Deep learning has enabled remarkable advances in scene understanding, particularly in semantic segmentation tasks. Yet, current state of the art approaches are limited to a closed set of classes, and fail when facing novel elements, also known as out of distribution (OoD) data. This is a problem as autonomous agents will inevitably come across a wide range of objects, all of which cannot be included during training. We propose a novel method to distinguish any object (foreground) from empty building structure (background) in indoor environments. We use normalizing flow to estimate the probability distribution of high-dimensional background descriptors. Foreground objects are therefore detected as areas in an image for which the descriptors are unlikely given the background distribution. As our method does not explicitly learn the representation of individual objects, its performance generalizes well outside of the training examples. Our model results in an innovative solution to reliably segment foreground from background in indoor scenes, which opens the way to a safer deployment of robots in human environments.
Recognising in what type of environment one is located is an important perception task. For instance, for a robot operating in indoors it is helpful to be aware whether it is in a kitchen, a hallway or a bedroom. Existing approaches attempt to classify the scene based on 2D images or 2.5D range images. Here, we study scene recognition from 3D point cloud (or voxel) data, and show that it greatly outperforms methods based on 2D birds-eye views. Moreover, we advocate multi-task learning as a way of improving scene recognition, building on the fact that the scene type is highly correlated with th…
We are interested in automatic scene understanding from geometric cues. To this end, we aim to bring semantic segmentation in the loop of real-time reconstruction. Our semantic segmentation is built on a deep autoencoder stack trained exclusively on synthetic depth data generated from our novel 3D scene library, SynthCam3D. Importantly, our network is able to segment real world scenes without any noise modelling. We present encouraging preliminary results.
Singapore University of Technology and Design(新加坡科技设计大学);The University of Tokyo(东京大学);Deakin University(迪肯大学);Hong Kong University of Science and Technology(香港科技大学)
The widespread adoption of autonomous systems such as drones and assistant robots has created a need for real-time high-quality semantic scene segmentation. In this paper, we propose an efficient yet robust technique for on-the-fly dense reconstruction and semantic segmentation of 3D indoor scenes. To guarantee (near) real-time performance, our method is built atop an efficient super-voxel clustering method and a conditional random field with higher-order constraints from structural and object cues, enabling progressive dense semantic segmentation without any precomputation. We extensively eva…
Analyzing scenes thoroughly is crucial for mobile robots acting in different environments. Semantic segmentation can enhance various subsequent tasks, such as (semantically assisted) person perception, (semantic) free space detection, (semantic) mapping, and (semantic) navigation. In this paper, we propose an efficient and robust RGB-D segmentation approach that can be optimized to a high degree using NVIDIA TensorRT and, thus, is well suited as a common initial processing step in a complex system for scene analysis on mobile robots. We show that RGB-D segmentation is superior to processing RG…
University College London(伦敦大学学院);Adobe Systems(Adobe系统公司)
Discovering 3D arrangements of objects from single indoor images is important given its many applications including interior design, content creation, etc. Although heavily researched in the recent years, existing approaches break down under medium or heavy occlusion as the core object detection module starts failing in absence of directly visible cues. Instead, we take into account holistic contextual 3D information, exploiting the fact that objects in indoor scenes co-occur mostly in typical near-regular configurations. First, we use a neural network trained on real indoor annotated images t…
Bournemouth University(伯恩茅斯大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Xiamen University(厦门大学)
Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with…
Georgia Institute of Technology(佐治亚理工学院);University of California, Irvine(加州大学欧文分校)
We develop new representations and algorithms for three-dimensional (3D) object detection and spatial layout prediction in cluttered indoor scenes. We first propose a clouds of oriented gradient (COG) descriptor that links the 2D appearance and 3D pose of object categories, and thus accurately models how perspective projection affects perceived image gradients. To better represent the 3D visual styles of large objects and provide contextual cues to improve the detection of small objects, we introduce latent support surfaces. We then propose a "Manhattan voxel" representation which better captu…
Australian National University(澳大利亚国立大学);Data61-CSIRO(数据61-CSIRO(澳大利亚联邦科学与工业研究组织下属数据科学与人工智能研究所));Inception Institute of AI(创见人工智能研究所(Inception Institute of AI))
With the availability of low-cost and compact 2.5/3D visual sensing devices, computer vision community is experiencing a growing interest in visual scene understanding of indoor environments. This survey paper provides a comprehensive background to this research topic. We begin with a historical perspective, followed by popular 3D data representations and a comparative analysis of available datasets. Before delving into the application specific details, this survey provides a succinct introduction to the core technologies that are the underlying methods extensively used in the literature. Afte…
Indoor scene understanding is central to applications such as robot navigation and human companion assistance. Over the last years, data-driven deep neural networks have outperformed many traditional approaches thanks to their representation learning capabilities. One of the bottlenecks in training for better representations is the amount of available per-pixel ground truth data that is required for core scene understanding tasks such as semantic segmentation, normal prediction, and object edge detection. To address this problem, a number of works proposed using synthetic data. However, a syst…
Technische Universität München(慕尼黑工业大学);Google(谷歌)
