arXivDaily arXiv每日学术速递 周一至周五更新

视觉与机器人

3D 视觉

三维重建、NeRF、Gaussian Splatting、点云和空间智能。

共收录 19062 信号源:cs.CV, cs.GR, cs.RO

1. Gaussian Splatting 3153 篇

2503.21364 2025-03-31 cs.CV 81%

LandMarkSystem Technical Report

Zhenxiang Ma, Zhenyu Yang, Miao Tao, Yuanzhen Zhou, Zeyu He, Yuchang Zhang, Rong Fu, Hengjie Li

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract);3D reconstruction(abstract)

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2503.00260 2025-03-26 cs.CV 81%

Seeing A 3D World in A Grain of Sand

Yufan Zhang, Yu Ji, Yu Guo, Jinwei Ye

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);3D reconstruction(abstract);novel view synthesis(abstract)

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2502.16475 2025-02-25 cs.CV cs.AI 81%

Dragen3D: Multiview Geometry Consistent 3D Gaussian Generation with Drag-Based Control

Jinbo Yan, Alan Zhao, Yixin Hu

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);point cloud(abstract);3D generation(abstract)

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2411.04924 2024-11-08 cs.CV 81%

MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Views

Yuedong Chen, Chuanxia Zheng, Haofei Xu, Bohan Zhuang, Andrea Vedaldi, Tat-Jen Cham, Jianfei Cai

专题命中 Gaussian Splatting :Gaussian Splatting(abstract);3DGS(abstract);3D reconstruction(abstract);novel view synthesis(abstract)

Comments NeurIPS 2024, Project page: https://donydchen.github.io/mvsplat360, Code: https://github.com/donydchen/mvsplat360

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2409.10041 2024-09-17 cs.CV 81%

DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments

Mahmud A. Mohamad, Gamal Elghazaly, Arthur Hubert, Raphael Frank

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract);point cloud(abstract)

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2402.00827 2024-08-21 cs.CV 81%

GaussianStyle: Gaussian Head Avatar via StyleGAN

Pinxin Liu, Luchuan Song, Daoan Zhang, Hang Hua, Yunlong Tang, Huaijin Tu, Jiebo Luo, Chenliang Xu

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract);novel view synthesis(abstract)

Comments demo page and code to be updated soon

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2406.10111 2024-06-17 cs.CV 81%

GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors

Xiqian Yu, Hanxin Zhu, Tianyu He, Zhibo Chen

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract);novel view synthesis(abstract)

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2405.20323 2024-05-31 cs.CV cs.AI 81%

$\textit{S}^3$Gaussian: Self-Supervised Street Gaussians for Autonomous Driving

Nan Huang, Xiaobao Wei, Wenzhao Zheng, Pengju An, Ming Lu, Wei Zhan, Masayoshi Tomizuka, Kurt Keutzer, Shanghang Zhang

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract);3D reconstruction(abstract)

Comments Code is available at: https://github.com/nnanhuang/S3Gaussian/

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2405.17891 2024-05-29 cs.CV 81%

A Refined 3D Gaussian Representation for High-Quality Dynamic Scene Reconstruction

Bin Zhang, Bi Zeng, Zexin Peng

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);point cloud(abstract);novel view synthesis(abstract)

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2405.13694 2024-05-24 cs.CV 81%

Gaussian Time Machine: A Real-Time Rendering Methodology for Time-Variant Appearances

Licheng Shen, Ho Ngai Chow, Lingyun Wang, Tong Zhang, Mengqiu Wang, Yuxing Han

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract);3D reconstruction(abstract)

Comments 14 pages, 6 figures

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2401.02620 2024-01-08 cs.AI cs.GR 81%

Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human

Song Bai, Jie Li

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract);3D generation(abstract)

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2312.03431 2023-12-07 cs.CV 81%

Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle

Youtian Lin, Zuozhuo Dai, Siyu Zhu, Yao Yao

专题命中 Gaussian Splatting :NeRF(abstract);Gaussian Splatting(abstract);3DGS(abstract);3D reconstruction(abstract)

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2604.16910 2026-08-18 cs.CV cs.RO 版本更新 81%

LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning

LAGS:低空高斯点云与群体异构图学习

Yikun Wang, Yujie Wan, Wei Zuo, Shuai Wang, Yik-Chung Wu, Chengzhong Xu, Huseyin Arslan

