arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

世界模型

面向环境建模、时序预测、仿真规划、具身智能和自动驾驶的世界模型方法与应用。

至 收录 6161 信号源:cs.AI, cs.LG, cs.CV, cs.RO, cs.MA
2605.23993 2026-05-29 cs.CV cs.AI cs.LG 97%

Nano World Models: A Minimalist Implementation of Future Video Prediction

纳米世界模型:未来视频预测的极简实现

Siqiao Huang, Partha Kaushik, Michael Chen, Hengkai Pan, Kaiwen Geng, Omar Chehab, Fernando Moreno-Pino, Max Simchowitz

机构 * DeepMind

专题命中 通用世界模型 :world model(title,summary_cn);world models(title,summary_cn);world model(title,summary_cn);world models(title,summary_cn)

AI总结 提出Nano World Models,一个基于扩散强迫的极简代码库,用于未来视频预测,支持可控研究世界模型的设计选择,并通过实验分析预测参数化、架构规模等因素对视频预测质量的影响。

Comments Project page: https://simchowitzlabpublic.github.io/nano-world-model/

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AI中文摘要

世界模型已成为学习预测模拟器的核心范式,支持生成、规划和决策。然而,尽管工业级交互式视频生成取得了快速进展,更广泛的研究社区仍然缺乏紧凑、可重复且易于扩展的实现来研究现代世界模型的设计选择。我们介绍了Nano World Models,一个围绕扩散强迫的极简代码库,用于未来视频预测。Nano World Models为生成目标、模型规模、动作条件机制、潜在观测空间、数据集、评估协议和长程展开程序提供了统一接口。这种设计使得通常在不同实现中纠缠的世界模型组件可以进行受控研究。通过在简单控制环境、游戏模拟和真实机器人数据上的实验,我们考察了预测参数化、架构规模、动作注入、采样预算和领域复杂性如何影响视频预测质量和自回归展开行为。通过发布代码、配置、评估脚本和预训练检查点,Nano World Models旨在为开放、可重复和科学的世界模型研究提供一个紧凑但可扩展的实验基础。

英文摘要

World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research community still lacks compact, reproducible, and easily extensible implementations for studying the design choices underlying modern world models. We introduce Nano World Models, a minimalist codebase for future video prediction centered around diffusion forcing. Nano World Models provides a unified interface for generative objectives, model scales, action-conditioning mechanisms, latent observation spaces, datasets, evaluation protocols, and long-horizon rollout procedures. This design enables controlled studies of world-modeling components that are often entangled across separate implementations. Through experiments across simple control environments, game simulation, and real-robot data, we examine how prediction parameterization, architecture scale, action injection, sampling budget, and domain complexity affect video prediction quality and autoregressive rollout behavior. By releasing code, configurations, evaluation scripts, and pretrained checkpoints, Nano World Models aims to provide a compact yet extensible experimental substrate for open, reproducible, and scientific world-model research.

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2511.18746 2026-03-30 cs.CV cs.AI 96%

Any4D: Open-Prompt 4D Generation from Natural Language and Images

Any4D: 从自然语言和图像生成开放提示的4D生成

Hao Li, Qiao Sun

专题命中 通用世界模型 :world model(summary_cn,abstract);world models(summary_cn,abstract);embodied world model(summary_cn,abstract);world model(summary_cn,abstract)

AI总结 本文提出Primitive Embodied World Models,通过限制视频生成时间范围,实现语言与视觉表示的细粒度对齐,降低学习复杂度,提升数据效率,并减少推理延迟,支持复杂任务的组合泛化。

Comments The authors identified issues in the 4D generation pipeline and evaluation that affect result validity. To ensure scientific accuracy, we will revise the methodology and experiments thoroughly before resubmitting. This version should not be cited or relied upon

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AI中文摘要

尽管基于视频生成的具身世界模型受到越来越多关注,但其依赖大规模具身交互数据仍是关键瓶颈。具身数据的稀缺性、收集难度和高维性从根本上限制了语言与动作之间的对齐粒度,并加剧了长视界视频生成的挑战——阻碍生成模型在具身领域实现"GPT时刻"。基于观察:具身数据的多样性远超可能的原始动作空间,我们提出Primitive Embodied World Models (PEWM),通过限制视频生成到固定较短的视界,本方法1) 实现语言概念与机器人动作视觉表示的细粒度对齐,2) 降低学习复杂度,3) 提高具身数据收集的数据效率,4) 减少推理延迟。通过配备模块化的视觉-语言模型(VLM)规划器和Start-Goal热图引导机制(SGG),PEWM进一步实现了灵活的闭环控制,并支持在扩展复杂任务上原始级策略的组合泛化。本框架利用视频模型中的时空视觉先验和VLM的语义意识,弥合细粒度物理交互与高层推理之间的差距,为可扩展、可解释和通用的具身智能铺平道路。

英文摘要

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a \textit{"GPT moment"} in the embodied domain. There is a naive observation: \textit{the diversity of embodied data far exceeds the relatively small space of possible primitive motions}. Based on this insight, we propose \textbf{Primitive Embodied World Models} (PEWM), which restricts video generation to fixed shorter horizons, our approach \textit{1) enables} fine-grained alignment between linguistic concepts and visual representations of robotic actions, \textit{2) reduces} learning complexity, \textit{3) improves} data efficiency in embodied data collection, and \textit{4) decreases} inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.

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2604.20926 2026-06-02 cs.SE 96%

Learning Reasoning World Models for Parallel Code

学习并行代码的推理世界模型

Gautam Singh, Arjun Guha, Bhavya Kailkhura, Harshitha Menon

专题命中 通用世界模型 :world model(title,summary_cn);world models(title,summary_cn);world model(title,summary_cn);world models(title,summary_cn)

AI总结 提出Parallel-Code World Models (PCWMs),通过推理LLM直接预测并行代码的工具输出,以解决并行代码训练数据稀缺问题,在数据竞争预测和性能分析任务上取得显著提升。

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AI中文摘要

大型语言模型在串行代码生成方面表现出色,但在并行代码方面仍存在困难,因为其训练数据相对稀缺。一种常见的补救方法是使用与外部工具交互的编码代理,但工具调用可能成本高昂且有时不切实际,例如对于部分编写的代码。我们提出了并行代码世界模型(PCWMs),这是一种推理LLM,旨在直接从并行源代码预测工具输出。为了训练PCWMs,我们设计了一种新颖的探索和数据生成流水线,该流水线跨多个领域采样多样化的并行编码问题和候选实现,然后通过工具执行它们以记录数据竞争和性能概况。从中,我们综合了因果地将源代码与观察到的工具输出联系起来的推理轨迹。对结果数据进行微调带来了显著的收益,一个7B参数的世界模型在竞争结果预测中的准确率从64.3%提高到72.8%,而一个8B参数模型在性能分析任务中的准确率从49.3%提高到58.6%。此外,当开放权重模型被任务修复数据竞争时,相对于自我反馈,世界模型反馈使用我们的7B参数世界模型将修复率提高了2.7%-9.1%,使用我们的14B参数世界模型提高了6.1%-11.1%。我们的结果表明,推理世界模型有可能在并行编码代理中与外部工具调用一起发挥作用。

英文摘要

Large language models have shown remarkable ability in serial code generation, but they still struggle with parallel code for which training data is comparatively scarce. A common remedy is to use coding agents that interact with external tools, but tool calls can be costly and sometimes impractical, e.g., for partially written code. We propose Parallel-Code World Models (PCWMs), reasoning LLMs that aim to predict tool outcomes directly from parallel source code. To train PCWMs, we design a novel exploration and data generation pipeline that samples diverse parallel-coding problems and candidate implementations across multiple domains, then executes them via tools to record data races and performance profiles. From these, we synthesize reasoning traces that causally connect source code to observed tool outcomes. Fine-tuning on the resulting data yields noticeable gains, with a 7B-parameter world model improving from 64.3% to 72.8% accuracy in race-outcome prediction, while an 8B-parameter model improves in a performance profiling task from 49.3% to 58.6% accuracy. Furthermore, when open-weight models were tasked with fixing data races, world-model feedback improved their race-fixing rates relative to self-feedback by 2.7%-9.1% using our 7B-parameter world model and by 6.1%-11.1% using our 14B-parameter world model. Our results suggest that reasoning world models may have the potential to serve alongside external tool calls in parallel-coding agents.

