世界模型已成为学习预测模拟器的核心范式,支持生成、规划和决策。然而,尽管工业级交互式视频生成取得了快速进展,更广泛的研究社区仍然缺乏紧凑、可重复且易于扩展的实现来研究现代世界模型的设计选择。我们介绍了Nano World Models,一个围绕扩散强迫的极简代码库,用于未来视频预测。Nano World Models为生成目标、模型规模、动作条件机制、潜在观测空间、数据集、评估协议和长程展开程序提供了统一接口。这种设计使得通常在不同实现中纠缠的世界模型组件可以进行受控研究。通过在简单控制环境、游戏模拟和真实机器人数据上的实验,我们考察了预测参数化、架构规模、动作注入、采样预算和领域复杂性如何影响视频预测质量和自回归展开行为。通过发布代码、配置、评估脚本和预训练检查点,Nano World Models旨在为开放、可重复和科学的世界模型研究提供一个紧凑但可扩展的实验基础。
英文摘要
World models have become a central paradigm for learning predictive simulators that support generation, planning, and decision-making. Yet, despite rapid progress in industry-scale interactive video generation, the broader research community still lacks compact, reproducible, and easily extensible implementations for studying the design choices underlying modern world models. We introduce Nano World Models, a minimalist codebase for future video prediction centered around diffusion forcing. Nano World Models provides a unified interface for generative objectives, model scales, action-conditioning mechanisms, latent observation spaces, datasets, evaluation protocols, and long-horizon rollout procedures. This design enables controlled studies of world-modeling components that are often entangled across separate implementations. Through experiments across simple control environments, game simulation, and real-robot data, we examine how prediction parameterization, architecture scale, action injection, sampling budget, and domain complexity affect video prediction quality and autoregressive rollout behavior. By releasing code, configurations, evaluation scripts, and pretrained checkpoints, Nano World Models aims to provide a compact yet extensible experimental substrate for open, reproducible, and scientific world-model research.
Any4D: Open-Prompt 4D Generation from Natural Language and Images
Any4D: 从自然语言和图像生成开放提示的4D生成
Hao Li, Qiao Sun
专题命中
通用世界模型
:world model(summary_cn,abstract);world models(summary_cn,abstract);embodied world model(summary_cn,abstract);world model(summary_cn,abstract)
AI总结
本文提出Primitive Embodied World Models,通过限制视频生成时间范围,实现语言与视觉表示的细粒度对齐,降低学习复杂度,提升数据效率,并减少推理延迟,支持复杂任务的组合泛化。
CommentsThe authors identified issues in the 4D generation pipeline and evaluation that affect result validity. To ensure scientific accuracy, we will revise the methodology and experiments thoroughly before resubmitting. This version should not be cited or relied upon
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AI中文摘要
尽管基于视频生成的具身世界模型受到越来越多关注,但其依赖大规模具身交互数据仍是关键瓶颈。具身数据的稀缺性、收集难度和高维性从根本上限制了语言与动作之间的对齐粒度,并加剧了长视界视频生成的挑战——阻碍生成模型在具身领域实现"GPT时刻"。基于观察:具身数据的多样性远超可能的原始动作空间,我们提出Primitive Embodied World Models (PEWM),通过限制视频生成到固定较短的视界,本方法1) 实现语言概念与机器人动作视觉表示的细粒度对齐,2) 降低学习复杂度,3) 提高具身数据收集的数据效率,4) 减少推理延迟。通过配备模块化的视觉-语言模型(VLM)规划器和Start-Goal热图引导机制(SGG),PEWM进一步实现了灵活的闭环控制,并支持在扩展复杂任务上原始级策略的组合泛化。本框架利用视频模型中的时空视觉先验和VLM的语义意识,弥合细粒度物理交互与高层推理之间的差距,为可扩展、可解释和通用的具身智能铺平道路。
英文摘要
While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a \textit{"GPT moment"} in the embodied domain. There is a naive observation: \textit{the diversity of embodied data far exceeds the relatively small space of possible primitive motions}. Based on this insight, we propose \textbf{Primitive Embodied World Models} (PEWM), which restricts video generation to fixed shorter horizons, our approach \textit{1) enables} fine-grained alignment between linguistic concepts and visual representations of robotic actions, \textit{2) reduces} learning complexity, \textit{3) improves} data efficiency in embodied data collection, and \textit{4) decreases} inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.
