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Nanyang Technological University(南洋理工大学)

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2607.17965 2026-07-21 cs.CV 新提交

Exploration Matters for Escaping the Blur Trap in 3D Gaussian Splatting

探索对于摆脱3D高斯点渲染中的模糊陷阱至关重要

Chengbo Wang, Guozheng Ma, Jinhong Wu, Tie Ji, Yizhen Lao

机构 * Hunan University(湖南大学) Nanyang Technological University(南洋理工大学)

AI总结 研究3D高斯点渲染中模糊陷阱问题,通过数学分析确定其两种类型,提出随机播种和随机分割策略减轻模糊陷阱,经实验验证可有效克服该问题,实现高质量渲染。

Comments Project page: https://chengbo-wang.github.io/ExploreGS/

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AI中文摘要

3D高斯点渲染(3DGS)采用高斯基元进行显式场景表示,便于对复杂场景进行实时、高保真重建和新视图合成。然而,3DGS中固有的显式建模在优化过程中引入了梯度偏差,使其非凸优化过程极易收敛到局部次优解,即模糊陷阱。为解决此限制,我们将简单的显式探索集成到3DGS优化框架中。首先,通过对3DGS优化公式的严格数学分析,确定导致模糊陷阱的潜在优化偏差并将其分为两种不同类型:远侧模糊陷阱和近侧模糊陷阱。随后,我们提出两种非常简单的探索策略(随机播种和随机分割)分别减轻远侧和近侧模糊陷阱。实验验证表明,纳入这些探索算子可有效且互补地克服模糊陷阱,在多个数据集上实现高质量渲染性能。

英文摘要

3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions. This constitutes a fundamental limitation in 3DGS optimization, which we term the Blur Trap. To address this limitation, we integrate simple explicit exploration into the 3DGS optimization framework. First, through rigorous mathematical analysis of the 3DGS optimization formulation, we identify the underlying optimization bias responsible for the Blur Trap and categorize it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap. Subsequently, we propose two highly straightforward exploration strategies (Random Seeding and Random Splitting) to mitigate the far-side and near-side blur traps, respectively. Experimental validation demonstrates that the incorporation of these exploration operators effectively and complementarily overcome the Blur Trap, achieving high-quality rendering performance across multiple datasets. Project page: https://chengbo-wang.github.io/ExploreGS/

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2607.17956 2026-07-21 cs.RO 新提交

Does Robust VIO Need More Learning? Geometry-Verified Visual Measurements under Distribution Shift

鲁棒视觉惯性里程计需要更多学习吗?分布偏移下的几何验证视觉测量

Yangyang Ning, Shu Liang, Quanbo Ge, Tianchen Deng, Yuhua Qi, Shenghai Yuan

机构 * Tongji University(同济大学) Nanjing University of Information Science and Technology(南京信息工程大学) Shanghai Jiao Tong University(上海交通大学) Sun Yat-sen University(中山大学) Nanyang Technological University(南洋理工大学)

AI总结 研究分布偏移下鲁棒视觉惯性里程计是否需更多学习,提出最小学习立体VIO框架,将学习限于视觉测量生成,结合几何验证等,实验表明该方法在多种场景下准确稳定,精心集成学习视觉测量更有效。

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AI中文摘要

学习越来越多地被引入视觉惯性里程计(VIO),从学习特征前端到以学习为主的运动和几何估计。然而,当部署条件与训练分布不同时,更多的学习不一定能提高鲁棒性。本文探讨分布偏移下的鲁棒VIO是否真的需要更深层次的学习估计,还是可以将学习局限于视觉测量生成。提出了一个最小学习立体VIO框架,其中SEA-RAFT仅用于提出密集立体对应并预测其不确定性,而时间跟踪、几何验证和状态估计保持显式。在稀疏特征位置采样密集流,使用预测的不确定性和立体极线一致性进行滤波,并通过不确定性加权重投影因子纳入滑动窗口立体惯性估计器。相同的不确定性通过立体三角测量进一步传播用于下游各向异性3D高斯映射。在EuRoC、VIODE和4Seasons上的实验表明,在运动模糊、动态场景、光照变化和从室内到室外的大分布偏移下,能进行准确稳定的估计。消融实验表明,仅靠学习流是不够的:收益来自于将学习到的对应提议与几何验证和不确定性感知加权相结合。这些结果表明,对于OOD鲁棒VIO,精心集成的学习视觉测量可能比学习更大比例的估计管道更有效。基准测试的代码和配置将在接受后开源。可在这个https URL获取补充视频。

英文摘要

Learning is increasingly introduced into visual-inertial odometry (VIO), ranging from learned feature front-ends to learning-dominant motion and geometry estimation. However, learning more of the pipeline does not necessarily improve robustness when deployment conditions differ from the training distribution. This work asks whether robust VIO under distribution shift truly requires deeper learned estimation, or whether learning can be confined to visual measurement generation. We propose a minimal-learning stereo VIO framework in which SEA-RAFT is used only to propose dense stereo correspondences and predict their uncertainty, while temporal tracking, geometric verification, and state estimation remain explicit. Dense flow is sampled at sparse feature locations, filtered using predicted uncertainty and stereo epipolar consistency, and incorporated into a sliding-window stereo-inertial estimator through uncertainty-weighted reprojection factors. The same uncertainty is further propagated through stereo triangulation for downstream anisotropic 3D Gaussian mapping. Experiments on EuRoC, VIODE, and 4Seasons demonstrate accurate and stable estimation under motion blur, dynamic scenes, illumination changes, and large indoor-to-outdoor distribution shifts. Ablations show that learned flow alone is insufficient: the gains arise from combining learned correspondence proposals with geometric verification and uncertainty-aware weighting. These results suggest that, for OOD-robust VIO, carefully integrated learned visual measurements can be more effective than learning a larger fraction of the estimation pipeline. Code and configs for the benchmark will be open-source upon acceptance. A supplementary video is available at https://drive.google.com/file/d/1EVRhOkhanmNXHbQS1Vr80FoEIAYOYOV2/view

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2607.17861 2026-07-21 cs.RO cs.AI 新提交

ConceptTree: Bringing Semantic Transparency to Black-Box Decision Making for Robotic Manipulation

ConceptTree:为机器人操作的黑箱决策带来语义透明度

Yongyan Wen, Feifan Liu, Jinyi Chen, Bo An, Peng Liu, Siyuan Li

机构 * Harbin Institute of Technology(哈尔滨工业大学) Nanyang Technological University(南洋理工大学)

AI总结 研究长期机器人操作中可解释决策问题,提出ConceptTree框架,将高级技能选择重构为基于视觉观察的概念推理。该方法学习归一化概念空间并训练决策树,实验表明其优于现有基线,支持细粒度干预以纠正决策错误。

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AI中文摘要

在长期的机器人操作中建立可解释的决策过程对于实现可靠的人类监督和干预至关重要。然而,现有的机器人操作方法大多将技能选择视为从观察到行动的不透明映射,对决策形成方式的透明度有限。在这项工作中,我们提出了ConceptTree,一个将高级操作技能选择重新构建为对人类可解释概念进行推理的框架,将高级策略表示为基于视觉观察的一系列概念级谓词。我们的方法不是依赖于隐式潜在表示,而是学习一个基于视觉输入的归一化概念空间,在其上训练决策树以预测高级技能。这种表述产生了一个可追溯和可干预的透明决策过程,能够直接检查和修改策略行为。我们在一组复杂度不断增加的实际机器人操作任务上评估了我们的方法。实验结果表明,ConceptTree始终优于现有的基于概念的基线,特别是在复杂的长期场景中。此外,我们提供的定性案例研究表明,我们的模型通过修改单个概念支持细粒度干预,能够在不重新训练的情况下有针对性地纠正决策错误。

英文摘要

Establishing interpretable decision-making processes in long-horizon robotic manipulation is critical for enabling reliable human oversight and intervention. However, existing approaches to robotic manipulation largely treat skill selection as opaque mappings from observations to actions, offering limited transparency into how decisions are formed. In this work, we propose ConceptTree, a framework that reframes high-level manipulation skill selection as reasoning over human-interpretable concepts, representing high-level policies as a sequence of concept-level predicates over visual observations. Rather than relying on implicit latent representations, our method learns a normalized concept space grounded in visual inputs, over which a decision tree is trained to predict high-level skills. This formulation yields a transparent decision process that is both traceable and intervenable, enabling direct inspection and modification of policy behavior. We evaluate our approach on a set of real-world robotic manipulation tasks with increasing complexity. Experimental results show that ConceptTree consistently outperforms existing concept-based baselines, particularly in complex, long-horizon scenarios. Furthermore, we provide qualitative case studies showing that our model supports fine-grained intervention by modifying individual concepts, enabling targeted correction of decision errors without retraining.

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2607.17813 2026-07-21 cs.RO cs.SY eess.SY 新提交

A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction

A2RL V下标max:用于远程、高速感知和多车辆交互的A2RL自动驾驶数据集

Marvin Klemp, Dominic Ebner, Cornelius Schröder, Davide Malvezzi, László Turányi, Riccardo Donati, Ilia Schminik, Xia Ning, Yanxin Zhou, Matthew Flagg, Christoph Stiller, Markus Lienkamp, Marko Bertogna, Gergely Bári, Andreas Birk, Ren Jin, Chen Lv, Johannes Betz

机构 * Institute of Measurement and Control Systems, Karlsruhe Institute of Technology(测量与控制系统研究所,卡尔斯鲁厄理工学院) Institute of Automotive Technology, Technical University of Munich(汽车技术研究所,慕尼黑工业大学) Professorship of Autonomous Vehicle Systems, Technical University of Munich(自动驾驶车辆系统教授职位,慕尼黑工业大学) University of Modena and Reggio Emilia(摩德纳大学和雷焦艾米利亚大学) Humda Lab, Széchenyi István University(胡姆达实验室,塞切尼·伊什特万大学) Politecnico di Milano(米兰理工大学) Constructor University(康斯坦丁大学) Beijing Institute of Technology(北京理工大学) Nanyang Technological University(南洋理工大学) Code 19 Racing(代码19赛车) Munich Institute of Robotics and Machine Intelligence (MIRMI), Technical University of Munich(慕尼黑机器人与机器智能研究所(MIRMI),慕尼黑工业大学)

