Reconstructing a structured vector-graphics representation from a rasterized floorplan image is typically an important prerequisite for computational tasks involving floorplans such as automated understanding or CAD workflows. However, existing techniques struggle in faithfully generating the structure and semantics conveyed by complex floorplans that depict large indoor spaces with many rooms and a varying numbers of polygon corners. To this end, we propose Raster2Seq, framing floorplan reconstruction as a sequence-to-sequence task in which floorplan elements--such as rooms, windows, and doors--are represented as labeled polygon sequences that jointly encode geometry and semantics. Our approach introduces an autoregressive decoder that learns to predict the next corner conditioned on image features and previously generated corners using guidance from learnable anchors. These anchors represent spatial coordinates in image space, hence allowing for effectively directing the attention mechanism to focus on informative image regions. By embracing the autoregressive mechanism, our method offers flexibility in the output format, enabling for efficiently handling complex floorplans with numerous rooms and diverse polygon structures. Our method achieves state-of-the-art performance on standard benchmarks such as Structure3D, CubiCasa5K, and Raster2Graph, while also demonstrating strong generalization to more challenging datasets like WAFFLE, which contain diverse room structures and complex geometric variations.
We address 2D floorplan reconstruction from 3D scans. Existing approaches typically employ heuristically designed multi-stage pipelines. Instead, we formulate floorplan reconstruction as a single-stage structured prediction task: find a variable-size set of polygons, which in turn are variable-length sequences of ordered vertices. To solve it we develop a novel Transformer architecture that generates polygons of multiple rooms in parallel, in a holistic manner without hand-crafted intermediate stages. The model features two-level queries for polygons and corners, and includes polygon matching …
Washington University in St. Louis(圣路易斯华盛顿大学);Simon Fraser University(西蒙弗雷泽大学)
The ultimate goal of this indoor mapping research is to automatically reconstruct a floorplan simply by walking through a house with a smartphone in a pocket. This paper tackles this problem by proposing FloorNet, a novel deep neural architecture. The challenge lies in the processing of RGBD streams spanning a large 3D space. FloorNet effectively processes the data through three neural network branches: 1) PointNet with 3D points, exploiting the 3D information; 2) CNN with a 2D point density image in a top-down view, enhancing the local spatial reasoning; and 3) CNN with RGB images, utilizing …
PolyRoom: Room-aware Transformer for Floorplan Reconstruction
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Ocean University of China(中国海洋大学);Wuhan University(武汉大学)
Better understanding and modelling of building interiors and the emergence of more impressive AR/VR technology has brought up the need for automatic parsing of floorplan images. However, there is a clear lack of representative datasets to investigate the problem further. To address this shortcoming, this paper presents a novel image dataset called CubiCasa5K, a large-scale floorplan image dataset containing 5000 samples annotated into over 80 floorplan object categories. The dataset annotations are performed in a dense and versatile manner by using polygons for separating the different objects…
We introduce Scan2Plan, a novel approach for accurate estimation of a floorplan from a 3D scan of the structural elements of indoor environments. The proposed method incorporates a two-stage approach where the initial stage clusters an unordered point cloud representation of the scene into room instances and wall instances using a deep neural network based voting approach. The subsequent stage estimates a closed perimeter, parameterized by a simple polygon, for each individual room by finding the shortest path along the predicted room and wall keypoints. The final floorplan is simply an assemb…
Floorplan-SLAM: A Real-Time, High-Accuracy, and Long-Term Multi-Session Point-Plane SLAM for Efficient Floorplan Reconstruction
State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所多模态人工智能系统国家重点实验室);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);College of Information Science and Technology, Beijing University of Chemical Technology(北京化工大学信息科学与技术学院)
Carnegie Mellon University(卡内基梅隆大学);Facebook Reality Labs(Facebook现实实验室);Facebook AI Research(Facebook人工智能研究院);University of Texas at Austin(德克萨斯大学奥斯汀分校)
Given only a few glimpses of an environment, how much can we infer about its entire floorplan? Existing methods can map only what is visible or immediately apparent from context, and thus require substantial movements through a space to fully map it. We explore how both audio and visual sensing together can provide rapid floorplan reconstruction from limited viewpoints. Audio not only helps sense geometry outside the camera's field of view, but it also reveals the existence of distant freespace (e.g., a dog barking in another room) and suggests the presence of rooms not visible to the camera (…