Large language models have shown remarkable ability in serial code generation, but they still struggle with parallel code for which training data is comparatively scarce. A common remedy is to use coding agents that interact with external tools, but tool calls can be costly and sometimes impractical, e.g., for partially written code. We propose Parallel-Code World Models (PCWMs), reasoning LLMs that aim to predict tool outcomes directly from parallel source code. To train PCWMs, we design a novel exploration and data generation pipeline that samples diverse parallel-coding problems and candidate implementations across multiple domains, then executes them via tools to record data races and performance profiles. From these, we synthesize reasoning traces that causally connect source code to observed tool outcomes. Fine-tuning on the resulting data yields noticeable gains, with a 7B-parameter world model improving from 64.3% to 72.8% accuracy in race-outcome prediction, while an 8B-parameter model improves in a performance profiling task from 49.3% to 58.6% accuracy. Furthermore, when open-weight models were tasked with fixing data races, world-model feedback improved their race-fixing rates relative to self-feedback by 2.7%-9.1% using our 7B-parameter world model and by 6.1%-11.1% using our 14B-parameter world model. Our results suggest that reasoning world models may have the potential to serve alongside external tool calls in parallel-coding agents.
Communicating Plans, Not Percepts: Scalable Multi-Agent Coordination with Embodied World Models
Brennen A. Hill, Mant Koh En Wei, Thangavel Jishnuanandh
机构
*
Department of Computer Science University of Wisconsin-Madison(计算机科学系 明尼苏达大学)
;
Department of Computer Science National University of Singapore(计算机科学系 新加坡国立大学)
专题命中
通用世界模型
:world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)
CommentsPublished in the Proceedings of the 39th Conference on Neural Information Processing Systems (NeurIPS 2025) Workshop: Scaling Environments for Agents (SEA). Additionally accepted for presentation in the NeurIPS 2025 Workshop: Embodied World Models for Decision Making (EWM) and the NeurIPS 2025 Workshop: Optimization for Machine Learning (OPT)
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英文摘要
Robust coordination is critical for effective decision-making in multi-agent systems, especially under partial observability. A central question in Multi-Agent Reinforcement Learning (MARL) is whether to engineer communication protocols or learn them end-to-end. We investigate this dichotomy using embodied world models. We propose and compare two communication strategies for a cooperative task-allocation problem. The first, Learned Direct Communication (LDC), learns a protocol end-to-end. The second, Intention Communication, uses an engineered inductive bias: a compact, learned world model, the Imagined Trajectory Generation Module (ITGM), which uses the agent's own policy to simulate future states. A Message Generation Network (MGN) then compresses this plan into a message. We evaluate these approaches on goal-directed interaction in a grid world, a canonical abstraction for embodied AI problems, while scaling environmental complexity. Our experiments reveal that while emergent communication is viable in simple settings, the engineered, world model-based approach shows superior performance, sample efficiency, and scalability as complexity increases. These findings advocate for integrating structured, predictive models into MARL agents to enable active, goal-driven coordination.
Siyuan Zhou, Yilun Du, Yuncong Yang, Lei Han, Peihao Chen, Dit-Yan Yeung, Chuang Gan
专题命中
通用世界模型
:world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)
详情
英文摘要
The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.
Scalable Embodied AI faces fundamental constraints due to prohibitive costs and safety risks of real-world interaction. While Embodied World Models (EWMs) offer promise through imagined rollouts, existing approaches suffer from geometric hallucinations and lack unified optimization frameworks for practical policy improvement. We introduce RoboStereo, a symmetric dual-tower 4D world model that employs bidirectional cross-modal enhancement to ensure spatiotemporal geometric consistency and alleviate physics hallucinations. Building upon this high-fidelity 4D simulator, we present the first unified framework for world-model-based policy optimization: (1) Test-Time Policy Augmentation (TTPA) for pre-execution verification, (2) Imitative-Evolutionary Policy Learning (IEPL) leveraging visual perceptual rewards to learn from expert demonstrations, and (3) Open-Exploration Policy Learning (OEPL) enabling autonomous skill discovery and self-correction. Comprehensive experiments demonstrate RoboStereo achieves state-of-the-art generation quality, with our unified framework delivering >97% average relative improvement on fine-grained manipulation tasks.