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2508.02912 2025-11-25 cs.MA cs.AI cs.LG cs.SY eess.SY 96%

Communicating Plans, Not Percepts: Scalable Multi-Agent Coordination with Embodied World Models

Brennen A. Hill, Mant Koh En Wei, Thangavel Jishnuanandh

机构 * Department of Computer Science University of Wisconsin-Madison(计算机科学系 明尼苏达大学) Department of Computer Science National University of Singapore(计算机科学系 新加坡国立大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)

Comments Published in the Proceedings of the 39th Conference on Neural Information Processing Systems (NeurIPS 2025) Workshop: Scaling Environments for Agents (SEA). Additionally accepted for presentation in the NeurIPS 2025 Workshop: Embodied World Models for Decision Making (EWM) and the NeurIPS 2025 Workshop: Optimization for Machine Learning (OPT)

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英文摘要

Robust coordination is critical for effective decision-making in multi-agent systems, especially under partial observability. A central question in Multi-Agent Reinforcement Learning (MARL) is whether to engineer communication protocols or learn them end-to-end. We investigate this dichotomy using embodied world models. We propose and compare two communication strategies for a cooperative task-allocation problem. The first, Learned Direct Communication (LDC), learns a protocol end-to-end. The second, Intention Communication, uses an engineered inductive bias: a compact, learned world model, the Imagined Trajectory Generation Module (ITGM), which uses the agent's own policy to simulate future states. A Message Generation Network (MGN) then compresses this plan into a message. We evaluate these approaches on goal-directed interaction in a grid world, a canonical abstraction for embodied AI problems, while scaling environmental complexity. Our experiments reveal that while emergent communication is viable in simple settings, the engineered, world model-based approach shows superior performance, sample efficiency, and scalability as complexity increases. These findings advocate for integrating structured, predictive models into MARL agents to enable active, goal-driven coordination.

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2505.05495 2025-05-12 cs.CV cs.RO 96%

Learning 3D Persistent Embodied World Models

Siyuan Zhou, Yilun Du, Yuncong Yang, Lei Han, Peihao Chen, Dit-Yan Yeung, Chuang Gan

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)

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英文摘要

The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.

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2603.12639 2026-04-14 cs.CV 96%

RoboStereo: Dual-Tower 4D Embodied World Models for Unified Policy Optimization

RoboStereo: 双塔4D具身世界模型用于统一策略优化

Ruicheng Zhang, Guangyu Chen, Zunnan Xu, Zihao Liu, Zhizhou Zhong, Mingyang Zhang, Jun Zhou, Xiu Li

机构 * Tsinghua University(清华大学) X Square Robot HKUST(香港科技大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)

AI总结 本文提出RoboStereo,通过双塔4D具身世界模型实现统一策略优化,解决几何幻觉和缺乏统一优化框架的问题,实验显示在细粒度操作任务中平均相对提升超过97%。

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AI中文摘要

可扩展的具身AI面临由于现实世界交互成本和安全风险的根本限制。尽管具身世界模型(EWMs)通过想象的模拟卷出提供希望,但现有方法存在几何幻觉且缺乏统一的优化框架。我们引入RoboStereo,一种对称的双塔4D世界模型,通过双向跨模态增强确保时空几何一致性并缓解物理幻觉。基于此高保真4D模拟器,我们提出首个基于世界模型的策略优化统一框架:(1)测试时策略增强(TTPA)用于预执行验证,(2)模仿-进化策略学习(IEPL)利用视觉感知奖励学习专家示范,(3)开放探索策略学习(OEPL)实现自主技能发现和自我修正。全面实验表明RoboStereo在生成质量上达到最先进的水平,我们的统一框架在细粒度操作任务中实现平均相对提升超过97%。

英文摘要

Scalable Embodied AI faces fundamental constraints due to prohibitive costs and safety risks of real-world interaction. While Embodied World Models (EWMs) offer promise through imagined rollouts, existing approaches suffer from geometric hallucinations and lack unified optimization frameworks for practical policy improvement. We introduce RoboStereo, a symmetric dual-tower 4D world model that employs bidirectional cross-modal enhancement to ensure spatiotemporal geometric consistency and alleviate physics hallucinations. Building upon this high-fidelity 4D simulator, we present the first unified framework for world-model-based policy optimization: (1) Test-Time Policy Augmentation (TTPA) for pre-execution verification, (2) Imitative-Evolutionary Policy Learning (IEPL) leveraging visual perceptual rewards to learn from expert demonstrations, and (3) Open-Exploration Policy Learning (OEPL) enabling autonomous skill discovery and self-correction. Comprehensive experiments demonstrate RoboStereo achieves state-of-the-art generation quality, with our unified framework delivering >97% average relative improvement on fine-grained manipulation tasks.

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2601.09452 2026-01-15 cs.CV 96%

MAD: Motion Appearance Decoupling for efficient Driving World Models

Ahmad Rahimi, Valentin Gerard, Eloi Zablocki, Matthieu Cord, Alexandre Alahi

机构 * Sorbonne Université(索邦大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);driving world model(title,abstract);world model(title,abstract)

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英文摘要

Recent video diffusion models generate photorealistic, temporally coherent videos, yet they fall short as reliable world models for autonomous driving, where structured motion and physically consistent interactions are essential. Adapting these generalist video models to driving domains has shown promise but typically requires massive domain-specific data and costly fine-tuning. We propose an efficient adaptation framework that converts generalist video diffusion models into controllable driving world models with minimal supervision. The key idea is to decouple motion learning from appearance synthesis. First, the model is adapted to predict structured motion in a simplified form: videos of skeletonized agents and scene elements, focusing learning on physical and social plausibility. Then, the same backbone is reused to synthesize realistic RGB videos conditioned on these motion sequences, effectively "dressing" the motion with texture and lighting. This two-stage process mirrors a reasoning-rendering paradigm: first infer dynamics, then render appearance. Our experiments show this decoupled approach is exceptionally efficient: adapting SVD, we match prior SOTA models with less than 6% of their compute. Scaling to LTX, our MAD-LTX model outperforms all open-source competitors, and supports a comprehensive suite of text, ego, and object controls. Project page: https://vita-epfl.github.io/MAD-World-Model/

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2510.26782 2026-04-22 cs.LG cs.AI cs.CV 96%

Cloning Deterministic Worlds: The Critical Role of Latent Geometry in Long-Horizon World Models

克隆确定性世界:潜在几何在长周期世界模型中的关键作用

Zaishuo Xia, Yukuan Lu, Xinyi Li, Yifan Xu, Yubei Chen

机构 * UC Davis(加州大学戴维斯分校) Open Path AI Foundation(Open Path AI基金会)

专题命中 通用世界模型 :world model(title,summary_cn);world models(title,summary_cn);world model(title,summary_cn);world models(title,summary_cn)

AI总结 本文提出Geometrically-Regularized World Models (GRWM),通过时间对比学习原理对潜在空间进行几何正则化,提升世界模型的克隆精度和稳定性,解决长周期高保真建模中的几何结构瓶颈。

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AI中文摘要

世界模型是一种内部模型,用于模拟世界如何演变。给定过去观察和行动,它预测实体智能体及其环境的未来物理状态。准确的世界模型对于使智能体在复杂动态环境中有效思考、规划和推理至关重要。然而,现有世界模型往往侧重于随机生成开放世界,但忽视了对确定性场景(如固定地图迷宫和静态空间机器人导航)的高保真建模需求。在本工作中,我们通过诊断实验定量证明高保真克隆是可行的,并且长周期保真性的主要瓶颈是潜在表示的几何结构,而非动力学模型本身。基于这一见解,我们展示了应用时间对比学习原理作为几何正则化可以有效净化潜在空间,使其更好地反映底层物理状态流形,证明对比约束可以作为强大的归纳偏差,用于稳定的世界建模;我们称这种方法为几何正则化世界模型(GRWM)。其核心是一个轻量级的几何正则化模块,可以无缝集成到标准自编码器中,重塑其潜在空间,为有效的动力学建模提供稳定的基石。通过关注表示质量,GRWM提供了一条简单而强大的流程来提高世界模型的保真度。

英文摘要

A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic 3D world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity.

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2607.10781 2026-07-14 cs.CV cs.RO 新提交 96%

Is Energy Guidance All You Need? Training-Free Norm Injection for Driving World Models

你所需要的只是能量引导吗?用于驱动世界模型的无训练规范注入

Xiyan Su, Frank Diermeyer, Markus Lienkamp

机构 * Institute of Automotive Technology, Technical University of Munich(慕尼黑工业大学汽车技术研究所)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);driving world model(title,abstract);world model(title,abstract)

AI总结 研究基于大型视频扩散主干的驾驶世界模型难以控制的问题,提出通过可微能量函数在采样时操控规划轨迹,无需重新训练主干,以Open-Sora 2.0 MM-DiT主干模型为例验证,指出跨流耦合是端到端可控关键。

Comments Accepted to Robotics: Science and Systems 2026 Robot World Models Workshop

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AI中文摘要

基于大型视频扩散主干构建的驾驶世界模型可生成逼真场景,但难以控制:实施交通规范通常意味着重新训练主干或根据手工布局进行条件设定。我们探讨可控性是否真的需要训练。实验表明,联合生成未来视频和规划自我轨迹的整流流驾驶世界模型,可在采样时通过编码驾驶规范的可微能量函数完全操控规划轨迹,而无需对扩散主干进行特定知识的重新训练。具体而言,我们证明基于Open-Sora 2.0 MM-DiT主干构建的世界模型可通过在采样时注入能量引导,在反事实目标处制动。然而,我们发现生成的视频尚未通过主干的联合自注意力遵循操控轨迹,并确定跨流耦合是端到端可控推出的关键要求。

英文摘要

Driving world models built on large video-diffusion backbones generate realistic scenes but are hard to control: enforcing a traffic norm typically means retraining the backbone or conditioning it on hand-built layouts. We ask whether controllability requires training at all. Our experiment shows that a rectified-flow driving world model, which jointly generates future video and a planned ego trajectory, can have its planned trajectory steered entirely at sampling time by differentiable energy functions that encode driving norms, without knowledge-specific retraining of the diffusion backbone. Concretely, we demonstrate that a world model built on Open-Sora 2.0 MM-DiT backbone can be steered to brake at a counterfactual target by injecting energy guidance at sampling time. However, we find that the generated video does not yet follow the steered trajectory through the backbone's joint self-attention and identify the cross-stream coupling as a crucial requirement for end-to-end-controllable rollouts.