AI总结 介绍A2RL V下标max开源数据集,专为高速自动驾驶和多车辆交互感知任务设计,含多样场景数据及专业标注激光雷达点云,以开发者友好格式提供,还对相关检测和跟踪方法做了实现与评估。

Comments 8 pages

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AI中文摘要

在自动驾驶发展中,感知数据集至关重要,它为自动驾驶车辆多模态感知系统的算法训练、测试和验证提供基础数据。目前多数研究集中于结构化城市环境数据集。本文介绍A2RL V下标max开源数据集,专为高速自动驾驶和多车辆交互的感知任务设计。该数据集于2024年阿布扎比自动驾驶赛车联赛期间在亚斯码头F1赛道采集,包含不同场景数据,有近30000个专业标注的激光雷达点云及雷达点云,是自动驾驶赛车领域首个含此类标注的大规模数据集,数据格式便于开发者使用,还对现成3D检测和跟踪方法进行了实现与评估。

英文摘要

In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}

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2607.17568 2026-07-21 cs.LG cs.AI 新提交

CoCurve: Cross-Module Co-Pruning Curvature for Training-Free Structured LLM Pruning

CoCurve:用于无训练结构化大语言模型剪枝的跨模块协同剪枝曲率

Zhiren Gong, Zihao Zeng, Zijie Wang, Tiantong Wang, Chau Yuen, Wei Yang Bryan Lim

机构 * College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院) Interdisciplinary Graduate Programme, Nanyang Technological University(南洋理工大学跨学科研究生项目) School of Electrical and Electronic Engineering, Nanyang Technological University(南洋理工大学电气与电子工程学院)

AI总结 研究针对大语言模型结构化剪枝中独立评分单元不合理的问题,提出CoCurve方法,通过二阶泰勒展开得到Fisher矩阵计算协同剪枝曲率边,联合修剪注意力和FFN单元,仅用M次前向传播求解预算二次规划,无需标签、微调等完成剪枝。

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AI中文摘要

结构化剪枝通过移除整个计算单元(如注意力头和前馈(FFN)通道组)来压缩大语言模型(LLMs)。然而,大多数无训练方法独立对这些单元进行排序,将修剪一组单元的损失视为其个体损失之和。对于通过共享残差流耦合子层的Transformer模型,这种观点不成立。两个单独较弱的单元可能共同不可或缺,但独立评分却忽略这种依赖并将它们一起移除。我们引入CoCurve(跨模块协同剪枝曲率),一种仅校准、无需微调的方法,可联合修剪注意力和FFN单元。通过对冻结模型与其掩码副本之间的token级KL进行二阶泰勒展开,得到一个单一的Fisher矩阵,其对角线是经典节点显著性,非对角线元素是协同剪枝曲率边:一起移除两个单元的额外损害。在单消融加性近似下,该矩阵简化为单单元消融特征的Gram积,因此从M次前向传播中恢复完整的M×M交互,无需成对扫描或梯度。剪枝随后简化为一个预算二次规划,在共享注意力 - FFN预算下一次性求解,无需标签、微调或恢复。

英文摘要

Structured pruning compresses large language models (LLMs) by removing whole computational units, such as attention heads and feed-forward (FFN) channel groups. Most training-free methods, however, rank these units independently, implicitly treating the loss from pruning a set as the sum of its individual losses. This view fails for Transformers, whose sublayers are coupled through a shared residual stream. Two individually weak units can thus be jointly indispensable, yet independent scoring is blind to such dependence and removes them together. We introduce CoCurve (Cross-Module Co-Pruning Curvature), a calibration-only, fine-tuning-free method that prunes attention and FFN units jointly. A second-order Taylor expansion of the token-level KL between the frozen model and its masked copy yields a single Fisher matrix whose diagonal is classical node saliency and whose off-diagonal entries are co-pruning curvature edges: the extra damage of removing two units together. Under a single-ablation additivity approximation this matrix reduces to a Gram product of single-unit ablation features, so the full M x M interaction is recovered from M forward passes, with no pairwise sweeps or gradients. Pruning then reduces to one budgeted quadratic program, solved in a single shot under a shared attention--FFN budget, with no labels, fine-tuning, or recovery.

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2607.17521 2026-07-21 cs.RO 新提交

GeoWorldAD: Geometry World Action Model for Autonomous Driving

GeoWorldAD:用于自动驾驶的几何世界行动模型

Songyan Zhang, Jinyuan Tian, Hanbing Li, Daqi Liu, Hao Chen, Wenhui Huang, Fang Li, Guang Chen, Hangjun Ye, Long Chen, Kuiyuan Yang, Chen Lv

机构 * Nanyang Technological University(南洋理工大学) Xiaomi EV(小米汽车) Zhejiang University(浙江大学) Harvard University(哈佛大学)

AI总结 研究自动驾驶中安全高效规划决策问题,提出GeoWorldAD模型,通过在自我对齐3D空间中规划轨迹、用潜在未来几何标记预测场景演变,并逐步聚合多尺度几何线索,实验证明该模型在自动驾驶方面性能先进。

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AI中文摘要

自动驾驶需要在动态3D环境中做出安全且高效的规划决策。尽管近期的视觉/视频行动模型能直接从视觉观察中学习策略并随视觉Transformer和大规模训练数据发展良好,但常缺乏明确的几何基础和对未来的空间引导。本文提出GeoWorldAD,一种在自我对齐的3D空间中进行轨迹规划并通过潜在未来几何标记预测短视距场景演变的几何世界行动模型。当前几何为安全规划提供基本空间约束,未来几何揭示周围物体和以自我为中心的自由空间如何演变,减少过度保守决策且不牺牲安全性。通过迭代轨迹细化逐步聚合多尺度当前几何和潜在未来几何以有效利用这些几何线索。在NAVSIM v1和v2上的实验证明了其先进性能,凸显了明确的3D几何基础和未来几何世界建模对安全高效自动驾驶的有效性。

英文摘要

Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.

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2607.17262 2026-07-21 cs.CL 新提交

Should Missing Modalities Always Be Necessary to Repair for Multi-modal Sentiment Analysis?

多模态情感分析中缺失模态总是需要修复吗?

Yubo Gao, Haotian Wu, Xiaoyu Xu, Yibo Yan, Hong Chen, Ruoshui Peng, Fei Pan, Puay Siew Tan, Zhuoran Gao, Yonghua Hei, Jie Zhang, Xuming Hu

机构 * The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州)) The Hong Kong University of Science and Technology(香港科技大学) Nanyang Technological University(南洋理工大学) Singapore Institute of Manufacturing Technology, A*STAR(新加坡制造技术研究所,新加坡科技研究局) Lingnan University(岭南大学)

AI总结 研究多模态情感分析中缺失模态是否总需修复,提出SIEVE方法,通过比较直接预测与修复分支,从样本损失差距得经验充分性信号,经证据门路由输入,与修复无关,实验证明其能改进修复主干并接近最优值。

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AI中文摘要

现有的多模态情感分析(MSA)中缺失模态的方法通常遵循先修复的范式。我们重新审视这一假设并提出疑问:每个缺失模态都应该被修复吗?样本级的神谕分析表明并非总是如此:全模态输入仅对一小部分样本最优,某些样本偏好每个模态子集。这表明添加或修复模态不一定总能改善预测,且每个模态的效用取决于样本。基于此,我们提出SIEVE,将‘是否修复’转化为样本级可学习的决策。它比较直接预测分支和修复分支,从样本损失差距中得出经验充分性信号,通过证据门路由输入。SIEVE与修复无关,可在任何修复模块之上即插即用。在CMU - MOSI和IEMOCAP上的实验表明,SIEVE在不同缺失率下持续改进代表性修复主干,并接近样本级双分支可实现的最优值。

英文摘要

Existing methods for multimodal sentiment analysis (MSA) under missing modalities usually follow a repair-first paradigm. We revisit this assumption and ask: \emph{should every missing modality be repaired?} A per-sample oracle analysis shows the answer is not always: full-modality input is optimal for only a small fraction of samples, and every modality subset is preferred by some samples. These results suggest that adding or repairing modalities may not always improve prediction, and that the utility of each modality is sample-dependent. Building on this finding, we propose \textbf{S}ufficiency-\textbf{I}nformed \textbf{E}vidential \textbf{V}al\textbf{vE} (\textbf{SIEVE}) that turns ``whether to repair'' into an explicit, learnable decision at the sample level. SIEVE compares a direct prediction branch with a repair branch, derives an empirical sufficiency signal from their per-sample loss gap, and routes each input through an evidential gate that jointly models sufficiency and its epistemic uncertainty. SIEVE is repair-agnostic: it operates as a plug-and-play decision on top of any explicit or implicit repair module, without modifying its internal design. Experiments on CMU-MOSI and IEMOCAP show that SIEVE consistently improves representative repair backbones across evaluated missing rates, and approaches the per-sample dual-branch achievable optimum.

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2607.16401 2026-07-21 cs.CV 新提交

Apple-$π$: Benchmarking Thinking with Video Towards Law-Grounded Physical Intelligence

Apple-$π$:基于视频对基于法律的物理智能进行思维基准测试

Runmao Yao, Kairui Hu, Yukang Cao, Ruisi Wang, Shulin Tian, Ziang Cao, Weichen Fan, Ziqi Huang, Yuhao Dong, Hao Li, Zhaoxi Chen, Zhongang Cai, Lei Yang, Ziwei Liu

机构 * S-Lab, Nanyang Technological University(南洋理工大学S-Lab) The Chinese University of Hong Kong(香港中文大学)

AI总结 研究针对视频模型评估仅看输出层面的不足,提出Apple-PI基准,含数据集、协议和评估套件三部分,通过对11个模型测试发现其距可靠世界模拟器差距大,并揭示了一些瓶颈与差距,为指导视频模型发展提供诊断基础。

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AI中文摘要

现代视频生成模型被誉为对物理定律有内在理解的新兴世界模型。然而现有基准大多仅在输出层面评估物理合理性,未验证模型是否通过忠实的、基于定律的推理过程得出结果。我们引入了Apple-PI,首个明确以物理定律为锚点的视频模型评估基准。它由三部分组成:包含400个视频的Orchard数据集,涵盖经典力学十个规范任务,区分单定律与多定律任务;基于科学推理的三阶段基准协议,包括感知、公式化和推导,对首帧进行信息图表注释并使用帧链提示;结合基于MLLM的主观评分与基于物理定律的客观度量的混合评估套件。对11个模型的基准测试表明当前视频模型距可靠的基于定律的世界模拟器仍有很大差距,我们的分析还揭示了感知到公式化再到推导的瓶颈、多定律状态转移薄弱以及模拟到现实的持续差距。这些发现使Apple-PI成为指导未来视频模型成为具有基于法律的物理智能的世界模型的诊断基础。