Scene understanding has been of high interest in computer vision. It encompasses not only identifying objects in a scene, but also their relationships within the given context. With this goal, a recent line of works tackles 3D semantic segmentation and scene layout prediction. In our work we focus on scene graphs, a data structure that organizes the entities of a scene in a graph, where objects are nodes and their relationships modeled as edges. We leverage inference on scene graphs as a way to carry out 3D scene understanding, mapping objects and their relationships. In particular, we propose…
We present a efficient multi-view inverse rendering method for large-scale real-world indoor scenes that reconstructs global illumination and physically-reasonable SVBRDFs. Unlike previous representations, where the global illumination of large scenes is simplified as multiple environment maps, we propose a compact representation called Texture-based Lighting (TBL). It consists of 3D mesh and HDR textures, and efficiently models direct and infinite-bounce indirect lighting of the entire large scene. Based on TBL, we further propose a hybrid lighting representation with precomputed irradiance, …
We address the problem of detecting and erasing furniture from a wide angle photograph of a room. Inpainting large regions of an indoor scene often results in geometric inconsistencies of background elements within the inpaint mask. To address this problem, we utilize perceptual information (e.g. instance segmentation, and room layout) to produce a geometrically consistent empty version of a room. We share important details to make this system viable, such as per-plane inpainting, automatic rectification, and texture refinement. We provide detailed ablation along with qualitative examples, jus…
The perception system in personalized mobile agents requires developing indoor scene understanding models, which can understand 3D geometries, capture objectiveness, analyze human behaviors, etc. Nonetheless, this direction has not been well-explored in comparison with models for outdoor environments (e.g., the autonomous driving system that includes pedestrian prediction, car detection, traffic sign recognition, etc.). In this paper, we first discuss the main challenge: insufficient, or even no, labeled data for real-world indoor environments, and other challenges such as fusion between heter…
For many fundamental scene understanding tasks, it is difficult or impossible to obtain per-pixel ground truth labels from real images. We address this challenge by introducing Hypersim, a photorealistic synthetic dataset for holistic indoor scene understanding. To create our dataset, we leverage a large repository of synthetic scenes created by professional artists, and we generate 77,400 images of 461 indoor scenes with detailed per-pixel labels and corresponding ground truth geometry. Our dataset: (1) relies exclusively on publicly available 3D assets; (2) includes complete scene geometry, …
Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);Queensland University of Technology(昆士兰科技大学)
This paper presents SceneCut, a novel approach to jointly discover previously unseen objects and non-object surfaces using a single RGB-D image. SceneCut's joint reasoning over scene semantics and geometry allows a robot to detect and segment object instances in complex scenes where modern deep learning-based methods either fail to separate object instances, or fail to detect objects that were not seen during training. SceneCut automatically decomposes a scene into meaningful regions which either represent objects or scene surfaces. The decomposition is qualified by an unified energy function …
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人研究院);Hong Kong University of Science and Technology(香港科技大学)
Scene recognition is a fundamental task in robotic perception. For human beings, scene recognition is reasonable because they have abundant object knowledge of the real world. The idea of transferring prior object knowledge from humans to scene recognition is significant but still less exploited. In this paper, we propose to utilize meaningful object representations for indoor scene representation. First, we utilize an improved object model (IOM) as a baseline that enriches the object knowledge by introducing a scene parsing algorithm pretrained on the ADE20K dataset with rich object categorie…
For robots that have the capability to interact with the physical environment through their end effectors, understanding the surrounding scenes is not merely a task of image classification or object recognition. To perform actual tasks, it is critical for the robot to have a functional understanding of the visual scene. Here, we address the problem of localizing and recognition of functional areas from an arbitrary indoor scene, formulated as a two-stage deep learning based detection pipeline. A new scene functionality testing-bed, which is complied from two publicly available indoor scene dat…
Zhejiang University(浙江大学);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);National Engineering Research Center of Optical Instrumentation, Zhejiang University(浙江大学国家光学仪器工程技术研究中心)
Depth estimation, as a necessary clue to convert 2D images into the 3D space, has been applied in many machine vision areas. However, to achieve an entire surrounding 360-degree geometric sensing, traditional stereo matching algorithms for depth estimation are limited due to large noise, low accuracy, and strict requirements for multi-camera calibration. In this work, for a unified surrounding perception, we introduce panoramic images to obtain larger field of view. We extend PADENet first appeared in our previous conference work for outdoor scene understanding, to perform panoramic monocular …
3D alignment has become a very important part of 3D scanning technology. For instance, we can divide the alignment process into four steps: key point detection, key point description, initial pose estimation, and alignment refinement. Researchers have contributed several approaches to the literature for each step, which suggests a natural need for a comparative study for an educated more appropriate choice. In this work, we propose a description and an evaluation of the different methods used for 3D registration with special focus on RGB-D data to find the best combinations that permit a compl…
Stanford University(斯坦福大学);University of California Berkeley(加州大学伯克利分校)
