3D Gaussian Splatting (3DGS) employs Gaussian primitives for explicit scene representation, facilitating real-time, high-fidelity reconstruction and novel view synthesis of complex scenes. However, the explicit modeling inherent in 3DGS introduces a gradient bias during optimization, rendering its non-convex optimization process highly susceptible to convergence toward local suboptimal solutions. This constitutes a fundamental limitation in 3DGS optimization, which we term the Blur Trap. To address this limitation, we integrate simple explicit exploration into the 3DGS optimization framework. First, through rigorous mathematical analysis of the 3DGS optimization formulation, we identify the underlying optimization bias responsible for the Blur Trap and categorize it into two distinct subtypes: the Far-Side Blur Trap and the Near-Side Blur Trap. Subsequently, we propose two highly straightforward exploration strategies (Random Seeding and Random Splitting) to mitigate the far-side and near-side blur traps, respectively. Experimental validation demonstrates that the incorporation of these exploration operators effectively and complementarily overcome the Blur Trap, achieving high-quality rendering performance across multiple datasets. Project page: https://chengbo-wang.github.io/ExploreGS/
机构
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Tongji University(同济大学)
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Nanjing University of Information Science and Technology(南京信息工程大学)
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Shanghai Jiao Tong University(上海交通大学)
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Sun Yat-sen University(中山大学)
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Nanyang Technological University(南洋理工大学)
Learning is increasingly introduced into visual-inertial odometry (VIO), ranging from learned feature front-ends to learning-dominant motion and geometry estimation. However, learning more of the pipeline does not necessarily improve robustness when deployment conditions differ from the training distribution. This work asks whether robust VIO under distribution shift truly requires deeper learned estimation, or whether learning can be confined to visual measurement generation. We propose a minimal-learning stereo VIO framework in which SEA-RAFT is used only to propose dense stereo correspondences and predict their uncertainty, while temporal tracking, geometric verification, and state estimation remain explicit. Dense flow is sampled at sparse feature locations, filtered using predicted uncertainty and stereo epipolar consistency, and incorporated into a sliding-window stereo-inertial estimator through uncertainty-weighted reprojection factors. The same uncertainty is further propagated through stereo triangulation for downstream anisotropic 3D Gaussian mapping. Experiments on EuRoC, VIODE, and 4Seasons demonstrate accurate and stable estimation under motion blur, dynamic scenes, illumination changes, and large indoor-to-outdoor distribution shifts. Ablations show that learned flow alone is insufficient: the gains arise from combining learned correspondence proposals with geometric verification and uncertainty-aware weighting. These results suggest that, for OOD-robust VIO, carefully integrated learned visual measurements can be more effective than learning a larger fraction of the estimation pipeline. Code and configs for the benchmark will be open-source upon acceptance. A supplementary video is available at https://drive.google.com/file/d/1EVRhOkhanmNXHbQS1Vr80FoEIAYOYOV2/view
Establishing interpretable decision-making processes in long-horizon robotic manipulation is critical for enabling reliable human oversight and intervention. However, existing approaches to robotic manipulation largely treat skill selection as opaque mappings from observations to actions, offering limited transparency into how decisions are formed. In this work, we propose ConceptTree, a framework that reframes high-level manipulation skill selection as reasoning over human-interpretable concepts, representing high-level policies as a sequence of concept-level predicates over visual observations. Rather than relying on implicit latent representations, our method learns a normalized concept space grounded in visual inputs, over which a decision tree is trained to predict high-level skills. This formulation yields a transparent decision process that is both traceable and intervenable, enabling direct inspection and modification of policy behavior. We evaluate our approach on a set of real-world robotic manipulation tasks with increasing complexity. Experimental results show that ConceptTree consistently outperforms existing concept-based baselines, particularly in complex, long-horizon scenarios. Furthermore, we provide qualitative case studies showing that our model supports fine-grained intervention by modifying individual concepts, enabling targeted correction of decision errors without retraining.
