Generative simulation can automate robot environment construction, but physically valid environments are not necessarily useful for training. The challenge is to identify environments that address a policy's failures and supervision that helps it overcome them. We introduce CoDA, a framework in which a simulation data engine and an action policy co-evolve through a shared heterogeneous memory of environment construction, policy failures, and learning progress. The memory compiles validated diagnoses from a vision-language critic into generation programs that recreate difficulties and training programs that help the policy overcome them. We further propose Text2potential to convert these diagnoses into staged potentials for action-chunk value learning, providing dense supervision for policy updates while preserving the task's optimal policy under standard shaping assumptions. Measured learning progress guides further generation and program refinement. Across four manipulation task families, CoDA improves out-of-distribution success from 5.3% after supervised fine-tuning to 27.6%, exceeding the strongest closed-loop baseline by 9.5 percentage points with the same generation budget. On LIBERO-Pro, 15 rounds of generation and training raise success from 25% to 84% under position perturbations and from 1% to 76% under instruction perturbations.
Fewer Steps, Better Actions: Rethinking Flow-Matching Inference for VLA Policies
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Zhongke Haichuan Intelligent(中科海川智能)
Robotic grasping is a crucial area of research as it can result in the acceleration of the automation of several Industries utilizing robots ranging from manufacturing to healthcare. Reinforcement learning is the field of study where an agent learns a policy to execute an action by exploring and exploiting rewards from an environment. Reinforcement learning can thus be used by the agent to learn how to execute a certain task, in our case grasping an object. We have used the Pick and Place environment provided by OpenAI's Gym to engineer rewards. Hindsight Experience Replay (HER) has shown prom…
Training deep reinforcement learning (DRL) locomotion policies often require massive amounts of data to converge to the desired behaviour. In this regard, simulators provide a cheap and abundant source. For successful sim-to-real transfer, exhaustively engineered approaches such as system identification, dynamics randomization, and domain adaptation are generally employed. As an alternative, we investigate a simple strategy of random force injection (RFI) to perturb system dynamics during training. We show that the application of random forces enables us to emulate dynamics randomization. This…
We present Brax, an open source library for rigid body simulation with a focus on performance and parallelism on accelerators, written in JAX. We present results on a suite of tasks inspired by the existing reinforcement learning literature, but remade in our engine. Additionally, we provide reimplementations of PPO, SAC, ES, and direct policy optimization in JAX that compile alongside our environments, allowing the learning algorithm and the environment processing to occur on the same device, and to scale seamlessly on accelerators. Finally, we include notebooks that facilitate training of pe…
Learning policies in simulation is promising for reducing human effort when training robot controllers. This is especially true for soft robots that are more adaptive and safe but also more difficult to accurately model and control. The sim2real gap is the main barrier to successfully transfer policies from simulation to a real robot. System identification can be applied to reduce this gap but traditional identification methods require a lot of manual tuning. Data-driven alternatives can tune dynamical models directly from data but are often data hungry, which also incorporates human effort in…
Autonomous drones can operate in remote and unstructured environments, enabling various real-world applications. However, the lack of effective vision-based algorithms has been a stumbling block to achieving this goal. Existing systems often require hand-engineered components for state estimation, planning, and control. Such a sequential design involves laborious tuning, human heuristics, and compounding delays and errors. This paper tackles the vision-based autonomous-drone-racing problem by learning deep sensorimotor policies. We use contrastive learning to extract robust feature representat…
Rutgers University(罗格斯大学);New Jersey Institute of Technology(新泽西理工学院);York University(约克大学);Toronto Rehabilitation Institute(多伦多康复研究所)
In this paper, we focus on the modification of policies that can lead to movement patterns and directional guidance of occupants, which are represented as agents in a 3D simulation engine. We demonstrate an optimization method that improves a spatial distancing metric by modifying the navigation graph by introducing a measure of spatial distancing of agents as a function of agent density (i.e., occupancy). Our optimization framework utilizes such metrics as the target function, using a hybrid approach of combining genetic algorithm and simulated annealing. We show that within our framework, th…
AXIS: A Growable Community-Driven Data Engine for Scalable Robot Manipulation
Axis Robotics(轴机器人公司);University of California, Berkeley(加州大学伯克利分校);Georgia Institute of Technology(佐治亚理工学院);Texas A&M University(德州农工大学);Johns Hopkins University(约翰·霍普金斯大学);University of Pennsylvania(宾夕法尼亚大学);University of Michigan(密歇根大学);National University of Singapore(新加坡国立大学);Nanyang Technological University(南洋理工大学)