We present a dataset of large-scale indoor spaces that provides a variety of mutually registered modalities from 2D, 2.5D and 3D domains, with instance-level semantic and geometric annotations. The dataset covers over 6,000m2 and contains over 70,000 RGB images, along with the corresponding depths, surface normals, semantic annotations, global XYZ images (all in forms of both regular and 360° equirectangular images) as well as camera information. It also includes registered raw and semantically annotated 3D meshes and point clouds. The dataset enables development of joint and cross-modal learn…
Beihang University(北京航空航天大学);Microsoft Research Asia(微软亚洲研究院)
We present a method for creating 3D indoor scenes with a generative model learned from a collection of semantic-segmented depth images captured from different unknown scenes. Given a room with a specified size, our method automatically generates 3D objects in a room from a randomly sampled latent code. Different from existing methods that represent an indoor scene with the type, location, and other properties of objects in the room and learn the scene layout from a collection of complete 3D indoor scenes, our method models each indoor scene as a 3D semantic scene volume and learns a volumetric…
Scene Classification has been addressed with numerous techniques in computer vision literature. However, with the increasing number of scene classes in datasets in the field, it has become difficult to achieve high accuracy in the context of robotics. In this paper, we implement an approach which combines traditional deep learning techniques with natural language processing methods to generate a word embedding based Scene Classification algorithm. We use the key idea that context (objects in the scene) of an image should be representative of the scene label meaning a group of objects could ass…
Indoor scene recognition is a multi-faceted and challenging problem due to the diverse intra-class variations and the confusing inter-class similarities. This paper presents a novel approach which exploits rich mid-level convolutional features to categorize indoor scenes. Traditionally used convolutional features preserve the global spatial structure, which is a desirable property for general object recognition. However, we argue that this structuredness is not much helpful when we have large variations in scene layouts, e.g., in indoor scenes. We propose to transform the structured convolutio…
Indoor scene recognition is a growing field with great potential for behaviour understanding, robot localization, and elderly monitoring, among others. In this study, we approach the task of scene recognition from a novel standpoint, using multi-modal learning and video data gathered from social media. The accessibility and variety of social media videos can provide realistic data for modern scene recognition techniques and applications. We propose a model based on fusion of transcribed speech to text and visual features, which is used for classification on a novel dataset of social media vide…
With the emergence of autonomous indoor robots, the computer vision task of indoor scene recognition has gained the spotlight. Indoor scene recognition is a challenging problem in computer vision that relies on local and global features in a scene. This study aims to compare the performance of five machine learning algorithms on the task of indoor scene classification to identify the pros and cons of each classifier. It also provides a comparison of low latency feature extractors versus enormous feature extractors to understand the performance effects. Finally, a simple MnasNet based indoor cl…
University of California, San Diego(加州大学圣地亚哥分校);Adobe Research(Adobe研究院)
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. To train this network, we augment the SUNCG indoor scene dataset with real-world materials and render them with a fast, high-quality, physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Our inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian …
We address the task of indoor scene generation by generating a sequence of objects, along with their locations and orientations conditioned on a room layout. Large-scale indoor scene datasets allow us to extract patterns from user-designed indoor scenes, and generate new scenes based on these patterns. Existing methods rely on the 2D or 3D appearance of these scenes in addition to object positions, and make assumptions about the possible relations between objects. In contrast, we do not use any appearance information, and implicitly learn object relations using the self-attention mechanism of …
Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人研究院);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));The University of Western Australia(西澳大学)
Accurate perception of the surrounding scene is helpful for robots to make reasonable judgments and behaviours. Therefore, developing effective scene representation and recognition methods are of significant importance in robotics. Currently, a large body of research focuses on developing novel auxiliary features and networks to improve indoor scene recognition ability. However, few of them focus on directly constructing object features and relations for indoor scene recognition. In this paper, we analyze the weaknesses of current methods and propose an Object-to-Scene (OTS) method, which extr…
Bournemouth University(伯恩茅斯大学);Xiamen University(厦门大学);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Tsinghua University(清华大学)
Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a single RGB image, our method simultaneously recovers semantic contents, 3D geometry and object relationship by reasoning indoor environment context. Particularly, we design a shallow-to-deep architecture on the basis of convolutional networks for semantic scene understanding and modeling. It involves multi-level convolutional networks to parse indoor semantics/g…
Monocular Occupancy Prediction for Scalable Indoor Scenes
School of Artificial Intelligence, University of Chinese Academy of Sciences (UCAS)(中国科学院大学人工智能学院);Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);Centre for Artificial Intelligence and Robotics (HKISI_CAS)(人工智能与机器人中心)
This manual is intended to provide a detailed description of the DIML/CVL RGB-D dataset. This dataset is comprised of 2M color images and their corresponding depth maps from a great variety of natural indoor and outdoor scenes. The indoor dataset was constructed using the Microsoft Kinect v2, while the outdoor dataset was built using the stereo cameras (ZED stereo camera and built-in stereo camera). Table I summarizes the details of our dataset, including acquisition, processing, format, and toolbox. Refer to Section II and III for more details.
