arXivDaily arXiv每日学术速递 周一至周五更新
arXiv周末暂无论文更新,休息一下吧,周末愉快~~
arXiv 1808.08473cs.CV

Human-centric Indoor Scene Synthesis Using Stochastic Grammar

UCLA Center for Vision, Cognition, Learning and Autonomy(加州大学洛杉矶分校视觉、认知、学习与自主中心);UPenn Computer Graphics Group(宾夕法尼亚大学计算机图形学组)

Siyuan Qi, Yixin Zhu, Siyuan Huang, Chenfanfu Jiang, Song-Chun Zhu

英文摘要:

We present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, to obtain large-scale 2D/3D image data with perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to represent indoor scenes. The S-AOG is a probabilistic grammar model, in which the terminal nodes are object entities. Human contexts as contextual relations are encoded by Markov Random Fields (MRF) on the terminal nodes. We learn the distributions from an indoor scene dataset and sample new layouts using Monte Carlo Markov Chain. Experiments demonstrate that our method can robustly sample a large variety of realistic room layouts based on three criteria: (i) visual realism comparing to a state-of-the-art room arrangement method, (ii) accuracy of the affordance maps with respect to groundtruth, and (ii) the functionality and naturalness of synthesized rooms evaluated by human subjects. The code is available at https://github.com/SiyuanQi/human-centric-scene-synthesis.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