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2605.24322 2026-05-26 cs.CV 96%

Causal Physics Steering in Video World Models via Concept Activation Vectors

通过概念激活向量在视频世界模型中进行因果物理引导

Nahid Alam

机构 * Oreon Labs(Oreon实验室) Cohere Labs Community(Cohere实验室社区)

专题命中 通用世界模型 :world model(title,abstract);video world model(title,abstract);world models(title,abstract);world model(title,abstract)

AI总结 提出一种无需训练的方法,利用物理涌现区(PEZ)的概念激活向量(CAV)在推理时引导视频模型的物理期望,无需修改模型权重。

Comments In proceedings of CVPR 2026 workshop on Video World Model

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AI中文摘要

视频世界模型学习物理动态的表示,但在推理时控制其物理期望仍然是一个开放问题。最近的可解释性工作识别出一个物理涌现区(PEZ),即VideoMAE中一组中间Transformer层,其中物理合理性与其他视觉特征分开表示。然而,尚不清楚这种结构是否可用于直接控制模型的物理推理。我们提出物理引导,一种无需训练的方法,使用PEZ层线性探测器的权重向量作为概念激活向量(CAV),并在推理时将其注入隐藏状态。这在不改变任何模型权重的情况下改变了模型的物理期望。在IntPhys基准上,这种干预可靠地将模型的合理性判断向任一方向移动,具体取决于引导符号。只有当干预应用于物理涌现区内时,效果才会出现,表明相关的物理表示位于该区域。我们进一步发现,物理与运动方向分开编码,不同的直觉物理原理在该表示空间中占据不同的方向。这些结果表明,VideoMAE中的物理推理不仅可读,而且可直接引导。

英文摘要

Video world models learn representations of physical dynamics, but controlling their physical expectations at inference time remains an open problem. Recent interpretability work identified a Physics Emergence Zone (PEZ), a group of middle transformer layers in VideoMAE where physical plausibility is represented separately from other visual features. However, it remained unclear whether this structure could be used to directly control the model's physics reasoning. We present physics steering, a training-free method that uses the weight vector of a linear probe at a PEZ layer as a Concept Activation Vector (CAV) and injects it into hidden states during inference. This shifts the model's physical expectations without changing any model weights. On the IntPhys benchmark, this intervention reliably shifts the model's plausibility judgment in either direction, depending on the steering sign. The effect appears only when the intervention is applied within the Physics Emergence Zone, suggesting that the relevant physics representation is localized there. We further find that physics is encoded separately from motion direction, and that different intuitive physics principles occupy distinct directions within this representation space. Together, these results show that physical reasoning in VideoMAE is not only readable, but also directly steerable.

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2505.12705 2025-06-19 cs.RO cs.AI cs.LG 96%

DreamGen: Unlocking Generalization in Robot Learning through Video World Models

Joel Jang, Seonghyeon Ye, Zongyu Lin, Jiannan Xiang, Johan Bjorck, Yu Fang, Fengyuan Hu, Spencer Huang, Kaushil Kundalia, Yen-Chen Lin, Loic Magne, Ajay Mandlekar, Avnish Narayan, You Liang Tan, Guanzhi Wang, Jing Wang, Qi Wang, Yinzhen Xu, Xiaohui Zeng, Kaiyuan Zheng, Ruijie Zheng, Ming-Yu Liu, Luke Zettlemoyer, Dieter Fox, Jan Kautz, Scott Reed, Yuke Zhu, Linxi Fan

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

Comments See website for videos: https://research.nvidia.com/labs/gear/dreamgen

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英文摘要

We introduce DreamGen, a simple yet highly effective 4-stage pipeline for training robot policies that generalize across behaviors and environments through neural trajectories - synthetic robot data generated from video world models. DreamGen leverages state-of-the-art image-to-video generative models, adapting them to the target robot embodiment to produce photorealistic synthetic videos of familiar or novel tasks in diverse environments. Since these models generate only videos, we recover pseudo-action sequences using either a latent action model or an inverse-dynamics model (IDM). Despite its simplicity, DreamGen unlocks strong behavior and environment generalization: a humanoid robot can perform 22 new behaviors in both seen and unseen environments, while requiring teleoperation data from only a single pick-and-place task in one environment. To evaluate the pipeline systematically, we introduce DreamGen Bench, a video generation benchmark that shows a strong correlation between benchmark performance and downstream policy success. Our work establishes a promising new axis for scaling robot learning well beyond manual data collection. Code available at https://github.com/NVIDIA/GR00T-Dreams.

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2603.22286 2026-03-24 cs.CV cs.AI cs.CL cs.LG 96%

WorldCache: Content-Aware Caching for Accelerated Video World Models

WorldCache: 用于加速视频世界模型的内容感知缓存

Umair Nawaz, Ahmed Heakl, Ufaq Khan, Abdelrahman Shaker, Salman Khan, Fahad Shahbaz Khan

机构 * Mohamed bin Zayed University of Artificial Intelligence, UAE(穆罕默德·本·扎耶德人工智能大学,阿联酋)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 WorldCache通过引入运动自适应阈值、显著性加权漂移估计和最优近似方法,实现动态场景下的高效特征重用,提升推理速度并保持高质量。

Comments 33 Pages

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AI中文摘要

Diffusion Transformers (DiTs) 虽然能生成高保真的视频世界模型,但因其顺序去噪和昂贵的时空注意力机制而计算成本高。训练自由特征缓存通过在去噪步骤中重用中间激活来加速推理;然而,现有方法大多依赖于零阶保持假设,即在全局漂移较小时将缓存特征视为静态快照。这常导致动态场景中出现鬼影、模糊和运动不一致的问题。我们提出WorldCache,一种感知约束动态缓存框架,改进了何时以及如何重用特征。WorldCache引入了运动自适应阈值、显著性加权漂移估计、通过混合和变形进行的最优近似,以及跨扩散步骤的相位感知阈值调度。我们的连贯方法实现了无需重新训练的自适应、运动一致的特征重用。在Cosmos-Predict2.5-2B上评估的PAI-Bench测试中,WorldCache实现了2.3倍的推理加速,同时保持99.4%的基线质量,显著优于先前的训练自由缓存方法。我们的代码可在World-Cache获取。

英文摘要

Diffusion Transformers (DiTs) power high-fidelity video world models but remain computationally expensive due to sequential denoising and costly spatio-temporal attention. Training-free feature caching accelerates inference by reusing intermediate activations across denoising steps; however, existing methods largely rely on a Zero-Order Hold assumption i.e., reusing cached features as static snapshots when global drift is small. This often leads to ghosting artifacts, blur, and motion inconsistencies in dynamic scenes. We propose \textbf{WorldCache}, a Perception-Constrained Dynamical Caching framework that improves both when and how to reuse features. WorldCache introduces motion-adaptive thresholds, saliency-weighted drift estimation, optimal approximation via blending and warping, and phase-aware threshold scheduling across diffusion steps. Our cohesive approach enables adaptive, motion-consistent feature reuse without retraining. On Cosmos-Predict2.5-2B evaluated on PAI-Bench, WorldCache achieves \textbf{2.3$\times$} inference speedup while preserving \textbf{99.4\%} of baseline quality, substantially outperforming prior training-free caching approaches. Our code can be accessed on \href{https://umair1221.github.io/World-Cache/}{World-Cache}.

