We describe a method to parse a complex, cluttered indoor scene into primitives which offer a parsimonious abstraction of scene structure. Our primitives are simple convexes. Our method uses a learned regression procedure to parse a scene into a fixed number of convexes from RGBD input, and can optionally accept segmentations to improve the decomposition. The result is then polished with a descent method which adjusts the convexes to produce a very good fit, and greedily removes superfluous primitives. Because the entire scene is parsed, we can evaluate using traditional depth, normal, and segmentation error metrics. Our evaluation procedure demonstrates that the error from our primitive representation is comparable to that of predicting depth from a single image.
Beihang University(北京航空航天大学);Microsoft Research Asia(微软亚洲研究院)
We present a method for creating 3D indoor scenes with a generative model learned from a collection of semantic-segmented depth images captured from different unknown scenes. Given a room with a specified size, our method automatically generates 3D objects in a room from a randomly sampled latent code. Different from existing methods that represent an indoor scene with the type, location, and other properties of objects in the room and learn the scene layout from a collection of complete 3D indoor scenes, our method models each indoor scene as a 3D semantic scene volume and learns a volumetric…
Indoor scene recognition is a multi-faceted and challenging problem due to the diverse intra-class variations and the confusing inter-class similarities. This paper presents a novel approach which exploits rich mid-level convolutional features to categorize indoor scenes. Traditionally used convolutional features preserve the global spatial structure, which is a desirable property for general object recognition. However, we argue that this structuredness is not much helpful when we have large variations in scene layouts, e.g., in indoor scenes. We propose to transform the structured convolutio…
Indoor scene recognition is a growing field with great potential for behaviour understanding, robot localization, and elderly monitoring, among others. In this study, we approach the task of scene recognition from a novel standpoint, using multi-modal learning and video data gathered from social media. The accessibility and variety of social media videos can provide realistic data for modern scene recognition techniques and applications. We propose a model based on fusion of transcribed speech to text and visual features, which is used for classification on a novel dataset of social media vide…
University of California, San Diego(加州大学圣地亚哥分校);Adobe Research(Adobe研究院)
We propose a deep inverse rendering framework for indoor scenes. From a single RGB image of an arbitrary indoor scene, we create a complete scene reconstruction, estimating shape, spatially-varying lighting, and spatially-varying, non-Lambertian surface reflectance. To train this network, we augment the SUNCG indoor scene dataset with real-world materials and render them with a fast, high-quality, physically-based GPU renderer to create a large-scale, photorealistic indoor dataset. Our inverse rendering network incorporates physical insights -- including a spatially-varying spherical Gaussian …
We address the task of indoor scene generation by generating a sequence of objects, along with their locations and orientations conditioned on a room layout. Large-scale indoor scene datasets allow us to extract patterns from user-designed indoor scenes, and generate new scenes based on these patterns. Existing methods rely on the 2D or 3D appearance of these scenes in addition to object positions, and make assumptions about the possible relations between objects. In contrast, we do not use any appearance information, and implicitly learn object relations using the self-attention mechanism of …
Shenzhen Institute of Artificial Intelligence and Robotics for Society(深圳人工智能与机器人研究院);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));The University of Western Australia(西澳大学)
Accurate perception of the surrounding scene is helpful for robots to make reasonable judgments and behaviours. Therefore, developing effective scene representation and recognition methods are of significant importance in robotics. Currently, a large body of research focuses on developing novel auxiliary features and networks to improve indoor scene recognition ability. However, few of them focus on directly constructing object features and relations for indoor scene recognition. In this paper, we analyze the weaknesses of current methods and propose an Object-to-Scene (OTS) method, which extr…
Bournemouth University(伯恩茅斯大学);Xiamen University(厦门大学);The Chinese University of Hong Kong (Shenzhen)(香港中文大学(深圳));Tsinghua University(清华大学)
Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a single RGB image, our method simultaneously recovers semantic contents, 3D geometry and object relationship by reasoning indoor environment context. Particularly, we design a shallow-to-deep architecture on the basis of convolutional networks for semantic scene understanding and modeling. It involves multi-level convolutional networks to parse indoor semantics/g…
We are interested in automatic scene understanding from geometric cues. To this end, we aim to bring semantic segmentation in the loop of real-time reconstruction. Our semantic segmentation is built on a deep autoencoder stack trained exclusively on synthetic depth data generated from our novel 3D scene library, SynthCam3D. Importantly, our network is able to segment real world scenes without any noise modelling. We present encouraging preliminary results.