A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction
A2RL V下标max:用于远程、高速感知和多车辆交互的A2RL自动驾驶数据集
Marvin Klemp, Dominic Ebner, Cornelius Schröder, Davide Malvezzi, László Turányi, Riccardo Donati, Ilia Schminik, Xia Ning, Yanxin Zhou, Matthew Flagg, Christoph Stiller, Markus Lienkamp, Marko Bertogna, Gergely Bári, Andreas Birk, Ren Jin, Chen Lv, Johannes Betz
机构
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Institute of Measurement and Control Systems, Karlsruhe Institute of Technology(测量与控制系统研究所,卡尔斯鲁厄理工学院)
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Institute of Automotive Technology, Technical University of Munich(汽车技术研究所,慕尼黑工业大学)
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Professorship of Autonomous Vehicle Systems, Technical University of Munich(自动驾驶车辆系统教授职位,慕尼黑工业大学)
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University of Modena and Reggio Emilia(摩德纳大学和雷焦艾米利亚大学)
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Humda Lab, Széchenyi István University(胡姆达实验室,塞切尼·伊什特万大学)
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Politecnico di Milano(米兰理工大学)
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Constructor University(康斯坦丁大学)
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Beijing Institute of Technology(北京理工大学)
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Nanyang Technological University(南洋理工大学)
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Code 19 Racing(代码19赛车)
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Munich Institute of Robotics and Machine Intelligence (MIRMI), Technical University of Munich(慕尼黑机器人与机器智能研究所(MIRMI),慕尼黑工业大学)
In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}
机构
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College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院)
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Interdisciplinary Graduate Programme, Nanyang Technological University(南洋理工大学跨学科研究生项目)
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School of Electrical and Electronic Engineering, Nanyang Technological University(南洋理工大学电气与电子工程学院)
Structured pruning compresses large language models (LLMs) by removing whole computational units, such as attention heads and feed-forward (FFN) channel groups. Most training-free methods, however, rank these units independently, implicitly treating the loss from pruning a set as the sum of its individual losses. This view fails for Transformers, whose sublayers are coupled through a shared residual stream. Two individually weak units can thus be jointly indispensable, yet independent scoring is blind to such dependence and removes them together. We introduce CoCurve (Cross-Module Co-Pruning Curvature), a calibration-only, fine-tuning-free method that prunes attention and FFN units jointly. A second-order Taylor expansion of the token-level KL between the frozen model and its masked copy yields a single Fisher matrix whose diagonal is classical node saliency and whose off-diagonal entries are co-pruning curvature edges: the extra damage of removing two units together. Under a single-ablation additivity approximation this matrix reduces to a Gram product of single-unit ablation features, so the full M x M interaction is recovered from M forward passes, with no pairwise sweeps or gradients. Pruning then reduces to one budgeted quadratic program, solved in a single shot under a shared attention--FFN budget, with no labels, fine-tuning, or recovery.
Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.
Should Missing Modalities Always Be Necessary to Repair for Multi-modal Sentiment Analysis?
多模态情感分析中缺失模态总是需要修复吗?
Yubo Gao, Haotian Wu, Xiaoyu Xu, Yibo Yan, Hong Chen, Ruoshui Peng, Fei Pan, Puay Siew Tan, Zhuoran Gao, Yonghua Hei, Jie Zhang, Xuming Hu
机构
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The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州))
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The Hong Kong University of Science and Technology(香港科技大学)
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Nanyang Technological University(南洋理工大学)
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Singapore Institute of Manufacturing Technology, A*STAR(新加坡制造技术研究所,新加坡科技研究局)
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Lingnan University(岭南大学)
Existing methods for multimodal sentiment analysis (MSA) under missing modalities usually follow a repair-first paradigm. We revisit this assumption and ask: \emph{should every missing modality be repaired?} A per-sample oracle analysis shows the answer is not always: full-modality input is optimal for only a small fraction of samples, and every modality subset is preferred by some samples. These results suggest that adding or repairing modalities may not always improve prediction, and that the utility of each modality is sample-dependent. Building on this finding, we propose \textbf{S}ufficiency-\textbf{I}nformed \textbf{E}vidential \textbf{V}al\textbf{vE} (\textbf{SIEVE}) that turns ``whether to repair'' into an explicit, learnable decision at the sample level. SIEVE compares a direct prediction branch with a repair branch, derives an empirical sufficiency signal from their per-sample loss gap, and routes each input through an evidential gate that jointly models sufficiency and its epistemic uncertainty. SIEVE is repair-agnostic: it operates as a plug-and-play decision on top of any explicit or implicit repair module, without modifying its internal design. Experiments on CMU-MOSI and IEMOCAP show that SIEVE consistently improves representative repair backbones across evaluated missing rates, and approaches the per-sample dual-branch achievable optimum.
Modern video generation models are increasingly hailed as emerging world models with an internalized grasp of physical law. Yet existing benchmarks largely evaluate physical plausibility only at the output level, without verifying whether the model arrives there through a faithful, law-grounded reasoning process. We introduce Apple-PI, the first benchmark that anchors video-model evaluation explicitly in physical laws. Apple-PI comprises three components. 1) Orchard: a dataset of 400 videos covering ten canonical tasks in classical mechanics. It separates single-law tasks for confounder-free diagnosis from multi-law tasks for probing generalization. 2) Benchmark Protocol: a three-stage protocol based on scientific reasoning, including Perception, Formulation, and Deduction. It uses chain-of-frames prompting on infographic-annotated first frames, treating the generated video as the model's visible reasoning trace. 3) Evaluation Suite: a hybrid evaluation suite that combines MLLM-based subjective scoring with physics-law-grounded objective measures. This enables stage-resolved diagnosis of not only whether a model fails, but where it fails. Benchmarking 11 models shows that current video models remain far from reliable law-grounded world simulators, with the best video model scoring only 0.473. Our stage-, pillar-, and source-resolved analyses further expose a Perception-to-Formulation-to-Deduction bottleneck, weak multi-law state transfer, and a persistent Sim-to-Real gap. These findings position Apple-PI as a diagnostic foundation for guiding future video models toward world models with law-grounded physical intelligence.