英文摘要

Modern video generation models are increasingly hailed as emerging world models with an internalized grasp of physical law. Yet existing benchmarks largely evaluate physical plausibility only at the output level, without verifying whether the model arrives there through a faithful, law-grounded reasoning process. We introduce Apple-PI, the first benchmark that anchors video-model evaluation explicitly in physical laws. Apple-PI comprises three components. 1) Orchard: a dataset of 400 videos covering ten canonical tasks in classical mechanics. It separates single-law tasks for confounder-free diagnosis from multi-law tasks for probing generalization. 2) Benchmark Protocol: a three-stage protocol based on scientific reasoning, including Perception, Formulation, and Deduction. It uses chain-of-frames prompting on infographic-annotated first frames, treating the generated video as the model's visible reasoning trace. 3) Evaluation Suite: a hybrid evaluation suite that combines MLLM-based subjective scoring with physics-law-grounded objective measures. This enables stage-resolved diagnosis of not only whether a model fails, but where it fails. Benchmarking 11 models shows that current video models remain far from reliable law-grounded world simulators, with the best video model scoring only 0.473. Our stage-, pillar-, and source-resolved analyses further expose a Perception-to-Formulation-to-Deduction bottleneck, weak multi-law state transfer, and a persistent Sim-to-Real gap. These findings position Apple-PI as a diagnostic foundation for guiding future video models toward world models with law-grounded physical intelligence.

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2607.16372 2026-07-21 cs.SE cs.AI cs.LG cs.PL 新提交

AoA: Theorem Proving Agent over Abstract Syntax Tree of Redesigned Language

AoA:基于重新设计语言抽象语法树的定理证明智能体

Qiyuan Xu, Joshua Ong Jun Leang, Renxi Wang, Wenda Li, Haonan Li, Luke Ong, Conrad Watt

机构 * Nanyang Technological University Singapore(南洋理工大学新加坡分校) Imperial College London London, UK(伦敦帝国理工学院伦敦分校) University of Edinburgh Edinburgh, UK(爱丁堡大学爱丁堡分校)

AI总结 研究针对交互式定理证明中人工操作限制可扩展性及基于LLM的证明智能体成本高的问题,提出将智能体从源文本提升到抽象语法树的方法,实现了AoA,在多个方面有显著提升且解决更多难题。

Comments 13 pages

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AI中文摘要

交互式定理证明(ITP)是程序验证和形式化数学的基础,但人工操作限制了其可扩展性。基于大语言模型(LLM)的证明智能体有望减轻这一负担,但其高昂的令牌消耗和API成本仍是主要障碍。我们将此成本追溯到一个共同根源:当前智能体在序列化的具体语法上运行,将证明作为源文本发出,并通过单独的基于行号的查询恢复证明状态,因此每次编辑都会移动后续行,并迫使错误和状态重复重新定位。对具体语法的这种依赖也阻碍了Minilang的采用,Minilang是一种最近的证明语言,在基于LLM的证明方面达到了当前最优水平,但对于LLMs的训练语料库来说太新了。我们通过将智能体从源文本提升到抽象语法树(AST)来解决这两个问题:模型以Minilang的AST的JSON表示形式提供证明,这是工具调用LLMs原生的,并通过树编辑模型驱动证明器,该模型将证明操作和状态融合到一个证明树中,因此每个操作都携带其自己子目标的状态,可直接从树中读取。我们在“AST上的智能体”(AoA)中实现了这一设计。与亚马逊的Isabelle智能体在miniF2F和NTP4VC-Pearl常见成功集上相比,AoA将API成本降低了2.3-4.7倍(归一化输入缓存计算),使用的令牌减少了2.9-6.9倍,工具调用减少了3.9-8.9倍,并完成速度快1.4-2.0倍,同时在更难的验证基准上解决了更多问题。

英文摘要

Interactive theorem proving (ITP) underpins program verification and formalized mathematics, but its manual effort limits scalability. LLM-based proof agents promise to ease this effort, but their heavy token consumption and API cost remain a major obstacle. We trace this cost to a shared root: current agents operate on serialized concrete syntax, emitting proofs as source text and recovering proof states through separate, line-number-based queries, so every edit shifts later lines and forces repeated relocation of errors and states. This same dependence on concrete syntax also blocks adoption of Minilang, a recent proof language that reaches SOTA on LLM-based proving but is too new for LLMs' training corpora. We address both problems by lifting the agent off source text and onto the abstract syntax tree (AST): the model supplies proofs as JSON representations of Minilang's AST -- native to tool-calling LLMs -- and drives the prover through a tree-edit model that fuses proof operations and states into one proof tree, so each operation carries its own subgoal's state, readable directly off the tree. We realize this design in \emph{Agent over AST} (AoA). Against Amazon's Isabelle Agent on miniF2F and NTP4VC-Pearl common success sets, AoA cuts API cost by 2.3--4.7x (normalized input-cache accounting), uses 2.9--6.9x fewer tokens and 3.9--8.9x fewer tool calls, and finishes 1.4--2.0x faster -- while also solving far more problems on the harder verification benchmark.

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2607.16297 2026-07-21 cs.AR cs.LG 新提交

On Hardware-Aware Design and Optimization of Edge Intelligence

论边缘智能的硬件感知设计与优化

Shuo Huai, Hao Kong, Xiangzhong Luo, Di Liu, Ravi Subramaniam, Christian Makaya, Qian Lin, Weichen Liu

机构 * School of Computer Science and Engineering, Nanyang Technological University, Singapore(南洋理工大学计算机科学与工程学院) HP-NTU Digital Manufacturing Corporate Lab, Nanyang Technological University, Singapore(南洋理工大学HP-NTU数字制造企业实验室) Department of Computer Science, Norwegian University of Science and Technology, Norway(挪威技术大学计算机科学系) HP Inc., Palo Alto, California, USA(惠普公司)

AI总结 研究边缘智能系统设计难题,通过深入探究模型压缩和神经架构搜索等硬件感知技术来实现高效设计,并探讨了该范式面临的挑战。

Comments Author's accepted version. Published in IEEE Design & Test

Journal ref IEEE Design & Test, vol. 40, no. 6, pp. 149-162, December 2023

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AI中文摘要

边缘智能系统作为边缘计算与人工智能的交叉领域,正推动着人工智能应用的前沿发展。然而,深度学习模型的复杂性和边缘设备的异构性使得边缘智能系统的设计成为一项具有挑战性的任务。硬件无关方法在实现边缘系统时面临一些限制。因此,硬件感知方法最近受到了更多关注。本文介绍了我们在边缘智能的硬件感知设计和优化方面的最新努力。我们深入研究了模型压缩和神经架构搜索等技术,以实现高效且有效的系统设计。我们还讨论了硬件感知范式中的一些挑战。

英文摘要

Edge intelligence systems, the intersection of edge computing and artificial intelligence (AI), are pushing the frontier of AI applications. However, the complexity of deep learning models and heterogeneity of edge devices make the design of edge intelligence systems a challenging task. Hardware-agnostic methods face some limitations when implementing edge systems. Thus, hardware-aware methods are attracting more attention recently. In this paper, we present our recent endeavors in hardware-aware design and optimization for edge intelligence. We delve into techniques such as model compression and neural architecture search to achieve efficient and effective system designs. We also discuss some challenges in hardware-aware paradigm.

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2607.16243 2026-07-21 cs.LG cs.AI 新提交

RobustMAD: Evaluating Real-World Robustness of Multimodal Small Language Models for Deployable Anomaly Detection Assistants

RobustMAD:评估用于可部署异常检测助手的多模态小语言模型的现实世界鲁棒性

Anushiya Arunan, Xin Li, Yan Qin, U-Xuan Tan, Nhu Khue Vuong, Xiaoli Li, Chau Yuen

机构 * Singapore University of Technology and Design(新加坡科技设计大学) Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局) Nanyang Technological University(南洋理工大学) Chongqing University(重庆大学)

AI总结 研究针对多模态小语言模型现场部署的鲁棒性评估问题,开发RobustMAD基准测试,通过多种开放式查询评估模型,发现最佳模型虽有潜力但仍存差距及三种失败模式,为下一代多模态工业检测助手设计提供指导。

Comments Accepted for publication in Transactions on Machine Learning Research (TMLR), 2026 at https://openreview.net/forum?id=skrA9UYNIZ

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AI中文摘要

多模态工业异常检测助手是下一代智能工厂的关键组成部分,可实现基于视觉与语言的交互式查询。然而,由于计算需求过高和基于云推理的隐私风险,多模态大语言模型在现场部署中不切实际。紧凑的多模态小语言模型提供了可部署的替代方案,但由于缺乏全面的鲁棒性分析和反映现实工业条件的具有挑战性的基准测试,进展受到限制。为解决这一差距,我们开发了RobustMAD,这是首个基于部署动机的基准测试,旨在通过涵盖对象理解、异常检测、无法回答的问题和视觉质量退化等多种开放式查询来全面评估模型鲁棒性。与传统假设相反,表现最佳的多模态小语言模型展现出有前景的能力,甚至超过了更大的GPT-5 Nano。然而,它们仍未达到安全关键要求,RobustMAD揭示了存在操作风险的关键鲁棒性差距。特别是出现了三种反复出现的失败模式:(i)在细粒度区分或视觉条件退化下脆弱的多模态基础;(ii)响应不够全面;(iii)在无法回答或不适定查询上的逻辑基础薄弱,导致产生幻觉输出。基于这些见解,我们为利用其有前景能力的下一代多模态工业检测助手的设计提供了可操作的指导。代码可在该https URL获取。

英文摘要

Multimodal industrial anomaly inspection assistants are a critical component of next-generation smart factories, enabling interactive vision-language-based querying. However, multimodal large language models remain impractical for on-site deployment due to prohibitive computational demands and privacy risks from cloud-based inference. Compact multimodal small language models (MSLMs) offer a deployable alternative, yet progress is constrained by the lack of comprehensive robustness analyses and meaningfully challenging benchmarks that reflect real-world industrial conditions. To address this gap, we develop RobustMAD, the first deployment-motivated benchmark, designed to comprehensively evaluate model robustness through diverse open-ended queries spanning object understanding, anomaly detection, unanswerable problems, and visual quality degradations. Contrary to conventional assumptions, top-performing MSLMs exhibit promising capabilities, surprisingly outperforming even the larger GPT-5 Nano. However, they still fall short of safety-critical requirements, and RobustMAD reveals critical robustness gaps that pose operational risks. In particular, three recurring failure modes emerge: (i) fragile multimodal grounding under fine-grained distinctions or degraded visual conditions, (ii) insufficiently comprehensive responses, and (iii) weak logical grounding on unanswerable or ill-posed queries, leading to hallucinated outputs. Grounded in these insights, we provide actionable guidance for the design of next-generation multimodal industrial inspection assistants that leverage their promising competence. Code is available at https://github.com/en-research/RobustMAD.

