Pedestrian simulation is a critical component for training and deploying social robot navigation approaches, yet it remains a largely rigid system that repeatedly requires manual data generation to define even simple scenarios. We propose GROVE, a text-to-scenario pedestrian simulation framework that combines state-of-the-art approaches to produce realistic, socially challenging scenarios for social robot navigation. Our framework allows users to customize one of several common presets (emergency, queuing, normal) or even enter a fully independent prompt to generate a highly customizable pedestrian simulation. Multiple modules separately ensure the realism and soundness of long-horizon human behavior, medium-horizon pedestrian navigation, and short-horizon robot/social interactions. Each module is tuned by the prompt in a way that reflects the user intent across all aspects of pedestrian simulation. By dynamically selecting one of several state-of-the-art (SotA) approaches in our modules based on the scenario, we capture many situational nuances of pedestrian behavior in order to narrow the simulation-to-real (sim2real) gap. The human simulation is directly integrated into Isaac Sim, Gazebo, and RViz simulators for robot deployment in highly social environments. We validate our approach through qualitative comparison against existing pedestrian simulation baselines across scenarios of varying complexity in residential, hospital, and office environments. The result is a high-fidelity pedestrian simulation that challenges social robot navigation with complex, diverse, realistic human behaviors.
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);Tilburg University(蒂尔堡大学);University of Maryland at College Park(马里兰大学帕克分校)
We present a Pedestrian Dominance Model (PDM) to identify the dominance characteristics of pedestrians for robot navigation. Through a perception study on a simulated dataset of pedestrians, PDM models the perceived dominance levels of pedestrians with varying motion behaviors corresponding to trajectory, speed, and personal space. At runtime, we use PDM to identify the dominance levels of pedestrians to facilitate socially-aware navigation for the robots. PDM can predict dominance levels from trajectories with ~85% accuracy. Prior studies in psychology literature indicate that when interactin…
University of British Columbia(不列颠哥伦比亚大学);Monash University(莫纳什大学)
In this paper, we propose a novel navigation system for mobile robots in pedestrian-rich sidewalk environments. Sidewalks are unique in that the pedestrian-shared space has characteristics of both roads and indoor spaces. Like vehicles on roads, pedestrian movement often manifests as linear flows in opposing directions. On the other hand, pedestrians also form crowds and can exhibit much more random movements than vehicles. Classical algorithms are insufficient for safe navigation around pedestrians and remaining on the sidewalk space. Thus, our approach takes advantage of natural human motion…
We present EWareNet, a novel intent and affect-aware social robot navigation algorithm among pedestrians. Our approach predicts the trajectory-based pedestrian intent from gait sequence, which is then used for intent-guided navigation taking into account social and proxemic constraints. We propose a transformer-based model that works on commodity RGB-D cameras mounted onto a moving robot. Our intent prediction routine is integrated into a mapless navigation scheme and makes no assumptions about the environment of pedestrian motion. Our navigation scheme consists of a novel obstacle profile rep…
University of Science and Technology of China (USTC)(中国科学技术大学)
It is challenging for a mobile robot to navigate through human crowds. Existing approaches usually assume that pedestrians follow a predefined collision avoidance strategy, like social force model (SFM) or optimal reciprocal collision avoidance (ORCA). However, their performances commonly need to be further improved for practical applications, where pedestrians follow multiple different collision avoidance strategies. In this paper, we propose a map-based deep reinforcement learning approach for crowd-aware robot navigation with various pedestrians. We use the sensor map to represent the envir…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校)
We present a real-time algorithm, SocioSense, for socially-aware navigation of a robot amongst pedestrians. Our approach computes time-varying behaviors of each pedestrian using Bayesian learning and Personality Trait theory. These psychological characteristics are used for long-term path prediction and generating proximic characteristics for each pedestrian. We combine these psychological constraints with social constraints to perform human-aware robot navigation in low- to medium-density crowds. The estimation of time-varying behaviors and pedestrian personalities can improve the performance…