AoA: Theorem Proving Agent over Abstract Syntax Tree of Redesigned Language
AoA:基于重新设计语言抽象语法树的定理证明智能体
Qiyuan Xu, Joshua Ong Jun Leang, Renxi Wang, Wenda Li, Haonan Li, Luke Ong, Conrad Watt
机构
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Nanyang Technological University Singapore(南洋理工大学新加坡分校)
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Imperial College London London, UK(伦敦帝国理工学院伦敦分校)
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University of Edinburgh Edinburgh, UK(爱丁堡大学爱丁堡分校)
Interactive theorem proving (ITP) underpins program verification and formalized mathematics, but its manual effort limits scalability. LLM-based proof agents promise to ease this effort, but their heavy token consumption and API cost remain a major obstacle. We trace this cost to a shared root: current agents operate on serialized concrete syntax, emitting proofs as source text and recovering proof states through separate, line-number-based queries, so every edit shifts later lines and forces repeated relocation of errors and states. This same dependence on concrete syntax also blocks adoption of Minilang, a recent proof language that reaches SOTA on LLM-based proving but is too new for LLMs' training corpora. We address both problems by lifting the agent off source text and onto the abstract syntax tree (AST): the model supplies proofs as JSON representations of Minilang's AST -- native to tool-calling LLMs -- and drives the prover through a tree-edit model that fuses proof operations and states into one proof tree, so each operation carries its own subgoal's state, readable directly off the tree. We realize this design in \emph{Agent over AST} (AoA). Against Amazon's Isabelle Agent on miniF2F and NTP4VC-Pearl common success sets, AoA cuts API cost by 2.3--4.7x (normalized input-cache accounting), uses 2.9--6.9x fewer tokens and 3.9--8.9x fewer tool calls, and finishes 1.4--2.0x faster -- while also solving far more problems on the harder verification benchmark.
On Hardware-Aware Design and Optimization of Edge Intelligence
论边缘智能的硬件感知设计与优化
Shuo Huai, Hao Kong, Xiangzhong Luo, Di Liu, Ravi Subramaniam, Christian Makaya, Qian Lin, Weichen Liu
机构
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School of Computer Science and Engineering, Nanyang Technological University, Singapore(南洋理工大学计算机科学与工程学院)
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HP-NTU Digital Manufacturing Corporate Lab, Nanyang Technological University, Singapore(南洋理工大学HP-NTU数字制造企业实验室)
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Department of Computer Science, Norwegian University of Science and Technology, Norway(挪威技术大学计算机科学系)
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HP Inc., Palo Alto, California, USA(惠普公司)
Edge intelligence systems, the intersection of edge computing and artificial intelligence (AI), are pushing the frontier of AI applications. However, the complexity of deep learning models and heterogeneity of edge devices make the design of edge intelligence systems a challenging task. Hardware-agnostic methods face some limitations when implementing edge systems. Thus, hardware-aware methods are attracting more attention recently. In this paper, we present our recent endeavors in hardware-aware design and optimization for edge intelligence. We delve into techniques such as model compression and neural architecture search to achieve efficient and effective system designs. We also discuss some challenges in hardware-aware paradigm.
机构
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Singapore University of Technology and Design(新加坡科技设计大学)
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Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局)
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Nanyang Technological University(南洋理工大学)
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Chongqing University(重庆大学)
Multimodal industrial anomaly inspection assistants are a critical component of next-generation smart factories, enabling interactive vision-language-based querying. However, multimodal large language models remain impractical for on-site deployment due to prohibitive computational demands and privacy risks from cloud-based inference. Compact multimodal small language models (MSLMs) offer a deployable alternative, yet progress is constrained by the lack of comprehensive robustness analyses and meaningfully challenging benchmarks that reflect real-world industrial conditions. To address this gap, we develop RobustMAD, the first deployment-motivated benchmark, designed to comprehensively evaluate model robustness through diverse open-ended queries spanning object understanding, anomaly detection, unanswerable problems, and visual quality degradations. Contrary to conventional assumptions, top-performing MSLMs exhibit promising capabilities, surprisingly outperforming even the larger GPT-5 Nano. However, they still fall short of safety-critical requirements, and RobustMAD reveals critical robustness gaps that pose operational risks. In particular, three recurring failure modes emerge: (i) fragile multimodal grounding under fine-grained distinctions or degraded visual conditions, (ii) insufficiently comprehensive responses, and (iii) weak logical grounding on unanswerable or ill-posed queries, leading to hallucinated outputs. Grounded in these insights, we provide actionable guidance for the design of next-generation multimodal industrial inspection assistants that leverage their promising competence. Code is available at https://github.com/en-research/RobustMAD.
Reinforcement learning with verifiable rewards has emerged as a standard approach for enhancing reasoning in large language models, which typically optimizes the policy by contrasting multiple self generated rollouts. However, we identify a critical support limited bottleneck in this paradigm: on challenging reasoning tasks, the target model's samples often exhibit semantic redundancy, converging into the same erroneous "reasoning basins" that offer negligible reward contrast for policy updates. In this paper, we propose to overcome this limitation through a weak to strong learning paradigm, where a policy's exploration is informed by a weaker but computationally efficient auxiliary model. We introduce W2SPO, an off policy RL method that injects short auxiliary segments often as brief as 8 tokens into intermediate target model trajectories and the target model then completes the reasoning path from these diverted states. Policy updates are restricted to these short inserted segments based on final verifiable rewards. Empirically, W2SPO achieves superior performance among evaluated 4B scale models on mathematical reasoning benchmarks, outperforming evaluated post trained baselines. Compared with vanilla GRPO under the same sampling budget, W2SPO improves Pass@1 from 62.3% to 64.2% while achieving a 3.55 times training speedup. These results suggest that weak auxiliary branches can induce stronger target reasoning policies by expanding local exploration support.