MAD: Motion Appearance Decoupling for efficient Driving World Models
Ahmad Rahimi, Valentin Gerard, Eloi Zablocki, Matthieu Cord, Alexandre Alahi
机构
*
Sorbonne Université(索邦大学)
专题命中
通用世界模型
:world model(title,abstract);world models(title,abstract);driving world model(title,abstract);world model(title,abstract)
详情
英文摘要
Recent video diffusion models generate photorealistic, temporally coherent videos, yet they fall short as reliable world models for autonomous driving, where structured motion and physically consistent interactions are essential. Adapting these generalist video models to driving domains has shown promise but typically requires massive domain-specific data and costly fine-tuning. We propose an efficient adaptation framework that converts generalist video diffusion models into controllable driving world models with minimal supervision. The key idea is to decouple motion learning from appearance synthesis. First, the model is adapted to predict structured motion in a simplified form: videos of skeletonized agents and scene elements, focusing learning on physical and social plausibility. Then, the same backbone is reused to synthesize realistic RGB videos conditioned on these motion sequences, effectively "dressing" the motion with texture and lighting. This two-stage process mirrors a reasoning-rendering paradigm: first infer dynamics, then render appearance. Our experiments show this decoupled approach is exceptionally efficient: adapting SVD, we match prior SOTA models with less than 6% of their compute. Scaling to LTX, our MAD-LTX model outperforms all open-source competitors, and supports a comprehensive suite of text, ego, and object controls. Project page: https://vita-epfl.github.io/MAD-World-Model/
A world model is an internal model that simulates how the world evolves. Given past observations and actions, it predicts the future physical state of both the embodied agent and its environment. Accurate world models are essential for enabling agents to think, plan, and reason effectively in complex, dynamic settings. However, existing world models often focus on random generation of open worlds, but neglect the need for high-fidelity modeling of deterministic scenarios (such as fixed-map mazes and static space robot navigation). In this work, we take a step toward building a truly accurate world model by addressing a fundamental yet open problem: constructing a model that can fully clone a deterministic 3D world. 1) Through diagnostic experiment, we quantitatively demonstrate that high-fidelity cloning is feasible and the primary bottleneck for long-horizon fidelity is the geometric structure of the latent representation, not the dynamics model itself. 2) Building on this insight, we show that applying temporal contrastive learning principle as a geometric regularization can effectively curate a latent space that better reflects the underlying physical state manifold, demonstrating that contrastive constraints can serve as a powerful inductive bias for stable world modeling; we call this approach Geometrically-Regularized World Models (GRWM). At its core is a lightweight geometric regularization module that can be seamlessly integrated into standard autoencoders, reshaping their latent space to provide a stable foundation for effective dynamics modeling. By focusing on representation quality, GRWM offers a simple yet powerful pipeline for improving world model fidelity.
Driving world models built on large video-diffusion backbones generate realistic scenes but are hard to control: enforcing a traffic norm typically means retraining the backbone or conditioning it on hand-built layouts. We ask whether controllability requires training at all. Our experiment shows that a rectified-flow driving world model, which jointly generates future video and a planned ego trajectory, can have its planned trajectory steered entirely at sampling time by differentiable energy functions that encode driving norms, without knowledge-specific retraining of the diffusion backbone. Concretely, we demonstrate that a world model built on Open-Sora 2.0 MM-DiT backbone can be steered to brake at a counterfactual target by injecting energy guidance at sampling time. However, we find that the generated video does not yet follow the steered trajectory through the backbone's joint self-attention and identify the cross-stream coupling as a crucial requirement for end-to-end-controllable rollouts.
Video world models learn representations of physical dynamics, but controlling their physical expectations at inference time remains an open problem. Recent interpretability work identified a Physics Emergence Zone (PEZ), a group of middle transformer layers in VideoMAE where physical plausibility is represented separately from other visual features. However, it remained unclear whether this structure could be used to directly control the model's physics reasoning. We present physics steering, a training-free method that uses the weight vector of a linear probe at a PEZ layer as a Concept Activation Vector (CAV) and injects it into hidden states during inference. This shifts the model's physical expectations without changing any model weights. On the IntPhys benchmark, this intervention reliably shifts the model's plausibility judgment in either direction, depending on the steering sign. The effect appears only when the intervention is applied within the Physics Emergence Zone, suggesting that the relevant physics representation is localized there. We further find that physics is encoded separately from motion direction, and that different intuitive physics principles occupy distinct directions within this representation space. Together, these results show that physical reasoning in VideoMAE is not only readable, but also directly steerable.
We introduce DreamGen, a simple yet highly effective 4-stage pipeline for training robot policies that generalize across behaviors and environments through neural trajectories - synthetic robot data generated from video world models. DreamGen leverages state-of-the-art image-to-video generative models, adapting them to the target robot embodiment to produce photorealistic synthetic videos of familiar or novel tasks in diverse environments. Since these models generate only videos, we recover pseudo-action sequences using either a latent action model or an inverse-dynamics model (IDM). Despite its simplicity, DreamGen unlocks strong behavior and environment generalization: a humanoid robot can perform 22 new behaviors in both seen and unseen environments, while requiring teleoperation data from only a single pick-and-place task in one environment. To evaluate the pipeline systematically, we introduce DreamGen Bench, a video generation benchmark that shows a strong correlation between benchmark performance and downstream policy success. Our work establishes a promising new axis for scaling robot learning well beyond manual data collection. Code available at https://github.com/NVIDIA/GR00T-Dreams.