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2601.01528 2026-03-10 cs.CV cs.AI cs.RO 96%

DrivingGen: A Comprehensive Benchmark for Generative Video World Models in Autonomous Driving

DrivingGen:自主驾驶中生成视频世界模型的综合性基准

Yang Zhou, Hao Shao, Letian Wang, Zhuofan Zong, Hongsheng Li, Steven L. Waslander

机构 * University of Toronto(多伦多大学) CUHK MMLab(香港中文大学MMLab)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title);world model(title,abstract)

AI总结 DrivingGen提出首个综合性基准,用于评估生成驾驶世界模型的视觉真实性、轨迹合理性、时间一致性和可控性,揭示通用与专用模型间的权衡。

Comments ICLR 2026 Poster; Project Website: https://drivinggen-bench.github.io/

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AI中文摘要

视频生成模型作为一种世界模型,已成为人工智能最令人兴奋的前沿之一,承诺使代理能够通过建模复杂场景的时序演变来想象未来。在自动驾驶中,这种愿景催生了驾驶世界模型:生成模拟器,能够想象自我和代理的未来,从而实现可扩展的模拟、安全测试边缘案例以及丰富的合成数据生成。然而,尽管研究活动迅速增长,该领域缺乏严格的基准来衡量进展并指导优先事项。现有评估仍然有限:通用视频指标忽视了安全关键的成像因素;轨迹合理性很少被量化;时间和代理层面的一致性被忽视;并且与自我条件相关的可控性被忽略。此外,当前数据集未能覆盖现实世界部署所需的各种条件。为了解决这些差距,我们提出了DrivingGen,这是首个针对生成驾驶世界模型的综合性基准。DrivingGen结合了一个多样化的评估数据集,该数据集从驾驶数据集和互联网规模的视频来源中精心挑选,涵盖了多样的天气、时间、地理区域和复杂的操作,配以一套新的指标,共同评估视觉真实性、轨迹合理性、时间一致性以及可控性。对14种最先进的模型进行基准测试揭示了明显的权衡:通用模型看起来更好但违反物理规律,而专门针对驾驶的模型能够捕捉运动的真实性但视觉质量滞后。DrivingGen提供了一个统一的评估框架,以促进可靠、可控和可部署的驾驶世界模型,从而实现可扩展的模拟、规划和数据驱动的决策。

英文摘要

Video generation models, as one form of world models, have emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving, this vision gives rise to driving world models: generative simulators that imagine ego and agent futures, enabling scalable simulation, safe testing of corner cases, and rich synthetic data generation. Yet, despite fast-growing research activity, the field lacks a rigorous benchmark to measure progress and guide priorities. Existing evaluations remain limited: generic video metrics overlook safety-critical imaging factors; trajectory plausibility is rarely quantified; temporal and agent-level consistency is neglected; and controllability with respect to ego conditioning is ignored. Moreover, current datasets fail to cover the diversity of conditions required for real-world deployment. To address these gaps, we present DrivingGen, the first comprehensive benchmark for generative driving world models. DrivingGen combines a diverse evaluation dataset curated from both driving datasets and internet-scale video sources, spanning varied weather, time of day, geographic regions, and complex maneuvers, with a suite of new metrics that jointly assess visual realism, trajectory plausibility, temporal coherence, and controllability. Benchmarking 14 state-of-the-art models reveals clear trade-offs: general models look better but break physics, while driving-specific ones capture motion realistically but lag in visual quality. DrivingGen offers a unified evaluation framework to foster reliable, controllable, and deployable driving world models, enabling scalable simulation, planning, and data-driven decision-making.

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2504.11419 2025-04-29 cs.AI cs.NE 96%

Embodied World Models Emerge from Navigational Task in Open-Ended Environments

Li Jin, Liu Jia

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)

Comments Research on explainable meta-reinforcement learning AI

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英文摘要

Spatial reasoning in partially observable environments has often been approached through passive predictive models, yet theories of embodied cognition suggest that genuinely useful representations arise only when perception is tightly coupled to action. Here we ask whether a recurrent agent, trained solely by sparse rewards to solve procedurally generated planar mazes, can autonomously internalize metric concepts such as direction, distance and obstacle layout. After training, the agent consistently produces near-optimal paths in unseen mazes, behavior that hints at an underlying spatial model. To probe this possibility, we cast the closed agent-environment loop as a hybrid dynamical system, identify stable limit cycles in its state space, and characterize behavior with a Ridge Representation that embeds whole trajectories into a common metric space. Canonical correlation analysis exposes a robust linear alignment between neural and behavioral manifolds, while targeted perturbations of the most informative neural dimensions sharply degrade navigation performance. Taken together, these dynamical, representational, and causal signatures show that sustained sensorimotor interaction is sufficient for the spontaneous emergence of compact, embodied world models, providing a principled path toward interpretable and transferable navigation policies.

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2606.10135 2026-07-21 cs.CV cs.AI 版本更新 96%

BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression

BiWM:利用双向自回归推进开源交互式视频世界模型

Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Zhangrui Zhao, Weijie Ma

机构 * LynnReal AI Shanghai Innovation Institute(上海创新研究院) Shanghai Jiao Tong University(上海交通大学) Fudan University(复旦大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 提出BiWM框架,通过双向自回归范式将预训练视频骨干转化为交互式世界模型,仅需两阶段训练(微调+分布匹配蒸馏),支持多尺度模型和长程生成,优于现有因果流水线。

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AI中文摘要

将双向视频扩散模型过渡到自回归范式提高了视频世界模型的交互性,但现有的因果流水线需要多个阶段(控制微调、自回归训练、因果初始化、少步蒸馏),并且由于误差累积,质量仍落后于双向模型。最近的世界模型如Yume-1.5和Matrix-Game-3.0采用双向自回归方法,通过自我纠正误差传播获得保真度和稳定的长程展开,但开源框架(如minWM)仅支持因果模型。我们提出BiWM,这是首个在双向自回归范式下用于交互式视频世界模型的全栈框架,联合优化生成质量和推理速度。从预训练视频骨干开始,BiWM通过微调注入相机控制,然后运行几步分布匹配蒸馏(DMD)阶段,将骨干转化为动作/相机可控的世界模型:仅需两个训练阶段(而非minWM的四个),在8xH200 GPU上几百步内收敛。单一方案覆盖Wan2.1-1.3B、Wan2.2-5B、HunyuanVideo-1.5-8B和LTX-2.3-22B,并支持现有双向模型的二次微调。BiWM实现了minWM失去可控性的真实相机控制,集成了可插拔历史压缩(FramePack风格和PackForcing风格)用于长程展开,并提供可选的NVFP4 4位训练/推理流水线。为对抗DMD的模式寻求退化,我们添加了GAN和覆盖前向KL目标,以保留场景动态。我们开源BiWM,用于资源受限的研究和高保真环境模拟。

英文摘要

Interactive video world models commonly convert bidirectional video generators into causal autoregressive systems through control fine-tuning, autoregressive training, causal initialization, and few-step distillation. This pipeline is costly, while frozen causal histories accumulate errors that degrade long-horizon fidelity and controllability. We present BiWM, the first open-source full-stack training framework for bidirectional autoregressive video world models. BiWM retains full attention within each generated chunk and requires only two stages: camera/action-control fine-tuning and few-step Distribution Matching Distillation (DMD). Both stages converge within a few hundred optimizer steps on 8 H200 GPUs. The framework supports Wan2.1-T2V-1.3B, Wan2.2-TI2V-5B, HunyuanVideo-1.5-TI2V-8B, and LTX-2.3-22B, together with real-world camera control, pluggable long-history compression, and optional low-bit deployment. Supervised and forward-KL anchors mitigate DMD mode collapse and preserve scene dynamics. BiWM provides a compact, reproducible path from pretrained bidirectional video models to interactive, controllable, and efficient world models.

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2602.10090 2026-05-26 cs.AI cs.CL cs.LG 96%

Agent World Model: Infinity Synthetic Environments for Agentic Reinforcement Learning

Agent World Model: 用于智能体强化学习的无限合成环境

Zhaoyang Wang, Canwen Xu, Boyi Liu, Yite Wang, Siwei Han, Zhewei Yao, Huaxiu Yao, Yuxiong He

机构 * University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)

专题命中 通用世界模型 :world model(title,title_cn);world model(title,title_cn);world-model(abstract,abstract_cn);world-model(abstract,abstract_cn)

AI总结 提出Agent World Model (AWM)全合成环境生成管道,通过代码驱动和数据库支持的环境进行大规模强化学习,使智能体在多样日常场景中泛化。

Comments Accepted to ICML 2026

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AI中文摘要

近年来,大型语言模型(LLM)的进步使得自主智能体能够与工具和环境进行多轮交互。然而,扩展此类智能体训练受到缺乏多样且可靠环境的限制。在本文中,我们提出了Agent World Model(AWM),一个完全合成的环境生成管道。使用该管道,我们扩展到涵盖日常场景的1000个环境,智能体可以在其中与丰富的工具集交互并获得高质量的观测。值得注意的是,这些环境是代码驱动的并由数据库支持,比由LLM模拟的环境提供更可靠和一致的状态转换。此外,与从现实环境中收集轨迹相比,它们实现了更高效的智能体交互。为了展示该资源的有效性,我们对多轮工具使用智能体进行了大规模强化学习。得益于完全可执行的环境和可访问的数据库状态,我们还可以设计可靠的奖励函数。在三个基准上的实验表明,仅在合成环境中训练(而非特定于基准的环境)能产生强大的分布外泛化能力。代码可在 https://github.com/Snowflake-Labs/agent-world-model 获取。

英文摘要

Recent advances in large language model (LLM) have empowered autonomous agents to perform multi-turn interactions with tools and environments. However, scaling such agent training is limited by the lack of diverse and reliable environments. In this paper, we propose Agent World Model (AWM), a fully synthetic environment generation pipeline. Using this pipeline, we scale to 1,000 environments covering everyday scenarios, in which agents can interact with rich toolsets and obtain high-quality observations. Notably, these environments are code-driven and backed by databases, providing more reliable and consistent state transitions than environments simulated by LLMs. Moreover, they enable more efficient agent interaction compared with collecting trajectories from realistic environments. To demonstrate the effectiveness of this resource, we perform large-scale reinforcement learning for multi-turn tool-use agents. Thanks to the fully executable environments and accessible database states, we can also design reliable reward functions. Experiments on three benchmarks show that training exclusively in synthetic environments, rather than benchmark-specific ones, yields strong out-of-distribution generalization. The code is available at https://github.com/Snowflake-Labs/agent-world-model.