Monocular Occupancy Prediction for Scalable Indoor Scenes
School of Artificial Intelligence, University of Chinese Academy of Sciences (UCAS)(中国科学院大学人工智能学院);Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);Centre for Artificial Intelligence and Robotics (HKISI_CAS)(人工智能与机器人中心)
This manual is intended to provide a detailed description of the DIML/CVL RGB-D dataset. This dataset is comprised of 2M color images and their corresponding depth maps from a great variety of natural indoor and outdoor scenes. The indoor dataset was constructed using the Microsoft Kinect v2, while the outdoor dataset was built using the stereo cameras (ZED stereo camera and built-in stereo camera). Table I summarizes the details of our dataset, including acquisition, processing, format, and toolbox. Refer to Section II and III for more details.
University of California, Merced(加州大学默塞德分校);NVIDIA(英伟达);Carnegie Mellon University(卡内基梅隆大学)
Affordance modeling plays an important role in visual understanding. In this paper, we aim to predict affordances of 3D indoor scenes, specifically what human poses are afforded by a given indoor environment, such as sitting on a chair or standing on the floor. In order to predict valid affordances and learn possible 3D human poses in indoor scenes, we need to understand the semantic and geometric structure of a scene as well as its potential interactions with a human. To learn such a model, a large-scale dataset of 3D indoor affordances is required. In this work, we build a fully automatic 3D…
Humans naturally perceive a 3D scene in front of them through accumulation of information obtained from multiple interconnected projections of the scene and by interpreting their correspondence. This phenomenon has inspired artificial intelligence models to extract the depth and view angle of the observed scene by modeling the correspondence between different views of that scene. Our paper is built upon previous works in the field of unsupervised depth and relative camera pose estimation from temporal consecutive video frames using deep learning (DL) models. Our approach uses a hybrid learning…
S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field
Shenzhen Institute for Advanced Study, University of Electronic Science and Technology of China(电子科技大学深圳高等研究院);School of Computer Science and Engineering, University of Electronic Science and Technology of China(电子科技大学计算机科学与工程学院);Sichuan Academy of Medical Sciences and Sichuan Provincial People’s Hospital(四川省医学科学院·四川省人民医院)
Technical University of Munich(慕尼黑工业大学);Chalmers University of Technology(查尔姆斯理工大学);CIIRC, Czech Technical University in Prague(捷克布拉格捷克理工大学信息、机器人与控制研究所);Five AI Ltd.(Five AI有限公司);Google Inc.(谷歌公司)
Long-term camera re-localization is an important task with numerous computer vision and robotics applications. Whilst various outdoor benchmarks exist that target lighting, weather and seasonal changes, far less attention has been paid to appearance changes that occur indoors. This has led to a mismatch between popular indoor benchmarks, which focus on static scenes, and indoor environments that are of interest for many real-world applications. In this paper, we adapt 3RScan - a recently introduced indoor RGB-D dataset designed for object instance re-localization - to create RIO10, a new long-…
Singapore University of Technology and Design(新加坡科技设计大学);The University of Tokyo(东京大学);Deakin University(迪肯大学);Hong Kong University of Science and Technology(香港科技大学)
The widespread adoption of autonomous systems such as drones and assistant robots has created a need for real-time high-quality semantic scene segmentation. In this paper, we propose an efficient yet robust technique for on-the-fly dense reconstruction and semantic segmentation of 3D indoor scenes. To guarantee (near) real-time performance, our method is built atop an efficient super-voxel clustering method and a conditional random field with higher-order constraints from structural and object cues, enabling progressive dense semantic segmentation without any precomputation. We extensively eva…
CUHK-Shenzhen(香港中文大学(深圳));The Future Network of Intelligence Institute, CUHK-Shenzhen(香港中文大学(深圳)未来智联网络研究院)
We present a new framework to reconstruct holistic 3D indoor scenes including both room background and indoor objects from single-view images. Existing methods can only produce 3D shapes of indoor objects with limited geometry quality because of the heavy occlusion of indoor scenes. To solve this, we propose an instance-aligned implicit function (InstPIFu) for detailed object reconstruction. Combining with instance-aligned attention module, our method is empowered to decouple mixed local features toward the occluded instances. Additionally, unlike previous methods that simply represents the ro…
One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must conform to a Manhattan structure but is otherwise flexible, and the layout and extent of objects, modeled with CAD-like 3D shapes. We represent both the visible and occluded portions of the scene, producing a complete 3D parse. Such a scene interpretation is useful for robotics and visual reasoning, but difficult to produce due to the well-known challenge of segm…
NAVER LABS(NAVER实验室);University of Maryland(马里兰大学);KAIST(韩国科学技术院)
We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from tradition…