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);Google(谷歌);University of Maryland at College Park(马里兰大学帕克分校)
We present a real-time algorithm for emotion-aware navigation of a robot among pedestrians. Our approach estimates time-varying emotional behaviors of pedestrians from their faces and trajectories using a combination of Bayesian-inference, CNN-based learning, and the PAD (Pleasure-Arousal-Dominance) model from psychology. These PAD characteristics are used for long-term path prediction and generating proxemic constraints for each pedestrian. We use a multi-channel model to classify pedestrian characteristics into four emotion categories (happy, sad, angry, neutral). In our validation results, …
Instituto de Sistemas e Robótica, Instituto Superior Técnico, Universidade de Lisboa(里斯本大学高等技术学院系统与机器人研究所)
A real-time Deep Learning based method for Pedestrian Detection (PD) is applied to the Human-Aware robot navigation problem. The pedestrian detector combines the Aggregate Channel Features (ACF) detector with a deep Convolutional Neural Network (CNN) in order to obtain fast and accurate performance. Our solution is firstly evaluated using a set of real images taken from onboard and offboard cameras and, then, it is validated in a typical robot navigation environment with pedestrians (two distinct experiments are conducted). The results on both tests show that our pedestrian detector is robust …
Urban autonomous driving in the presence of pedestrians as vulnerable road users is still a challenging and less examined research problem. This work formulates navigation in urban environments as a multi objective reinforcement learning problem. A deep learning variant of thresholded lexicographic Q-learning is presented for autonomous navigation amongst pedestrians. The multi objective DQN agent is trained on a custom urban environment developed in CARLA simulator. The proposed method is evaluated by comparing it with a single objective DQN variant on known and unknown environments. Evaluati…
Navigating fluently around pedestrians is a necessary capability for mobile robots deployed in human environments, such as buildings and homes. While research on social navigation has focused mainly on the scalability with the number of pedestrians in open spaces, typical indoor environments present the additional challenge of constrained spaces such as corridors and doorways that limit maneuverability and influence patterns of pedestrian interaction. We present an approach based on reinforcement learning (RL) to learn policies capable of dynamic adaptation to the presence of moving pedestrian…
Design and Implementation of an Inertial Navigation System for Pedestrians Based on a Low-Cost MEMS IMU
Department of Engineering ``Enzo Ferrari'', University of Modena(工程系(恩佐·费拉里),莫德纳大学);Department of Science and Methods for Engineering, University of Modena(工程科学与方法系,莫德纳大学)
Large efforts have focused on ensuring that the controllers for mobile service robots follow proxemics and other social rules to ensure both safe and socially acceptable distance to pedestrians. Nonetheless, involuntary contact may be unavoidable when the robot travels in crowded areas or when encountering adversarial pedestrians. Freezing the robot in response to contact might be detrimental to bystanders' safety and prevents it from achieving its task. Unavoidable contacts must hence be controlled to ensure the safe and smooth travelling of robots in pedestrian alleys. We present a force-lim…
Swiss Federal School of Technology in Lausanne - EPFL(洛桑联邦理工学院);University of Tsukuba(筑波大学);Swiss Federal School of Technology in Zurich - ETH Zurich(苏黎世联邦理工学院)
Autonomous navigation in highly populated areas remains a challenging task for robots because of the difficulty in guaranteeing safe interactions with pedestrians in unstructured situations. In this work, we present a crowd navigation control framework that delivers continuous obstacle avoidance and post-contact control evaluated on an autonomous personal mobility vehicle. We propose evaluation metrics for accounting efficiency, controller response and crowd interactions in natural crowds. We report the results of over 110 trials in different crowd types: sparse, flows, and mixed traffic, with…
