Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.
CasLayout: Cascaded 3D Layout Diffusion for Indoor Scene Synthesis with Implicit Relation Modeling
MAIS, Institute of Automation, Chinese Academy of Sciences and School of Artificial Intelligence, University of Chinese Academy of Sciences(MAIS,自动化研究所,中国科学院,人工智能学院,中国科学院大学);Tsinghua University(清华大学);SKLMS, Academy of Mathematics and Systems Science, Chinese Academy of Sciences(系统科学研究所,中国科学院);Microsoft Research Asia(微软亚洲研究院)
The task of estimating the spatial layout of cluttered indoor scenes from a single RGB image is addressed in this work. Existing solutions to this problems largely rely on hand-craft features and vanishing lines, and they often fail in highly cluttered indoor rooms. The proposed coarse-to-fine indoor layout estimation (CFILE) method consists of two stages: 1) coarse layout estimation; and 2) fine layout localization. In the first stage, we adopt a fully convolutional neural network (FCN) to obtain a coarse-scale room layout estimate that is close to the ground truth globally. The proposed FCN …
Visual cognition of the indoor environment can benefit from the spatial layout estimation, which is to represent an indoor scene with a 2D box on a monocular image. In this paper, we propose to fully exploit the edge and semantic information of a room image for layout estimation. More specifically, we present an encoder-decoder network with shared encoder and two separate decoders, which are composed of multiple deconvolution (transposed convolution) layers, to jointly learn the edge maps and semantic labels of a room image. We combine these two network predictions in a scoring function to eva…
This paper presents an algorithm for indoor layout estimation and reconstruction through the fusion of a sequence of captured images and LiDAR data sets. In the proposed system, a movable platform collects both intensity images and 2D LiDAR information. Pose estimation and semantic segmentation is computed jointly by aligning the LiDAR points to line segments from the images. For indoor scenes with walls orthogonal to floor, the alignment problem is decoupled into top-down view projection and a 2D similarity transformation estimation and solved by the recursive random sample consensus (R-RANSA…
In real life, the decoration of 3D indoor scenes through designing furniture layout provides a rich experience for people. In this paper, we explore the furniture layout task as a Markov decision process (MDP) in virtual reality, which is solved by hierarchical reinforcement learning (HRL). The goal is to produce a proper two-furniture layout in the virtual reality of the indoor scenes. In particular, we first design a simulation environment and introduce the HRL formulation for a two-furniture layout. We then apply a hierarchical actor-critic algorithm with curriculum learning to solve the MD…
We present an end-to-end deep learning framework for indoor panoramic image inpainting. Although previous inpainting methods have shown impressive performance on natural perspective images, most fail to handle panoramic images, particularly indoor scenes, which usually contain complex structure and texture content. To achieve better inpainting quality, we propose to exploit both the global and local context of indoor panorama during the inpainting process. Specifically, we take the low-level layout edges estimated from the input panorama as a prior to guide the inpainting model for recovering …
In this paper, we propose a novel method to jointly solve scene layout estimation and global registration problems for accurate indoor 3D reconstruction. Given a sequence of range data, we first build a set of scene fragments using KinectFusion and register them through pose graph optimization. Afterwards, we alternate between layout estimation and layout-based global registration processes in iterative fashion to complement each other. We extract the scene layout through hierarchical agglomerative clustering and energy-based multi-model fitting in consideration of noisy measurements. Having t…
Georgia Institute of Technology(佐治亚理工学院);University of California, Irvine(加州大学欧文分校)
We develop new representations and algorithms for three-dimensional (3D) object detection and spatial layout prediction in cluttered indoor scenes. We first propose a clouds of oriented gradient (COG) descriptor that links the 2D appearance and 3D pose of object categories, and thus accurately models how perspective projection affects perceived image gradients. To better represent the 3D visual styles of large objects and provide contextual cues to improve the detection of small objects, we introduce latent support surfaces. We then propose a "Manhattan voxel" representation which better captu…
We address the problem of indoor layout synthesis, which is a topic of continuing research interest in computer graphics. The newest works made significant progress using data-driven generative methods; however, these approaches rely on suitable datasets. In practice, desirable layout properties may not exist in a dataset, for instance, specific expert knowledge can be missing in the data. We propose a method that combines expert knowledge, for example, knowledge about ergonomics, with a data-driven generator based on the popular Transformer architecture. The knowledge is given as differentiab…
Recent years have seen flourishing research on both semi-supervised learning and 3D room layout reconstruction. In this work, we explore the intersection of these two fields to advance the research objective of enabling more accurate 3D indoor scene modeling with less labeled data. We propose the first approach to learn representations of room corners and boundaries by using a combination of labeled and unlabeled data for improved layout estimation in a 360-degree panoramic scene. Through extensive comparative experiments, we demonstrate that our approach can advance layout estimation of compl…