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2507.04002 2026-02-25 cs.CV cs.RO eess.IV 96%

NRSeg: Noise-Resilient Learning for BEV Semantic Segmentation via Driving World Models

NRSeg: 通过驾驶世界模型实现噪声鲁棒的BEV语义分割学习

Siyu Li, Fei Teng, Yihong Cao, Kailun Yang, Zhiyong Li, Yaonan Wang

机构 * School of Artificial Intelligence and Robotics and the National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(人工智能与机器人学院和机器人视觉感知与控制技术国家工程研究中心,湖南大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);driving world model(title,abstract);world model(title,abstract)

AI总结 NRSeg通过驾驶世界模型生成的合成数据增强BEV语义分割学习,提出PGCM、BiDPP和HLSE模块以提升模型鲁棒性和分割性能。

Comments Accepted to IEEE Transactions on Image Processing (TIP). The source code will be made publicly available at https://github.com/lynn-yu/NRSeg

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AI中文摘要

鸟瞰图(BEV)语义分割是端到端自动驾驶系统中不可或缺的感知任务。无监督和半监督学习对于BEV任务至关重要,但在实际应用中由于标记数据的同质分布而表现不佳。在本文中,我们探索了从驾驶世界模型生成的合成数据来增强标记数据多样性以提高BEV分割的鲁棒性。然而,我们的初步发现表明,合成数据中的生成噪声会损害高效的BEV模型学习。为了充分利用世界模型生成的合成数据潜力,本文提出了NRSeg,一种用于BEV语义分割的噪声鲁棒学习框架。具体而言,提出了一种视角-几何一致性度量(PGCM),用于定量评估生成数据对模型学习的指导能力。该度量来源于生成数据的视角道路掩码与从BEV标签投影得到的掩码之间的对齐度。此外,设计了一种双分布并行预测(BiDPP),以增强模型的内在鲁棒性,其中学习过程通过多分布和狄利克雷分布的并行预测进行约束。前者高效地预测语义概率,后者采用证据深度学习实现不确定性量化。此外,设计了一种分层局部语义排除(HLSE)模块,以解决BEV语义分割任务中固有的非互斥性。实验结果表明,NRSeg在无监督和半监督的BEV分割任务中分别实现了mIoU的最高提升13.8%和11.4%。源代码将在https://github.com/lynn-yu/NRSeg上公开。

英文摘要

Birds' Eye View (BEV) semantic segmentation is an indispensable perception task in end-to-end autonomous driving systems. Unsupervised and semi-supervised learning for BEV tasks, as pivotal for real-world applications, underperform due to the homogeneous distribution of the labeled data. In this work, we explore the potential of synthetic data from driving world models to enhance the diversity of labeled data for robustifying BEV segmentation. Yet, our preliminary findings reveal that generation noise in synthetic data compromises efficient BEV model learning. To fully harness the potential of synthetic data from world models, this paper proposes NRSeg, a noise-resilient learning framework for BEV semantic segmentation. Specifically, a Perspective-Geometry Consistency Metric (PGCM) is proposed to quantitatively evaluate the guidance capability of generated data for model learning. This metric originates from the alignment measure between the perspective road mask of generated data and the mask projected from the BEV labels. Moreover, a Bi-Distribution Parallel Prediction (BiDPP) is designed to enhance the inherent robustness of the model, where the learning process is constrained through parallel prediction of multinomial and Dirichlet distributions. The former efficiently predicts semantic probabilities, whereas the latter adopts evidential deep learning to realize uncertainty quantification. Furthermore, a Hierarchical Local Semantic Exclusion (HLSE) module is designed to address the non-mutual exclusivity inherent in BEV semantic segmentation tasks. Experimental results demonstrate that NRSeg achieves state-of-the-art performance, yielding the highest improvements in mIoU of 13.8% and 11.4% in unsupervised and semi-supervised BEV segmentation tasks, respectively. The source code will be made publicly available at https://github.com/lynn-yu/NRSeg.

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2602.08971 2026-02-12 cs.CV cs.RO 96%

WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models

WorldArena: 一个用于评估具身世界模型感知与功能效用的统一基准

Yu Shang, Zhuohang Li, Yiding Ma, Weikang Su, Xin Jin, Ziyou Wang, Lei Jin, Xin Zhang, Yinzhou Tang, Haisheng Su, Chen Gao, Wei Wu, Xihui Liu, Dhruv Shah, Zhaoxiang Zhang, Zhibo Chen, Jun Zhu, Yonghong Tian, Tat-Seng Chua, Wenwu Zhu, Yong Li

机构 * Tsinghua University, Beijing, China(清华大学) Shanghai Jiao Tong University, Shanghai, China(上海交通大学) The University of Hong Kong, Hong Kong SAR, China(香港大学) Princeton University, Princeton, NJ, USA(普林斯顿大学) Chinese Academy of Sciences, Beijing, China(中国科学院) University of Science(科学技术大学) Peking University, Beijing, China(北京大学) National University of Singapore, Singapore(新加坡国立大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)

AI总结 WorldArena是一个统一的基准,用于评估具身世界模型的感知和功能效用,揭示高视觉质量与强具身任务能力之间的差距。

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AI中文摘要

尽管世界模型已成为具身智能的核心,通过行动条件预测使代理能够推理环境动态,但其评估仍碎片化。当前对具身世界模型的评估大多集中在感知保真度(例如视频生成质量),忽视了这些模型在下游决策任务中的功能效用。在本工作中,我们引入WorldArena,一个统一的基准,旨在系统地评估具身世界模型的感知和功能维度。WorldArena通过三个维度评估模型:视频感知质量,通过六个子维度的16项指标测量;具身任务功能,评估世界模型作为数据引擎、策略评估器和行动规划器的整合能力,并结合主观人类评估。此外,我们提出了EWMScore,一个整合多维表现的综合指标。通过在14个代表性模型上的广泛实验,我们揭示了显著的感知-功能差距,表明高视觉质量并不一定转化为强的具身任务能力。WorldArena基准及其公开排行榜已发布在https://world-arena.ai,为跟踪真正功能世界模型在具身AI中的进展提供了框架。

英文摘要

While world models have emerged as a cornerstone of embodied intelligence by enabling agents to reason about environmental dynamics through action-conditioned prediction, their evaluation remains fragmented. Current evaluation of embodied world models has largely focused on perceptual fidelity (e.g., video generation quality), overlooking the functional utility of these models in downstream decision-making tasks. In this work, we introduce WorldArena, a unified benchmark designed to systematically evaluate embodied world models across both perceptual and functional dimensions. WorldArena assesses models through three dimensions: video perception quality, measured with 16 metrics across six sub-dimensions; embodied task functionality, which evaluates world models as data engines, policy evaluators, and action planners integrating with subjective human evaluation. Furthermore, we propose EWMScore, a holistic metric integrating multi-dimensional performance into a single interpretable index. Through extensive experiments on 14 representative models, we reveal a significant perception-functionality gap, showing that high visual quality does not necessarily translate into strong embodied task capability. WorldArena benchmark with the public leaderboard is released at https://world-arena.ai, providing a framework for tracking progress toward truly functional world models in embodied AI.