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2607.16205 2026-07-21 cs.AI 新提交

It Takes 8 Tokens: Weak-to-Strong Off-Policy RL via Auxiliary Branches

需要8个令牌:通过辅助分支实现从弱到强的离策略强化学习

Dayu Wang, Jiaye Yang, Weikang Li, Jiahui Liang, Liwei Qian, Xin Pei, Jizhou Huang

机构 * Baidu Inc.(百度公司) Nanyang Technological University(南洋理工大学)

AI总结 研究针对可验证奖励强化学习中目标模型样本语义冗余问题,提出从弱到强学习范式,引入W2SPO方法,通过注入短辅助段指导策略探索,实验表明该方法在数学推理基准测试中性能优异,能提升训练速度和准确率。

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AI中文摘要

可验证奖励的强化学习已成为增强大语言模型推理的标准方法,通常通过对比多个自生成的展开来优化策略。然而,我们发现此范式存在关键的支持有限瓶颈:在具有挑战性的推理任务上,目标模型的样本常表现出语义冗余,收敛到相同错误‘推理盆地’,为策略更新提供可忽略的奖励对比。本文提出通过从弱到强的学习范式克服此限制,用较弱但计算高效的辅助模型指导策略探索。我们引入W2SPO,一种离策略强化学习方法,将短至8个令牌的辅助段注入中间目标模型轨迹,目标模型从这些转移状态完成推理路径。基于最终可验证奖励,策略更新限于这些短插入段。实验上,W2SPO在数学推理基准测试的评估4B规模模型中表现优异,优于评估的后训练基线。与相同采样预算下的普通GRPO相比,W2SPO将Pass@1从62.3%提高到64.2%,同时实现3.55倍的训练加速。这些结果表明,弱辅助分支可通过扩展局部探索支持诱导更强的目标推理策略。

英文摘要

Reinforcement learning with verifiable rewards has emerged as a standard approach for enhancing reasoning in large language models, which typically optimizes the policy by contrasting multiple self generated rollouts. However, we identify a critical support limited bottleneck in this paradigm: on challenging reasoning tasks, the target model's samples often exhibit semantic redundancy, converging into the same erroneous "reasoning basins" that offer negligible reward contrast for policy updates. In this paper, we propose to overcome this limitation through a weak to strong learning paradigm, where a policy's exploration is informed by a weaker but computationally efficient auxiliary model. We introduce W2SPO, an off policy RL method that injects short auxiliary segments often as brief as 8 tokens into intermediate target model trajectories and the target model then completes the reasoning path from these diverted states. Policy updates are restricted to these short inserted segments based on final verifiable rewards. Empirically, W2SPO achieves superior performance among evaluated 4B scale models on mathematical reasoning benchmarks, outperforming evaluated post trained baselines. Compared with vanilla GRPO under the same sampling budget, W2SPO improves Pass@1 from 62.3% to 64.2% while achieving a 3.55 times training speedup. These results suggest that weak auxiliary branches can induce stronger target reasoning policies by expanding local exploration support.

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2607.04438 2026-07-21 cs.CV cs.AI cs.HC cs.MA cs.MM 版本更新

ResearchStudio-Reel: Automate the Last Mile of Research from Paper to Poster, Video, and Blog

ResearchStudio-Reel:实现从论文到海报、视频和博客的研究最后一公里自动化

Lingao Xiao, Yalun Dai, Yangyu Huang, Qihao Zhao, Wenshan Wu, Hugo He, Ruishuo Chen, Jin Jiang, Qianli Ma, Jiahuan Zhang, Xin Zhang, Ying Xin, Yang Ou, Yan Xia, Scarlett Li, Longbo Huang, Zhipeng Zhang, Yang He, Yap Kim Hui, Yan Lu

机构 * Microsoft Research(微软研究院) National University of Singapore(新加坡国立大学) Nanyang Technological University(南洋理工大学) Tsinghua University(清华大学) Peking University(北京大学) Shanghai Jiao Tong University(上海交通大学) Westlake University(西湖大学) CFAR, A*STAR(计算科学与工程研究所,新加坡科技研究局)

AI总结 研究传播自动化困难,以往方法有局限。该研究提出将最后一公里构建为技能组合,实例化ResearchStudio-Reel,包括共享提取器、可编辑生成器和交互式收敛层,能产出多种可编辑工件,效果优于现有系统。

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AI中文摘要

研究传播,即将论文转化为海报、演讲视频和博客文章,仍然是手动的最后一公里。以前的自动化方法孤立地处理每个工件,每个都从头重新提取论文,通常提供单向渲染,作者无法在PowerPoint或Word中重新打开,并且根据软VLM偏好分数来评估质量,而在承载部分仍为空时分数会趋于平稳。我们认为这最后一公里最好构建为技能组合:瘦代理可读契约,共享一个上游提取器,并在测量填充循环中包装确定性原语,其出口是硬通过/失败渲染门。我们将其实例化为ResearchStudio-Reel,五个Claude代码和Codex技能组织成一个共享提取器(Paper2Assets)、三个可编辑生成器(Paper2Poster、Paper2Video、Paper2Blog)和一个交互式收敛层(Paper2Reel)。Paper2Assets将每篇论文提取一次到一个共享包中,供每个下游技能重用;三个生成器生成一个可打印的海报、一个同步的演讲视频和一个双语博客,它们在事实层面上保持一致,并能通过PowerPoint或Word进行往返;Paper2Reel然后将这三个绑定到一个独立的HTML查看器中,其部分级点击会使视频、幻灯片、字幕和博客跳转到匹配的内容。在Paper2Poster基准测试中,我们的海报在美学和信息子标准方面领先于先前的自动化系统和单镜头前沿语言模型,在两名外部VLM评委的评估下,在美学方面超过了作者自己的海报,并在84%至93%的论文中总体获胜;能力审计进一步表明,通过将与叙述对齐的幻灯片亮点与由布局感知DOCX修复控制的双语博客独特配对,ResearchStudio-Reel是唯一能够提供所有三个可编辑工件的管道。项目可在此https URL上获取

英文摘要

Despite growing automation, turning a paper into a coherent poster, talk video, and blog piece often remains a labor-intensive last mile. Recent systems increasingly generate multiple dissemination formats, but a practical workflow must also keep the outputs editable in native tools and bound into one navigable deliverable for revision and reuse. We present ResearchStudio-Reel, a native-editable dissemination workspace that binds its three artifacts into one interactive deliverable at the experience level, implemented as five skills executable in Claude Code and Codex: one shared extractor, three editable artifact generators, and one interactive convergence layer. A shared asset bundle feeds a PowerPoint poster and video deck, plus a bilingual Word blog; rather than re-rendering the paper into a fourth format, Paper2Reel converges these already-produced artifacts at the experience level, binding poster regions, video segments, and blog passages into one interactive viewer. Artifact-specific release checks make this delivery contract testable, and Paper2Poster additionally uses a measured-fill loop. On the Paper2Poster benchmark, our Claude Code configuration achieves the best scores among automated systems on all three aesthetic sub-criteria and the best or tied-best scores on two of three information sub-criteria. Under two VLMjudges, it exceeds the authors' posters in average aesthetics (3.56 vs. 3.03) and wins on overall quality on 74 and 95 of the 100 papers under the two judges. The full pipeline additionally packages the native-editable source artifacts and their aligned viewer. Project is available at https://aka.ms/ResearchStudio

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2606.19341 2026-07-21 cs.CV cs.CL cs.SD 版本更新

Native Active Perception as Reasoning for Omni-Modal Understanding

原生主动感知作为全模态理解的推理

Zhenghao Xing, Ruiyang Xu, Yuxuan Wang, Jinzheng He, Ziyang Ma, Qize Yang, Yunfei Chu, Jin Xu, Junyang Lin, Chi-Wing Fu, Pheng-Ann Heng

机构 * The Chinese University of Hong Kong(香港中文大学) Shanghai Jiao Tong University(上海交通大学) Nanyang Technological University(南洋理工大学) Qwen Team, Alibaba Group(阿里巴巴集团Qwen团队)

AI总结 提出OmniAgent,一种基于POMDP迭代观察-思考-行动循环的原生全模态智能体,通过主动感知将推理复杂度与视频时长解耦,在多个基准上达到开源模型最优性能。

Comments Accepted at ICML 2026. Code and models: https://github.com/harryhsing/omniagent

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AI中文摘要

用于长视频理解的被动模型通常依赖于“全看一遍”范式,无论查询难度如何都统一处理帧,导致计算成本随视频时长增长。尽管出现了交互式框架,但它们通常依赖于全局预扫描,其上下文成本仍随视频长度扩展。我们提出OmniAgent,第一个原生全模态智能体,将视频理解建模为基于POMDP的迭代观察-思考-行动循环。OmniAgent执行按需动作,选择性地将视听线索提炼到持久文本记忆中,有效将推理复杂度与原始视频时长解耦。为实现这一点,我们引入了(1)智能体监督微调,通过最佳N轨迹合成和双阶段质量控制在启动原生主动感知;(2)带TAURA(轮次感知自适应不确定性重缩放优势)的智能体强化学习,利用轮次级熵将信用分配引导至关键发现轮次。关键的是,OmniAgent表现出正向测试时缩放,性能随推理轮次增加而提升,验证了主动感知的有效性。在十个基准(如VideoMME、LVBench)上的实验结果表明,OmniAgent在开源模型中达到了最先进性能。值得注意的是,在LVBench上,我们的7B智能体优于10倍大的Qwen2.5-VL-72B(50.5% vs. 47.3%)。

英文摘要

Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10$\times$ larger Qwen2.5-VL-72B (50.5% vs. 47.3%).