Diffusion Transformers (DiTs) power high-fidelity video world models but remain computationally expensive due to sequential denoising and costly spatio-temporal attention. Training-free feature caching accelerates inference by reusing intermediate activations across denoising steps; however, existing methods largely rely on a Zero-Order Hold assumption i.e., reusing cached features as static snapshots when global drift is small. This often leads to ghosting artifacts, blur, and motion inconsistencies in dynamic scenes. We propose \textbf{WorldCache}, a Perception-Constrained Dynamical Caching framework that improves both when and how to reuse features. WorldCache introduces motion-adaptive thresholds, saliency-weighted drift estimation, optimal approximation via blending and warping, and phase-aware threshold scheduling across diffusion steps. Our cohesive approach enables adaptive, motion-consistent feature reuse without retraining. On Cosmos-Predict2.5-2B evaluated on PAI-Bench, WorldCache achieves \textbf{2.3$\times$} inference speedup while preserving \textbf{99.4\%} of baseline quality, substantially outperforming prior training-free caching approaches. Our code can be accessed on \href{https://umair1221.github.io/World-Cache/}{World-Cache}.
Video generation models, as one form of world models, have emerged as one of the most exciting frontiers in AI, promising agents the ability to imagine the future by modeling the temporal evolution of complex scenes. In autonomous driving, this vision gives rise to driving world models: generative simulators that imagine ego and agent futures, enabling scalable simulation, safe testing of corner cases, and rich synthetic data generation. Yet, despite fast-growing research activity, the field lacks a rigorous benchmark to measure progress and guide priorities. Existing evaluations remain limited: generic video metrics overlook safety-critical imaging factors; trajectory plausibility is rarely quantified; temporal and agent-level consistency is neglected; and controllability with respect to ego conditioning is ignored. Moreover, current datasets fail to cover the diversity of conditions required for real-world deployment. To address these gaps, we present DrivingGen, the first comprehensive benchmark for generative driving world models. DrivingGen combines a diverse evaluation dataset curated from both driving datasets and internet-scale video sources, spanning varied weather, time of day, geographic regions, and complex maneuvers, with a suite of new metrics that jointly assess visual realism, trajectory plausibility, temporal coherence, and controllability. Benchmarking 14 state-of-the-art models reveals clear trade-offs: general models look better but break physics, while driving-specific ones capture motion realistically but lag in visual quality. DrivingGen offers a unified evaluation framework to foster reliable, controllable, and deployable driving world models, enabling scalable simulation, planning, and data-driven decision-making.
Embodied World Models Emerge from Navigational Task in Open-Ended Environments
Li Jin, Liu Jia
专题命中
通用世界模型
:world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)
CommentsResearch on explainable meta-reinforcement learning AI
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英文摘要
Spatial reasoning in partially observable environments has often been approached through passive predictive models, yet theories of embodied cognition suggest that genuinely useful representations arise only when perception is tightly coupled to action. Here we ask whether a recurrent agent, trained solely by sparse rewards to solve procedurally generated planar mazes, can autonomously internalize metric concepts such as direction, distance and obstacle layout. After training, the agent consistently produces near-optimal paths in unseen mazes, behavior that hints at an underlying spatial model. To probe this possibility, we cast the closed agent-environment loop as a hybrid dynamical system, identify stable limit cycles in its state space, and characterize behavior with a Ridge Representation that embeds whole trajectories into a common metric space. Canonical correlation analysis exposes a robust linear alignment between neural and behavioral manifolds, while targeted perturbations of the most informative neural dimensions sharply degrade navigation performance. Taken together, these dynamical, representational, and causal signatures show that sustained sensorimotor interaction is sufficient for the spontaneous emergence of compact, embodied world models, providing a principled path toward interpretable and transferable navigation policies.
Interactive video world models commonly convert bidirectional video generators into causal autoregressive systems through control fine-tuning, autoregressive training, causal initialization, and few-step distillation. This pipeline is costly, while frozen causal histories accumulate errors that degrade long-horizon fidelity and controllability. We present BiWM, the first open-source full-stack training framework for bidirectional autoregressive video world models. BiWM retains full attention within each generated chunk and requires only two stages: camera/action-control fine-tuning and few-step Distribution Matching Distillation (DMD). Both stages converge within a few hundred optimizer steps on 8 H200 GPUs. The framework supports Wan2.1-T2V-1.3B, Wan2.2-TI2V-5B, HunyuanVideo-1.5-TI2V-8B, and LTX-2.3-22B, together with real-world camera control, pluggable long-history compression, and optional low-bit deployment. Supervised and forward-KL anchors mitigate DMD mode collapse and preserve scene dynamics. BiWM provides a compact, reproducible path from pretrained bidirectional video models to interactive, controllable, and efficient world models.