Despite growing automation, turning a paper into a coherent poster, talk video, and blog piece often remains a labor-intensive last mile. Recent systems increasingly generate multiple dissemination formats, but a practical workflow must also keep the outputs editable in native tools and bound into one navigable deliverable for revision and reuse. We present ResearchStudio-Reel, a native-editable dissemination workspace that binds its three artifacts into one interactive deliverable at the experience level, implemented as five skills executable in Claude Code and Codex: one shared extractor, three editable artifact generators, and one interactive convergence layer. A shared asset bundle feeds a PowerPoint poster and video deck, plus a bilingual Word blog; rather than re-rendering the paper into a fourth format, Paper2Reel converges these already-produced artifacts at the experience level, binding poster regions, video segments, and blog passages into one interactive viewer. Artifact-specific release checks make this delivery contract testable, and Paper2Poster additionally uses a measured-fill loop. On the Paper2Poster benchmark, our Claude Code configuration achieves the best scores among automated systems on all three aesthetic sub-criteria and the best or tied-best scores on two of three information sub-criteria. Under two VLMjudges, it exceeds the authors' posters in average aesthetics (3.56 vs. 3.03) and wins on overall quality on 74 and 95 of the 100 papers under the two judges. The full pipeline additionally packages the native-editable source artifacts and their aligned viewer. Project is available at https://aka.ms/ResearchStudio
机构
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The Chinese University of Hong Kong(香港中文大学)
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Shanghai Jiao Tong University(上海交通大学)
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Nanyang Technological University(南洋理工大学)
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Qwen Team, Alibaba Group(阿里巴巴集团Qwen团队)
用于长视频理解的被动模型通常依赖于“全看一遍”范式,无论查询难度如何都统一处理帧,导致计算成本随视频时长增长。尽管出现了交互式框架,但它们通常依赖于全局预扫描,其上下文成本仍随视频长度扩展。我们提出OmniAgent,第一个原生全模态智能体,将视频理解建模为基于POMDP的迭代观察-思考-行动循环。OmniAgent执行按需动作,选择性地将视听线索提炼到持久文本记忆中,有效将推理复杂度与原始视频时长解耦。为实现这一点,我们引入了(1)智能体监督微调,通过最佳N轨迹合成和双阶段质量控制在启动原生主动感知;(2)带TAURA(轮次感知自适应不确定性重缩放优势)的智能体强化学习,利用轮次级熵将信用分配引导至关键发现轮次。关键的是,OmniAgent表现出正向测试时缩放,性能随推理轮次增加而提升,验证了主动感知的有效性。在十个基准(如VideoMME、LVBench)上的实验结果表明,OmniAgent在开源模型中达到了最先进性能。值得注意的是,在LVBench上,我们的7B智能体优于10倍大的Qwen2.5-VL-72B(50.5% vs. 47.3%)。
英文摘要
Passive models for long video understanding typically rely on a "watch-it-all" paradigm, processing frames uniformly regardless of query difficulty, causing computational cost to grow with video duration. Although interactive frameworks have emerged, they often rely on global pre-scanning, and their context cost still scales with video length. We propose OmniAgent, the first native omni-modal agent that formulates video understanding as a POMDP-based iterative Observation-Thought-Action cycle. OmniAgent executes on-demand actions to selectively distill audio-visual cues into a persistent textual memory, effectively decoupling reasoning complexity from raw video duration. To operationalize this, we introduce (1) Agentic Supervised Fine-Tuning to bootstrap native active perception via best-of-N trajectory synthesis with dual-stage quality control, and (2) Agentic Reinforcement Learning with TAURA (Turn-aware Adaptive Uncertainty Rescaled Advantage), which leverages turn-level entropy to steer credit assignment toward pivotal discovery turns. Crucially, OmniAgent exhibits positive test-time scaling, where performance improves as the number of reasoning turns increases, validating the efficacy of active perception. Empirical results across ten benchmarks (e.g., VideoMME, LVBench) demonstrate that OmniAgent achieves state-of-the-art performance among open-source models. Notably, on LVBench, our 7B agent outperforms the 10$\times$ larger Qwen2.5-VL-72B (50.5% vs. 47.3%).
In this paper, we design feedback control laws for soft robots modelled using the Cosserat rod theory, which is spatially discretised using the Piecewise Constant Strain (PCS) approach. The PCS approach approximates the nonlinear PDEs describing the Cosserat rod by a finite-dimensional system of nonlinear ODEs. This simplification results in a model describing soft robots which is similar to the serial rigid-link manipulators. We design feedback control laws for the quasi-static PCS model by using external wrenches as control inputs. The control laws are designed based on feedback linearisation in strain and task spaces. An extensive set of numerical results demonstrates the performance of the control laws for end-effector trajectory tracking and shape control of soft robots.