Moving in dynamic pedestrian environments is one of the important requirements for autonomous mobile robots. We present a model-based reinforcement learning approach for robots to navigate through crowded environments. The navigation policy is trained with both real interaction data from multi-agent simulation and virtual data from a deep transition model that predicts the evolution of surrounding dynamics of mobile robots. The model takes laser scan sequence and robot's own state as input and outputs steering control. The laser sequence is further transformed into stacked local obstacle maps …
We present ProxEmo, a novel end-to-end emotion prediction algorithm for socially aware robot navigation among pedestrians. Our approach predicts the perceived emotions of a pedestrian from walking gaits, which is then used for emotion-guided navigation taking into account social and proxemic constraints. To classify emotions, we propose a multi-view skeleton graph convolution-based model that works on a commodity camera mounted onto a moving robot. Our emotion recognition is integrated into a mapless navigation scheme and makes no assumptions about the environment of pedestrian motion. It achi…
Social navigation research is performed on a variety of robotic platforms, scenarios, and environments. Making comparisons between navigation algorithms is challenging because of the effort involved in building these systems and the diversity of platforms used by the community; nonetheless, evaluation is critical to understanding progress in the field. In a step towards reproducible evaluation of social navigation algorithms, we propose the Social Environment for Autonomous Navigation (SEAN). SEAN is a high visual fidelity, open source, and extensible social navigation simulation platform whic…
Towards Path-Creative Navigation: Robot Navigation through Embodied Interaction
School of Computer Science, Shanghai Jiao Tong University(上海交通大学计算机科学学院);College of Information Science and Technology, Eastern Institute of Technology(东方理工大学信息科学与技术学院);School of Mechanical and Power Engineering, Zhengzhou university(郑州大学机械与动力工程学院);University of Waterloo(滑铁卢大学)
We propose an indoor navigation algorithm based on pedestrian dead reckoning (PDR) using an inertial measurement unit in a smartphone and map matching. The proposed indoor navigation system is user-friendly and convenient because it requires no additional device except a smartphone and works with a pedestrian in a casual posture who is walking with a smartphone in their hand. Because the performance of the PDR decreases over time, we greatly reduced the position error of the trajectory estimated by PDR using a map matching method with a known indoor map. To verify the proposed indoor navigatio…
Learning Robot Visual Navigation in Crowds via Intention-Aware Scene Representations
Shenzhen Key Laboratory of Robotics Perception and Intelligence, Department of Electronic and Electrical Engineering, SUSTech(南方科技大学电子与电气工程系深圳市机器人感知与智能重点实验室);Jiaxing Research Institute, SUSTech(南方科技大学嘉兴研究院);Research Institute of MA&EI, Peng Cheng Laboratory(鹏城实验室机器人与人工智能研究所)
SPLC: Social Preference Learning for Crowd Robot Navigation
Wuhan University of Science and Technology(武汉科技大学);Hubei Province Key Laboratory of Intelligent Information Processing and Real-time Industrial System(湖北省智能信息处理与实时工业系统重点实验室)
We present a novel Deep Reinforcement Learning (DRL) based policy to compute dynamically feasible and spatially aware velocities for a robot navigating among mobile obstacles. Our approach combines the benefits of the Dynamic Window Approach (DWA) in terms of satisfying the robot's dynamics constraints with state-of-the-art DRL-based navigation methods that can handle moving obstacles and pedestrians well. Our formulation achieves these goals by embedding the environmental obstacles' motions in a novel low-dimensional observation space. It also uses a novel reward function to positively reinfo…
Johns Hopkins University(约翰斯·霍普金斯大学);Johns Hopkins University Applied Physics Lab(约翰斯·霍普金斯大学应用物理实验室);UC Berkeley(加州大学伯克利分校)
Human-aware robot navigation promises a range of applications in which mobile robots bring versatile assistance to people in common human environments. While prior research has mostly focused on modeling pedestrians as independent, intentional individuals, people move in groups; consequently, it is imperative for mobile robots to respect human groups when navigating around people. This paper explores learning group-aware navigation policies based on dynamic group formation using deep reinforcement learning. Through simulation experiments, we show that group-aware policies, compared to baseline…
Samsung Research(三星研究院);Rey Juan Carlos University(胡安卡洛斯国王大学)