We present a novel approach to align partial 3D reconstructions which may not have substantial overlap. Using floorplan priors, our method jointly predicts a room layout and estimates the transformations from a set of partial 3D data. Unlike the existing methods relying on feature descriptors to establish correspondences, we exploit the 3D "box" structure of a typical room layout that meets the Manhattan World property. We first estimate a local layout for each partial scan separately and then combine these local layouts to form a globally aligned layout with loop closure. Without the requirem…
The paper presents a novel approach for vector-floorplan generation via a diffusion model, which denoises 2D coordinates of room/door corners with two inference objectives: 1) a single-step noise as the continuous quantity to precisely invert the continuous forward process; and 2) the final 2D coordinate as the discrete quantity to establish geometric incident relationships such as parallelism, orthogonality, and corner-sharing. Our task is graph-conditioned floorplan generation, a common workflow in floorplan design. We represent a floorplan as 1D polygonal loops, each of which corresponds to…
TLC-Plan: A Two-Level Codebook Based Network for End-to-End Vector Floorplan Generation
Hubei Key Laboratory of Transportation Internet of Things, School of Computer Science and Artificial Intelligence, Wuhan University of Technology(湖北交通物联网重点实验室,计算机科学与人工智能学院,武汉理工大学);School of Information Engineering, Nanchang University(信息工程学院,南昌大学)
Simon Fraser University(西蒙弗雷泽大学);Washington University in St. Louis(华盛顿大学圣路易斯分校)
This paper proposes a new approach for automated floorplan reconstruction from RGBD scans, a major milestone in indoor mapping research. The approach, dubbed Floor-SP, formulates a novel optimization problem, where room-wise coordinate descent sequentially solves dynamic programming to optimize the floorplan graph structure. The objective function consists of data terms guided by deep neural networks, consistency terms encouraging adjacent rooms to share corners and walls, and the model complexity term. The approach does not require corner/edge detection with thresholds, unlike most other meth…
Wuhan University of Technology(武汉理工大学);University of Twente(代尔夫特理工大学);Hangzhou Institute for Advanced Study, University of Chinese Academy of Sciences(中国科学院大学杭州高等研究院);The Advanced Laser Technology Laboratory of Anhui Province(安徽省先进激光技术实验室)
FloorSAM: SAM-Guided Floorplan Reconstruction with Semantic-Geometric Fusion
College of Information Engineering, Zhejiang University of Technology(浙江工业大学信息工程学院);Joint Laboratory of Industrial Intelligent Technologies, Russia, China(中俄工业智能技术联合实验室);Ningbo Institute of Materials Technology and Engineering, Chinese Academy of Sciences(中国科学院宁波材料技术与工程研究所);United Institute of Informatics Problems of the National Academy of Belarus(白俄罗斯国家科学院信息问题联合研究所);Saint Petersburg Federal Research Center of the Russian Academy of Sciences(俄罗斯科学院圣彼得堡联邦科研中心)
Simon Fraser University(西蒙弗雷泽大学);University of Manitoba(曼尼托巴大学)
This paper presents a novel attention-based neural network for structured reconstruction, which takes a 2D raster image as an input and reconstructs a planar graph depicting an underlying geometric structure. The approach detects corners and classifies edge candidates between corners in an end-to-end manner. Our contribution is a holistic edge classification architecture, which 1) initializes the feature of an edge candidate by a trigonometric positional encoding of its end-points; 2) fuses image feature to each edge candidate by deformable attention; 3) employs two weight-sharing Transformer …
In this paper, we propose a model-driven method that reconstructs LoD-2 building models following a "decomposition-optimization-fitting" paradigm. The proposed method starts building detection results through a deep learning-based detector and vectorizes individual segments into polygons using a "three-step" polygon extraction method, followed by a novel grid-based decomposition method that decomposes the complex and irregularly shaped building polygons to tightly combined elementary building rectangles ready to fit elementary building models. We have optionally introduced OpenStreetMap (OSM) …
International Institute of Information Technology, Hyderabad(海得拉巴国际信息技术学院)
3D Human Body Reconstruction from a monocular image is an important problem in computer vision with applications in virtual and augmented reality platforms, animation industry, en-commerce domain, etc. While several of the existing works formulate it as a volumetric or parametric learning with complex and indirect reliance on re-projections of the mesh, we would like to focus on implicitly learning the mesh representation. To that end, we propose a novel model, HumanMeshNet, that regresses a template mesh's vertices, as well as receives a regularization by the 3D skeletal locations in a multi-…
