arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2606.13655cs.CVcs.GR

Flex4DHuman:面向4D人体重建的灵活多视角视频扩散模型

Flex4DHuman: Flexible Multi-view Video Diffusion for 4D Human Reconstruction

University of Washington(华盛顿大学);World Labs

Jen-Hao Cheng, Yipeng Wang, Hao Zhang, Gengshan Yang, Jenq-Neng Hwang

AI总结:

提出Flex4DHuman,一种基于相对相机位姿条件化的多视角视频扩散模型,无需显式几何先验即可将单目或稀疏多视角视频转换为密集多视角视频,并用于4D高斯溅射重建。

摘要:

我们提出Flex4DHuman,一种多视角视频扩散模型,它通过仅使用相对相机位姿条件化,将动态主体的单目或稀疏多视角视频转换为同步的密集多视角视频。与先前依赖骨架、深度图、法线或渲染目标视角几何的人体中心方法不同,Flex4DHuman不需要显式几何先验,而是通过相对相机位姿位置编码来条件化生成。生成的视频可直接被下游重建流程用于创建动态4D高斯溅射。基于Wan 2.1 1.3B文本到视频模型,Flex4DHuman保留了骨干架构,并通过五轴位置编码编码相机和视角信息,该编码将时空RoPE扩展了视角索引和连续SE(3)相对相机几何。三阶段课程逐步训练模型以进行位姿跟随、灵活的参考到目标视角生成以及时间展开。为支持时间展开,我们使用干净的历史目标视角令牌进行训练。我们还添加了多视角字幕以实现测试时文本控制。结合现成的4D高斯溅射阶段,我们的框架将单目静态相机视频提升为动态4D高斯溅射。在DNA-Rendering和ActorsHQ上的实验表明,Flex4DHuman超越了先前最先进的方法,而相同的公式在混合人体-动物训练后泛化到动物类别。这些能力使Flex4DHuman成为从随意单目视频进行可扩展4D内容创建的实际一步,适用于仿真、游戏、AR/VR和视频重拍。

英文摘要:

We present Flex4DHuman, a multi-view video diffusion model that transforms a monocular or sparse multi-view video of a dynamic subject into synchronized dense multi-view videos using only relative camera-pose conditioning. Unlike prior human-centric methods that rely on skeletons, depth maps, normals, or rendered target-view geometry, Flex4DHuman requires no explicit geometry priors and instead conditions generation through relative camera-pose positional encoding. The generated videos can be directly ingested by downstream reconstruction pipelines to create dynamic 4D Gaussian splats. Built on the Wan 2.1 1.3B text-to-video model, Flex4DHuman preserves the backbone architecture and encodes camera and view information through a five-axis positional encoding that extends spatio-temporal RoPE with view indices and continuous SE(3) relative camera geometry. A three-stage curriculum progressively trains the model for pose following, flexible reference-to-target view generation, and temporal rollout. To support temporal rollout, we train with clean historical target-view tokens. We also add multi-view captions to enable test-time text control. Combined with an off-the-shelf 4D Gaussian Splatting stage, our framework lifts monocular static-camera videos into dynamic 4D Gaussian splats. Experiments on DNA-Rendering and ActorsHQ show that Flex4DHuman surpasses prior state-of-the-art methods, while the same formulation generalizes to animal categories after mixed human-animal training. These capabilities make Flex4DHuman a practical step toward scalable 4D content creation from casual monocular videos for simulation, gaming, AR/VR, and video re-shooting.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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