AI总结
提出Agent World Model (AWM)全合成环境生成管道,通过代码驱动和数据库支持的环境进行大规模强化学习,使智能体在多样日常场景中泛化。
CommentsAccepted to ICML 2026
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AI中文摘要
近年来,大型语言模型(LLM)的进步使得自主智能体能够与工具和环境进行多轮交互。然而,扩展此类智能体训练受到缺乏多样且可靠环境的限制。在本文中,我们提出了Agent World Model(AWM),一个完全合成的环境生成管道。使用该管道,我们扩展到涵盖日常场景的1000个环境,智能体可以在其中与丰富的工具集交互并获得高质量的观测。值得注意的是,这些环境是代码驱动的并由数据库支持,比由LLM模拟的环境提供更可靠和一致的状态转换。此外,与从现实环境中收集轨迹相比,它们实现了更高效的智能体交互。为了展示该资源的有效性,我们对多轮工具使用智能体进行了大规模强化学习。得益于完全可执行的环境和可访问的数据库状态,我们还可以设计可靠的奖励函数。在三个基准上的实验表明,仅在合成环境中训练(而非特定于基准的环境)能产生强大的分布外泛化能力。代码可在 https://github.com/Snowflake-Labs/agent-world-model 获取。
英文摘要
Recent advances in large language model (LLM) have empowered autonomous agents to perform multi-turn interactions with tools and environments. However, scaling such agent training is limited by the lack of diverse and reliable environments. In this paper, we propose Agent World Model (AWM), a fully synthetic environment generation pipeline. Using this pipeline, we scale to 1,000 environments covering everyday scenarios, in which agents can interact with rich toolsets and obtain high-quality observations. Notably, these environments are code-driven and backed by databases, providing more reliable and consistent state transitions than environments simulated by LLMs. Moreover, they enable more efficient agent interaction compared with collecting trajectories from realistic environments. To demonstrate the effectiveness of this resource, we perform large-scale reinforcement learning for multi-turn tool-use agents. Thanks to the fully executable environments and accessible database states, we can also design reliable reward functions. Experiments on three benchmarks show that training exclusively in synthetic environments, rather than benchmark-specific ones, yields strong out-of-distribution generalization. The code is available at https://github.com/Snowflake-Labs/agent-world-model.
机构
*
School of Artificial Intelligence and Robotics and the National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(人工智能与机器人学院和机器人视觉感知与控制技术国家工程研究中心,湖南大学)
专题命中
通用世界模型
:world model(title,abstract);world models(title,abstract);driving world model(title,abstract);world model(title,abstract)
Birds' Eye View (BEV) semantic segmentation is an indispensable perception task in end-to-end autonomous driving systems. Unsupervised and semi-supervised learning for BEV tasks, as pivotal for real-world applications, underperform due to the homogeneous distribution of the labeled data. In this work, we explore the potential of synthetic data from driving world models to enhance the diversity of labeled data for robustifying BEV segmentation. Yet, our preliminary findings reveal that generation noise in synthetic data compromises efficient BEV model learning. To fully harness the potential of synthetic data from world models, this paper proposes NRSeg, a noise-resilient learning framework for BEV semantic segmentation. Specifically, a Perspective-Geometry Consistency Metric (PGCM) is proposed to quantitatively evaluate the guidance capability of generated data for model learning. This metric originates from the alignment measure between the perspective road mask of generated data and the mask projected from the BEV labels. Moreover, a Bi-Distribution Parallel Prediction (BiDPP) is designed to enhance the inherent robustness of the model, where the learning process is constrained through parallel prediction of multinomial and Dirichlet distributions. The former efficiently predicts semantic probabilities, whereas the latter adopts evidential deep learning to realize uncertainty quantification. Furthermore, a Hierarchical Local Semantic Exclusion (HLSE) module is designed to address the non-mutual exclusivity inherent in BEV semantic segmentation tasks. Experimental results demonstrate that NRSeg achieves state-of-the-art performance, yielding the highest improvements in mIoU of 13.8% and 11.4% in unsupervised and semi-supervised BEV segmentation tasks, respectively. The source code will be made publicly available at https://github.com/lynn-yu/NRSeg.
WorldArena: A Unified Benchmark for Evaluating Perception and Functional Utility of Embodied World Models
WorldArena: 一个用于评估具身世界模型感知与功能效用的统一基准
Yu Shang, Zhuohang Li, Yiding Ma, Weikang Su, Xin Jin, Ziyou Wang, Lei Jin, Xin Zhang, Yinzhou Tang, Haisheng Su, Chen Gao, Wei Wu, Xihui Liu, Dhruv Shah, Zhaoxiang Zhang, Zhibo Chen, Jun Zhu, Yonghong Tian, Tat-Seng Chua, Wenwu Zhu, Yong Li
机构
*
Tsinghua University, Beijing, China(清华大学)
;
Shanghai Jiao Tong University, Shanghai, China(上海交通大学)
;
The University of Hong Kong, Hong Kong SAR, China(香港大学)
;
Princeton University, Princeton, NJ, USA(普林斯顿大学)
;
Chinese Academy of Sciences, Beijing, China(中国科学院)
;
University of Science(科学技术大学)
;
Peking University, Beijing, China(北京大学)
;
National University of Singapore, Singapore(新加坡国立大学)
专题命中
通用世界模型
:world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)
While world models have emerged as a cornerstone of embodied intelligence by enabling agents to reason about environmental dynamics through action-conditioned prediction, their evaluation remains fragmented. Current evaluation of embodied world models has largely focused on perceptual fidelity (e.g., video generation quality), overlooking the functional utility of these models in downstream decision-making tasks. In this work, we introduce WorldArena, a unified benchmark designed to systematically evaluate embodied world models across both perceptual and functional dimensions. WorldArena assesses models through three dimensions: video perception quality, measured with 16 metrics across six sub-dimensions; embodied task functionality, which evaluates world models as data engines, policy evaluators, and action planners integrating with subjective human evaluation. Furthermore, we propose EWMScore, a holistic metric integrating multi-dimensional performance into a single interpretable index. Through extensive experiments on 14 representative models, we reveal a significant perception-functionality gap, showing that high visual quality does not necessarily translate into strong embodied task capability. WorldArena benchmark with the public leaderboard is released at https://world-arena.ai, providing a framework for tracking progress toward truly functional world models in embodied AI.