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2605.01395 2026-07-21 eess.SY cs.RO cs.SY 版本更新

Quasi-Static Control of Discrete Cosserat Rod

离散Cosserat杆的准静态控制

Srishti Siddharth, Domenico Campolo, Ravi Banavar

机构 * Centre for Systems and Control(系统与控制中心) Indian Institute of Technology Bombay(印度理工学院班加罗尔) Nanyang Technological University(南洋理工大学)

AI总结 针对使用Cosserat杆建模的软体机器人,基于分段常应变空间离散化方法,利用外部力/力矩作为控制输入,设计应变空间和任务空间的状态反馈线性化控制律,实现末端执行器轨迹跟踪和形状控制。

Comments Accepted to 17th APCA International Conference on Automatic Control and Soft Computing (CONTROLO 2026)

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AI中文摘要

在本文中,我们为使用Cosserat杆建模的软体机器人设计了反馈控制律,其中Cosserat杆通过分段常应变(PCS)方法进行空间离散化。PCS方法将描述Cosserat杆的非线性偏微分方程转化为非线性常微分方程组。这种简化得到的软体机器人模型类似于串联刚性连杆机械臂。我们通过将外部力/力矩作为控制输入,为准静态PCS模型设计了反馈控制律。控制律基于应变空间和任务空间的状态反馈线性化设计。大量的数值结果展示了这些控制律在软体机器人末端执行器轨迹跟踪和形状控制中的性能。

英文摘要

In this paper, we design feedback control laws for soft robots modelled using the Cosserat rod theory, which is spatially discretised using the Piecewise Constant Strain (PCS) approach. The PCS approach approximates the nonlinear PDEs describing the Cosserat rod by a finite-dimensional system of nonlinear ODEs. This simplification results in a model describing soft robots which is similar to the serial rigid-link manipulators. We design feedback control laws for the quasi-static PCS model by using external wrenches as control inputs. The control laws are designed based on feedback linearisation in strain and task spaces. An extensive set of numerical results demonstrates the performance of the control laws for end-effector trajectory tracking and shape control of soft robots.

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2602.07008 2026-07-21 cs.CV cs.LG 版本更新

Where Not to Learn: Prior-Aligned Training with Subset-based Attribution Constraints for Reliable Decision-Making

不应学习的地方:基于子集归因约束的先验对齐训练以实现可靠的决策制定

Ruoyu Chen, Shangquan Sun, Xiaoqing Guo, Sanyi Zhang, Kangwei Liu, Shiming Liu, Zhangcheng Wang, Qunli Zhang, Wei Wang, Hua Zhang, Xiaochun Cao

机构 * Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所) University of Chinese Academy of Sciences(中国科学院大学) College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院) Department of Computer Science, Hong Kong Baptist University(香港 Baptist 大学计算机科学系) Communication University of China(中国传媒大学) Imperial College London(伦敦帝国学院) School of Cyber Science and Technology, Shenzhen Campus of Sun Yat-sen University(中山大学深圳校区网络科学与技术学院)

AI总结 本文提出了一种基于归因的先验对齐方法,通过子集选择归因技术约束模型依赖于人类先验区域,从而提升决策的可靠性。

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AI中文摘要

可靠的模型不仅要预测正确,还要能用可接受的证据来解释决策。然而,传统监督学习通常只提供类别级标签,使模型通过捷径相关性实现高精度,而非预期的证据。人类先验可以约束此类行为,但对齐模型到这些先验仍然具有挑战性,因为学习的表示往往偏离人类感知。为了解决这一挑战,我们提出了一种基于归因的人类先验对齐方法。我们将人类先验编码为模型应依赖的输入区域(例如边界框),并利用高度忠实的子集选择归因方法,在训练过程中暴露模型的决策证据。当归因区域显著偏离先验区域时,我们惩罚对非先验证据的依赖,促使模型将归因转向预期区域。这是通过一个训练目标实现的,该目标通过人类先验诱导归因约束。我们在基于MLLM的GUI代理模型上验证了我们的方法,涵盖图像分类和点击决策任务。在传统分类和自回归生成设置中,人类先验对齐一致提高了任务准确性,同时增强了模型的决策合理性。

英文摘要

Reliable models should not only predict correctly, but also justify decisions with acceptable evidence. Yet conventional supervised learning typically provides only class-level labels, allowing models to achieve high accuracy through shortcut correlations rather than the intended evidence. Human priors can help constrain such behavior, but aligning models to these priors remains challenging because learned representations often diverge from human perception. To address this challenge, we propose an attribution-based human prior alignment method. We encode human priors as input regions that the model is expected to rely on (e.g., bounding boxes), and leverage a highly faithful subset-selection-based attribution approach to expose the model's decision evidence during training. When the attribution region deviates substantially from the prior regions, we penalize reliance on off-prior evidence, encouraging the model to shift its attribution toward the intended regions. This is achieved through a training objective that imposes attribution constraints induced by the human prior. We validate our method on both image classification and click decision tasks in MLLM-based GUI agent models. Across conventional classification and autoregressive generation settings, human prior alignment consistently improves task accuracy while also enhancing the model's decision reasonability.

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2507.20804 2026-07-21 cs.AI 版本更新

MMGraphRAG: Bridging Vision and Language with Interpretable Multimodal Knowledge Graphs

MMGraphRAG: 通过可解释的多模态知识图谱弥合视觉与语言的鸿沟

Xueyao Wan, Hang Yu

机构 * Harbin Institute of Technology(哈尔滨工业大学) Nanyang Technological University(南洋理工大学)

AI总结 MMGraphRAG通过引入可解释的多模态知识图谱,解决多模态场景下的实体链接和跨模态推理问题,实现最先进的多模态信息处理性能。

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AI中文摘要

大型语言模型(LLMs)常常出现幻觉问题,检索增强生成(RAG)和图RAG通过引入外部知识和知识图谱(KGs)来缓解这一问题。然而,图RAG仍然以文本为中心,因为构建细粒度的多模态知识图谱(MMKGs)困难重重。现有的融合方法,如共享嵌入或描述,需要任务特定的训练,并未能保留视觉结构知识或跨模态推理路径。为弥合这一差距,我们提出了MMGraphRAG,通过一种新颖的跨模态融合方法将视觉场景图与文本知识图谱相结合。它引入了SpecLink,一种利用谱聚类进行准确的跨模态实体链接和基于路径的检索的方法,以引导生成。我们还发布了CMEL数据集,专门设计用于复杂多模态场景中的细粒度多实体对齐。在CMEL、DocBench和MMLongBench上的评估表明,MMGraphRAG实现了最先进的性能,展示了强大的领域适应能力和优越的多模态信息处理能力。

英文摘要

Large Language Models (LLMs) suffer from hallucinations due to their static parametric knowledge. Retrieval-Augmented Generation (RAG) and GraphRAG mitigate this issue by incorporating external knowledge and structured reasoning over knowledge graphs (KGs). However, existing approaches remain largely text-centric, as constructing fine-grained multimodal knowledge graphs (MMKGs) with explicit cross-modal semantics remains challenging. In this paper, we propose MMGraphRAG, a framework for building interpretable MMKGs that unify textual and visual knowledge. Our approach represents visual content as structured scene graphs and integrates them with textual KGs through a novel cross-modal entity linking method, SpecLink, which leverages spectral clustering to jointly model semantic similarity and graph structure. This design preserves explicit entities, relations, and reasoning paths across modalities, enabling structure-aware retrieval and generation. To support evaluation, we introduce the CMEL dataset, a benchmark for fine-grained cross-modal entity alignment. Experimental results on CMEL demonstrate improved entity linking accuracy, while evaluations on DocBench and MMLongBench show that MMGraphRAG achieves superior performance and stronger robustness, particularly in complex multimodal reasoning scenarios.

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2607.05356 2026-07-20 cs.CV 版本更新

ReCal3R: Reliability-Calibrated Learning Rates for Streaming 3D Reconstruction

ReCal3R:面向流式3D重建的可靠性校准学习率

Xinze Li, Yiyuan Wang, Pengxu Chen, Weifeng Su, Weisi Lin, Wentao Cheng

机构 * Beijing Normal-Hong Kong Baptist University(北京师范大学-香港浸会大学联合国际学院) Hong Kong Baptist University(香港浸会大学) Jilin University(吉林大学) Guangdong Provincial Key Laboratory of Interdisciplinary Research and Application for Data Science(广东省数据科学交叉研究与应用重点实验室) Nanyang Technological University(南洋理工大学)

AI总结 针对流式3D重建中循环场景状态易被噪声观测破坏的问题,提出可靠性校准学习率方法ReCal3R,在不增加额外开销的前提下大幅提升长序列重建精度。

Comments 23 pages, 7 figures. Project Page: https://powertony102.github.io/recal3r.github.io/

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AI中文摘要

流式3D重建依赖紧凑的循环场景状态,以线性时间和有界内存处理长图像流。但重复更新会逐步破坏该状态,导致可靠历史信息被噪声或模糊观测覆盖。本文提出面向循环3D重建的可靠性校准学习率方法ReCal3R,该方法不直接使用候选学习率,而是从维护的场景状态中估计状态token的可靠性,以此校准由token对齐度、状态重建残差和近期更新压力推导得到的候选学习率。最终得到的逐token学习率在保守基准率和候选率之间插值,既抑制对不可靠token的激进更新,又保留对有效帧的适配能力。将其作为无训练校准规则应用于CUT3R后,ReCal3R在长序列的位姿、深度及重建质量上取得优异表现,绝对轨迹误差ATE降低3.7倍,同时保持相当的运行时间和内存占用。代码可访问:此https URL。

英文摘要

Streaming 3D reconstruction relies on a compact recurrent scene state to process long image streams in linear time and bounded memory. However, repeated updates can gradually corrupt this state, causing reliable historical information to be overwritten by noisy or ambiguous observations. We introduce ReCal3R, a reliability-calibrated learning rate method for recurrent 3D reconstruction. Instead of directly applying a candidate learning rate, our method estimates state token reliability from the maintained scene state and uses it to calibrate a candidate learning rate derived from token alignment, state reconstruction residual, and recent update pressure. The resulting token-wise learning rate interpolates between a conservative base rate and the candidate rate, suppressing aggressive updates on unreliable tokens while preserving adaptation to informative frames. Applied to CUT3R as a training-free calibration rule, ReCal3R reaches strong performance on long sequences in pose, depth, and reconstruction quality, including a 3.7$\times$ reduction in ATE, with comparable runtime and memory. Code is available at: https://github.com/Powertony102/ReCal3R.

