We present Flex4DHuman, a multi-view video diffusion model that transforms a monocular or sparse multi-view video of a dynamic subject into synchronized dense multi-view videos using only relative camera-pose conditioning. Unlike prior human-centric methods that rely on skeletons, depth maps, normals, or rendered target-view geometry, Flex4DHuman requires no explicit geometry priors and instead conditions generation through relative camera-pose positional encoding. The generated videos can be directly ingested by downstream reconstruction pipelines to create dynamic 4D Gaussian splats. Built on the Wan 2.1 1.3B text-to-video model, Flex4DHuman preserves the backbone architecture and encodes camera and view information through a five-axis positional encoding that extends spatio-temporal RoPE with view indices and continuous SE(3) relative camera geometry. A three-stage curriculum progressively trains the model for pose following, flexible reference-to-target view generation, and temporal rollout. To support temporal rollout, we train with clean historical target-view tokens. We also add multi-view captions to enable test-time text control. Combined with an off-the-shelf 4D Gaussian Splatting stage, our framework lifts monocular static-camera videos into dynamic 4D Gaussian splats. Experiments on DNA-Rendering and ActorsHQ show that Flex4DHuman surpasses prior state-of-the-art methods, while the same formulation generalizes to animal categories after mixed human-animal training. These capabilities make Flex4DHuman a practical step toward scalable 4D content creation from casual monocular videos for simulation, gaming, AR/VR, and video re-shooting.
The Robotics Institute, Carnegie Mellon University(卡内基梅隆大学机器人研究所);Adobe Research(Adobe研究)
In this paper, we address the problem of 3D object mesh reconstruction from RGB videos. Our approach combines the best of multi-view geometric and data-driven methods for 3D reconstruction by optimizing object meshes for multi-view photometric consistency while constraining mesh deformations with a shape prior. We pose this as a piecewise image alignment problem for each mesh face projection. Our approach allows us to update shape parameters from the photometric error without any depth or mask information. Moreover, we show how to avoid a degeneracy of zero photometric gradients via rasterizin…
DreaMo: Articulated 3D Reconstruction From A Single Casual Video
National Tsing Hua University(国立清华大学);Carnegie Mellon University(卡内基梅隆大学);University of California, Merced(加州大学默塞德分校);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Amazon(亚马逊)
针对单段随手拍摄互联网视频视角不全的问题,本文提出 DreaMo,结合视角条件扩散先验、定制正则化及骨架生成策略,实现高质量铰接式 3D 形状与可解释骨架重建。
Remarkable progress has been made in 3D reconstruction of rigid structures from a video or a collection of images. However, it is still challenging to reconstruct nonrigid structures from RGB inputs, due to its under-constrained nature. While template-based approaches, such as parametric shape models, have achieved great success in modeling the "closed world" of known object categories, they cannot well handle the "open-world" of novel object categories or outlier shapes. In this work, we introduce a template-free approach to learn 3D shapes from a single video. It adopts an analysis-by-synthe…
We present a novel method to learn temporally consistent 3D reconstruction of clothed people from a monocular video. Recent methods for 3D human reconstruction from monocular video using volumetric, implicit or parametric human shape models, produce per frame reconstructions giving temporally inconsistent output and limited performance when applied to video. In this paper, we introduce an approach to learn temporally consistent features for textured reconstruction of clothed 3D human sequences from monocular video by proposing two advances: a novel temporal consistency loss function; and hybri…
The Johns Hopkins University(约翰斯·霍普金斯大学);Johns Hopkins Medical Institutions(约翰斯·霍普金斯医疗机构)
We present a self-supervised learning-based pipeline for dense 3D reconstruction from full-length monocular endoscopic videos without a priori modeling of anatomy or shading. Our method only relies on unlabeled monocular endoscopic videos and conventional multi-view stereo algorithms, and requires neither manual interaction nor patient CT in both training and application phases. In a cross-patient study using CT scans as groundtruth, we show that our method is able to produce photo-realistic dense 3D reconstructions with submillimeter mean residual errors from endoscopic videos from unseen pat…
Arizona State University(亚利桑那州立大学);Maxar(Maxar公司);Carnegie Mellon University(卡内基梅隆大学);Cornell University(康奈尔大学);University of Pittsburgh(匹兹堡大学)
Mixed reality (MR) is a key technology which promises to change the future of warfare. An MR hybrid of physical outdoor environments and virtual military training will enable engagements with long distance enemies, both real and simulated. To enable this technology, a large-scale 3D model of a physical environment must be maintained based on live sensor observations. 3D reconstruction algorithms should utilize the low cost and pervasiveness of video camera sensors, from both overhead and soldier-level perspectives. Mapping speed and 3D quality can be balanced to enable live MR training in dyna…
