Camera control has been extensively studied in conditioned video generation; however, performing precisely altering the camera trajectories while faithfully preserving the video content remains a challenging task. The mainstream approach to achieving precise camera control is warping a 3D representation according to the target trajectory. However, such methods fail to fully leverage the 3D priors of video diffusion models (VDMs) and often fall into the Inpainting Trap, resulting in subject inconsistency and degraded generation quality. To address this problem, we propose DepthDirector, a video re-rendering framework with precise camera controllability. By leveraging the depth video from explicit 3D representation as camera-control guidance, our method can faithfully reproduce the dynamic scene of an input video under novel camera trajectories. Specifically, we design a View-Content Dual-Stream Condition mechanism that injects both the source video and the warped depth sequence rendered under the target viewpoint into the pretrained video generation model. This geometric guidance signal enables VDMs to comprehend camera movements and leverage their 3D understanding capabilities, thereby facilitating precise camera control and consistent content generation. Next, we introduce a lightweight LoRA-based video diffusion adapter to train our framework, fully preserving the knowledge priors of VDMs. Additionally, we construct a large-scale multi-camera synchronized dataset named MultiCam-WarpData using Unreal Engine 5, containing 8K videos across 1K dynamic scenes. Extensive experiments show that DepthDirector outperforms existing methods in both camera controllability and visual quality. Our code and dataset will be publicly available.
University of Pennsylvania(宾夕法尼亚大学);Adobe Research(Adobe研究院)
Recently, deep models have established SOTA performance for low-resolution image inpainting, but they lack fidelity at resolutions associated with modern cameras such as 4K or more, and for large holes. We contribute an inpainting benchmark dataset of photos at 4K and above representative of modern sensors. We demonstrate a novel framework that combines deep learning and traditional methods. We use an existing deep inpainting model LaMa to fill the hole plausibly, establish three guide images consisting of structure, segmentation, depth, and apply a multiply-guided PatchMatch to produce eight …
Diminished reality is a technology that aims to remove objects from video images and fills in the missing region with plausible pixels. Most conventional methods utilize the different cameras that capture the same scene from different viewpoints to allow regions to be removed and restored. In this paper, we propose an RGB-D image inpainting method using generative adversarial network, which does not require multiple cameras. Recently, an RGB image inpainting method has achieved outstanding results by employing a generative adversarial network. However, RGB inpainting methods aim to restore onl…
Reference-guided image inpainting restores image pixels by leveraging the content from another single reference image. The primary challenge is how to precisely place the pixels from the reference image into the hole region. Therefore, understanding the 3D geometry that relates pixels between two views is a crucial step towards building a better model. Given the complexity of handling various types of reference images, we focus on the scenario where the images are captured by freely moving the same camera around. Compared to the previous work, we propose a principled approach that does not mak…
South China University of Technology(华南理工大学);Technical University of Munich(慕尼黑工业大学);Peng Cheng Laboratory(鹏城实验室)
We address the challenge of recovering an underlying scene geometry and colors from a sparse set of RGBD view observations. In this work, we present a new solution termed RGBD$^2$ that sequentially generates novel RGBD views along a camera trajectory, and the scene geometry is simply the fusion result of these views. More specifically, we maintain an intermediate surface mesh used for rendering new RGBD views, which subsequently becomes complete by an inpainting network; each rendered RGBD view is later back-projected as a partial surface and is supplemented into the intermediate mesh. The use…
Most existing image inpainting algorithms are based on a single view, struggling with large holes or the holes containing complicated scenes. Some reference-guided algorithms fill the hole by referring to another viewpoint image and use 2D image alignment. Due to the camera imaging process, simple 2D transformation is difficult to achieve a satisfactory result. In this paper, we propose 3DFill, a simple and efficient method for reference-guided image inpainting. Given a target image with arbitrary hole regions and a reference image from another viewpoint, the 3DFill first aligns the two images…
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(机器人与工业信息研究所(CSIC-UPC));University of Bonn(波恩大学)
We propose a Generative Adversarial Network (GAN) to forecast 3D human motion given a sequence of past 3D skeleton poses. While recent GANs have shown promising results, they can only forecast plausible motion over relatively short periods of time (few hundred milliseconds) and typically ignore the absolute position of the skeleton w.r.t. the camera. Our scheme provides long term predictions (two seconds or more) for both the body pose and its absolute position. Our approach builds upon three main contributions. First, we represent the data using a spatio-temporal tensor of 3D skeleton coordin…
