arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2603.14435cs.CV

端到端的空间-时间变换器用于实时4D人-物交互重建

End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction

Haoyu Zhang, Wei Zhai, Yuhang Yang, Yang Cao, Zheng-Jun Zha

AI总结:

本文提出THO模型,通过空间-时间变换器实时重建4D人-物交互,利用空间-时间先验知识提升精度与一致性,达到31.5 FPS的推理速度,显著优于传统方法。

摘要:

单目4D人-物交互重建仍面临深度模糊和频繁遮挡的挑战,现有方法多依赖多阶段流程或迭代优化,导致推理延迟高,无法满足实时需求且易积累误差。为此,本文提出THO,一种端到端的空间-时间变换器,通过空间-时间HOI元先验预测人类和物体的运动。空间先验利用接触区域接近性从人类线索推断遮挡物体特征,而时间先验捕捉跨帧运动学相关性以细化物体表示并强制物理一致性。大量实验表明,THO在单个RTX 4090 GPU上以31.5 FPS的速度运行,比传统优化方法快600倍,同时提升重建精度和时间一致性。项目页面见:https://nianheng.github.io/THO-project/

英文摘要:

Monocular 4D human-object interaction (HOI) reconstruction - recovering a moving human and a manipulated object from a single RGB video - remains challenging due to depth ambiguity and frequent occlusions. Existing methods often rely on multi-stage pipelines or iterative optimization, leading to high inference latency, failing to meet real-time requirements, and susceptibility to error accumulation. To address these limitations, we propose THO, an end-to-end Spatial-Temporal Transformer that predicts human motion and coordinated object motion in a forward fashion from the given video and 3D template. THO achieves this by leveraging spatial-temporal HOI tuple priors. Spatial priors exploit contact-region proximity to infer occluded object features from human cues, while temporal priors capture cross-frame kinematic correlations to refine object representations and enforce physical coherence. Extensive experiments demonstrate that THO operates at an inference speed of 31.5 FPS on a single RTX 4090 GPU, achieving a >600x speedup over prior optimization-based methods while simultaneously improving reconstruction accuracy and temporal consistency. The project page is available at: https://nianheng.github.io/THO-project/

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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