In the industrial interior design process, professional designers plan the size and position of furniture in a room to achieve a satisfactory design for selling. In this paper, we explore the interior scene design task as a Markov decision process (MDP), which is solved by deep reinforcement learning. The goal is to produce an accurate position and size of the furniture simultaneously for the indoor layout task. In particular, we first formulate the furniture layout task as a MDP problem by defining the state, action, and reward function. We then design the simulated environment and train rein…
Technique Center Ihome Corporation(爱家公司技术中心);IBM Research(IBM研究院)
In the industrial interior design process, professional designers plan the furniture layout to achieve a satisfactory 3D design for selling. In this paper, we explore the interior graphics scenes design task as a Markov decision process (MDP) in 3D simulation, which is solved by multi-agent reinforcement learning. The goal is to produce furniture layout in the 3D simulation of the indoor graphics scenes. In particular, we firstly transform the 3D interior graphic scenes into two 2D simulated scenes. We then design the simulated environment and apply two reinforcement learning agents to learn t…
Beijing Key Laboratory of Advanced Information Science and Network Technology(北京先进信息科学与网络技术重点实验室)
Based on the Manhattan World assumption, most existing indoor layout estimation schemes focus on recovering layouts from vertically compressed 1D sequences. However, the compression procedure confuses the semantics of different planes, yielding inferior performance with ambiguous interpretability. To address this issue, we propose to disentangle this 1D representation by pre-segmenting orthogonal (vertical and horizontal) planes from a complex scene, explicitly capturing the geometric cues for indoor layout estimation. Considering the symmetry between the floor boundary and ceiling boundary, w…
Bournemouth University(伯恩茅斯大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Xiamen University(厦门大学)
Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with…
Unlike standard object classification, where the image to be classified contains one or multiple instances of the same object, indoor scene classification is quite different since the image consists of multiple distinct objects. Further, these objects can be of varying sizes and are present across numerous spatial locations in different layouts. For automatic indoor scene categorization, large scale spatial layout deformations and scale variations are therefore two major challenges and the design of rich feature descriptors which are robust to these challenges is still an open problem. This pa…
Bangladesh University of Engineering and Technology(孟加拉国工程技术大学)
Reconstructing a layout of indoor spaces has been a crucial part of growing indoor location based services. One of the key challenges in the proliferation of indoor location based services is the unavailability of indoor spatial maps due to the complex nature of capturing an indoor space model (e.g., floor plan) of an existing building. In this paper, we propose a system to automatically generate floor plans that can recognize rooms from the point-clouds obtained through smartphones like Google's Tango. In particular, we propose two approaches - a Recurrent Neural Network based approach using …
ShanghaiTech University(上海科技大学);KooLab;Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Existing view synthesis methods mainly focus on the perspective images and have shown promising results. However, due to the limited field-of-view of the pinhole camera, the performance quickly degrades when large camera movements are adopted. In this paper, we make the first attempt to generate novel views from a single indoor panorama and take the large camera translations into consideration. To tackle this challenging problem, we first use Convolutional Neural Networks (CNNs) to extract the deep features and estimate the depth map from the source-view image. Then, we leverage the room layou…
We address the problem of detecting and erasing furniture from a wide angle photograph of a room. Inpainting large regions of an indoor scene often results in geometric inconsistencies of background elements within the inpaint mask. To address this problem, we utilize perceptual information (e.g. instance segmentation, and room layout) to produce a geometrically consistent empty version of a room. We share important details to make this system viable, such as per-plane inpainting, automatic rectification, and texture refinement. We provide detailed ablation along with qualitative examples, jus…
University of Chinese Academy of Sciences(中国科学院大学);Chongqing University(重庆大学)
Limited by the computational efficiency and accuracy, generating complex 3D scenes remains a challenging problem for existing generation networks. In this work, we propose DepthGAN, a novel method of generating depth maps with only semantic layouts as input. First, we introduce a well-designed cascade of transformer blocks as our generator to capture the structural correlations in depth maps, which makes a balance between global feature aggregation and local attention. Meanwhile, we propose a cross-attention fusion module to guide edge preservation efficiently in depth generation, which exploi…
East China Normal University(华东师范大学);Yiwo Technology(易沃科技)