University of California, Merced(加州大学默塞德分校);NVIDIA(英伟达);Carnegie Mellon University(卡内基梅隆大学)
Affordance modeling plays an important role in visual understanding. In this paper, we aim to predict affordances of 3D indoor scenes, specifically what human poses are afforded by a given indoor environment, such as sitting on a chair or standing on the floor. In order to predict valid affordances and learn possible 3D human poses in indoor scenes, we need to understand the semantic and geometric structure of a scene as well as its potential interactions with a human. To learn such a model, a large-scale dataset of 3D indoor affordances is required. In this work, we build a fully automatic 3D…
Humans naturally perceive a 3D scene in front of them through accumulation of information obtained from multiple interconnected projections of the scene and by interpreting their correspondence. This phenomenon has inspired artificial intelligence models to extract the depth and view angle of the observed scene by modeling the correspondence between different views of that scene. Our paper is built upon previous works in the field of unsupervised depth and relative camera pose estimation from temporal consecutive video frames using deep learning (DL) models. Our approach uses a hybrid learning…
S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field
Shenzhen Institute for Advanced Study, University of Electronic Science and Technology of China(电子科技大学深圳高等研究院);School of Computer Science and Engineering, University of Electronic Science and Technology of China(电子科技大学计算机科学与工程学院);Sichuan Academy of Medical Sciences and Sichuan Provincial People’s Hospital(四川省医学科学院·四川省人民医院)
Technical University of Munich(慕尼黑工业大学);Chalmers University of Technology(查尔姆斯理工大学);CIIRC, Czech Technical University in Prague(捷克布拉格捷克理工大学信息、机器人与控制研究所);Five AI Ltd.(Five AI有限公司);Google Inc.(谷歌公司)
Long-term camera re-localization is an important task with numerous computer vision and robotics applications. Whilst various outdoor benchmarks exist that target lighting, weather and seasonal changes, far less attention has been paid to appearance changes that occur indoors. This has led to a mismatch between popular indoor benchmarks, which focus on static scenes, and indoor environments that are of interest for many real-world applications. In this paper, we adapt 3RScan - a recently introduced indoor RGB-D dataset designed for object instance re-localization - to create RIO10, a new long-…
CUHK-Shenzhen(香港中文大学(深圳));The Future Network of Intelligence Institute, CUHK-Shenzhen(香港中文大学(深圳)未来智联网络研究院)
We present a new framework to reconstruct holistic 3D indoor scenes including both room background and indoor objects from single-view images. Existing methods can only produce 3D shapes of indoor objects with limited geometry quality because of the heavy occlusion of indoor scenes. To solve this, we propose an instance-aligned implicit function (InstPIFu) for detailed object reconstruction. Combining with instance-aligned attention module, our method is empowered to decouple mixed local features toward the occluded instances. Additionally, unlike previous methods that simply represents the ro…
One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must conform to a Manhattan structure but is otherwise flexible, and the layout and extent of objects, modeled with CAD-like 3D shapes. We represent both the visible and occluded portions of the scene, producing a complete 3D parse. Such a scene interpretation is useful for robotics and visual reasoning, but difficult to produce due to the well-known challenge of segm…
We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by predicting their category, location, orientation and size with separate neural network modules. Our pipeline naturally supports automatic completion of partial scenes, as well as synthesis of complete scenes. Our method is significantly faster than the previous image-based method and generates result that outperforms it and other state-of-the-art deep generat…
NAVER LABS(NAVER实验室);University of Maryland(马里兰大学);KAIST(韩国科学技术院)
We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from tradition…