A long-standing question in physical reasoning is whether video-based models need to rely on factorized representations of physical variables in order to make physically accurate predictions, or whether they can implicitly represent such variables in a task-specific, distributed manner. While modern video world models achieve strong performance on intuitive physics benchmarks, it remains unclear which of these representational regimes they implement internally. Here, we present the first interpretability study to directly examine physical representations inside large-scale video encoders. Using layerwise probing, subspace geometry, patch-level decoding, and targeted attention ablations, we characterize where physical information becomes accessible and how it is organized within encoder-based video transformers.
Across architectures, we identify a sharp intermediate-depth transition -- which we call the Physics Emergence Zone -- at which physical variables become accessible. Physics-related representations peak shortly after this transition and degrade toward the output layers. Decomposing motion into explicit variables, we find that scalar quantities such as speed and acceleration are available from early layers onwards, whereas motion direction becomes accessible only at the Physics Emergence Zone. Notably, we find that direction is encoded through a high-dimensional population structure with circular geometry, requiring coordinated multi-feature intervention to control. These findings suggest that modern video models do not use factorized representations of physical variables like a classical physics engine. Instead, they use a distributed representation that is nonetheless sufficient for making physical predictions.
专题命中
通用世界模型
:world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)
详情
英文摘要
While video-generation-based embodied world models have gained increasing attention, their reliance on large-scale embodied interaction data remains a key bottleneck. The scarcity, difficulty of collection, and high dimensionality of embodied data fundamentally limit the alignment granularity between language and actions and exacerbate the challenge of long-horizon video generation--hindering generative models from achieving a "GPT moment" in the embodied domain. There is a naive observation: the diversity of embodied data far exceeds the relatively small space of possible primitive motions. Based on this insight, we propose a novel paradigm for world modeling--Primitive Embodied World Models (PEWM). By restricting video generation to fixed short horizons, our approach 1) enables fine-grained alignment between linguistic concepts and visual representations of robotic actions, 2) reduces learning complexity, 3) improves data efficiency in embodied data collection, and 4) decreases inference latency. By equipping with a modular Vision-Language Model (VLM) planner and a Start-Goal heatmap Guidance mechanism (SGG), PEWM further enables flexible closed-loop control and supports compositional generalization of primitive-level policies over extended, complex tasks. Our framework leverages the spatiotemporal vision priors in video models and the semantic awareness of VLMs to bridge the gap between fine-grained physical interaction and high-level reasoning, paving the way toward scalable, interpretable, and general-purpose embodied intelligence.
AeroVerse: UAV-Agent Benchmark Suite for Simulating, Pre-training, Finetuning, and Evaluating Aerospace Embodied World Models
Fanglong Yao, Yuanchang Yue, Youzhi Liu, Xian Sun, Kun Fu
机构
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Aerospace Information Research Institute, Chinese Academy of Sciences(中国科学院航空信息研究所)
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University of Chinese Academy of Sciences(中国科学院大学)
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School of Electronic, Electrical and Communication Engineering, University of Chinese Academy of Sciences(中国科学院大学电子电气与通信工程学院)
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Key Laboratory of Target Cognition and Application Technology(TCAT), Aerospace Information Research Institute, Chinese Academy of Sciences(中国科学院航空信息研究所目标认知与应用技术重点实验室)
专题命中
通用世界模型
:world model(title,abstract);world models(title,abstract);embodied world model(title,abstract);world model(title,abstract)
详情
英文摘要
Aerospace embodied intelligence aims to empower unmanned aerial vehicles (UAVs) and other aerospace platforms to achieve autonomous perception, cognition, and action, as well as egocentric active interaction with humans and the environment. The aerospace embodied world model serves as an effective means to realize the autonomous intelligence of UAVs and represents a necessary pathway toward aerospace embodied intelligence. However, existing embodied world models primarily focus on ground-level intelligent agents in indoor scenarios, while research on UAV intelligent agents remains unexplored. To address this gap, we construct the first large-scale real-world image-text pre-training dataset, AerialAgent-Ego10k, featuring urban drones from a first-person perspective. We also create a virtual image-text-pose alignment dataset, CyberAgent Ego500k, to facilitate the pre-training of the aerospace embodied world model. For the first time, we clearly define 5 downstream tasks, i.e., aerospace embodied scene awareness, spatial reasoning, navigational exploration, task planning, and motion decision, and construct corresponding instruction datasets, i.e., SkyAgent-Scene3k, SkyAgent-Reason3k, SkyAgent-Nav3k and SkyAgent-Plan3k, and SkyAgent-Act3k, for fine-tuning the aerospace embodiment world model. Simultaneously, we develop SkyAgentEval, the downstream task evaluation metrics based on GPT-4, to comprehensively, flexibly, and objectively assess the results, revealing the potential and limitations of 2D/3D visual language models in UAV-agent tasks. Furthermore, we integrate over 10 2D/3D visual-language models, 2 pre-training datasets, 5 finetuning datasets, more than 10 evaluation metrics, and a simulator into the benchmark suite, i.e., AeroVerse, which will be released to the community to promote exploration and development of aerospace embodied intelligence.