Mitsubishi Electric(三菱电机);Mitsubishi Electric Research Labs(三菱电机研究实验室);Massachusetts Institute of Technology(麻省理工学院)
Humans quickly solve tasks in novel systems with complex dynamics, without requiring much interaction. While deep reinforcement learning algorithms have achieved tremendous success in many complex tasks, these algorithms need a large number of samples to learn meaningful policies. In this paper, we present a task for navigating a marble to the center of a circular maze. While this system is very intuitive and easy for humans to solve, it can be very difficult and inefficient for standard reinforcement learning algorithms to learn meaningful policies. We present a model that learns to move a ma…
College of Computing, Georgia Institute of Technology(佐治亚理工学院计算学院);Institute for Robotics and Intelligent Machines, Georgia Institute of Technology(佐治亚理工学院机器人与智能机器研究所)
The advent of deep learning has inspired research into end-to-end learning for a variety of problem domains in robotics. For navigation, the resulting methods may not have the generalization properties desired let alone match the performance of traditional methods. Instead of learning a navigation policy, we explore learning an adaptive policy in the parameter space of an existing navigation module. Having adaptive parameters provides the navigation module with a family of policies that can be dynamically reconfigured based on the local scene structure, and addresses the common assertion in ma…
Policy search methods can allow robots to learn control policies for a wide range of tasks, but practical applications of policy search often require hand-engineered components for perception, state estimation, and low-level control. In this paper, we aim to answer the following question: does training the perception and control systems jointly end-to-end provide better performance than training each component separately? To this end, we develop a method that can be used to learn policies that map raw image observations directly to torques at the robot's motors. The policies are represented by…
Deep reinforcement Learning for end-to-end driving is limited by the need of complex reward engineering. Sparse rewards can circumvent this challenge but suffers from long training time and leads to sub-optimal policy. In this work, we explore full-control driving with only goal-constrained sparse reward and propose a curriculum learning approach for end-to-end driving using only navigation view maps that benefit from small virtual-to-real domain gap. To address the complexity of multiple driving policies, we learn concurrent individual policies selected at inference by a navigation system. We…
Technical University of Darmstadt(达姆施塔特工业大学);University of Washington(华盛顿大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Cornell University(康奈尔大学);Toyota Technological Institute at Chicago(芝加哥丰田技术研究所)
Dexterous manipulation is a challenging and important problem in robotics. While data-driven methods are a promising approach, current benchmarks require simulation or extensive engineering support due to the sample inefficiency of popular methods. We present benchmarks for the TriFinger system, an open-source robotic platform for dexterous manipulation and the focus of the 2020 Real Robot Challenge. The benchmarked methods, which were successful in the challenge, can be generally described as structured policies, as they combine elements of classical robotics and modern policy optimization. T…
World Engine: Towards the Era of Post-Training for Autonomous Driving
The University of Hong Kong(香港大学);Huawei(华为);Shanghai Innovation Institute(上海创新研究院);Archon Robotics(Archon机器人);KE:SAI;NVIDIA Research(NVIDIA研究);NTU(南洋理工大学);Tsinghua University(清华大学)
University of California, Berkeley(加州大学伯克利分校);University of California, Santa Cruz(加州大学圣克鲁兹分校);Autodesk, Inc.(欧特克公司);Nasa Ames Research Center(NASA艾姆斯研究中心);OpenAI;International Computer Science Institute(国际计算机科学研究所)
Tensegrity robots, composed of rigid rods connected by elastic cables, have a number of unique properties that make them appealing for use as planetary exploration rovers. However, control of tensegrity robots remains a difficult problem due to their unusual structures and complex dynamics. In this work, we show how locomotion gaits can be learned automatically using a novel extension of mirror descent guided policy search (MDGPS) applied to periodic locomotion movements, and we demonstrate the effectiveness of our approach on tensegrity robot locomotion. We evaluate our method with real-world…
University of Washington(华盛顿大学);University of California, Berkeley(加州大学伯克利分校)
Autonomous learning of robotic skills can allow general-purpose robots to learn wide behavioral repertoires without requiring extensive manual engineering. However, robotic skill learning methods typically make one of several trade-offs to enable practical real-world learning, such as requiring manually designed policy or value function representations, initialization from human-provided demonstrations, instrumentation of the training environment, or extremely long training times. In this paper, we propose a new reinforcement learning algorithm for learning manipulation skills that can train g…
D-REX: Differentiable Real-to-Sim-to-Real Engine for Learning Dexterous Grasping
Physical Superintelligence (PSI) Lab, University of Southern California(南加州大学物理超智能实验室);Viterbi School of Engineering, University of Southern California(南加州大学韦伯尔工程学院);Department of EECS, University of California, Berkeley(加州大学伯克利分校电子工程与计算机科学系)