机构
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Institute of Information Engineering, Chinese Academy of Sciences(中国科学院信息工程研究所)
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University of Chinese Academy of Sciences(中国科学院大学)
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College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院)
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Department of Computer Science, Hong Kong Baptist University(香港 Baptist 大学计算机科学系)
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Communication University of China(中国传媒大学)
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Imperial College London(伦敦帝国学院)
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School of Cyber Science and Technology, Shenzhen Campus of Sun Yat-sen University(中山大学深圳校区网络科学与技术学院)
Reliable models should not only predict correctly, but also justify decisions with acceptable evidence. Yet conventional supervised learning typically provides only class-level labels, allowing models to achieve high accuracy through shortcut correlations rather than the intended evidence. Human priors can help constrain such behavior, but aligning models to these priors remains challenging because learned representations often diverge from human perception. To address this challenge, we propose an attribution-based human prior alignment method. We encode human priors as input regions that the model is expected to rely on (e.g., bounding boxes), and leverage a highly faithful subset-selection-based attribution approach to expose the model's decision evidence during training. When the attribution region deviates substantially from the prior regions, we penalize reliance on off-prior evidence, encouraging the model to shift its attribution toward the intended regions. This is achieved through a training objective that imposes attribution constraints induced by the human prior. We validate our method on both image classification and click decision tasks in MLLM-based GUI agent models. Across conventional classification and autoregressive generation settings, human prior alignment consistently improves task accuracy while also enhancing the model's decision reasonability.
Large Language Models (LLMs) suffer from hallucinations due to their static parametric knowledge. Retrieval-Augmented Generation (RAG) and GraphRAG mitigate this issue by incorporating external knowledge and structured reasoning over knowledge graphs (KGs). However, existing approaches remain largely text-centric, as constructing fine-grained multimodal knowledge graphs (MMKGs) with explicit cross-modal semantics remains challenging. In this paper, we propose MMGraphRAG, a framework for building interpretable MMKGs that unify textual and visual knowledge. Our approach represents visual content as structured scene graphs and integrates them with textual KGs through a novel cross-modal entity linking method, SpecLink, which leverages spectral clustering to jointly model semantic similarity and graph structure. This design preserves explicit entities, relations, and reasoning paths across modalities, enabling structure-aware retrieval and generation. To support evaluation, we introduce the CMEL dataset, a benchmark for fine-grained cross-modal entity alignment. Experimental results on CMEL demonstrate improved entity linking accuracy, while evaluations on DocBench and MMLongBench show that MMGraphRAG achieves superior performance and stronger robustness, particularly in complex multimodal reasoning scenarios.
机构
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Beijing Normal-Hong Kong Baptist University(北京师范大学-香港浸会大学联合国际学院)
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Hong Kong Baptist University(香港浸会大学)
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Jilin University(吉林大学)
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Guangdong Provincial Key Laboratory of Interdisciplinary Research and Application for Data Science(广东省数据科学交叉研究与应用重点实验室)
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Nanyang Technological University(南洋理工大学)
Streaming 3D reconstruction relies on a compact recurrent scene state to process long image streams in linear time and bounded memory. However, repeated updates can gradually corrupt this state, causing reliable historical information to be overwritten by noisy or ambiguous observations. We introduce ReCal3R, a reliability-calibrated learning rate method for recurrent 3D reconstruction. Instead of directly applying a candidate learning rate, our method estimates state token reliability from the maintained scene state and uses it to calibrate a candidate learning rate derived from token alignment, state reconstruction residual, and recent update pressure. The resulting token-wise learning rate interpolates between a conservative base rate and the candidate rate, suppressing aggressive updates on unreliable tokens while preserving adaptation to informative frames. Applied to CUT3R as a training-free calibration rule, ReCal3R reaches strong performance on long sequences in pose, depth, and reconstruction quality, including a 3.7$\times$ reduction in ATE, with comparable runtime and memory. Code is available at: https://github.com/Powertony102/ReCal3R.
Are Heterogeneous Graph Neural Networks Truly Effective for Node Classification? A Causal Perspective
异构图神经网络在节点分类中真的有效吗?因果视角
Xiao Yang, Xuejiao Zhao, Zhiqi Shen
机构
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College of Computing and Data Science, Nanyang Technological University(计算与数据科学学院,南洋理工大学)
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Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY), Nanyang Technological University(老年人积极生活卓越研究中心(LILY),南洋理工大学)
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Alibaba-NTU Singapore Joint Research Institute (ANGEL), Nanyang Technological University(阿里巴巴-南洋理工大学新加坡联合研究机构(ANGEL),南洋理工大学)
Graph neural networks (GNNs) have achieved remarkable success in node classification. Building on this progress, heterogeneous graph neural networks (HGNNs) integrate relation types and node and edge semantics to leverage heterogeneous information. Causal analysis for HGNNs is advancing rapidly, aiming to separate genuine causal effects from spurious correlations. However, whether HGNNs are intrinsically effective for node classification remains underexamined, and most studies implicitly assume rather than establish this effectiveness. In this work, we examine HGNNs for node classification from two perspectives: model architecture and heterogeneous information. We conduct a systematic reproduction across 21 datasets and 20 baselines, complemented by comprehensive hyperparameter retuning. To further disentangle the source of performance gains, we develop a causal mediation analysis framework that treats the introduction of heterogeneous relation information as the treatment, candidate structural properties as mediators, and node classification performance as the outcome. This framework first screens candidate mediators according to their treatment-induced changes and their associations with performance improvement, and then decomposes the total effect into mediated and direct effects. Our results lead to two conclusions. First, model architecture and complexity have no causal effect on node classification performance. Second, heterogeneous information exerts a positive causal effect primarily through increasing homophily and local-global distribution discrepancy, which makes node classes more distinguishable. The implementation is publicly available at https://github.com/YXNTU/CausalHGNN.