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2602.07050 2026-02-10 cs.CV cs.AI 96%

Interpreting Physics in Video World Models

视频世界模型中的物理解释

Sonia Joseph, Quentin Garrido, Randall Balestriero, Matthew Kowal, Thomas Fel, Shahab Bakhtiari, Blake Richards, Mike Rabbat

机构 * FAIR, Meta Superintelligence Labs Mila \& McGill University Kempner Institute, Harvard University

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 该研究通过分析视频模型内部的物理表示,发现其采用分布式表示而非分解表示,揭示了物理信息在模型中的涌现机制和组织方式。

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AI中文摘要

在物理推理中,一个长期存在的问题是视频基于模型是否需要依赖物理变量的分解表示才能做出准确的物理预测,或者是否可以隐式地以任务特定的分布式方式表示这些变量。尽管现代视频世界模型在直观物理基准测试中表现强劲,但尚不清楚这些模型内部实现了哪种表示范式。在这里,我们首次进行了解释性研究,直接检查大规模视频编码器中的物理表示。通过逐层探测、子空间几何、块级解码和目标注意力消融,我们确定了物理信息何时变得可访问以及如何在编码器基于视频转换器中组织。在不同架构中,我们识别出一个明显的中间深度过渡——我们称之为物理涌现区——在该区域物理变量变得可访问。与物理相关的表示在该过渡后不久达到峰值,然后在输出层退化。将运动分解为显式变量,我们发现速度和加速度等标量量在早期层即可获得,而运动方向仅在物理涌现区变得可访问。值得注意的是,我们发现方向是通过高维群体结构以圆形几何方式编码的,需要协调多特征干预才能控制。这些发现表明,现代视频模型不像经典物理引擎那样使用物理变量的分解表示。相反,它们使用的是分布式表示,尽管如此,这种表示仍然足以做出物理预测。

英文摘要

A long-standing question in physical reasoning is whether video-based models need to rely on factorized representations of physical variables in order to make physically accurate predictions, or whether they can implicitly represent such variables in a task-specific, distributed manner. While modern video world models achieve strong performance on intuitive physics benchmarks, it remains unclear which of these representational regimes they implement internally. Here, we present the first interpretability study to directly examine physical representations inside large-scale video encoders. Using layerwise probing, subspace geometry, patch-level decoding, and targeted attention ablations, we characterize where physical information becomes accessible and how it is organized within encoder-based video transformers. Across architectures, we identify a sharp intermediate-depth transition -- which we call the Physics Emergence Zone -- at which physical variables become accessible. Physics-related representations peak shortly after this transition and degrade toward the output layers. Decomposing motion into explicit variables, we find that scalar quantities such as speed and acceleration are available from early layers onwards, whereas motion direction becomes accessible only at the Physics Emergence Zone. Notably, we find that direction is encoded through a high-dimensional population structure with circular geometry, requiring coordinated multi-feature intervention to control. These findings suggest that modern video models do not use factorized representations of physical variables like a classical physics engine. Instead, they use a distributed representation that is nonetheless sufficient for making physical predictions.

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2508.20840 2025-11-25 cs.RO cs.AI cs.MM 96%

Learning Primitive Embodied World Models: Towards Scalable Robotic Learning

Qiao Sun, Liujia Yang, Wei Tang, Wei Huang, Kaixin Xu, Yongchao Chen, Mingyu Liu, Jiange Yang, Haoyi Zhu, Yating Wang, Tong He, Yilun Chen, Xili Dai, Nanyang Ye, Qinying Gu

机构 * Shanghai AI Lab(上海人工智能实验室) Fudan(复旦大学) SJTU(上海交通大学) NJUST(南京理工大学) THU(清华大学) Harvard(哈佛大学) ZJU(浙江大学) NJU(南京大学) USTC(中国科学技术大学) Tongji(同济大学) HKUST (GZ)(香港科技大学(广州))

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)

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英文摘要

While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a "GPT moment" in the embodied domain. There is a naive observation: the diversity of embodied data far exceeds the relatively small space of possible primitive motions. Based on this insight, we propose a novel paradigm for world modeling--Primitive Embodied World Models (PEWM). By restricting video generation to fixed short horizons, our approach 1) enables fine-grained alignment between linguistic concepts and visual representations of robotic actions, 2) reduces learning complexity, 3) improves data efficiency in embodied data collection, and 4) decreases inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.

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2408.15511 2025-11-24 cs.RO cs.AI 96%

AeroVerse: UAV-Agent Benchmark Suite for Simulating, Pre-training, Finetuning, and Evaluating Aerospace Embodied World Models

Fanglong Yao, Yuanchang Yue, Youzhi Liu, Xian Sun, Kun Fu

机构 * Aerospace Information Research Institute, Chinese Academy of Sciences(中国科学院航空信息研究所) University of Chinese Academy of Sciences(中国科学院大学) School of Electronic, Electrical and Communication Engineering, University of Chinese Academy of Sciences(中国科学院大学电子电气与通信工程学院) Key Laboratory of Target Cognition and Application Technology(TCAT), Aerospace Information Research Institute, Chinese Academy of Sciences(中国科学院航空信息研究所目标认知与应用技术重点实验室)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)

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英文摘要

Aerospace embodied intelligence aims to empower unmanned aerial vehicles (UAVs) and other aerospace platforms to achieve autonomous perception, cognition, and action, as well as egocentric active interaction with humans and the environment. The aerospace embodied world model serves as an effective means to realize the autonomous intelligence of UAVs and represents a necessary pathway toward aerospace embodied intelligence. However, existing embodied world models primarily focus on ground-level intelligent agents in indoor scenarios, while research on UAV intelligent agents remains unexplored. To address this gap, we construct the first large-scale real-world image-text pre-training dataset, AerialAgent-Ego10k, featuring urban drones from a first-person perspective. We also create a virtual image-text-pose alignment dataset, CyberAgent Ego500k, to facilitate the pre-training of the aerospace embodied world model. For the first time, we clearly define 5 downstream tasks, i.e., aerospace embodied scene awareness, spatial reasoning, navigational exploration, task planning, and motion decision, and construct corresponding instruction datasets, i.e., SkyAgent-Scene3k, SkyAgent-Reason3k, SkyAgent-Nav3k and SkyAgent-Plan3k, and SkyAgent-Act3k, for fine-tuning the aerospace embodiment world model. Simultaneously, we develop SkyAgentEval, the downstream task evaluation metrics based on GPT-4, to comprehensively, flexibly, and objectively assess the results, revealing the potential and limitations of 2D/3D visual language models in UAV-agent tasks. Furthermore, we integrate over 10 2D/3D visual-language models, 2 pre-training datasets, 5 finetuning datasets, more than 10 evaluation metrics, and a simulator into the benchmark suite, i.e., AeroVerse, which will be released to the community to promote exploration and development of aerospace embodied intelligence.

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2606.19990 2026-07-08 cs.AI 新提交 96%

Reward as An Agent for Embodied World Models

奖励作为具身世界模型的智能体

Pu Li, Zhigang Lin, Qiang Wu, Yongxuan Lv, Fei Wang, Shan You

机构 * ACE Robotics(ACE机器人)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)

AI总结 提出奖励智能体框架和动态感知 rollout 多样化方法,通过鲁棒验证支持更广泛探索,缓解奖励黑客问题,提升世界模型性能。

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AI中文摘要

虽然强化学习已成为改进世界模型的有前景工具,现有方法大多依赖于训练分布附近的保守 rollout,限制了探索、行为多样性和更丰富的动态发现。在这项工作中,我们挑战这种保守范式。我们认为核心限制不是探索本身,而是缺乏支持更广泛探索的可靠验证策略。没有可靠的验证,扩展的探索极易受到奖励黑客攻击,即策略利用不完美的奖励而未能实现真正的改进。为了评估这一动机,我们在具身世界模型中实例化我们的方法,其中物理合理性和任务完成性为复杂动态下的可扩展强化学习提供了严格的测试平台。在验证方面,我们引入奖励作为智能体,一种主动评估生成行为以提供鲁棒奖励信号并减轻分布偏移下奖励黑客攻击的智能体奖励框架。在探索方面,我们通过 DynDiff-GRPO 引入动态感知 rollout 多样化,显式扩展动作空间探索以多样化轨迹、拓宽状态-动作覆盖范围,并鼓励超越保守 rollout 机制的更丰富具身行为。通过将奖励作为智能体与 DynDiff-GRPO 统一,我们在更可靠的奖励基础上实现强化学习,并大幅多样化采样,有效缓解奖励黑客攻击,同时在多个开源世界模型上取得显著的精度提升,从而证明当基于鲁棒验证时,更广泛的探索可以成功扩展。

英文摘要

While RL has become a promising tool for refining world models, existing methods largely rely on conservative rollouts near the training distribution, limiting exploration, behavioral diversity, and richer dynamic discovery. In this work, we challenge this conservative paradigm. We argue that the core limitation is not exploration itself, but the lack of reliable verification strategies to support broader exploration. Without reliable verification, expanded exploration becomes highly susceptible to reward hacking, where policies exploit imperfect rewards without achieving genuine improvement. To evaluate this motivation, we instantiate our method in embodied world models, where physical plausibility, and task completion provide a rigorous testbed for scalable RL under complex dynamics. On the verification side, we introduce Reward as an Agent, an agentic reward framework that actively evaluates generated behaviors to provide robust reward signals and mitigate reward hacking under distribution shifts. On the exploration side, we introduce Dynamic-Aware Rollout Diversification through DynDiff-GRPO, which explicitly expands action-space exploration to diversify trajectories, broaden state-action coverage, and encourage richer embodied behaviors beyond conservative rollout regimes. By unifying Reward as an Agent with DynDiff-GRPO, we enable RL on a more reliable reward foundation with substantially diversified sampling, effectively mitigating reward hacking while yielding significant accuracy gains across multiple open-source world models, thereby demonstrating that broader exploration can scale successfully when grounded in robust verification.