机构 * The University of Hong Kong(香港大学) Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences(中国科学院深圳先进技术研究所) Southern University of Science and Technology(南方科技大学) State Key Laboratory of IOTSC, University of Macau(澳门大学物联网科学国家重点实验室) College of Engineering, Istanbul Medipol University(伊斯坦布尔Medipol大学工程学院)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 LAGS通过聚合分布式无人机的航拍图像实现3D场景重建,但现有低空资源分配方案因未考虑视角差异导致效率低下。本文提出GW-HGNN,通过图学习平衡数据保真度与传输成本,实验表明其在关键渲染指标上优于现有方法,并显著降低计算延迟。

Comments 8 pages, 12 figures, 2 tables

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2508.06968 2026-08-18 cs.CV cs.GR 81%

3D Gaussian Splatting with Fisheye Images: Field of View Analysis and Depth-Based Initialization

基于鱼眼图像的3D高斯点撒:视场分析与基于深度的初始化

Ulas Gunes, Matias Turkulainen, Mikhail Silaev, Juho Kannala, Esa Rahtu

机构 * Department of Computing Sciences, Tampere University(塔尔基大学计算机科学系) Department of Computer Science, Aalto University(阿尔托大学计算机科学系) Department of Computer Science and Engineering, University of Oulu(奥卢大学计算机科学与工程系)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.GR

AI总结 本文首次评估了基于鱼眼图像的3D高斯点撒方法,通过对比不同视场下的重建效果,发现160度视场表现最佳,并引入基于深度的UniK3D方法提升宽角重建性能。

Comments VISAPP 2026 Accepted Camera Ready Version

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2607.22780 2026-07-28 cs.GR cs.CV 新提交 81%

Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering

用于鲁棒高效逆渲染的互反射高斯点渲染

Chun Gu, Xiaofei Wei, Zixuan Zeng, Yuxuan Yao, Li Zhang

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.GR

AI总结 研究逆渲染问题,提出IRGS++框架,通过可微二维高斯光线追踪等技术,能实时查询可见性和间接辐射,评估互反射传输方程,纳入金属感知材料建模等,在低光泽和光泽基准测试及实际研究中表现良好,提升逆渲染质量与效率。

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2603.06210 2026-07-23 cs.CV cs.RO 版本更新 81%

VG3S: Visual Geometry Grounded Gaussian Splatting for Semantic Occupancy Prediction

VG3S:基于视觉几何的高斯散射用于语义占用预测

Xiaoyang Yan, Muleilan Pei, Shaojie Shen

机构 * Department of Electronic and Computer Engineering, The Hong Kong University of Science and Technology(电子与计算机工程系,香港科学与技术大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 VG3S 通过引入视觉基础模型的几何 grounding 能力,提升语义占用预测的准确性与泛化能力。

Comments Accepted by IROS 2026

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2607.04127 2026-07-07 cs.CV cs.RO 新提交 81%

Real-Time LiDAR Gaussian Splatting SLAM

实时激光雷达高斯点云拼接SLAM

Seungjun Tak, Yewon Jeon, Jaeik Hwang, SukMin Hwang, Seongbo Ha, Hyeonwoo Yu

机构 * Sungkyunkwan University(成均馆大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 提出基于激光雷达的高斯点云拼接SLAM实时框架,将快速G-ICP配准与球形光栅化密集映射紧密结合,利用激光雷达几何信息优化地图,引入几何分数改进效果,在多数据集实验验证其性能。

Comments 18 pages, 5 figures

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2602.11575 2026-06-25 cs.RO cs.AI cs.CV 版本更新 81%

ReaDy-Go: Real-to-Sim Dynamic 3D Gaussian Splatting Simulation for Environment-Specific Visual Navigation with Moving Obstacles

ReaDy-Go: 面向动态障碍物环境特定视觉导航的实到仿动态3D高斯泼溅仿真

Seungyeon Yoo, Youngseok Jang, Dabin Kim, Youngsoo Han, Seungwoo Jung, H. Jin Kim

机构 * Department of Aerospace Engineering, Seoul National University(首尔国立大学航空航天工程系) InnoCORE AI-Transformed Aerospace Research Center, KAIST(韩国科学技术院(KAIST)人工智能赋能航空航天研究中心)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 提出ReaDy-Go仿真管线,通过将静态3D高斯场景与动态人体高斯障碍物结合生成逼真动态场景,并训练导航策略,有效缩小仿真到现实的差距并处理移动障碍物。

Comments Accepted by IEEE Robotics and Automation Letters (RA-L). Project page: https://syeon-yoo.github.io/ready-go-site/

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2606.24628 2026-06-24 cs.RO cs.CV 新提交 81%

ArtiTwinSplat: Interactable Digital Twin Reconstruction via Gaussian Splatting from RGB-D videos

ArtiTwinSplat:基于RGB-D视频的高斯泼溅实现可交互数字孪生重建

Pranjal Mishra, René Zurbrügg, Max Wilder-Smith, Marco Hutter, Marc Pollefeys, Zuria Bauer, Hermann Blum