Editing the figures in a research paper is a routine and time-consuming part of everyday research practice: authors relabel components, rearrange panels, and restyle visuals as they revise their manuscripts. Automating this editing workflow under a natural-language instruction, however, is challenging, because a scientific figure is a dense infographic in which heterogeneous visual elements such as schematics, plots, photos, captions, and arrows are composed under a tight visual grammar to advance a specific argument. To address this, we present SciDiagramEdit, a benchmark and skill-evolution framework that learns from natural paper revisions and operates on the figure's editable vector source, where users can inspect and co-edit individual primitives alongside the agent. Our benchmark mines before/after figure pairs from arXiv version histories, each grounded in the authors' own revision intent. To accommodate the diversity of editing instructions, we adopt agentic learning via skill evolution: an agentic proposer continually refines the agent's skill specification from execution traces over multiple epochs. The resulting skill progressively lifts edit accuracy on a held-out validation set, providing evidence that natural paper revisions are an effective training signal for instruction-driven figure editing.
Large language models (LLMs) increasingly serve as high-level planners for embodied agents, where linguistically benign instructions can become unsafe once grounded in the physical world. We study whether this physically grounded danger is the same safety problem as ordinary text-level content danger. Through hidden-state direction analysis and random-split null tests, we show that content danger (CD) and physical danger (PD) form separable signals in LLM representations across Qwen2.5-3B/7B/14B/32B, Phi-3.5 and SmolLM2. Building on the CD/PD separability, we propose PRISM, a single-layer L2-regularized logistic probe over full hidden states. PRISM achieves 86.2--87.7\% accuracy on SafeAgentBench with 11.7--13.7\% FPR, while same-scale LLM judges over-block safe tasks at 24.7--39.0\% FPR. We further introduce PhysicalSafetyBench-1K (PSB-1K), a contrastive benchmark of 1{,}000 physical-risk pairs without direct harm keywords, to test whether methods detect physically grounded danger rather than explicit unsafe wording. On PSB-1K, PRISM reaches 99.6\% accuracy and 0.7\% FPR, whereas a Qwen2.5-3B judge rejects 67.8\% of safe tasks. PRISM also replicates on SafeText and EARBench, supporting hidden-state probing as a representation-level method for physical safety beyond text moderation.
Weakly-Supervised RGB-D Salient Object Detection via SAM-driven Pseudo Annotation and State Space Interaction-based Diffusion
通过基于 SAM 的伪标注和基于状态空间交互的扩散进行弱监督 RGB-D 显著目标检测
Wenqi Si, Gongyang Li, Shixiang Shi, Weisi Lin
机构
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School of Communication and Information Engineering, Shanghai University(上海大学通信与信息工程学院)
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School of Computer Science and Engineering, Nanyang Technological University(南洋理工大学计算机科学与工程学院)
Weakly-supervised RGB-D Salient Object Detection (SOD) is explored to reduce the heavy burden of pixel-level annotations. But scribble annotations lack the structure and details of objects, resulting in inaccurate saliency maps. In this paper, we propose a novel scribble-supervised RGB-D SOD method, consisting of a Segment Anything Model (SAM)-driven pseudo annotation generation method (\emph{SAM-PAG}) and a state space interaction-based conditional diffusion model (\emph{$S^2$Diff}). Specifically, SAM-PAG is tailored to address the issue of sparse supervision information. In SAM-PAG, we adopt the advanced SAM to expand sparse scribbles to dense pixel-level pseudo annotations through the dual-branch structure and the consistency of segmentation masks. In $S^2$Diff, we adopt the diffusion model to iteratively refine the noisy saliency maps with the guidance of conditional information, generating accurate saliency maps. Naturally, the core of our $S^2$Diff lies in the acquisition of conditional features and the denoising of saliency maps. For the former, we employ a cross-modal conditional generation module to interweave cross-modal features through frequency integration and implicit-explicit state space interaction, effectively achieving global conditional features. For the latter, we employ a context injection module to mitigate noise interference and to enhance object information with the conditional context. With the close cooperation of SAM-PAG and $S^2$Diff, our method outperforms relevant scribble-supervised methods and achieves competitive performance compared to fully-supervised methods on seven datasets. The code and results of our method are available at https://github.com/Switch457/WeakS2Diff_SOD.
