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arXiv 2603.00522cs.HC
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SIAgent:通过LLM驱动的眼手运动意图理解实现VR中的空间交互代理

SIAgent: Spatial Interaction Agent via LLM-powered Eye-Hand Motion Intent Understanding in VR

State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University(虚拟现实技术与系统国家重点实验室,计算机科学与工程学院,北京航空航天大学)

Zhimin Wang, Chenyu Gu, Feng Lu

AI总结:

SIAgent通过LLM驱动的意图识别与代理执行,实现VR中基于自然眼手运动的高容忍度交互框架。

摘要:

眼手协调交互正成为虚拟现实(VR)用户界面中的一种主流交互模式。当前这种多模态交互的范式要求用户学习预定义的手势并记忆多个手势-任务关联,可以总结为一个『操作到意图』的范式。这种范式增加了用户的学习成本,并且交互错误容忍度低。在本文中,我们提出SIAgent,一种新的『意图到操作』框架,允许用户通过基于常识和习惯的自然眼手运动来表达交互意图。我们的系统有两个主要组成部分:(1)意图识别,将空间交互数据转换为自然语言并推断用户意图;(2)基于代理的执行,生成一个代理来执行相应任务。这消除了记忆手势的需要,并且能够适应个人运动偏好,具有高错误容忍度。我们进行了两项用户研究,涵盖超过60个交互任务,将我们的方法与两种『操作到意图』技术进行比较。结果表明,我们的方法在意图识别准确率上优于注视+捏合交互(97.2% vs 93.1%),同时减少了手臂疲劳并提高了可用性,以及用户偏好。另一项研究验证了眼注视和手运动通道在意图识别中的功能。我们的工作为通过意图驱动设计提升VR交互智能提供了有价值的见解。我们的源代码和LLM提示将在发表时提供。

英文摘要:

Eye-hand coordinated interaction is becoming a mainstream interaction modality in Virtual Reality (VR) user interfaces.Current paradigms for this multimodal interaction require users to learn predefined gestures and memorize multiple gesture-task associations, which can be summarized as an ``Operation-to-Intent" paradigm. This paradigm increases users' learning costs and has low interaction error tolerance. In this paper, we propose SIAgent, a novel "Intent-to-Operation" framework allowing users to express interaction intents through natural eye-hand motions based on common sense and habits. Our system features two main components: (1) intent recognition that translates spatial interaction data into natural language and infers user intent, and (2) agent-based execution that generates an agent to execute corresponding tasks. This eliminates the need for gesture memorization and accommodates individual motion preferences with high error tolerance. We conduct two user studies across over 60 interaction tasks, comparing our method with two "Operation-to-Intent" techniques. Results show our method achieves higher intent recognition accuracy than gaze + pinch interaction (97.2% vs 93.1%) while reducing arm fatigue and improving usability, and user preference. Another study verifies the function of eye gaze and hand motion channels in intent recognition. Our work offers valuable insights into enhancing VR interaction intelligence through intent-driven design. Our source code and LLM prompts will be made available upon publication.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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