机构 * ETH Zürich(苏黎世联邦理工学院) Microsoft(微软) University of Bonn(波恩大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 提出ArtiTwinSplat框架,利用3D高斯泼溅从RGB-D视频自动构建可交互的铰接物体数字孪生,无需CAD模型或人工标注,支持实时渲染与交互操作。

Comments Presented at the ICRA 2026 Workshop on Advances and Challenges in AI-Driven Automation and Robotic System Integration with Digital Twins, Vienna, June 2026

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2510.02469 2026-06-23 cs.RO cs.AI cs.CL cs.CV 版本更新 81%

SIMSplat: Language-Aligned 4D Gaussian Splatting for Driving Scenario Generation

SIMSplat: 面向驾驶场景生成的语言对齐4D高斯泼溅

Sung-Yeon Park, Adam Lee, Juanwu Lu, Can Cui, Luyang Jiang, Rohit Gupta, Kyungtae Han, Ahmadreza Moradipari, Ziran Wang

机构 * Purdue University(普渡大学) University of California, Berkeley(加州大学伯克利分校) Toyota InfoTech Labs(丰田信息科技实验室)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 提出SIMSplat,一种基于场景图的4D高斯泼溅框架,通过嵌入语言对齐特征实现自由文本查询、对象级编辑和多智能体仿真,在驾驶场景生成中显著提升定位精度和任务完成率。

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2602.23172 2026-06-19 cs.CV cs.AI cs.RO 版本更新 81%

Latent Gaussian Splatting for 4D Panoptic Occupancy Tracking

潜在高斯泼溅用于4D全景占据跟踪

Maximilian Luz, Rohit Mohan, Thomas Nürnberg, Yakov Miron, Daniele Cattaneo, Abhinav Valada

机构 * University of Freiburg(弗赖堡大学) Bosch Research(博世研究院) University of Haifa(海法大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 提出潜在高斯泼溅(LaGS)方法,通过特征高斯体作为动态关键点实现多视图特征聚合,用于4D全景占据跟踪,在Occ3D nuScenes和Waymo上达到最优性能。

Comments Accepted to IEEE Robotics and Automation Letters (RA-L), 2026

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2606.11390 2026-06-11 cs.CV cs.DC cs.GR cs.LG 新提交 81%

A Scalable PyTorch Abstraction for Multi-GPU Gaussian Splatting

一种可扩展的多GPU高斯泼溅PyTorch抽象

Matthew Cong, Francis Williams, Jonathan Swartz, Mark Harris, Sanja Fidler, Ken Museth

机构 * NVIDIA(英伟达) University of Toronto(多伦多大学) Vector Institute(向量研究所)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.GR

AI总结 提出一种多GPU高斯泼溅方法,通过CUDA统一内存和NVLink在算子级别分布参数,实现大规模场景重建,支持超过10亿高斯泼溅。

Comments 14 pages, 6 tables, 2 figures, and 1 listing. Includes supplementary material

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2605.13853 2026-05-15 cs.GR cs.AI cs.CV 81%

FaceParts: Segmentation and Editing of Gaussian Splatting

FaceParts: 高斯点分布的分割与编辑

Tymoteusz Zapała, Julia Farganus, Dominik Galus, Mikołaj Czachorowski, Piotr Syga, Przemysław Spurek

机构 * Wrocław University of Science and Technology(华沙理工大学) Jagiellonian University(雅盖隆大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.GR

AI总结 本文提出FaceParts框架,用于无监督的高斯点分布头像分割与编辑,通过特征解耦、密度聚类和FLAME锚定部分转移实现精确编辑和跨头像部分交换。

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2403.11247 2026-05-14 cs.CV cs.RO 81%

Compact 3D Gaussian Splatting For Dense Visual SLAM

紧凑的3D高斯散射用于密集视觉SLAM

Tianchen Deng, Chang Nie, Shuhong Liu, Wenhua Wu, Jianfei Yang, Shenghai Yuan, Jiuming Liu, Danwei Wang, Hesheng Wang

机构 * Shanghai Jiao Tong University(上海交通大学) Nanyang Technological University(南洋理工大学) The University of Tokyo(东京大学) Harvard University(哈佛大学) University of Cambridge(剑桥大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 本文提出紧凑的3D高斯散射SLAM系统,通过滑动窗口遮罩策略和几何代码本压缩高斯参数,提升训练和渲染速度,保持高质量场景表示。

Comments Accepted by IJCV 2026

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2604.28016 2026-05-01 cs.CV cs.GR cs.LG 81%

