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arXiv 2602.19628cs.SE
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向理解将视频与游戏化结合在软件工程培训中的观点

Towards Understanding Views on Combining Videos and Gamification in Software Engineering Training

University of Canterbury(坎特伯雷大学);University of Bamberg(班贝格大学)

Pasan Peiris, Matthias Galster, Antonija Mitrovic, Sanna Malinen, Raul Vincent Lumapas, Jay Holland

AI总结:

本文研究了软件工程学生和从业者对将游戏化与视频培训结合的看法,发现两者普遍支持这种结合方式,为设计游戏化培训方案提供依据。

摘要:

被动观看培训视频会导致浅层学习。加入游戏化可以提高参与度。我们研究了软件工程学生和行业从业者对将游戏化应用于视频培训的看法。我们进行了针对学生和专业人员的调查。学生和专业人士对视频培训的一般看法相似,并支持将游戏化与视频培训结合。我们的发现可以为软件工程师的游戏化培训解决方案设计提供指导。

英文摘要:

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey with students and professionals. Students and professionals share similar perceptions toward video-based training in general and support combining gamification and video-based training. Our findings can inform the design of gamified training solutions for software engineers.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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