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arXiv 2605.19087econ.TH
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打破动态博弈中的惯性:动态干预、实施与结构设计

Breaking Status-Quo Inertia in Living Temporal Games: Dynamic Intervention, Implementation, and Structural Design

Faculty of Mathematics, Statistics and Computer Science, Semnan University(萨曼大学数学、统计与计算机科学学院);Faculty of Economics, Semnan University(萨曼大学经济系)

Madjid Eshaghi Gordji, Ali Jabbari, Mohammad Ali Berahman, Esmaiel Abounoori

AI总结:

本文研究如何通过动态干预克服动态博弈中的惯性问题,提出了三种干预类型:有界转移、结构修改和信息信号,并证明了惯性深度的概念和阈值定理,展示了结构主导结果以及信息机制的效率与预算平衡。

摘要:

我们研究规划者如何设计动态干预以克服动态博弈中的惯性问题,其中战略代理在时间网络上控制其状态(活跃、睡眠、部分死亡)。基于我们同行论文中的连续时间随机博弈框架,我们引入了三种干预类型:有界转移(基于价格)、结构修改(边删除、添加或替换)和信息信号。我们正式化了惯性深度的概念,并证明了一个阈值定理:惯性均衡在所有转移扰动的幅度低于临界界限时都存活。一个核心的结构主导结果表明,对于任何有限的转移预算,存在一组游戏,其中无界价格干预无法消除低效均衡,但单个边替换(连续流到离散运输)却能成功。然后我们研究了具有静态类型的私有信息子类。利用统一化约简,我们证明了一个不可能结果:没有直接机制可以同时满足事后激励相容、事后预算平衡和历史隐私,同时始终实施高效均衡。在同一子类中,我们构建了一个动态pivot机制,实现了次优效率并具有有界赤字。最后,我们证明将连续流边替换为离散运输边会弱化可实现的结果集,突显了时间语义在机制设计中的重要性。我们的结果将[5]的静态分析扩展到连续时间战略网络,并为后续关于学习和均场设计的论文提供了严谨的基础。

英文摘要:

Westudy how a planner can design dynamic interventions to overcome status-quo inertia in living temporal games, where strategic agents control their state (active, sleep, partially dead) on a temporal network. Building on the continuous-time stochastic game framework of our companion paper, we introduce three intervention classes: bounded transfers (price based), structural modifications (edge deletion, addition, or replacement), and information signals. We formalize the notion of inertia depth and prove a threshold theorem: the status quo equilibrium survives all transfer perturbations whose magnitude is below a critical bound that depends on the remaining horizon. A central structural dominance result shows that for any finite transfer budget there exists a family of games where no bounded price intervention can eliminate the inefficient equilibrium, yet a single edge replacement (continuous-flow to discrete-transport) succeeds. We then study private-information subclasses with static types. Using a uniformization reduction, we prove an impossibility result: no direct mechanism can simultaneously satisfy ex post incentive compatibility, ex post budget balance, and history privacy while always implementing an efficient equilibrium. In the same subclass we construct a dynamic pivot mechanism that achieves second-best efficiency with bounded deficit. Finally, we show that replacing continuous-flow edges by discrete-transport edges weakly expands the set of implementable outcomes, highlighting the importance of temporal semantics for mechanism design. Our results extend the static analysis of [5] to continuous time strategic networks and provide a rigorous foundation for subsequent papers on learning and mean-field design.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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