Faster 3D Gaussian Splatting Convergence via Structure-Aware Densification

通过结构感知密集化实现更快的3D高斯散射收敛

Linjie Lyu, Ayush Tewari, Jianchun Chen, Thomas Leimkühler, Christian Theobalt

机构 * Cambridge University(剑桥大学) Saarbrücken Research Center for Visual Computing, Interaction, and Artificial Intelligence (VIA)(萨尔布吕肯视觉计算、交互与人工智能研究中心(VIA))

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.GR

AI总结 本文提出一种结构感知密集化框架,通过多尺度频率分析和各向异性分裂提升3D高斯散射的收敛速度和重建质量。

Comments Siggraph 2026

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2511.19202 2026-04-21 cs.CV cs.GR 81%

NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting

NVGS:神经可见性用于3D高斯点扩散中的遮挡剔除

Brent Zoomers, Florian Hahlbohm, Joni Vanherck, Lode Jorissen, Marcus Magnor, Nick Michiels

机构 * Digital Future Lab, Flanders Make, Hasselt University(数字未来实验室,弗拉芒制造,哈塞尔特大学) Computer Graphics Lab, TU Braunschweig(计算机图形学实验室,图林根工业大学) Physics and Astronomy, University of New Mexico(物理与天文学,新墨西哥大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.GR

AI总结 本文提出一种基于神经网络的遮挡剔除方法,通过学习高斯点的视角依赖可见性函数,减少渲染时的遮挡点数量,提升VRAM利用率和图像质量。

Comments 17 pages, 15 figures

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2511.05152 2026-04-21 cs.CV cs.GR cs.MM 81%

Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challenges

Splatography:稀疏多视角动态高斯点绘用于电影制作挑战

Adrian Azzarelli, Nantheera Anantrasirichai, David R Bull

机构 * Bristol Visual Institute(布里斯托视觉研究所) University of Bristol(布里斯托大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.GR

AI总结 本文提出Splatography方法,通过稀疏掩码将高斯点绘分为前景和背景,分别训练不同损失函数以实现高质量动态3D重建,实验显示在3D场景中PSNR提升3倍且模型更小。

Comments Accepted to IEEE International Conference on 3DV (2026)

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2604.13492 2026-04-16 cs.RO cs.CV 81%

RadarSplat-RIO: Indoor Radar-Inertial Odometry with Gaussian Splatting-Based Radar Bundle Adjustment

RadarSplat-RIO:基于高斯点分布的室内雷达-惯性里程计

Pou-Chun Kung, Yuan Tian, Zhengqin Li, Yue Liu, Eric Whitmire, Wolf Kienzle, Hrvoje Benko

机构 * Meta Reality Labs(Meta现实实验室) University of Michigan(密歇根大学)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.RO

AI总结 本文提出基于高斯点分布的雷达束调整框架,通过联合优化雷达传感器姿态和场景几何,显著减少位姿漂移并提升鲁棒性,实验表明在多个室内场景中,雷达束调整性能优于传统雷达-惯性里程计。

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2506.17212 2026-04-10 cs.CV cs.AI cs.LG cs.RO 81%

Part$^{2}$GS: Part-aware Modeling of Articulated Objects using 3D Gaussian Splatting

Part$^{2}$GS: 基于3D高斯溅射的关节物体部分感知建模

Tianjiao Yu, Vedant Shah, Muntasir Wahed, Ying Shen, Kiet A. Nguyen, Ismini Lourentzou

机构 * University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)

专题命中 Gaussian Splatting :Gaussian Splatting(title);3D reconstruction(abstract);分类 cs.CV、cs.RO

AI总结 本文提出Part$^{2}$GS框架,通过部分感知的3D高斯表示实现高保真度的多部件关节物体建模,结合物理一致的运动约束,提升运动连贯性。

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2503.09640 2026-04-10 cs.GR cs.CV 81%

Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting

基于稀疏视角的物理合理人类-物体渲染:通过3D高斯点云

Weiquan Wang, Jun Xiao, Yi Yang, Yueting Zhuang, Long Chen

机构 * College of Computer Science, Zhejiang University(浙江大学计算机科学与技术学院) Department of Computer Science and Engineering, The Hong Kong University of Science and Technology(香港科技大学计算机科学与工程系)

专题命中 Gaussian Splatting :Gaussian Splatting(title,abstract);分类 cs.CV、cs.GR

AI总结 本文提出HOGS框架,通过3D高斯点云实现高效且物理合理的稀疏视角人类-物体渲染,解决高渲染质量、物理合理性与计算效率的平衡问题。

Comments 16 pages, 14 figures, accepted by IEEE Transactions on Image Processing (TIP)

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