视频理解领域虽有进展,但当前开源模型存在局限。它们难以跨多种视频类型泛化,计算需求高限制了效率与可扩展性,且大多模型部分开放。为此引入全开放、高效且通用的以视频为中心的多模态语言模型VideoChat3。通过Inflated 3D Vision Transformer (I3D-ViT)等设计提升效率,开发可扩展视频数据合成管道生成三个训练数据集提升泛化性,实验表明其在泛化和计算效率上取得平衡,超越了同等或更多参数的开源模型。
英文摘要
Recent advances in video understanding have spanned motion, long video, and streaming interaction, driving this field toward real-world applications. Despite this progress, current open-source models remain limited in several ways. They often struggle to generalize across diverse video types, making them effective only in specific domains. High computational demands further restrict their efficiency and scalability. Moreover, most models are only partially open, with key components such as training code, strategy, or datasets unavailable, which hinders reproducibility and slows community-driven development. To address these issues, we introduce VideoChat3, a fully open, efficient, and generalist video-centric MLLM. VideoChat3 advances video understanding through two complementary designs. For efficiency, we introduce Inflated 3D Vision Transformer (I3D-ViT) and Adaptive Frame Resolution for Streaming Video Perception, which enables efficient spatiotemporal representation and reduces the cost of processing video inputs during training and inference. For effectiveness, we develop a scalable video data synthesis pipeline that curates three diverse, high-quality training datasets: VideoChat3-Academic2M, VideoChat3-LV116K, and VideoChat3-OL617K, covering general, long-form, and streaming video scenarios, improving the model's generalization across domains. By integrating these designs, VideoChat3 achieves a rare balance of broad generalization and computational efficiency. Experiments across general, long-form, and streaming benchmarks demonstrate that VideoChat3 surpasses prior open-source models with equal or larger parameter counts with only 4B parameters and higher efficiency.
SEED: Self-Evolving On-Policy Distillation for Agentic Reinforcement Learning
SEED:用于智能体强化学习的自进化在线策略蒸馏
Jinyang Wu, Shuo Yang, Zhengxi Lu, Fan Zhang, Yuhao Shen, Lang Feng, Haoran Luo, Zheng Lian, Shuai Zhang, Zhengqi Wen, Jianhua Tao
机构
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Tsinghua University(清华大学)
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Zhejiang University(浙江大学)
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The Chinese University of Hong Kong(香港中文大学)
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Nanyang Technological University(南洋理工大学)
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Tongji University(同济大学)
Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.
Reinforcement learning with verifiable rewards (RLVR) commonly uses entropy for advantage shaping. However, entropy cannot distinguish useful uncertainty from detrimental confusion, limiting its effectiveness as a correctness signal. We propose Contrastive Policy Optimization (CPO), which uses token-level contrastive disagreement between reference-guided and vanilla generation distributions for correctness-aware advantage shaping. Both theoretical and empirical results show that this disagreement reliably indicates token-level correctness. We further show that On-policy Distillation is a special case of CPO, where the posterior distribution is instantiated by an external teacher model. CPO also resolves the zero-advantage problem. Experiments on in-domain and out-of-domain benchmarks demonstrate that CPO substantially outperforms entropy-based RLVR methods while maintaining strong generalization. Further analysis shows that correct and incorrect responses naturally support exploration and exploitation respectively, and balancing both leads to the best performance.
机构
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Shanghai Key Lab of Intelligent Information Processing, College of Computer Science and Artificial Intelligence, Fudan University(复旦大学计算机科学与人工智能学院智能信息处理上海市重点实验室)
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College of Intelligent Robotics and Advanced Manufacturing, Fudan University(复旦大学智能机器人与先进制造学院)
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Lenovo CTO Organization(联想首席技术官组织)
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Nanyang Technological University(南洋理工大学)
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TeleAl, China Telecom(中国电信天翼人工智能公司)
Tactile-enhanced vision-language-action (VLA) policies have been introduced for contact-rich manipulation, where critical interaction states are often hidden from vision. Future tactile prediction is a promising way to use touch because it turns tactile outcomes into supervision for action-induced contact dynamics. Yet VLA policies contain representations with different roles, from perceptual encoding to motor prediction, making it unclear where this supervision should be applied. We study this as a representation-alignment problem. Through a linear probe analysis, we find that future tactile states are most predictable from intermediate action-expert features, rather than from vision-language features or final action states. Motivated by this observation, we introduce a lightweight Latent Tactile Predictor (LTP), which predicts compact future tactile embeddings from the identified intermediate representation. By avoiding direct prediction of noisy raw tactile signals, LTP provides an action-outcome grounding signal that aligns intermediate action representations with future contact consequences. Experiments on real-world contact-rich manipulation tasks show that representation-aligned tactile grounding outperforms less aligned or multi-interface tactile prediction, highlighting the importance of where tactile supervision is applied.