In this paper, we present a robust method for scene recognition, which leverages Convolutional Neural Networks (CNNs) features and Sparse Coding setting by creating a new representation of indoor scenes. Although CNNs highly benefited the fields of computer vision and pattern recognition, convolutional layers adjust weights on a global-approach, which might lead to losing important local details such as objects and small structures. Our proposed scene representation relies on both: global features that mostly refers to environment's structure, and local features that are sparsely combined to c…
University College London(伦敦大学学院);Adobe Systems(Adobe系统公司)
Discovering 3D arrangements of objects from single indoor images is important given its many applications including interior design, content creation, etc. Although heavily researched in the recent years, existing approaches break down under medium or heavy occlusion as the core object detection module starts failing in absence of directly visible cues. Instead, we take into account holistic contextual 3D information, exploiting the fact that objects in indoor scenes co-occur mostly in typical near-regular configurations. First, we use a neural network trained on real indoor annotated images t…
Centre for Research and Technology Hellas(希腊研究与技术中心)
The rising availability of commercial $360^\circ$ cameras that democratize indoor scanning, has increased the interest for novel applications, such as interior space re-design. Diminished Reality (DR) fulfills the requirement of such applications, to remove existing objects in the scene, essentially translating this to a counterfactual inpainting task. While recent advances in data-driven inpainting have shown significant progress in generating realistic samples, they are not constrained to produce results with reality mapped structures. To preserve the `reality' in indoor (re-)planning applic…
Hierarchically-Structured Open-Vocabulary Indoor Scene Synthesis with Pre-trained Large Language Model
School of Software, Shandong University(山东大学软件学院);School of Computer Science, National University of Defense Technology(国防科技大学计算机学院);Shandong Research Institute of Industrial Technology(山东省产业技术研究院)
Bournemouth University(伯恩茅斯大学);The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Shenzhen Research Institute of Big Data(深圳大数据研究院);Xiamen University(厦门大学)
Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with…
The University of Hong Kong(香港大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Texas A&M University(得克萨斯农工大学)
Reconstructing 3D indoor scenes from 2D images is an important task in many computer vision and graphics applications. A main challenge in this task is that large texture-less areas in typical indoor scenes make existing methods struggle to produce satisfactory reconstruction results. We propose a new method, named NeuRIS, for high quality reconstruction of indoor scenes. The key idea of NeuRIS is to integrate estimated normal of indoor scenes as a prior in a neural rendering framework for reconstructing large texture-less shapes and, importantly, to do this in an adaptive manner to also enabl…
University of California, San Diego(加利福尼亚大学圣地亚哥分校);Adobe Research(奥多比研究院)
Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input image(s) of a scene along with approximately aligned CAD geometry (either reconstructed automatically or manually specified) and builds a photorealistic digital twin with high-quality materials and similar lighting. We model scene materials using procedural material graphs; such graphs represent photorealistic and resolution-independent materials. We optimize the parameters of these graphs and their texture scale and r…
A key algorithm for understanding the world is material segmentation, which assigns a label (metal, glass, etc.) to each pixel. We find that a model trained on existing data underperforms in some settings and propose to address this with a large-scale dataset of 3.2 million dense segments on 44,560 indoor and outdoor images, which is 23x more segments than existing data. Our data covers a more diverse set of scenes, objects, viewpoints and materials, and contains a more fair distribution of skin types. We show that a model trained on our data outperforms a state-of-the-art model across dataset…
3D-aware image synthesis has attracted increasing interest as it models the 3D nature of our real world. However, performing realistic object-level editing of the generated images in the multi-object scenario still remains a challenge. Recently, a 2D GAN termed BlobGAN has demonstrated great multi-object editing capabilities on real-world indoor scene datasets. In this work, we propose BlobGAN-3D, which is a 3D-aware improvement of the original 2D BlobGAN. We enable explicit camera pose control while maintaining the disentanglement for individual objects in the scene by extending the 2D blobs …
UC San Diego(加州大学圣地亚哥分校);Carnegie Mellon University(卡内基梅隆大学);Adobe Research(Adobe研究院)
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling HDR lighting from material and geometry with only a partial LDR observation of the scene. We tackle this problem using two novel components: 1) a holistic scene reconstruction method that estimates scene reflectance and parametric 3D lighting, and 2) a neural rendering framework that re-renders the scene from our predictions. We use physically-based indoor …