Beihang University(北京航空航天大学);University of Edinburgh(爱丁堡大学)
The availability of high-speed 3D video sensors has greatly facilitated 3D shape acquisition of dynamic and deformable objects, but high frame rate 3D reconstruction is always degraded by spatial noise and temporal fluctuations. This paper presents a simple yet powerful intensity video guided multi-frame 4D fusion pipeline. Temporal tracking of intensity image points (of moving and deforming objects) allows registration of the corresponding 3D data points, whose 3D noise and fluctuations are then reduced by spatio-temporal multi-frame 4D fusion. We conducted simulated noise tests and real expe…
Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos
Yonsei University(延世大学);Electronics and Telecommunications Research Institute(电子电信研究院);ETH Zurich(苏黎世联邦理工学院);Microsoft Spatial AI Lab(微软空间AI实验室);VGG, University of Oxford(VGG,牛津大学)
University of Washington(华盛顿大学);Virginia Tech(弗吉尼亚理工大学);Facebook(脸书)
We present an algorithm for reconstructing dense, geometrically consistent depth for all pixels in a monocular video. We leverage a conventional structure-from-motion reconstruction to establish geometric constraints on pixels in the video. Unlike the ad-hoc priors in classical reconstruction, we use a learning-based prior, i.e., a convolutional neural network trained for single-image depth estimation. At test time, we fine-tune this network to satisfy the geometric constraints of a particular input video, while retaining its ability to synthesize plausible depth details in parts of the video …
High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF) has shown impressive novel view rendering results and has been considered for facial avatar reconstruction. However, the complex facial dynamics and missing 3D information in monocular videos raise significant challenges for faithful facial reconstruction. In this work, we propose a new method for NeRF-based facial avatar reconstruction that utilizes 3D-aware generative prior. Different from existing works that depe…
National Technical University of Athens(雅典国立技术大学);Imperial College London(伦敦帝国理工学院);Institute for Language and Speech Processing, Athena R.C.(雅典娜研究中心语言与语音处理研究所);Foundation for Research & Technology - Hellas(希腊研究与技术基金会);University of Exeter(埃克塞特大学)
The recent state of the art on monocular 3D face reconstruction from image data has made some impressive advancements, thanks to the advent of Deep Learning. However, it has mostly focused on input coming from a single RGB image, overlooking the following important factors: a) Nowadays, the vast majority of facial image data of interest do not originate from single images but rather from videos, which contain rich dynamic information. b) Furthermore, these videos typically capture individuals in some form of verbal communication (public talks, teleconferences, audiovisual human-computer intera…
University of California, Merced(加州大学默塞德分校);NVIDIA(英伟达);University of California, San Diego(加州大学圣地亚哥分校)
This paper presents an algorithm to reconstruct temporally consistent 3D meshes of deformable object instances from videos in the wild. Without requiring annotations of 3D mesh, 2D keypoints, or camera pose for each video frame, we pose video-based reconstruction as a self-supervised online adaptation problem applied to any incoming test video. We first learn a category-specific 3D reconstruction model from a collection of single-view images of the same category that jointly predicts the shape, texture, and camera pose of an image. Then, at inference time, we adapt the model to a test video ov…
PAS3R: Pose-Adaptive Streaming 3D Reconstruction for Long Video Sequences
State Key Laboratory of Human-Machine Hybrid Augmented Intelligence, Institute of Artificial Intelligence and Robotics, Xi'an Jiaotong University, China(人机混合增强智能国家重点实验室,人工智能与机器人研究院,西安交通大学,中国);University of East Anglia, Norwich, NR47TJ, United Kingdom(东安格利亚大学,诺里奇,英国)
EPRecon: An Efficient Framework for Real-Time Panoptic 3D Reconstruction from Monocular Video
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
University of North Carolina at Chapel Hill(北卡罗来纳大学教堂山分校);University of Maryland at College Park(马里兰大学帕克分校)
3D object reconstructions of transparent and concave structured objects, with inferred material properties, remains an open research problem for robot navigation in unstructured environments. In this paper, we propose a multimodal single- and multi-frame neural network for 3D reconstructions using audio-visual inputs. Our trained reconstruction LSTM autoencoder 3D-MOV accepts multiple inputs to account for a variety of surface types and views. Our neural network produces high-quality 3D reconstructions using voxel representation. Based on Intersection-over-Union (IoU), we evaluate against othe…