While RL has become a promising tool for refining world models, existing methods largely rely on conservative rollouts near the training distribution, limiting exploration, behavioral diversity, and richer dynamic discovery. In this work, we challenge this conservative paradigm. We argue that the core limitation is not exploration itself, but the lack of reliable verification strategies to support broader exploration. Without reliable verification, expanded exploration becomes highly susceptible to reward hacking, where policies exploit imperfect rewards without achieving genuine improvement. To evaluate this motivation, we instantiate our method in embodied world models, where physical plausibility, and task completion provide a rigorous testbed for scalable RL under complex dynamics. On the verification side, we introduce Reward as an Agent, an agentic reward framework that actively evaluates generated behaviors to provide robust reward signals and mitigate reward hacking under distribution shifts. On the exploration side, we introduce Dynamic-Aware Rollout Diversification through DynDiff-GRPO, which explicitly expands action-space exploration to diversify trajectories, broaden state-action coverage, and encourage richer embodied behaviors beyond conservative rollout regimes. By unifying Reward as an Agent with DynDiff-GRPO, we enable RL on a more reliable reward foundation with substantially diversified sampling, effectively mitigating reward hacking while yielding significant accuracy gains across multiple open-source world models, thereby demonstrating that broader exploration can scale successfully when grounded in robust verification.
Video world models hold promise for simulating interactive environments, yet maintaining consistent long-term memory across complex camera trajectories remains a critical challenge. Existing methods typically rely on computationally expensive context scaling or rigid heuristic retrieval mechanisms, which lacks generalization to varying camera trajectories and environments. In this paper, we propose Compression and Retrieval (CaR), an attention-driven implicit memory retrieval mechanism to overcome these limitations. By injecting viewpoint information via positional encoding, our method performs flexible memory retrieval through attention computation. To efficiently process extended contexts with minimal computational overhead, we further introduce a lightweight context compression network. Furthermore, we construct SceneFly, a large-scale synthetic dataset featuring realistic camera trajectories and frame-level annotations to train and evaluate long-horizon video world models. Extensive experiments demonstrate that our approach achieves state-of-the-art results on established benchmarks and exhibits strong generalization to open-domain scenes.
Video world models that maintain 3D spatial consistency across generated frames typically rely on explicit point cloud memory constructed in RGB space. This design is both computationally expensive, requiring repeated rendering and VAE encoding, and inherently lossy, as the round trip through pixel space discards rich features of the learned latent representation. In this paper, we introduce \emph{latent spatial memory} for video world models, a persistent 3D cache that stores scene information directly in the diffusion latent space, avoiding pixel-space reconstruction. Building on this, we propose Mirage, a latent-space spatial memory framework that constructs the memory by lifting latent tokens into 3D via depth-guided back-projection and queries it by synthesizing novel views through direct latent-space warping. This unified formulation eliminates both the information loss of pixel-space reconstruction and the computational burden of repeated encoding and rendering. Experiments show that latent spatial memory achieves up to \textbf{10.57}$\times$ faster end-to-end video generation and \textbf{55}$\times$ reduction in memory footprint relative to explicit 3D baselines. Leveraging the geometric prior of the diffusion model, Mirage attains state-of-the-art performance on WorldScore and strong reconstruction quality on RealEstate10K.
Video world models aim to simulate controllable visual environments, but long-horizon rollouts depend on what the model remembers after observations leave its native context window. Explicit memories retain frames or online 3D reconstructions, which can suffer from heuristic retrieval errors, redundant appearance storage, or reconstruction artifacts. Implicit memories compress history into a compact state, but existing designs are not explicitly constrained to encode cross-view scene geometry. We propose GIM-World, a geometry-aware implicit memory framework for video world models. A lightweight transformer encoder compresses variable-length history into fixed-size memory tokens, a camera-queryable geometry head distills 3D scene structure from a frozen foundation model into the memory during training, and an information-guided pruning rule keeps encoding cost bounded as history grows. The geometry teacher is discarded at inference, leaving a lightweight memory module. Experiments on MIND show that GIM-World better preserves long-horizon geometric and visual consistency than both explicit- and implicit-memory baselines.
Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models.
Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)
Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present \textbf{MultiWorld}, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/
机器人操作需要复杂的常识推理能力,这种能力由大规模视觉语言模型(VLM)自然具备。尽管VLM在零样本规划中表现出潜力,但其缺乏对物理世界的理解常导致复杂现实环境中的累积误差和低成功率,尤其在变形物体操作等挑战性任务中。虽然强化学习(RL)可以适应这些规划器到特定任务动态,但直接通过现实交互微调VLM成本高、不安全且样本效率低。为克服这一瓶颈,我们引入DreamPlan,一种通过视频世界模型进行VLM规划器强化微调的新框架。不同于依赖昂贵的物理模拟,DreamPlan首先利用零样本VLM收集探索交互数据。我们证明这种次优数据足以训练一个动作条件视频生成模型,该模型隐式捕捉复杂的现实物理。随后,VLM规划器在该视频世界模型的“想象”中完全微调,使用Odds Ratio Policy Optimization(ORPO)。通过利用这些虚拟模拟,物理和任务特定知识被高效注入VLM。我们的结果表明,DreamPlan弥合了语义推理与物理基础之间的差距,显著提高了操作成功率,无需大规模现实数据收集。我们的项目页面是https://psi-lab.ai/DreamPlan/。
英文摘要
Robotic manipulation requires sophisticated commonsense reasoning, a capability naturally possessed by large-scale Vision-Language Models (VLMs). While VLMs show promise as zero-shot planners, their lack of grounded physical understanding often leads to compounding errors and low success rates when deployed in complex real-world environments, particularly for challenging tasks like deformable object manipulation. Although Reinforcement Learning (RL) can adapt these planners to specific task dynamics, directly fine-tuning VLMs via real-world interaction is prohibitively expensive, unsafe, and sample-inefficient. To overcome this bottleneck, we introduce DreamPlan, a novel framework for the reinforcement fine-tuning of VLM planners via video world models. Instead of relying on costly physical rollouts, DreamPlan first leverages the zero-shot VLM to collect exploratory interaction data. We demonstrate that this sub-optimal data is sufficient to train an action-conditioned video generation model, which implicitly captures complex real-world physics. Subsequently, the VLM planner is fine-tuned entirely within the "imagination" of this video world model using Odds Ratio Policy Optimization (ORPO). By utilizing these virtual rollouts, physical and task-specific knowledge is efficiently injected into the VLM. Our results indicate that DreamPlan bridges the gap between semantic reasoning and physical grounding, significantly improving manipulation success rates without the need for large-scale real-world data collection. Our project page is https://psi-lab.ai/DreamPlan/.
Evolutions in the world, such as water pouring or ice melting, happen regardless of being observed. Video world models generate "worlds" via 2D frame observations. Can these generated "worlds" evolve regardless of observation? To probe this question, we design a benchmark to evaluate whether video world models can decouple state evolution from observation. Our benchmark, STEVO-Bench, applies observation control to evolving processes via instructions of occluder insertion, turning off the light, or specifying camera "lookaway" trajectories. By evaluating video models with and without camera control for a diverse set of naturally-occurring evolutions, we expose their limitations in decoupling state evolution from observation. STEVO-Bench proposes an evaluation protocol to automatically detect and disentangle failure modes of video world models across key aspects of natural state evolution. Analysis of STEVO-Bench results provide new insight into potential data and architecture bias of present-day video world models. Project website: https://glab-caltech.github.io/STEVOBench/. Blog: https://ziqi-ma.github.io/blog/2026/outofsight/
Autonomous driving relies on robust models trained on large-scale, high-quality multi-view driving videos. Although world models provide a cost-effective solution for generating realistic driving data, they often suffer from identity drift, where the same object changes its appearance or category across frames due to the absence of instance-level temporal constraints. We introduce ConsisDrive, an identity-preserving driving world model designed to enforce temporal consistency at the instance level. Our framework incorporates two key components: (1) Instance-Masked Attention, which applies instance identity masks and trajectory masks within attention blocks to ensure that visual tokens interact only with their corresponding instance features across spatial and temporal dimensions, thereby preserving object identity consistency; and (2) Instance-Masked Loss, which adaptively emphasizes foreground regions with probabilistic instance masking, reducing background noise while maintaining overall scene fidelity. By integrating these mechanisms, ConsisDrive achieves state-of-the-art driving video generation quality and demonstrates significant improvements in downstream autonomous driving tasks on the nuScenes dataset. Our project page is https://shanpoyang654.github.io/ConsisDrive/page.html.