Georgia Institute of Technology(佐治亚理工学院);University of California, Irvine(加州大学欧文分校)
We develop new representations and algorithms for three-dimensional (3D) object detection and spatial layout prediction in cluttered indoor scenes. We first propose a clouds of oriented gradient (COG) descriptor that links the 2D appearance and 3D pose of object categories, and thus accurately models how perspective projection affects perceived image gradients. To better represent the 3D visual styles of large objects and provide contextual cues to improve the detection of small objects, we introduce latent support surfaces. We then propose a "Manhattan voxel" representation which better captu…
International Institute of Information Technology (IIIT)(国际信息技术研究所);Université Laval(拉瓦尔大学)
We present PanoHDR-NeRF, a neural representation of the full HDR radiance field of an indoor scene, and a pipeline to capture it casually, without elaborate setups or complex capture protocols. First, a user captures a low dynamic range (LDR) omnidirectional video of the scene by freely waving an off-the-shelf camera around the scene. Then, an LDR2HDR network uplifts the captured LDR frames to HDR, which are used to train a tailored NeRF++ model. The resulting PanoHDR-NeRF can render full HDR images from any location of the scene. Through experiments on a novel test dataset of real scenes with…
Dyson Robotics Laboratory at Imperial College(帝国理工学院戴森机器人实验室);Imperial College London(帝国理工学院)
We introduce SceneNet RGB-D, expanding the previous work of SceneNet to enable large scale photorealistic rendering of indoor scene trajectories. It provides pixel-perfect ground truth for scene understanding problems such as semantic segmentation, instance segmentation, and object detection, and also for geometric computer vision problems such as optical flow, depth estimation, camera pose estimation, and 3D reconstruction. Random sampling permits virtually unlimited scene configurations, and here we provide a set of 5M rendered RGB-D images from over 15K trajectories in synthetic layouts wit…
We present a novel neural surface reconstruction method called NeuralRoom for reconstructing room-sized indoor scenes directly from a set of 2D images. Recently, implicit neural representations have become a promising way to reconstruct surfaces from multiview images due to their high-quality results and simplicity. However, implicit neural representations usually cannot reconstruct indoor scenes well because they suffer severe shape-radiance ambiguity. We assume that the indoor scene consists of texture-rich and flat texture-less regions. In texture-rich regions, the multiview stereo can obta…
Motion and interaction of social insects (such as ants) have been studied by many researchers to understand the clustering mechanism. Most studies in the field of ant behavior have only focused on indoor environments, while outdoor environments are still underexplored. In this paper, we collect 10 videos of ant colonies from different indoor and outdoor scenes. And we develop an image sequence marking software named VisualMarkData, which enables us to provide annotations of ants in the video. In all 5354 frames, the location information and the identification number of each ant are recorded fo…
With the emergence of autonomous indoor robots, the computer vision task of indoor scene recognition has gained the spotlight. Indoor scene recognition is a challenging problem in computer vision that relies on local and global features in a scene. This study aims to compare the performance of five machine learning algorithms on the task of indoor scene classification to identify the pros and cons of each classifier. It also provides a comparison of low latency feature extractors versus enormous feature extractors to understand the performance effects. Finally, a simple MnasNet based indoor cl…
UCLA Center for Vision, Cognition, Learning and Autonomy(加州大学洛杉矶分校视觉、认知、学习与自主中心);UPenn Computer Graphics Group(宾夕法尼亚大学计算机图形学组)
We present a human-centric method to sample and synthesize 3D room layouts and 2D images thereof, to obtain large-scale 2D/3D image data with perfect per-pixel ground truth. An attributed spatial And-Or graph (S-AOG) is proposed to represent indoor scenes. The S-AOG is a probabilistic grammar model, in which the terminal nodes are object entities. Human contexts as contextual relations are encoded by Markov Random Fields (MRF) on the terminal nodes. We learn the distributions from an indoor scene dataset and sample new layouts using Monte Carlo Markov Chain. Experiments demonstrate that our me…
Unlike standard object classification, where the image to be classified contains one or multiple instances of the same object, indoor scene classification is quite different since the image consists of multiple distinct objects. Further, these objects can be of varying sizes and are present across numerous spatial locations in different layouts. For automatic indoor scene categorization, large scale spatial layout deformations and scale variations are therefore two major challenges and the design of rich feature descriptors which are robust to these challenges is still an open problem. This pa…