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2510.05750 2026-07-20 cs.LG cs.AI 版本更新

Are Heterogeneous Graph Neural Networks Truly Effective for Node Classification? A Causal Perspective

异构图神经网络在节点分类中真的有效吗?因果视角

Xiao Yang, Xuejiao Zhao, Zhiqi Shen

机构 * College of Computing and Data Science, Nanyang Technological University(计算与数据科学学院,南洋理工大学) Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY), Nanyang Technological University(老年人积极生活卓越研究中心(LILY),南洋理工大学) Alibaba-NTU Singapore Joint Research Institute (ANGEL), Nanyang Technological University(阿里巴巴-南洋理工大学新加坡联合研究机构(ANGEL),南洋理工大学)

AI总结 从模型架构和异构信息角度研究异构图神经网络用于节点分类,通过复现实验和因果中介分析框架,发现模型架构和复杂度对性能无因果效应,异构信息通过增加同质性等产生正向因果效应。

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AI中文摘要

图神经网络(GNNs)在节点分类方面取得了显著成功。在此基础上,异构图神经网络(HGNNs)整合关系类型以及节点和边的语义以利用异构信息。HGNNs的因果分析发展迅速,旨在区分真实因果效应与虚假相关性。然而,HGNNs在节点分类上是否本质有效仍未得到充分研究,多数研究只是隐含假设而非证实其有效性。在这项工作中,我们从模型架构和异构信息两个角度研究HGNNs用于节点分类。我们在21个数据集和20个基线模型上进行了系统的复现,并进行了全面的超参数重新调整。为进一步厘清性能提升的来源,我们开发了一个因果中介分析框架,将异构关系信息的引入视为处理因素,候选结构属性视为中介变量,节点分类性能视为结果变量。该框架首先根据处理因素引起的变化及其与性能提升的关联筛选候选中介变量,然后将总效应分解为中介效应和直接效应。我们的结果得出两个结论。第一,模型架构和复杂度对节点分类性能没有因果效应。第二,异构信息主要通过增加同质性和局部 - 全局分布差异产生正向因果效应,这使得节点类别更具可区分性。实现代码可在该https网址公开获取。

英文摘要

Graph neural networks (GNNs) have achieved remarkable success in node classification. Building on this progress, heterogeneous graph neural networks (HGNNs) integrate relation types and node and edge semantics to leverage heterogeneous information. Causal analysis for HGNNs is advancing rapidly, aiming to separate genuine causal effects from spurious correlations. However, whether HGNNs are intrinsically effective for node classification remains underexamined, and most studies implicitly assume rather than establish this effectiveness. In this work, we examine HGNNs for node classification from two perspectives: model architecture and heterogeneous information. We conduct a systematic reproduction across 21 datasets and 20 baselines, complemented by comprehensive hyperparameter retuning. To further disentangle the source of performance gains, we develop a causal mediation analysis framework that treats the introduction of heterogeneous relation information as the treatment, candidate structural properties as mediators, and node classification performance as the outcome. This framework first screens candidate mediators according to their treatment-induced changes and their associations with performance improvement, and then decomposes the total effect into mediated and direct effects. Our results lead to two conclusions. First, model architecture and complexity have no causal effect on node classification performance. Second, heterogeneous information exerts a positive causal effect primarily through increasing homophily and local-global distribution discrepancy, which makes node classes more distinguishable. The implementation is publicly available at https://github.com/YXNTU/CausalHGNN.

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2607.15272 2026-07-17 cs.CL cs.AI 新提交

SciDiagramEdit: Learning to Edit Scientific Diagrams from Paper Revisions

SciDiagramEdit:从论文修订中学习编辑科学图表

Yasheng Sun, Zezi Zeng, Yifan Yang, Chong Luo, Wenyi Wang, Ziwei Liu, Jürgen Schmidhuber

机构 * King Abdullah University of Science and Technology(阿卜杜拉国王科技大学) Microsoft Research(微软研究院) Nanyang Technological University(南洋理工大学)

AI总结 研究针对科学论文图表编辑自动化的挑战,提出SciDiagramEdit框架,通过从arXiv版本历史挖掘数据,采用技能进化的智能体学习,能从自然论文修订中学习,提升编辑准确性。

Comments 20 pages

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AI中文摘要

编辑研究论文中的图表是日常研究工作中常见且耗时的部分。在自然语言指令下自动化此编辑工作流程具有挑战性,因为科学图表是密集的信息图。为此,我们提出了SciDiagramEdit,这是一个基准和技能进化框架,它从自然论文修订中学习,在图形的可编辑矢量源上运行。我们的基准从arXiv版本历史中挖掘前后图形对,通过技能进化采用智能体学习。结果表明自然论文修订是指令驱动图形编辑的有效训练信号。

英文摘要

Editing the figures in a research paper is a routine and time-consuming part of everyday research practice: authors relabel components, rearrange panels, and restyle visuals as they revise their manuscripts. Automating this editing workflow under a natural-language instruction, however, is challenging, because a scientific figure is a dense infographic in which heterogeneous visual elements such as schematics, plots, photos, captions, and arrows are composed under a tight visual grammar to advance a specific argument. To address this, we present SciDiagramEdit, a benchmark and skill-evolution framework that learns from natural paper revisions and operates on the figure's editable vector source, where users can inspect and co-edit individual primitives alongside the agent. Our benchmark mines before/after figure pairs from arXiv version histories, each grounded in the authors' own revision intent. To accommodate the diversity of editing instructions, we adopt agentic learning via skill evolution: an agentic proposer continually refines the agent's skill specification from execution traces over multiple epochs. The resulting skill progressively lifts edit accuracy on a held-out validation set, providing evidence that natural paper revisions are an effective training signal for instruction-driven figure editing.

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2607.15218 2026-07-17 cs.AI cs.CR 新提交

When Words Are Safe But Actions Kill: Probing Physical Danger Beyond Text Safety in Hidden-State Risk Space

当言语安全但行动致命:在隐藏状态风险空间中探究超越文本安全的物理危险

Weimeng Wang, Ziqiang Wang, Zihang Zhan, Chuanpu Fu, Qi Li, Ke Xu

机构 * Tsinghua University(清华大学) Nanyang Technological University(南洋理工大学)

AI总结 研究大语言模型中语言无害指令在现实世界中的物理危险与文本级内容危险是否相同,提出PRISM方法,通过隐藏状态方向分析等证明CD和PD可分离,PRISM在多个基准测试中表现良好,能检测物理危险而非仅依赖明确不安全措辞。

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AI中文摘要

大语言模型越来越多地充当具身智能体的高级规划器,语言上无害的指令一旦在现实世界中落地就可能变得不安全。研究这种现实世界中的危险是否与普通文本级内容危险是同一安全问题。通过隐藏状态方向分析和随机分割零测试表明,内容危险(CD)和物理危险(PD)在Qwen2.5 - 3B/7B/14B/32B、Phi - 3.5和SmolLM2等语言模型表示中形成可分离信号。在此基础上提出PRISM,在SafeAgentBench上准确率达86.2 - 87.7%,误报率11.7 - 13.7%,还引入PhysicalSafetyBench - 1K进行测试,PRISM在该测试中准确率达99.6%,误报率0.7%,且在SafeText和EARBench上也有良好表现。

英文摘要

Large language models (LLMs) increasingly serve as high-level planners for embodied agents, where linguistically benign instructions can become unsafe once grounded in the physical world. We study whether this physically grounded danger is the same safety problem as ordinary text-level content danger. Through hidden-state direction analysis and random-split null tests, we show that content danger (CD) and physical danger (PD) form separable signals in LLM representations across Qwen2.5-3B/7B/14B/32B, Phi-3.5 and SmolLM2. Building on the CD/PD separability, we propose PRISM, a single-layer L2-regularized logistic probe over full hidden states. PRISM achieves 86.2--87.7\% accuracy on SafeAgentBench with 11.7--13.7\% FPR, while same-scale LLM judges over-block safe tasks at 24.7--39.0\% FPR. We further introduce PhysicalSafetyBench-1K (PSB-1K), a contrastive benchmark of 1{,}000 physical-risk pairs without direct harm keywords, to test whether methods detect physically grounded danger rather than explicit unsafe wording. On PSB-1K, PRISM reaches 99.6\% accuracy and 0.7\% FPR, whereas a Qwen2.5-3B judge rejects 67.8\% of safe tasks. PRISM also replicates on SafeText and EARBench, supporting hidden-state probing as a representation-level method for physical safety beyond text moderation.

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2607.15041 2026-07-17 cs.CV 新提交

Weakly-Supervised RGB-D Salient Object Detection via SAM-driven Pseudo Annotation and State Space Interaction-based Diffusion

通过基于 SAM 的伪标注和基于状态空间交互的扩散进行弱监督 RGB-D 显著目标检测

Wenqi Si, Gongyang Li, Shixiang Shi, Weisi Lin

机构 * School of Communication and Information Engineering, Shanghai University(上海大学通信与信息工程学院) School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院)

AI总结 研究弱监督 RGB-D 显著目标检测,提出由 SAM-PAG 和 $S^2$Diff 组成的方法,前者扩展稀疏涂鸦为伪标注,后者在条件信息引导下细化显著图,二者合作使方法性能优异。

Comments 13 pages, 9 figures, accepted by IEEE TMM

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AI中文摘要

弱监督 RGB-D 显著目标检测旨在减轻像素级标注的沉重负担。但涂鸦标注缺乏物体的结构和细节,导致显著图不准确。本文提出一种新的涂鸦监督 RGB-D 显著目标检测方法,由基于分割一切模型(SAM)的伪标注生成方法(SAM-PAG)和基于状态空间交互的条件扩散模型($S^2$Diff)组成。SAM-PAG 利用先进的 SAM 通过双分支结构和分割掩码一致性将稀疏涂鸦扩展为密集像素级伪标注。$S^2$Diff 采用扩散模型在条件信息引导下迭代细化有噪声的显著图以生成准确显著图。其核心在于获取条件特征和显著图去噪。通过 SAM-PAG 和 $S^2$Diff 的紧密合作,该方法在七个数据集上优于相关涂鸦监督方法,与全监督方法相比也具有竞争力。