Developments in mobile robot navigation have enabled robots to operate in warehouses, retail stores, and on sidewalks around pedestrians. Various navigation solutions have been proposed, though few as widely adopted as ROS Navigation. 10 years on, it is still one of the most popular navigation solutions. Yet, ROS Navigation has failed to keep up with modern trends. We propose the new navigation solution, Navigation2, which builds on the successful legacy of ROS Navigation. Navigation2 uses a behavior tree for navigator task orchestration and employs new methods designed for dynamic environment…
Pedestrian trajectory prediction is an essential task in robotic applications such as autonomous driving and robot navigation. State-of-the-art trajectory predictors use a conditional variational autoencoder (CVAE) with recurrent neural networks (RNNs) to encode observed trajectories and decode multi-modal future trajectories. This process can suffer from accumulated errors over long prediction horizons (>=2 seconds). This paper presents BiTraP, a goal-conditioned bi-directional multi-modal trajectory prediction method based on the CVAE. BiTraP estimates the goal (end-point) of trajectories an…
This work presents a deep reinforcement learning framework for interactive navigation in a crowded place. Our proposed approach, Learning to Balance (L2B) framework enables mobile robot agents to steer safely towards their destinations by avoiding collisions with a crowd, while actively clearing a path by asking nearby pedestrians to make room, if necessary, to keep their travel efficient. We observe that the safety and efficiency requirements in crowd-aware navigation have a trade-off in the presence of social dilemmas between the agent and the crowd. On the one hand, intervening in pedestria…
We present CoMet, a novel approach for computing a group's cohesion and using that to improve a robot's navigation in crowded scenes. Our approach uses a novel cohesion-metric that builds on prior work in social psychology. We compute this metric by utilizing various visual features of pedestrians from an RGB-D camera on-board a robot. Specifically, we detect characteristics corresponding to proximity between people, their relative walking speeds, the group size, and interactions between group members. We use our cohesion-metric to design and improve a navigation scheme that accounts for diffe…
In this paper, we present the Role Playing Learning (RPL) scheme for a mobile robot to navigate socially with its human companion in populated environments. Neural networks (NN) are constructed to parameterize a stochastic policy that directly maps sensory data collected by the robot to its velocity outputs, while respecting a set of social norms. An efficient simulative learning environment is built with maps and pedestrians trajectories collected from a number of real-world crowd data sets. In each learning iteration, a robot equipped with the NN policy is created virtually in the learning e…
Cisco(思科);University of York(约克大学);JetBrains Research(JetBrains研究院)
Robot navigation through crowds poses a difficult challenge to AI systems, since the methods should result in fast and efficient movement but at the same time are not allowed to compromise safety. Most approaches to date were focused on the combination of pathfinding algorithms with machine learning for pedestrian walking prediction. More recently, reinforcement learning techniques have been proposed in the research literature. In this paper, we perform a comparative evaluation of pathfinding/prediction and reinforcement learning approaches on a crowd movement dataset collected from surveillan…
We present a modified velocity-obstacle (VO) algorithm that uses probabilistic partial observations of the environment to compute velocities and navigate a robot to a target. Our system uses commodity visual sensors, including a mono-camera and a 2D Lidar, to explicitly predict the velocities and positions of surrounding obstacles through optical flow estimation, object detection, and sensor fusion. A key aspect of our work is coupling the perception (OF: optical flow) and planning (VO) components for reliable navigation. Overall, our OF-VO algorithm using learning-based perception and model-b…
We present a navigation system that combines ideas from hierarchical planning and machine learning. The system uses a traditional global planner to compute optimal paths towards a goal, and a deep local trajectory planner and velocity controller to compute motion commands. The latter components of the system adjust the behavior of the robot through attention mechanisms such that it moves towards the goal, avoids obstacles, and respects the space of nearby pedestrians. Both the structure of the proposed deep models and the use of attention mechanisms make the system's execution interpretable. O…