We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to directly reconstruct local surfaces represented as sparse TSDF volumes for each video fragment sequentially by a neural network. A learning-based TSDF fusion module based on gated recurrent units is used to guide the network to fuse features from previous fragments. This design allows the network to capture local smoothness prior and global shape prior of 3D surfa…
StreamSplat: Towards Online Dynamic 3D Reconstruction from Uncalibrated Video Streams
University of British Columbia(不列颠哥伦比亚大学);Vector Institute for AI(人工智能向量研究所);Canada CIFAR AI Chair(加拿大CIFAR人工智能主席);Nanyang Technological University(南洋理工大学)
Slow motion videos are becoming increasingly popular, but capturing high-resolution videos at extremely high frame rates requires professional high-speed cameras. To mitigate this problem, current techniques increase the frame rate of standard videos through frame interpolation by assuming linear object motion which is not valid in challenging cases. In this paper, we address this problem using two video streams as input; an auxiliary video with high frame rate and low spatial resolution, providing temporal information, in addition to the standard main video with low frame rate and high spatia…
One of the most successful approaches to modern high quality HDR-video capture is to use camera setups with multiple sensors imaging the scene through a common optical system. However, such systems pose several challenges for HDR reconstruction algorithms. Previous reconstruction techniques have considered debayering, denoising, resampling (align- ment) and exposure fusion as separate problems. In contrast, in this paper we present a unifying approach, performing HDR assembly directly from raw sensor data. Our framework includes a camera noise model adapted to HDR video and an algorithm for sp…
This paper presents improvements and novel additions to our recent work on end-to-end optimized hierarchical bi-directional video compression to further advance the state-of-the-art in learned video compression. As an improvement, we combine motion estimation and prediction modules and compress refined residual motion vectors for improved rate-distortion performance. As novel addition, we adapted the gain unit proposed for image compression to flexible-rate video compression in two ways: first, the gain unit enables a single encoder model to operate at multiple rate-distortion operating points…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Extracting detailed 3D information of objects from video data is an important goal for holistic scene understanding. While recent methods have shown impressive results when reconstructing meshes of objects from a single image, results often remain ambiguous as part of the object is unobserved. Moreover, existing image-based datasets for mesh reconstruction don't permit to study models which integrate temporal information. To alleviate both concerns we present SAIL-VOS 3D: a synthetic video dataset with frame-by-frame mesh annotations which extends SAIL-VOS. We also develop first baselines for …
University of British Columbia(不列颠哥伦比亚大学);Montréal Institute for Learning Algorithms (Mila)(蒙特利尔学习算法研究所);Inverted AI
We present a framework for video modeling based on denoising diffusion probabilistic models that produces long-duration video completions in a variety of realistic environments. We introduce a generative model that can at test-time sample any arbitrary subset of video frames conditioned on any other subset and present an architecture adapted for this purpose. Doing so allows us to efficiently compare and optimize a variety of schedules for the order in which frames in a long video are sampled and use selective sparse and long-range conditioning on previously sampled frames. We demonstrate impr…
Tencent AI Lab(腾讯人工智能实验室);School of Control Science Engineering Shandong University(山东大学控制科学与工程学院)
In this paper, the problem of describing visual contents of a video sequence with natural language is addressed. Unlike previous video captioning work mainly exploiting the cues of video contents to make a language description, we propose a reconstruction network (RecNet) with a novel encoder-decoder-reconstructor architecture, which leverages both the forward (video to sentence) and backward (sentence to video) flows for video captioning. Specifically, the encoder-decoder makes use of the forward flow to produce the sentence description based on the encoded video semantic features. Two types …
Fraunhofer Institute for Telecommunications, Heinrich Hertz Institute(弗劳恩霍夫电信研究所海因里希·赫兹研究所)
In this work, we enhance a professional end-to-end volumetric video production pipeline to achieve high-fidelity human body reconstruction using only passive cameras. While current volumetric video approaches estimate depth maps using traditional stereo matching techniques, we introduce and optimize deep learning-based multi-view stereo networks for depth map estimation in the context of professional volumetric video reconstruction. Furthermore, we propose a novel depth map post-processing approach including filtering and fusion, by taking into account photometric confidence, cross-view geomet…