3D room layout estimation by a single panorama using deep neural networks has made great progress. However, previous approaches can not obtain efficient geometry awareness of room layout with the only latitude of boundaries or horizon-depth. We present that using horizon-depth along with room height can obtain omnidirectional-geometry awareness of room layout in both horizontal and vertical directions. In addition, we propose a planar-geometry aware loss function with normals and gradients of normals to supervise the planeness of walls and turning of corners. We propose an efficient network, L…
Università degli Studi di Milano(米兰大学);Politecnico di Milano(米兰理工大学)
We consider exploration tasks in which an autonomous mobile robot incrementally builds maps of initially unknown indoor environments. In such tasks, the robot makes a sequence of decisions on where to move next that, usually, are based on knowledge about the observed parts of the environment. In this paper, we present an approach that exploits a prediction of the geometric structure of the unknown parts of an environment to improve exploration performance. In particular, we leverage an existing method that reconstructs the layout of an environment starting from a partial grid map and that pred…
We present a structured graph variational autoencoder for generating the layout of indoor 3D scenes. Given the room type (e.g., living room or library) and the room layout (e.g., room elements such as floor and walls), our architecture generates a collection of objects (e.g., furniture items such as sofa, table and chairs) that is consistent with the room type and layout. This is a challenging problem because the generated scene should satisfy multiple constrains, e.g., each object must lie inside the room and two objects cannot occupy the same volume. To address these challenges, we propose a…
Given a single RGB panorama, the goal of 3D layout reconstruction is to estimate the room layout by predicting the corners, floor boundary, and ceiling boundary. A common approach has been to use standard convolutional networks to predict the corners and boundaries, followed by post-processing to generate the 3D layout. However, the space-varying distortions in panoramic images are not compatible with the translational equivariance property of standard convolutions, thus degrading performance. Instead, we propose to use spherical convolutions. The resulting network, which we call OmniLayout pe…
Technique Center Ihome Corporation(艾佳家居技术中心);IBM Research(IBM研究院)
In this paper, we propose an adversarial model for producing furniture layout for interior scene synthesis when the interior room is rotated. The proposed model combines a conditional adversarial network, a rotation module, a mode module, and a rotation discriminator module. As compared with the prior work on scene synthesis, our proposed three modules enhance the ability of auto-layout generation and reduce the mode collapse during the rotation of the interior room. We conduct our experiments on a proposed real-world interior layout dataset that contains 14400 designs from the professional de…
This paper presents a novel indoor layout estimation system based on the fusion of 2D LiDAR and intensity camera data. A ground robot explores an indoor space with a single floor and vertical walls, and collects a sequence of intensity images and 2D LiDAR datasets. The LiDAR provides accurate depth information, while the camera captures high-resolution data for semantic interpretation. The alignment of sensor outputs and image segmentation are computed jointly by aligning LiDAR points, as samples of the room contour, to ground-wall boundaries in the images. The alignment problem is decoupled i…
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Stanford University(斯坦福大学);Cardiff University(卡迪夫大学)
3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information, including room layout, as well as furniture type, geometry, and placement. High-quality 3D indoor scenes are highly demanded while it requires expertise and is time-consuming to design high-quality 3D indoor scenes manually. Existing research only addresses partial problems: some works learn to generate room layout, and other works focus on generating detailed structure and geometry of individual furniture objects.…
One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must conform to a Manhattan structure but is otherwise flexible, and the layout and extent of objects, modeled with CAD-like 3D shapes. We represent both the visible and occluded portions of the scene, producing a complete 3D parse. Such a scene interpretation is useful for robotics and visual reasoning, but difficult to produce due to the well-known challenge of segm…
UCLA Center for Vision, Cognition, Learning and Autonomy(加州大学洛杉矶分校视觉、认知、学习与自主中心);UPenn Computer Graphics Group(宾夕法尼亚大学计算机图形学组)
We present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, to obtain large-scale 2D/3D image data with perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to represent indoor scenes. The S-AOG is a probabilistic grammar model, in which the terminal nodes are object entities. Human contexts as contextual relations are encoded by Markov Random Fields (MRF) on the terminal nodes. We learn the distributions from an indoor scene dataset and sample new layouts using Monte Carlo Markov Chain. Experiments demonstrate that our me…
Hierarchically-Structured Open-Vocabulary Indoor Scene Synthesis with Pre-trained Large Language Model
School of Software, Shandong University(山东大学软件学院);School of Computer Science, National University of Defense Technology(国防科技大学计算机学院);Shandong Research Institute of Industrial Technology(山东省产业技术研究院)