI requires a research focus beyond scaling to explicitly address synergistic fusion. Our platform is available for anonymous review at https://github.com/fuqingbie/omni-game-benchmark.

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