英文摘要

Weakly-supervised RGB-D Salient Object Detection (SOD) is explored to reduce the heavy burden of pixel-level annotations. But scribble annotations lack the structure and details of objects, resulting in inaccurate saliency maps. In this paper, we propose a novel scribble-supervised RGB-D SOD method, consisting of a Segment Anything Model (SAM)-driven pseudo annotation generation method (\emph{SAM-PAG}) and a state space interaction-based conditional diffusion model (\emph{$S^2$Diff}). Specifically, SAM-PAG is tailored to address the issue of sparse supervision information. In SAM-PAG, we adopt the advanced SAM to expand sparse scribbles to dense pixel-level pseudo annotations through the dual-branch structure and the consistency of segmentation masks. In $S^2$Diff, we adopt the diffusion model to iteratively refine the noisy saliency maps with the guidance of conditional information, generating accurate saliency maps. Naturally, the core of our $S^2$Diff lies in the acquisition of conditional features and the denoising of saliency maps. For the former, we employ a cross-modal conditional generation module to interweave cross-modal features through frequency integration and implicit-explicit state space interaction, effectively achieving global conditional features. For the latter, we employ a context injection module to mitigate noise interference and to enhance object information with the conditional context. With the close cooperation of SAM-PAG and $S^2$Diff, our method outperforms relevant scribble-supervised methods and achieves competitive performance compared to fully-supervised methods on seven datasets. The code and results of our method are available at https://github.com/Switch457/WeakS2Diff_SOD.

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2607.14935 2026-07-17 cs.CV 新提交

VideoChat3: Fully Open Video MLLM for Efficient and Generalist Video Understanding

VideoChat3:用于高效通用视频理解的全开放视频多模态语言模型

Xinhao Li, Yuhan Zhu, Xiangyu Zeng, Yuhao Dong, Haoning Wu, Zhiqiu Zhang, Yuandong Yang, Changlian Ma, Qingyu Zhang, Yansong Shi, Xinyu Chen, Haoran Chen, Zizheng Huang, Jun Zhang, Kun Ouyang, Lin Sui, Ziang Yan, Yicheng Xu, Chenting Wang, Yinan He, Hongjie Zhang, Yi Wang, Yu Qiao, Yali Wang, Ziwei Liu, Kai Chen, Limin Wang

机构 * Nanjing University(南京大学) Shanghai AI Laboratory(上海人工智能实验室) Nanyang Technological University(南洋理工大学) Peking University(北京大学)

AI总结 研究针对视频理解开源模型局限,提出VideoChat3。通过I3D-ViT等提升效率,利用可扩展视频数据合成管道生成训练数据集提升泛化性,以4B参数在多基准测试中超越同等或更多参数的开源模型,实现泛化与计算效率平衡。

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AI中文摘要

视频理解领域虽有进展,但当前开源模型存在局限。它们难以跨多种视频类型泛化,计算需求高限制了效率与可扩展性,且大多模型部分开放。为此引入全开放、高效且通用的以视频为中心的多模态语言模型VideoChat3。通过Inflated 3D Vision Transformer (I3D-ViT)等设计提升效率,开发可扩展视频数据合成管道生成三个训练数据集提升泛化性,实验表明其在泛化和计算效率上取得平衡,超越了同等或更多参数的开源模型。

英文摘要

Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.

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2607.14777 2026-07-17 cs.CL 新提交

SEED: Self-Evolving On-Policy Distillation for Agentic Reinforcement Learning

SEED:用于智能体强化学习的自进化在线策略蒸馏

Jinyang Wu, Shuo Yang, Zhengxi Lu, Fan Zhang, Yuhao Shen, Lang Feng, Haoran Luo, Zheng Lian, Shuai Zhang, Zhengqi Wen, Jianhua Tao

机构 * Tsinghua University(清华大学) Zhejiang University(浙江大学) The Chinese University of Hong Kong(香港中文大学) Nanyang Technological University(南洋理工大学) Tongji University(同济大学)

AI总结 研究针对基于结果的强化学习中间决策指导有限的问题,提出SEED框架。它将在线策略轨迹转化为训练技能并提炼回策略模型,通过微调策略生成技能,重新评分动作转化蒸馏信号,联合优化提升性能与样本效率及泛化能力。

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AI中文摘要

大型语言模型越来越多地被训练为用于涉及多轮交互、工具使用和环境反馈的长期任务的交互式智能体。基于结果的强化学习(RL)提供了一种实用的优化范式,但其稀疏的轨迹级奖励对中间决策的指导有限,在情节级结果和令牌级策略学习之间存在监督差距。我们提出了SEED(自进化在线策略蒸馏),这是一个自进化框架,将完成的在线策略轨迹转换为训练时的事后诸葛亮技能,并将其行为效果提炼回策略模型。SEED首先微调策略以分析完成的轨迹并生成捕获可重复使用工作流程、决定性观察或避免失败规则的自然语言技能。在RL期间,当前策略既收集轨迹,又作为从中提取事后诸葛亮技能的分析器。因此,策略更新共同改进后续决策和技能分析,使事后诸葛亮监督随策略一起发展。然后,SEED在普通和技能增强的上下文中对采样动作重新评分,将技能引起的概率转移转换为密集的令牌级在线策略蒸馏信号。该信号与基于结果的RL联合优化,使辅助监督与当前轨迹分布保持一致。在基于文本和基于视觉的智能体任务上的大量实验表明,SEED持续提高性能和样本效率,对未见场景具有强大的泛化能力。我们的代码可在这个https网址获取。

英文摘要

Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.

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2607.14614 2026-07-17 cs.LG cs.AI cs.CL 新提交

Beyond Entropy: Correctness-Aware Advantage Shaping via Contrastive Policy Optimization

超越熵:通过对比策略优化实现正确性感知优势塑造

Weiwen Xu, Jia Liu, Hou Pong Chan, Long Li, Deng Cai, Min Chen, Hao Zhang

机构 * The Chinese University of Hong Kong(香港中文大学) South China University of Technology(华南理工大学) Nanyang Technological University(南洋理工大学)

AI总结 研究提出对比策略优化(CPO),利用参考引导与普通生成分布的令牌级对比分歧实现正确性感知优势塑造,解决零优势问题,在基准实验中显著优于基于熵的方法,平衡探索与利用达最佳性能。

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AI中文摘要

具有可验证奖励的强化学习(RLVR)通常使用熵进行优势塑造。然而,熵无法区分有用的不确定性和有害的混淆,限制了其作为正确性信号的有效性。我们提出了对比策略优化(CPO),它利用参考引导和普通生成分布之间的令牌级对比分歧进行正确性感知优势塑造。理论和实证结果表明,这种分歧可靠地指示令牌级正确性。我们还表明,策略蒸馏是CPO的一种特殊情况,其中后验分布由外部教师模型实例化。CPO还解决了零优势问题。在域内和域外基准上的实验表明,CPO在保持强泛化能力的同时,显著优于基于熵的RLVR方法。进一步分析表明,正确和错误响应分别自然地支持探索和利用,平衡两者可导致最佳性能。

英文摘要

Reinforcement learning with verifiable rewards (RLVR) commonly uses entropy for advantage shaping. However, entropy cannot distinguish useful uncertainty from detrimental confusion, limiting its effectiveness as a correctness signal. We propose Contrastive Policy Optimization (CPO), which uses token-level contrastive disagreement between reference-guided and vanilla generation distributions for correctness-aware advantage shaping. Both theoretical and empirical results show that this disagreement reliably indicates token-level correctness. We further show that On-policy Distillation is a special case of CPO, where the posterior distribution is instantiated by an external teacher model. CPO also resolves the zero-advantage problem. Experiments on in-domain and out-of-domain benchmarks demonstrate that CPO substantially outperforms entropy-based RLVR methods while maintaining strong generalization. Further analysis shows that correct and incorrect responses naturally support exploration and exploitation respectively, and balancing both leads to the best performance.

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2607.14609 2026-07-17 cs.RO 新提交

Representation-Aligned Tactile Grounding for Contact-Rich Robotic Manipulation

用于接触丰富的机器人操作的表示对齐触觉基础

Ruilin Chen, Jingkai Jia, Tong Yang, Xinyu Zhou, Qiao Sun, Jiangwei Zhong, Shizeng Zhang, Nuo Chen, Bailin He, Wei Li, Wenqiang Zhang

机构 * Shanghai Key Lab of Intelligent Information Processing, College of Computer Science and Artificial Intelligence, Fudan University(复旦大学计算机科学与人工智能学院智能信息处理上海市重点实验室) College of Intelligent Robotics and Advanced Manufacturing, Fudan University(复旦大学智能机器人与先进制造学院) Lenovo CTO Organization(联想首席技术官组织) Nanyang Technological University(南洋理工大学) TeleAl, China Telecom(中国电信天翼人工智能公司)

AI总结 研究接触丰富的机器人操作中,针对VLA策略不同表示作用下触觉监督应用位置不明的问题,通过线性探针分析找到可预测未来触觉状态的中间动作专家特征,引入LTP,实验证明表示对齐的触觉基础效果更佳。

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AI中文摘要

已引入触觉增强的视觉-语言-动作(VLA)策略用于接触丰富的操作,其中关键交互状态常对视觉隐藏。未来触觉预测是利用触觉的一种有前景的方式,它将触觉结果转化为对动作引起的接触动力学的监督。然而VLA策略包含从感知编码到运动预测等不同作用的表示,不清楚监督应应用于何处。我们将此作为表示对齐问题研究。通过线性探针分析发现,未来触觉状态从中间动作专家特征比从视觉-语言特征或最终动作状态更可预测。基于此,引入轻量级潜在触觉预测器(LTP),从已识别的中间表示预测紧凑的未来触觉嵌入。实验表明表示对齐的触觉基础优于未对齐或多接口触觉预测,凸显了触觉监督应用位置的重要性。

英文摘要

Tactile-enhanced vision-language-action (VLA) policies have been introduced for contact-rich manipulation, where critical interaction states are often hidden from vision. Future tactile prediction is a promising way to use touch because it turns tactile outcomes into supervision for action-induced contact dynamics. Yet VLA policies contain representations with different roles, from perceptual encoding to motor prediction, making it unclear where this supervision should be applied. We study this as a representation-alignment problem. Through a linear probe analysis, we find that future tactile states are most predictable from intermediate action-expert features, rather than from vision-language features or final action states. Motivated by this observation, we introduce a lightweight Latent Tactile Predictor (LTP), which predicts compact future tactile embeddings from the identified intermediate representation. By avoiding direct prediction of noisy raw tactile signals, LTP provides an action-outcome grounding signal that aligns intermediate action representations with future contact consequences. Experiments on real-world contact-rich manipulation tasks show that representation-aligned tactile grounding outperforms less aligned or multi-interface tactile prediction, highlighting the importance of where tactile supervision is applied.

