Current 3D scene graph generation (3DSGG) approaches heavily rely on a single-agent assumption and small-scale environments, exhibiting limited scalability to real-world scenarios. In this work, we introduce Multi-Agent 3D Scene Graph Generation (MA3DSG) model, the first framework designed to tackle this scalability challenge using multiple agents. We develop a training-free graph alignment algorithm that efficiently merges partial query graphs from individual agents into a unified global scene graph. Leveraging extensive analysis and empirical insights, our approach enables conventional single-agent systems to operate collaboratively without requiring any learnable parameters. To rigorously evaluate 3DSGG performance, we propose MA3DSG-Bench-a benchmark that supports diverse agent configurations, domain sizes, and environmental conditions-providing a more general and extensible evaluation framework. This work lays a solid foundation for scalable, multi-agent 3DSGG research.
Building embodied intelligent agents that can interact with 3D indoor environments has received increasing research attention in recent years. While most works focus on single-object or agent-object visual functionality and affordances, our work proposes to study a new kind of visual relationship that is also important to perceive and model -- inter-object functional relationships (e.g., a switch on the wall turns on or off the light, a remote control operates the TV). Humans often spend little or no effort to infer these relationships, even when entering a new room, by using our strong prior …
Collision-Free Humanoid Traversal in Cluttered Indoor Scenes
Tsinghua University(清华大学);Tongji University(同济大学);Galbot;Shanghai Qi Zhi Institute(上海启智研究院);South China University of Technology(华南理工大学);Peking University(北京大学);Zhejiang University(浙江大学)
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人研究院);Hong Kong University of Science and Technology(香港科技大学)
Scene recognition is a fundamental task in robotic perception. For human beings, scene recognition is reasonable because they have abundant object knowledge of the real world. The idea of transferring prior object knowledge from humans to scene recognition is significant but still less exploited. In this paper, we propose to utilize meaningful object representations for indoor scene representation. First, we utilize an improved object model (IOM) as a baseline that enriches the object knowledge by introducing a scene parsing algorithm pretrained on the ADE20K dataset with rich object categorie…
Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院);Peking University(北京大学)
We present an optimization-based framework for rearranging indoor furniture to accommodate human-robot co-activities better. The rearrangement aims to afford sufficient accessible space for robot activities without compromising everyday human activities. To retain human activities, our algorithm preserves the functional relations among furniture by integrating spatial and semantic co-occurrence extracted from SUNCG and ConceptNet, respectively. By defining the robot's accessible space by the amount of open space it can traverse and the number of objects it can reach, we formulate the rearrange…
College of Information Science and Engineering, Northeastern University(东北大学信息科学与工程学院)
Visual slam technology is one of the key technologies for robot to explore unknown environment independently. Accurate estimation of camera pose based on visual sensor is the basis of autonomous navigation and positioning. However, most visual slam algorithms are based on static environment assumption and cannot estimate accurate camera pose in dynamic environment. In order to solve this problem, a visual SLAM algorithm for indoor dynamic environment is proposed. Firstly, some moving objects are eliminated based on the depth information of RGB-D camera, and the initial camera pose is obtained …
THUD++: Large-Scale Dynamic Indoor Scene Dataset and Benchmark for Mobile Robots
Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系)
Virtualizing the physical world into virtual models has been a critical technique for robot navigation and planning in the real world. To foster manipulation with articulated objects in everyday life, this work explores building articulation models of indoor scenes through a robot's purposeful interactions in these scenes. Prior work on articulation reasoning primarily focuses on siloed objects of limited categories. To extend to room-scale environments, the robot has to efficiently and effectively explore a large-scale 3D space, locate articulated objects, and infer their articulations. We in…
Recognising in what type of environment one is located is an important perception task. For instance, for a robot operating in indoors it is helpful to be aware whether it is in a kitchen, a hallway or a bedroom. Existing approaches attempt to classify the scene based on 2D images or 2.5D range images. Here, we study scene recognition from 3D point cloud (or voxel) data, and show that it greatly outperforms methods based on 2D birds-eye views. Moreover, we advocate multi-task learning as a way of improving scene recognition, building on the fact that the scene type is highly correlated with th…
Zhejiang University(浙江大学);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);National Engineering Research Center of Optical Instrumentation, Zhejiang University(浙江大学国家光学仪器工程技术研究中心)
Depth estimation, as a necessary clue to convert 2D images into the 3D space, has been applied in many machine vision areas. However, to achieve an entire surrounding 360-degree geometric sensing, traditional stereo matching algorithms for depth estimation are limited due to large noise, low accuracy, and strict requirements for multi-camera calibration. In this work, for a unified surrounding perception, we introduce panoramic images to obtain larger field of view. We extend PADENet first appeared in our previous conference work for outdoor scene understanding, to perform panoramic monocular …
3D alignment has become a very important part of 3D scanning technology. For instance, we can divide the alignment process into four steps: key point detection, key point description, initial pose estimation, and alignment refinement. Researchers have contributed several approaches to the literature for each step, which suggests a natural need for a comparative study for an educated more appropriate choice. In this work, we propose a description and an evaluation of the different methods used for 3D registration with special focus on RGB-D data to find the best combinations that permit a compl…
Analyzing scenes thoroughly is crucial for mobile robots acting in different environments. Semantic segmentation can enhance various subsequent tasks, such as (semantically assisted) person perception, (semantic) free space detection, (semantic) mapping, and (semantic) navigation. In this paper, we propose an efficient and robust RGB-D segmentation approach that can be optimized to a high degree using NVIDIA TensorRT and, thus, is well suited as a common initial processing step in a complex system for scene analysis on mobile robots. We show that RGB-D segmentation is superior to processing RG…