The over-segmentation into superpixels is an important preprocessing step to smartly compress the input size and speed up higher level tasks. A superpixel was traditionally considered as a small cluster of square-based pixels that have similar color intensities and are closely located to each other. In this discrete model the boundaries of superpixels often have irregular zigzags consisting of horizontal or vertical edges from a given pixel grid. However digital images represent a continuous world, hence the following continuous model in the resolution-independent formulation can be more suita…
Queensland University of Technology(昆士兰科技大学);Carnegie Mellon University(卡内基梅隆大学)
One challenge that remains open in 3D deep learning is how to efficiently represent 3D data to feed deep networks. Recent works have relied on volumetric or point cloud representations, but such approaches suffer from a number of issues such as computational complexity, unordered data, and lack of finer geometry. This paper demonstrates that a mesh representation (i.e. vertices and faces to form polygonal surfaces) is able to capture fine-grained geometry for 3D reconstruction tasks. A mesh however is also unstructured data similar to point clouds. We address this problem by proposing a learni…
USC Institute for Creative Technologies(南加州大学创意技术研究所);University of Southern California(南加利福尼亚大学);Pinscreen(品视科技)
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input image. However, standard rendering pipelines involve a fundamental discretization step called rasterization, which prevents the rendering process to be differentiable, hence suitable for learning. We present the first non-parametric and truly differentiable rasterizer based on silhouettes. Our method enables unsupervised learning for high-quality 3D mesh recon…
With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled high-quality 3D shape reconstruction from various sources, making it a viable approach to acquiring 3D shapes with minimal effort. Importantly, to be used in common 3D applications, the reconstructed shapes need to be represented as polygonal meshes, which is a challenge for neural networks due to the irregularity of mesh tessellations. In this survey, we provide a co…
A learning-based 3D reconstruction method for long-span bridges is proposed in this paper. 3D reconstruction generates a 3D computer model of a real object or scene from images, it involves many stages and open problems. Existing point-based methods focus on generating 3D point clouds and their reconstructed polygonal mesh or fitting-based geometrical models in urban scenes civil structures reconstruction within Manhattan world constrains and have made great achievements. Difficulties arise when an attempt is made to transfer these systems to structures with complex topology and part relations…
For modeling the 3D world behind 2D images, which 3D representation is most appropriate? A polygon mesh is a promising candidate for its compactness and geometric properties. However, it is not straightforward to model a polygon mesh from 2D images using neural networks because the conversion from a mesh to an image, or rendering, involves a discrete operation called rasterization, which prevents back-propagation. Therefore, in this work, we propose an approximate gradient for rasterization that enables the integration of rendering into neural networks. Using this renderer, we perform single-i…
Institute for Computer Graphics and Vision, Graz University of Technology(格拉茨技术大学计算机图形与视觉研究所);Université Paris-Est(巴黎东大学);École des Ponts ParisTech(巴黎路桥学院)
We propose a novel method applicable in many scene understanding problems that adapts the Monte Carlo Tree Search (MCTS) algorithm, originally designed to learn to play games of high-state complexity. From a generated pool of proposals, our method jointly selects and optimizes proposals that minimize the objective term. In our first application for floor plan reconstruction from point clouds, our method selects and refines the room proposals, modelled as 2D polygons, by optimizing on an objective function combining the fitness as predicted by a deep network and regularizing terms on the room s…
Institute for Computer Graphics and Vision, Graz University of Technology(格拉茨技术大学计算机图形与视觉研究所);Université Paris-Est, École des Ponts ParisTech(巴黎东大学,巴黎高科路桥学院)
We present a novel method to reconstruct the 3D layout of a room (walls, floors, ceilings) from a single perspective view in challenging conditions, by contrast with previous single-view methods restricted to cuboid-shaped layouts. This input view can consist of a color image only, but considering a depth map results in a more accurate reconstruction. Our approach is formalized as solving a constrained discrete optimization problem to find the set of 3D polygons that constitute the layout. In order to deal with occlusions between components of the layout, which is a problem ignored by previous…
Advancing Applications of Satellite Photogrammetry: Novel Approaches for Built-up Area Modeling and Natural Environment Monitoring using Stereo/Multi-view Satellite Image-derived 3D Data