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2606.23105 2026-06-23 cs.CV 新提交 96%

Compression and Retrieval: Implicit Memory Retrieval for Video World Models

压缩与检索:视频世界模型的隐式记忆检索

Zhan Peng, Jie Ma, Huiqiang Sun, Chong Gao, Zhijie Xue, Zhiyu Pan, Zhiguo Cao, Jun Liang, Jing Li

机构 * Huazhong University of Science and Technology(华中科技大学) HUJING Digital Media & Entertainment Group(虎鲸数字媒体与娱乐集团) Sun Yat-sen University(中山大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 提出注意力驱动的隐式记忆检索机制CaR,通过位置编码注入视角信息实现灵活检索,并引入轻量级上下文压缩网络,在构建的SceneFly数据集上取得SOTA结果并展现强泛化性。

Comments Project page: 3DV-Team/CaR" target="_blank" rel="noopener">https://github.com/Orange-3DV-Team/CaR

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AI中文摘要

视频世界模型有望模拟交互环境,但在复杂相机轨迹下保持一致的长期记忆仍然是一个关键挑战。现有方法通常依赖计算昂贵的上下文缩放或僵化的启发式检索机制,缺乏对变化相机轨迹和环境的泛化能力。本文提出压缩与检索(CaR),一种注意力驱动的隐式记忆检索机制来克服这些限制。通过位置编码注入视角信息,我们的方法通过注意力计算实现灵活的记忆检索。为了以最小计算开销高效处理扩展上下文,我们进一步引入轻量级上下文压缩网络。此外,我们构建了SceneFly,一个大规模合成数据集,具有逼真的相机轨迹和帧级标注,用于训练和评估长程视频世界模型。大量实验表明,我们的方法在现有基准上取得了最先进的结果,并在开放域场景中展现出强大的泛化能力。

英文摘要

Video world models hold promise for simulating interactive environments, yet maintaining consistent long-term memory across complex camera trajectories remains a critical challenge. Existing methods typically rely on computationally expensive context scaling or rigid heuristic retrieval mechanisms, which lacks generalization to varying camera trajectories and environments. In this paper, we propose Compression and Retrieval (CaR), an attention-driven implicit memory retrieval mechanism to overcome these limitations. By injecting viewpoint information via positional encoding, our method performs flexible memory retrieval through attention computation. To efficiently process extended contexts with minimal computational overhead, we further introduce a lightweight context compression network. Furthermore, we construct SceneFly, a large-scale synthetic dataset featuring realistic camera trajectories and frame-level annotations to train and evaluate long-horizon video world models. Extensive experiments demonstrate that our approach achieves state-of-the-art results on established benchmarks and exhibits strong generalization to open-domain scenes.

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2606.09828 2026-06-09 cs.CV 新提交 96%

Latent Spatial Memory for Video World Models

视频世界模型的潜在空间记忆

Weijie Wang, Haoyu Zhao, Yifan Yang, Feng Chen, Zeyu Zhang, Yefei He, Zicheng Duan, Donny Y. Chen, Yuqing Yang, Bohan Zhuang

机构 * Zhejiang University(浙江大学) Microsoft Research(微软研究院) Adelaide University(阿德莱德大学) Monash University(莫纳什大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 提出潜在空间记忆框架Mirage,通过在扩散潜在空间中直接构建和查询3D缓存,避免像素空间重建,实现高效视频生成,速度提升10.57倍,内存减少55倍。

Comments Project Page: https://aka.ms/latent-spatial-memory, Code: https://github.com/microsoft/LatentSpatialMemory

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AI中文摘要

在生成帧之间保持3D空间一致性的视频世界模型通常依赖于在RGB空间中构建的显式点云记忆。这种设计既计算昂贵(需要重复渲染和VAE编码),又固有地有损(因为通过像素空间的往返会丢弃学习到的潜在表示的丰富特征)。在本文中,我们为视频世界模型引入了\emph{潜在空间记忆},这是一种持久化的3D缓存,直接在扩散潜在空间中存储场景信息,避免了像素空间重建。在此基础上,我们提出了Mirage,一种潜在空间空间记忆框架,通过深度引导的反投影将潜在令牌提升到3D来构建记忆,并通过直接潜在空间扭曲合成新视图来查询记忆。这种统一的公式消除了像素空间重建的信息损失以及重复编码和渲染的计算负担。实验表明,相对于显式3D基线,潜在空间记忆实现了高达\textbf{10.57}倍的端到端视频生成加速和\textbf{55}倍的内存占用减少。利用扩散模型的几何先验,Mirage在WorldScore上达到了最先进的性能,并在RealEstate10K上实现了强大的重建质量。

英文摘要

Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation. In this paper, we introduce \emph{latent spatial memory} for video world models, a persistent 3D cache that stores scene information directly in the diffusion latent space, avoiding pixel-space reconstruction. Building on this, we propose Mirage, a latent-space spatial memory framework that constructs the memory by lifting latent tokens into 3D via depth-guided back-projection and queries it by synthesizing novel views through direct latent-space warping. This unified formulation eliminates both the information loss of pixel-space reconstruction and the computational burden of repeated encoding and rendering. Experiments show that latent spatial memory achieves up to \textbf{10.57}$\times$ faster end-to-end video generation and \textbf{55}$\times$ reduction in memory footprint relative to explicit 3D baselines. Leveraging the geometric prior of the diffusion model, Mirage attains state-of-the-art performance on WorldScore and strong reconstruction quality on RealEstate10K.

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2606.02436 2026-06-02 cs.CV 96%

Geometry-Aware Implicit Memory for Video World Models

几何感知隐式记忆用于视频世界模型

Zhengxuan Wei, Xu Guo, Xinghui Li, Xunzhi Xiang, Min Wei, Yiran Zhu, Qiulin Wang, Xintao Wang, Pengfei Wan, Xiangwang Hou, Qi Fan

机构 * School of Intelligence Science and Technology, Nanjing University(南京大学智能科学与技术学院) Kling Team, Kuaishou Technology(快手技术 Kling 团队) Tsinghua University(清华大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 提出GIM-World框架,通过轻量级Transformer编码器将可变长度历史压缩为固定大小的记忆令牌,并利用相机可查询的几何头在训练期间从冻结的基础模型中蒸馏3D场景结构,从而在长时程视频生成中保持几何和视觉一致性。

Comments Project page: https://gim-world.github.io/

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AI中文摘要

视频世界模型旨在模拟可控的视觉环境,但长时程展开取决于模型在观察离开其原生上下文窗口后记住的内容。显式记忆保留帧或在线3D重建,可能会遭受启发式检索错误、冗余外观存储或重建伪影。隐式记忆将历史压缩为紧凑状态,但现有设计没有明确约束以编码跨视图场景几何。我们提出GIM-World,一种用于视频世界模型的几何感知隐式记忆框架。轻量级Transformer编码器将可变长度历史压缩为固定大小的记忆令牌,相机可查询的几何头在训练期间从冻结的基础模型中将3D场景结构蒸馏到记忆中,信息引导的剪枝规则在历史增长时保持编码成本有界。在推理时丢弃几何教师,留下轻量级记忆模块。在MIND上的实验表明,GIM-World在保持长时程几何和视觉一致性方面优于显式和隐式记忆基线。

英文摘要

Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.

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2605.30263 2026-05-29 cs.CV 96%

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

minWM: 用于实时交互式视频世界模型的全栈开源框架

Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu

机构 * ShengShu(盛书) THU(清华大学) RUC(中国人民大学) HKUST(香港科技大学) UT-Austin(德克萨斯大学奥斯汀分校)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 提出minWM全栈开源框架,通过因果强制/因果强制++流水线将双向视频扩散模型转化为可控制、低延迟的自回归世界模型,支持相机控制与多种骨干架构。

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AI中文摘要

最近的视频扩散基础模型在高品质视频生成方面取得了显著进展,但将其转化为实时交互式视频世界模型仍然具有挑战性。交互式世界模型需要可控、因果和低延迟的展开,这在实际中需要涵盖数据构建、可控微调、自回归训练、少步蒸馏和流式推理的完整流水线。在这项工作中,我们提出了minWM,一个用于构建实时交互式视频世界模型的全栈开源框架。minWM提供了一个端到端流水线,将现有的双向T2V/TI2V视频基础模型转化为相机可控的少步自回归世界模型。具体来说,minWM首先微调一个带有相机控制的双向视频扩散模型,然后应用因果强制/因果强制++流水线,包括AR扩散训练、因果ODE或因果一致性蒸馏以及非对称DMD,将其蒸馏为少步自回归生成器以实现低延迟展开。该框架是模块化和架构可扩展的:我们在代表性开源骨干上实例化它,包括Wan2.1-T2V-1.3B和HY1.5-TI2V-8B,覆盖了基于交叉注意力的条件注入和MMDiT风格架构。minWM还支持将现有的视频世界模型(如HY-WorldPlay)适应到新的数据分布、训练配方和延迟目标。除了发布可运行脚本、检查点、文档和推理代码外,我们还提供了关于相机轨迹质量、可控性训练步骤和最小批量大小要求的实际消融实验。我们希望minWM能够作为构建和适应实时交互式视频世界模型的可复现和可扩展的配方。

英文摘要

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)

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2604.18564 2026-04-22 cs.CV 96%

