We present a novel framework named NeuralRecon for real-time 3D scene reconstruction from a monocular video. Unlike previous methods that estimate single-view depth maps separately on each key-frame and fuse them later, we propose to directly reconstruct local surfaces represented as sparse TSDF volumes for each video fragment sequentially by a neural network. A learning-based TSDF fusion module based on gated recurrent units is used to guide the network to fuse features from previous fragments. This design allows the network to capture local smoothness prior and global shape prior of 3D surfaces when sequentially reconstructing the surfaces, resulting in accurate, coherent, and real-time surface reconstruction. The experiments on ScanNet and 7-Scenes datasets show that our system outperforms state-of-the-art methods in terms of both accuracy and speed. To the best of our knowledge, this is the first learning-based system that is able to reconstruct dense coherent 3D geometry in real-time.
This paper presents a new method to synthesize an image from arbitrary views and times given a collection of images of a dynamic scene. A key challenge for the novel view synthesis arises from dynamic scene reconstruction where epipolar geometry does not apply to the local motion of dynamic contents. To address this challenge, we propose to combine the depth from single view (DSV) and the depth from multi-view stereo (DMV), where DSV is complete, i.e., a depth is assigned to every pixel, yet view-variant in its scale, while DMV is view-invariant yet incomplete. Our insight is that although its…
ShanghaiTech University(上海科技大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Depth estimation is usually ill-posed and ambiguous for monocular camera-based 3D multi-person pose estimation. Since LiDAR can capture accurate depth information in long-range scenes, it can benefit both the global localization of individuals and the 3D pose estimation by providing rich geometry features. Motivated by this, we propose a monocular camera and single LiDAR-based method for 3D multi-person pose estimation in large-scale scenes, which is easy to deploy and insensitive to light. Specifically, we design an effective fusion strategy to take advantage of multi-modal input data, includ…
Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video
School of Computer Science and Engineering, Sun Yat-sen University, China(中山大学计算机科学与工程学院);Tsinghua Shenzhen International Graduate School, Tsinghua University, China(清华大学深圳国际研究生院)
Northeastern University(东北大学);Zhejiang University(浙江大学);Adobe Research(奥多比研究院);The Pennsylvania State University(宾夕法尼亚州立大学)
We present PlanarRecon -- a novel framework for globally coherent detection and reconstruction of 3D planes from a posed monocular video. Unlike previous works that detect planes in 2D from a single image, PlanarRecon incrementally detects planes in 3D for each video fragment, which consists of a set of key frames, from a volumetric representation of the scene using neural networks. A learning-based tracking and fusion module is designed to merge planes from previous fragments to form a coherent global plane reconstruction. Such design allows PlanarRecon to integrate observations from multiple…
School of Artificial Intelligence, Shanghai Jiao Tong University(上海交通大学人工智能学院);The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));King Abdullah University of Science and Technology(国王 Abdullah 科学与技术大学)
ARDepth: Auto-regressive Monocular Depth Estimation with Progressive Visual Conditioning
School of Computer Science and Engineering, Sun Yat-sen University(中山大学计算机科学与工程学院);Shenzhen Loop Area Institute(深圳河套学院);Guangdong Key Laboratory of Big Data Analysis and Processing(广东省大数据分析与处理重点实验室);Baidu Inc.(百度公司);LightSpeed Studios, Tencent America(美国光速工作室,腾讯);School of Computer Science and Artificial Intelligence, Lanzhou University of Technology(兰州理工大学计算机科学与人工智能学院)
Carnegie Mellon University(卡内基梅隆大学);Facebook Reality Labs Research(Facebook现实实验室研究部门);Facebook AI Research(Facebook人工智能研究院)
We present a method to capture temporally coherent dynamic clothing deformation from a monocular RGB video input. In contrast to the existing literature, our method does not require a pre-scanned personalized mesh template, and thus can be applied to in-the-wild videos. To constrain the output to a valid deformation space, we build statistical deformation models for three types of clothing: T-shirt, short pants and long pants. A differentiable renderer is utilized to align our captured shapes to the input frames by minimizing the difference in both silhouette, segmentation, and texture. We dev…
Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major challenge in this regard is the lack of appropriately annotated video data for learning the desired deep models. Existing human pose datasets only provide 2D or 3D skeleton joint annotations, whereas the datasets are also recorded in constrained environments. We first contribute a technique to synthesize monocular action videos with rich 3D annotations that…
Structure-Aware Fine-Grained Gaussian Splatting for Expressive Avatar Reconstruction
School of Cyber Science and Engineering, Southeast University(东南大学网络空间安全学院);School of Computer Science and Engineering, Southeast University(东南大学计算机科学与工程学院);Key Laboratory of New Generation Artificial Intelligence Technology and Its Interdisciplinary Applications (Southeast University), Ministry of Education(教育部新一代人工智能技术及其跨学科应用重点实验室(东南大学));Purple Mountain Laboratories(紫金山实验室);Engineering Research Center of Blockchain Application, Supervision And Management (Southeast University), Ministry of Education(教育部区块链应用监管工程研究中心(东南大学));State Key Laboratory of Multimodal Artificial Intelligence Systems (MAIS)(多模态人工智能系统全国重点实验室);Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