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2607.14145 2026-07-17 cs.AI cs.CV cs.LG 新提交

ToolAnchor: Anchoring Counterfactual Context to Boost Agentic Tool-use Capability

ToolAnchor:锚定反事实上下文以提升智能体工具使用能力

Weiting Liu, Jieyi Bi, Wanqi Zhou, Jianfeng Feng, Yining Ma, Ai Han, Wenlian Lu

机构 * Fudan University(复旦大学) Nanyang Technological University(南洋理工大学) MIT(麻省理工学院)

AI总结 研究针对工具增强大语言模型智能体在工具集扩展时的问题,提出ToolAnchor框架,通过在关键决策点注入反事实锚定上下文打破行为惯性,经教师模型假设、学生展开验证及智能体后训练,提升其在扩展工具集下的性能,为智能体强化学习开辟新路径。

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AI中文摘要

工具增强的大语言模型智能体在长期任务中表现出色,但通常在固定工具集上进行后训练。当任务需要新工具时,它们难以有效纳入,从头重新训练往往不切实际。我们将工具集扩展问题的核心障碍识别为行为惯性。我们证明在关键决策点注入反事实锚定上下文可打破这种惯性。为此提出ToolAnchor框架,通过教师模型假设反事实上下文,经学生展开验证并通过智能体后训练内化成功干预。广泛评估表明ToolAnchor在扩展工具集下性能出色,弥合了静态后训练与动态适应的差距,为可扩展的智能体强化学习开辟新路径。

英文摘要

Tool-augmented large language model agents excel at long-horizon tasks, yet they are typically post-trained on fixed toolsets. When tasks demand new tools, these agents struggle to incorporate them effectively, and retraining from scratch is often impractical. We identify the core obstacle in such toolset expansion problem as behavioral inertia: the tendency of agents to fall back on familiar tools and established reasoning patterns despite having access to new ones. We demonstrate that injecting counterfactual anchor contexts at critical decision points can break this inertia, recovering failed trajectories by eliciting suppressed agent capabilities. To scale this insight, we propose ToolAnchor, a framework that uses teacher models to hypothesize these counterfactual contexts, verifies them via student rollouts, and internalizes the successful interventions through agentic post-training. Extensive evaluations across general AI assistant (GAIA), textual search (BrowseComp), and visual search (VDR-Bench) tasks demonstrate that ToolAnchor consistently exhibits competitive performance under expanded toolsets. Our work bridges the gap between static post-training and dynamic adaptation, charting a new path for scalable agentic reinforcement learning.

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2607.12356 2026-07-17 cs.RO 版本更新

VistaVLA: Geometry- and Semantic-Aware 3D Gaussian-Grounded VLA for Robotic Manipulation

VistaVLA:用于机器人操作的几何和语义感知3D高斯基础VLA

Mohan Liu, Zhihao Gu, Xuanyu Chen, Haitian Zhang, Kaimin Mao, Yan Wu, Wei-Yun Yau, Lin Wang

机构 * EmPACT Lab, Nanyang Technological University(南洋理工大学EmPACT实验室) Institute for Infocomm Research (I2R), A*STAR(资讯通信研究院(I2R),新加坡科技研究局)

AI总结 研究针对VLA模型缺乏3D表示的问题,提出VistaVLA框架,通过3D高斯原语构建几何和语义感知的3D认知表示,利用MtQ机制压缩令牌,在模拟和真实环境评估中有效提升VLA性能,尤其在真实场景中显著提高成功率。

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AI中文摘要

视觉语言动作(VLA)模型已成为强大的端到端机器人操作范式,可将语言指令和2D视觉输入直接映射到动作。但这些模型缺乏明确的场景级3D表示,限制了其对空间布局和几何约束的推理能力。虽有工作引入3D线索提升几何感知,但缺乏3D空间中的高级语义基础。人类认知依赖3D语义认知地图。为此提出VistaVLA,这是一个两阶段框架:从3D高斯原语构建几何和语义感知的3D认知表示,并将其作为紧凑上下文令牌用于VLA策略学习。具体是将多视图视觉语言特征提升为3D高斯原语,形成几何锚定语义令牌。还引入Merge-then-Query(MtQ)令牌汇总机制,在模拟和真实环境中的广泛评估证明了VistaVLA的有效性。

英文摘要

Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.

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2603.26261 2026-07-17 cs.LG stat.ML 版本更新

Contrastive Conformal Sets

对比性符合集

Yahya Alkhatib, Wee Peng Tay

机构 * School of Electrical and Electronic Engineering, Nanyang Technological University, Singapore(南洋理工大学电气与电子工程学院)

AI总结 本文提出一种基于对比学习的符合集方法,通过最小体积覆盖集和可学习多范数约束,实现对正样本的覆盖和负样本的排除,提升了在图像数据集上的包含-排除平衡。

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AI中文摘要

对比学习通过鼓励正样本聚类紧密而分离负样本生成一致的语义特征嵌入。然而,现有对比学习方法缺乏对语义特征空间内覆盖的原理性保证。我们通过引入最小体积覆盖集并配备可学习的广义多范数约束,将符合预测扩展到此设定。我们提出了一种方法,构造符合集以保证用户指定的正样本覆盖同时最大化负样本排除。我们理论证明体积最小化作为负样本排除的代理,使我们的方法即使在负样本不可用时也能有效运作。正样本包含保证继承了符合预测的分布无关覆盖性质,而负样本排除则通过在预留训练集上优化学习的集合几何来最大化。在模拟和真实世界图像数据集上的实验表明,与标准距离基线相比,改进了包含-排除权衡。

英文摘要

Contrastive learning produces coherent semantic feature embeddings by encouraging positive samples to cluster closely while separating negative samples. However, existing contrastive learning methods lack a principled construction of geometric sets in the semantic feature space with distribution-free guarantees at any user-specified coverage level. We extend conformal prediction to this setting by introducing covering sets equipped with learnable generalized hyper-ball constraints. We propose a method that constructs conformal sets guaranteeing user-specified coverage of positive samples while maximizing negative sample exclusion. We theoretically motivate volume minimization as a proxy for negative exclusion, enabling our approach to operate effectively even when negative pairs are unavailable. The positive inclusion guarantee inherits the distribution-free coverage property of conformal prediction, while negative exclusion is maximized through learned set geometry optimized on a held-out training split. Experiments on simulated and real-world image datasets demonstrate improved inclusion-exclusion trade-offs compared to standard distance-based conformal baselines.

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2403.01977 2026-07-17 cs.RO cs.AI cs.CV 版本更新

Seeing Through Uncertainty: Free-Energy-Inspired Real-Time Adaptation for Robust Visual Navigation

在不确定性中看见:一种基于自由能原理的实时感知适应鲁棒视觉导航方法

Maytus Piriyajitakonkij, Rishabh Dev Yadav, Mingfei Sun, Mengmi Zhang, Wei Pan

机构 * Department of Computer Science, The University of Manchester(曼彻斯特大学计算机科学系) Institute for Infocomm Research (I2R), Agency for Science, Technology and Research (A*STAR)(信息与通信研究院(I2R)、科技研究局(A*STAR)) College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院)

AI总结 FEP-Nav通过结合自由能原理与实时感知适应,提升机器人在复杂视觉环境中的导航鲁棒性。

Comments Accepted for publication in IEEE Robotics and Automation Letters (RA-L)

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AI中文摘要

自然世界中的导航是适应性推断的杰作,其中生物体在噪声和不完整的感觉流中维持目标导向行为。这一能力的核心是自由能原理(FEP),它认为感知是一种生成过程,其中大脑通过最小化变分自由能(VFE)来保持对世界准确的内部模型。尽管深度神经网络(DNNs)已作为生物大脑的强大类比,但它们通常缺乏处理突发感觉变化所需的实时可塑性。我们引入了FEP-Nav,一种生物启发的框架,实现了实时感知适应以实现鲁棒视觉导航。通过将VFE分解为其组成部分——预测误差和贝叶斯惊喜,我们提出了一种双机制架构:一个自顶向下的解码器提供未受污染感觉输入的内部期望,以及自适应归一化,动态地将移位的特征分布与先验信念对齐。理论上,我们证明了这种重建和归一化的整合提供了一种正式机制,在推断过程中无需梯度更新即可最小化VFE。在一系列模拟和现实世界视觉破坏的评估中,FEP-Nav显著恢复了导航性能,持续超越非适应基线和强大适应方法的能力。我们展示了将机器学习与大脑的变分原理结合,提供了一种稳健的自主行为策略,使机器人能够在通常会降低标准适应模型性能的感官条件下保持功能。

英文摘要

Navigation in the natural world is a feat of adaptive inference, where biological organisms maintain goal-directed behaviour despite noisy and incomplete sensory streams. Central to this ability is the Free Energy Principle (FEP), which posits that perception is a generative process where the brain minimises Variational Free Energy (VFE) to maintain accurate internal models of the world. While Deep Neural Networks (DNNs) have served as powerful analogues for biological brains, they typically lack the real-time plasticity required to handle abrupt sensory shifts. We introduce FEP-Nav, a biologically inspired framework for real-time perceptual adaptation in robust visual navigation. Motivated by the decomposition of VFE into prediction error and Bayesian surprise, FEP-Nav combines a Top-down Decoder, which provides an internal expectation of uncorrupted sensory input, with Adaptive Normalisation, which adjusts shifted feature distributions toward prior statistics. We interpret reconstruction and normalisation as approximate mechanisms for reducing the corresponding VFE-related terms during inference without gradient-based updates. Experiments across simulated and real-world visual corruptions show that FEP-Nav restores performance lost under visual corruption, outperforming non-adaptive baselines and strong adaptive methods. These results suggest that variational principles can provide a useful design perspective for robust autonomous behaviour under degraded sensory conditions.

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