MultiWorld: Scalable Multi-Agent Multi-View Video World Models

多世界:可扩展的多智能体多视角视频世界模型

Haoyu Wu, Jiwen Yu, Yingtian Zou, Xihui Liu

机构 * The University of Hong Kong(香港大学) Sreal AI

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 多世界框架通过多智能体控制模块和全局状态编码器,实现多智能体多视角视频世界建模,提升视频保真度和多视角一致性。

Comments 15 pages, 10 figures

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AI中文摘要

多世界框架通过多智能体控制模块和全局状态编码器,实现多智能体多视角视频世界建模,提升视频保真度和多视角一致性。

英文摘要

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present \textbf{MultiWorld}, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/

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2603.16860 2026-03-18 cs.RO 96%

DreamPlan: Efficient Reinforcement Fine-Tuning of Vision-Language Planners via Video World Models

DreamPlan: 通过视频世界模型高效强化微调视觉语言规划器

Emily Yue-Ting Jia, Weiduo Yuan, Tianheng Shi, Vitor Guizilini, Jiageng Mao, Yue Wang

机构 * USC Physical Superintelligence Lab(USC物理超智能实验室) Toyota Research Institute(丰田研究院)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 DreamPlan通过视频世界模型高效强化微调视觉语言规划器,利用零样本VLM生成探索数据训练动作条件视频生成模型,再通过ORPO在虚拟环境中微调VLM,提升物体 manipulation 成功率。

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AI中文摘要

机器人操作需要复杂的常识推理能力,这种能力由大规模视觉语言模型(VLM)自然具备。尽管VLM在零样本规划中表现出潜力,但其缺乏对物理世界的理解常导致复杂现实环境中的累积误差和低成功率,尤其在变形物体操作等挑战性任务中。虽然强化学习(RL)可以适应这些规划器到特定任务动态,但直接通过现实交互微调VLM成本高、不安全且样本效率低。为克服这一瓶颈,我们引入DreamPlan,一种通过视频世界模型进行VLM规划器强化微调的新框架。不同于依赖昂贵的物理模拟,DreamPlan首先利用零样本VLM收集探索交互数据。我们证明这种次优数据足以训练一个动作条件视频生成模型,该模型隐式捕捉复杂的现实物理。随后,VLM规划器在该视频世界模型的“想象”中完全微调,使用Odds Ratio Policy Optimization(ORPO)。通过利用这些虚拟模拟,物理和任务特定知识被高效注入VLM。我们的结果表明,DreamPlan弥合了语义推理与物理基础之间的差距,显著提高了操作成功率,无需大规模现实数据收集。我们的项目页面是https://psi-lab.ai/DreamPlan/。

英文摘要

Robotic manipulation requires sophisticated commonsense reasoning, a capability naturally possessed by large-scale Vision-Language Models (VLMs). While VLMs show promise as zero-shot planners, their lack of grounded physical understanding often leads to compounding errors and low success rates when deployed in complex real-world environments, particularly for challenging tasks like deformable object manipulation. Although Reinforcement Learning (RL) can adapt these planners to specific task dynamics, directly fine-tuning VLMs via real-world interaction is prohibitively expensive, unsafe, and sample-inefficient. To overcome this bottleneck, we introduce DreamPlan, a novel framework for the reinforcement fine-tuning of VLM planners via video world models. Instead of relying on costly physical rollouts, DreamPlan first leverages the zero-shot VLM to collect exploratory interaction data. We demonstrate that this sub-optimal data is sufficient to train an action-conditioned video generation model, which implicitly captures complex real-world physics. Subsequently, the VLM planner is fine-tuned entirely within the "imagination" of this video world model using Odds Ratio Policy Optimization (ORPO). By utilizing these virtual rollouts, physical and task-specific knowledge is efficiently injected into the VLM. Our results indicate that DreamPlan bridges the gap between semantic reasoning and physical grounding, significantly improving manipulation success rates without the need for large-scale real-world data collection. Our project page is https://psi-lab.ai/DreamPlan/.

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2603.13215 2026-03-16 cs.CV 96%

Out of Sight, Out of Mind? Evaluating State Evolution in Video World Models

看得不见就忘记了吗?评估视频世界模型中的状态演变

Ziqi Ma, Mengzhan Liufu, Georgia Gkioxari

机构 * California Institute of Technology(加州理工学院)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);video world model(title,abstract);world model(title,abstract)

AI总结 本文设计STEVO-Bench基准测试,评估视频世界模型能否脱离观察独立演进,揭示其在自然状态演变中的局限性。

Comments https://glab-caltech.github.io/STEVOBench/

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AI中文摘要

世界中的演变,如水倒出或冰融化,无论是否被观察都会发生。视频世界模型通过2D帧观察生成“世界”。能否生成的“世界”在无观察的情况下演进?为探讨此问题,我们设计了一个基准测试,以评估视频世界模型是否能将状态演变与观察解耦。我们的基准测试STEVO-Bench通过插入遮挡物、关闭灯光或指定摄像头“移开”轨迹来控制演进过程。通过评估具有和无摄像头控制的视频模型对多种自然演变的处理,我们揭示了它们在解耦状态演变与观察方面的局限性。STEVO-Bench提出了一种评估协议,用于自动检测和分离视频世界模型在自然状态演变关键方面的失败模式。对STEVO-Bench结果的分析提供了对当前视频世界模型潜在数据和架构偏见的新见解。项目网站:https://glab-caltech.github.io/STEVOBench/。博客:https://ziqi-ma.github.io/blog/2026/outofsight/

英文摘要

Evolutions in the world, such as water pouring or ice melting, happen regardless of being observed. Video world models generate "worlds" via 2D frame observations. Can these generated "worlds" evolve regardless of observation? To probe this question, we design a benchmark to evaluate whether video world models can decouple state evolution from observation. Our benchmark, STEVO-Bench, applies observation control to evolving processes via instructions of occluder insertion, turning off the light, or specifying camera "lookaway" trajectories. By evaluating video models with and without camera control for a diverse set of naturally-occurring evolutions, we expose their limitations in decoupling state evolution from observation. STEVO-Bench proposes an evaluation protocol to automatically detect and disentangle failure modes of video world models across key aspects of natural state evolution. Analysis of STEVO-Bench results provide new insight into potential data and architecture bias of present-day video world models. Project website: https://glab-caltech.github.io/STEVOBench/. Blog: https://ziqi-ma.github.io/blog/2026/outofsight/

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2602.03213 2026-02-11 cs.CV 96%

ConsisDrive: Identity-Preserving Driving World Models for Video Generation by Instance Mask

ConsisDrive: 用于视频生成的实例掩码驾驶世界模型

Zhuoran Yang, Yanyong Zhang

机构 * University of Science and Technology of China(中国科学技术大学)

专题命中 通用世界模型 :world model(title,abstract);world models(title,abstract);driving world model(title,abstract);world model(title,abstract)

AI总结 ConsisDrive通过实例掩码注意力和损失机制提升驾驶视频生成质量及自动驾驶性能。

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AI中文摘要

自动驾驶依赖于在大规模高质量多视角驾驶视频上训练的稳健模型。尽管世界模型为生成逼真驾驶数据提供了成本效益的解决方案,但它们常常受到身份漂移的影响,即由于缺乏实例级时间约束,相同物体在不同帧中会改变外观或类别。我们引入了ConsisDrive,一种旨在强制实例层面时间一致性的身份保持驾驶世界模型。我们的框架包含两个关键组件:(1) 实例掩码注意力,它在注意力块内应用实例身份掩码和轨迹掩码,以确保视觉令牌仅与其对应的实例特征在空间和时间维度上交互,从而保持物体身份一致性;(2) 实例掩码损失,它通过概率性实例掩码自适应强调前景区域,减少背景噪声同时保持整体场景保真度。通过整合这些机制,ConsisDrive实现了最先进的驾驶视频生成质量,并在nuScenes数据集上展示了在下游自动驾驶任务中的显著改进。我们的项目页面是https://shanpoyang654.github.io/ConsisDrive/page.html。

英文摘要

Autonomous driving relies on robust models trained on large-scale, high-quality multi-view driving videos. Although world models provide a cost-effective solution for generating realistic driving data, they often suffer from identity drift, where the same object changes its appearance or category across frames due to the absence of instance-level temporal constraints. We introduce ConsisDrive, an identity-preserving driving world model designed to enforce temporal consistency at the instance level. Our framework incorporates two key components: (1) Instance-Masked Attention, which applies instance identity masks and trajectory masks within attention blocks to ensure that visual tokens interact only with their corresponding instance features across spatial and temporal dimensions, thereby preserving object identity consistency; and (2) Instance-Masked Loss, which adaptively emphasizes foreground regions with probabilistic instance masking, reducing background noise while maintaining overall scene fidelity. By integrating these mechanisms, ConsisDrive achieves state-of-the-art driving video generation quality and demonstrates significant improvements in downstream autonomous driving tasks on the nuScenes dataset. Our project page is https://shanpoyang654.github.io/ConsisDrive/page.html.

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