We present a generative method to estimate 3D human motion and body shape from monocular video. Under the assumption that starting from an initial pose optical flow constrains subsequent human motion, we exploit flow to find temporally coherent human poses of a motion sequence. We estimate human motion by minimizing the difference between computed flow fields and the output of an artificial flow renderer. A single initialization step is required to estimate motion over multiple frames. Several regularization functions enhance robustness over time. Our test scenarios demonstrate that optical fl…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(图像衍生公司);Zhejiang University(浙江大学)
We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit representations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined template mesh for a given sequence, while the template is hard to acquire for a specific subject. Meanwhile, the fixed topology limits the reconstruction accuracy and clothing types. Implicit representation supports arbitrary topology and can represent high-fidelity geometry shapes due to its continuous nature. However, it is difficult to integrate multi-fr…
TU Munich(慕尼黑工业大学);Canon Inc.(佳能公司);Johns Hopkins University(约翰斯·霍普金斯大学)
Given the recent advances in depth prediction from Convolutional Neural Networks (CNNs), this paper investigates how predicted depth maps from a deep neural network can be deployed for accurate and dense monocular reconstruction. We propose a method where CNN-predicted dense depth maps are naturally fused together with depth measurements obtained from direct monocular SLAM. Our fusion scheme privileges depth prediction in image locations where monocular SLAM approaches tend to fail, e.g. along low-textured regions, and vice-versa. We demonstrate the use of depth prediction for estimating the a…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Saarland Informatics Campus(萨尔兰信息学园区);Stanford University(斯坦福大学)
Human performance capture is a highly important computer vision problem with many applications in movie production and virtual/augmented reality. Many previous performance capture approaches either required expensive multi-view setups or did not recover dense space-time coherent geometry with frame-to-frame correspondences. We propose a novel deep learning approach for monocular dense human performance capture. Our method is trained in a weakly supervised manner based on multi-view supervision completely removing the need for training data with 3D ground truth annotations. The network architec…
HDR-NSFF: High Dynamic Range Neural Scene Flow Fields
School of Electrical Engineering, KAIST(韩国科学技术院电子工程学院);Dept. of Electrical Engineering, POSTECH(POSTECH电子工程系);Grad. School of Artificial Intelligence, POSTECH(POSTECH人工智能研究生院);School of Computing, KAIST(韩国科学技术院计算机科学学院)
We present MVLayoutNet, an end-to-end network for holistic 3D reconstruction from multi-view panoramas. Our core contribution is to seamlessly combine learned monocular layout estimation and multi-view stereo (MVS) for accurate layout reconstruction in both 3D and image space. We jointly train a layout module to produce an initial layout and a novel MVS module to obtain accurate layout geometry. Unlike standard MVSNet [33], our MVS module takes a newly-proposed layout cost volume, which aggregates multi-view costs at the same depth layer into corresponding layout elements. We additionally prov…
Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments
Thrust of Robotics and Autonomous Systems, Hong Kong University of Science and Technology (Guangzhou)(机器人与自主系统研究所,香港科学与技术大学(广州));University of Zaragoza(阿拉瓦大学);School of Computation, Information and Technology, Technical University of Munich(计算、信息与技术学院,慕尼黑技术大学);School of Automation and IntelligentSensing, Shanghai Jiao Tong University(自动化与智能感知学院,上海交通大学)
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);EPFL(洛桑联邦理工学院)
We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead t…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学)
We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage analysis-by-synthesis optimization whose formulation and implementation are designed for high performance. In the first stage, a skinned template model is jointly fitted to background subtracted input video, 2D and 3D skeleton joint positions found using a deep neural network, and a set of sparse facial landmark detections. In the second stage, dense non-rigid 3D…
Institute of Information Science, Academia Sinica(中央研究院资讯科学研究所);Providence University(静宜大学)
Learning to capture human motion is essential to 3D human pose and shape estimation from monocular video. However, the existing methods mainly rely on recurrent or convolutional operation to model such temporal information, which limits the ability to capture non-local context relations of human motion. To address this problem, we propose a motion pose and shape network (MPS-Net) to effectively capture humans in motion to estimate accurate and temporally coherent 3D human pose and shape from a video. Specifically, we first propose a motion continuity attention (MoCA) module that leverages visu…
Articulat3D: Reconstructing Articulated Digital Twins From Monocular Videos with Geometric and Motion Constraints
Wuhan University(武汉大学);Hong Kong Embodied AI Lab(香港具身AI实验室);The Chinese University of Hong Kong(香港中文大学);Peking Union Medical College(北京协和医学院);University of Macau(澳门大学);Zhejiang University(浙江大学)
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology(北京信息科学与技术国家研究中心);Shanghaitech University(上海科技大学);OPPO US Research Center(OPPO美国研究中心)
High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide reliable performance reconstruction, suffering from challenging interaction patterns and severe occlusions, especially for the monocular setting. To fill this gap, in this paper, we propose RobustFusion, a robust volumetric performance reconstruction system for human-object interaction scenarios using only a single RGBD sensor, which combines various data-driven …