Tool-augmented large language model agents excel at long-horizon tasks, yet they are typically post-trained on fixed toolsets. When tasks demand new tools, these agents struggle to incorporate them effectively, and retraining from scratch is often impractical. We identify the core obstacle in such toolset expansion problem as behavioral inertia: the tendency of agents to fall back on familiar tools and established reasoning patterns despite having access to new ones. We demonstrate that injecting counterfactual anchor contexts at critical decision points can break this inertia, recovering failed trajectories by eliciting suppressed agent capabilities. To scale this insight, we propose ToolAnchor, a framework that uses teacher models to hypothesize these counterfactual contexts, verifies them via student rollouts, and internalizes the successful interventions through agentic post-training. Extensive evaluations across general AI assistant (GAIA), textual search (BrowseComp), and visual search (VDR-Bench) tasks demonstrate that ToolAnchor consistently exhibits competitive performance under expanded toolsets. Our work bridges the gap between static post-training and dynamic adaptation, charting a new path for scalable agentic reinforcement learning.
Vision-Language-Action (VLA) models have emerged as a powerful end-to-end paradigm for robotic manipulation by mapping language instructions and 2D visual inputs directly to actions. However, these models lack an explicit, scene-level 3D representation, limiting their ability to reason over spatial layouts and geometric constraints. While recent efforts incorporate explicit 3D cues, such as depth maps or point clouds, to improve geometric awareness, they primarily capture low-level structures and lack high-level semantic grounding in 3D space. In human cognition, interaction with the physical world relies on a 3D semantic cognitive map - an internal mental model that integrates spatial layouts with semantic context to enable persistent, viewpoint-invariant reasoning. In light of this, we present VistaVLA, a novel two-stage framework that constructs a geometry- and semantics-aware 3D cognitive representation from 3D Gaussian primitives and grounds it as compact context tokens for VLA policy learning. Specifically, VistaVLA lifts multi-view vision-language features into 3D Gaussian primitives, forming geometry-anchored semantic tokens that align view-consistent spatial grounding with 2D visual feature spaces. To make this 3D representation computationally tractable for effective VLA control, we introduce Merge-then-Query (MtQ), a token summarization mechanism. MtQ compresses dense Gaussian primitives into a highly compact set of spatially informative tokens, achieving a 99% token reduction while preserving action-relevant 3D layouts and semantic context. Extensive evaluations in both simulated and real-world environments demonstrate the effectiveness of VistaVLA. Notably, in real-world scenarios, VistaVLA improves success rates by 22.8% across seven real-world tasks and by 30.0% over the VLA-Adapter baseline on challenging out-of-distribution tasks.
Contrastive learning produces coherent semantic feature embeddings by encouraging positive samples to cluster closely while separating negative samples. However, existing contrastive learning methods lack a principled construction of geometric sets in the semantic feature space with distribution-free guarantees at any user-specified coverage level. We extend conformal prediction to this setting by introducing covering sets equipped with learnable generalized hyper-ball constraints. We propose a method that constructs conformal sets guaranteeing user-specified coverage of positive samples while maximizing negative sample exclusion. We theoretically motivate volume minimization as a proxy for negative exclusion, enabling our approach to operate effectively even when negative pairs are unavailable. The positive inclusion guarantee inherits the distribution-free coverage property of conformal prediction, while negative exclusion is maximized through learned set geometry optimized on a held-out training split. Experiments on simulated and real-world image datasets demonstrate improved inclusion-exclusion trade-offs compared to standard distance-based conformal baselines.
Seeing Through Uncertainty: Free-Energy-Inspired Real-Time Adaptation for Robust Visual Navigation
在不确定性中看见:一种基于自由能原理的实时感知适应鲁棒视觉导航方法
Maytus Piriyajitakonkij, Rishabh Dev Yadav, Mingfei Sun, Mengmi Zhang, Wei Pan
机构
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Department of Computer Science, The University of Manchester(曼彻斯特大学计算机科学系)
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Institute for Infocomm Research (I2R), Agency for Science, Technology and Research (A*STAR)(信息与通信研究院(I2R)、科技研究局(A*STAR))
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College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院)
AI总结
FEP-Nav通过结合自由能原理与实时感知适应,提升机器人在复杂视觉环境中的导航鲁棒性。
CommentsAccepted for publication in IEEE Robotics and Automation Letters (RA-L)
Navigation in the natural world is a feat of adaptive inference, where biological organisms maintain goal-directed behaviour despite noisy and incomplete sensory streams. Central to this ability is the Free Energy Principle (FEP), which posits that perception is a generative process where the brain minimises Variational Free Energy (VFE) to maintain accurate internal models of the world. While Deep Neural Networks (DNNs) have served as powerful analogues for biological brains, they typically lack the real-time plasticity required to handle abrupt sensory shifts. We introduce FEP-Nav, a biologically inspired framework for real-time perceptual adaptation in robust visual navigation. Motivated by the decomposition of VFE into prediction error and Bayesian surprise, FEP-Nav combines a Top-down Decoder, which provides an internal expectation of uncorrupted sensory input, with Adaptive Normalisation, which adjusts shifted feature distributions toward prior statistics. We interpret reconstruction and normalisation as approximate mechanisms for reducing the corresponding VFE-related terms during inference without gradient-based updates. Experiments across simulated and real-world visual corruptions show that FEP-Nav restores performance lost under visual corruption, outperforming non-adaptive baselines and strong adaptive methods. These results suggest that variational principles can provide a useful design perspective for robust autonomous behaviour under degraded sensory conditions.