Australian Centre for Field Robotics(澳大利亚野外机器人学中心);University of Sydney(悉尼大学)
Seamlessly operating an autonomous vehicle in a crowded pedestrian environment is a very challenging task. This is because human movement and interactions are very hard to predict in such environments. Recent work has demonstrated that reinforcement learning-based methods have the ability to learn to drive in crowds. However, these methods can have very poor performance due to inaccurate predictions of the pedestrians' future state as human motion prediction has a large variance. To overcome this problem, we propose a new method, SARL-SGAN-KCE, that combines a deep socially aware attentive val…
We present Frozone, a novel algorithm to deal with the Freezing Robot Problem (FRP) that arises when a robot navigates through dense scenarios and crowds. Our method senses and explicitly predicts the trajectories of pedestrians and constructs a Potential Freezing Zone (PFZ); a spatial zone where the robot could freeze or be obtrusive to humans. Our formulation computes a deviation velocity to avoid the PFZ, which also accounts for social constraints. Furthermore, Frozone is designed for robots equipped with sensors with a limited sensing range and field of view. We ensure that the robot's dev…
Most current approaches to social navigation focus on the trajectory and position of participants in the interaction. Our current work on the topic focuses on integrating gaze into social navigation, both to cue nearby pedestrians as to the intended trajectory of the robot and to enable the robot to read the intentions of nearby pedestrians. This paper documents a series of experiments in our laboratory investigating the role of gaze in social navigation.
We present DenseCAvoid, a novel navigation algorithm for navigating a robot through dense crowds and avoiding collisions by anticipating pedestrian behaviors. Our formulation uses visual sensors and a pedestrian trajectory prediction algorithm to track pedestrians in a set of input frames and provide bounding boxes that extrapolate the pedestrian positions in a future time. Our hybrid approach combines this trajectory prediction with a Deep Reinforcement Learning-based collision avoidance method to train a policy to generate smoother, safer, and more robust trajectories during run-time. We tra…
Critical for the coexistence of humans and robots in dynamic environments is the capability for agents to understand each other's actions, and anticipate their movements. This paper presents Stochastic Process Anticipatory Navigation (SPAN), a framework that enables nonholonomic robots to navigate in environments with crowds, while anticipating and accounting for the motion patterns of pedestrians. To this end, we learn a predictive model to predict continuous-time stochastic processes to model future movement of pedestrians. Anticipated pedestrian positions are used to conduct chance constrai…
Minimally-intrusive Navigation in Dense Crowds with Integrated Macro and Micro-level Dynamics
The Chinese University of Hong Kong(香港中文大学);Harbin Institute of Technology (Shenzhen)(哈尔滨工业大学(深圳));Macao Polytechnic University(澳门理工大学);Southern University of Science and Technology(南方科技大学);Shenzhen Research Institute of The Chinese University of Hong Kong(香港中文大学深圳研究院)
Modern inertial measurements units (IMUs) are small, cheap, energy efficient, and widely employed in smart devices and mobile robots. Exploiting inertial data for accurate and reliable pedestrian navigation supports is a key component for emerging Internet-of-Things applications and services. Recently, there has been a growing interest in applying deep neural networks (DNNs) to motion sensing and location estimation. However, the lack of sufficient labelled data for training and evaluating architecture benchmarks has limited the adoption of DNNs in IMU-based tasks. In this paper, we present an…
University of Science and Technology of China(中国科学技术大学)
Existing navigation policies for autonomous robots tend to focus on collision avoidance while ignoring human-robot interactions in social life. For instance, robots can pass along the corridor safer and easier if pedestrians notice them. Sounds have been considered as an efficient way to attract the attention of pedestrians, which can alleviate the freezing robot problem. In this work, we present a new deep reinforcement learning (DRL) based social navigation approach for autonomous robots to move in pedestrian-rich environments with interaction capacity. Most existing DRL based methods intend…