Many video editing tasks such as rotoscoping or object removal require the propagation of context across frames. While transformers and other attention-based approaches that aggregate features globally have demonstrated great success at propagating object masks from keyframes to the whole video, they struggle to propagate high-frequency details such as textures faithfully. We hypothesize that this is due to an inherent bias of global attention towards low-frequency features. To overcome this limitation, we present a two-stream approach, where high-frequency features interact locally and low-fr…
Video streams are utilised to guide minimally-invasive surgery and diagnostic procedures in a wide range of procedures, and many computer assisted techniques have been developed to automatically analyse them. These approaches can provide additional information to the surgeon such as lesion detection, instrument navigation, or anatomy 3D shape modeling. However, the necessary image features to recognise these patterns are not always reliably detected due to the presence of irregular light patterns such as specular highlight reflections. In this paper, we aim at removing specular highlights from…
Image stabilization performed during imaging and/or post-processing poses one of the most significant challenges to photo-response non-uniformity based source camera attribution from videos. When performed digitally, stabilization involves cropping, warping, and inpainting of video frames to eliminate unwanted camera motion. Hence, successful attribution requires the inversion of these transformations in a blind manner. To address this challenge, we introduce a source camera verification method for videos that takes into account the spatially variant nature of stabilization transformations and…
CamDirector: Towards Long-Term Coherent Video Trajectory Editing
McMaster University(麦克 master 大学);University of Toronto(多伦多大学);The University of Hong Kong(香港大学);McGill University(麦吉尔大学);Concordia University(Concordia 大学);MBZUAI
While deep learning methods have achieved state-of-the-art performance in many challenging inverse problems like image inpainting and super-resolution, they invariably involve problem-specific training of the networks. Under this approach, different problems require different networks. In scenarios where we need to solve a wide variety of problems, e.g., on a mobile camera, it is inefficient and costly to use these specially-trained networks. On the other hand, traditional methods using signal priors can be used in all linear inverse problems but often have worse performance on challenging tas…
TryOnCrafter: Unleashing Camera Trajectories for Realistic Video Virtual Try-on via a Renderable 4D Try-on Proxy
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Xiamen University(厦门大学);Alibaba Group(阿里巴巴集团)
HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Device
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Stanford University(斯坦福大学);Nanyang Technological University(南洋理工大学);Meta Reality Labs Research(Meta现实实验室)
Shandong University(山东大学);University of Trento(特伦托大学);Texas State University(德克萨斯州立大学)
Gaze correction aims to redirect the person's gaze into the camera by manipulating the eye region, and it can be considered as a specific image resynthesis problem. Gaze correction has a wide range of applications in real life, such as taking a picture with staring at the camera. In this paper, we propose a novel method that is based on the inpainting model to learn from the face image to fill in the missing eye regions with new contents representing corrected eye gaze. Moreover, our model does not require the training dataset labeled with the specific head pose and eye angle information, thus…
Quantitative evaluation has increased dramatically among recent video inpainting work, but the video and mask content used to gauge performance has received relatively little attention. Although attributes such as camera and background scene motion inherently change the difficulty of the task and affect methods differently, existing evaluation schemes fail to control for them, thereby providing minimal insight into inpainting failure modes. To address this gap, we propose the Diagnostic Evaluation of Video Inpainting on Landscapes (DEVIL) benchmark, which consists of two contributions: (i) a n…
Columbia University(哥伦比亚大学);Peking University(北京大学);National University of Singapore(新加坡国立大学);IBM T. J. Watson Research Center(IBM托马斯·J·沃森研究中心)
This paper describes and provides an initial solution to a novel video editing task, i.e., video de-fencing. It targets automatic restoration of the video clips that are corrupted by fence-like occlusions during capture. Our key observation lies in the visual parallax between fences and background scenes, which is caused by the fact that the former are typically closer to the camera. Unlike in traditional image inpainting, fence-occluded pixels in the videos tend to appear later in the temporal dimension and are therefore recoverable via optimized pixel selection from relevant frames. To event…
M2SVid: End-to-End Inpainting and Refinement for Monocular-to-Stereo Video Conversion
Google(谷歌);Tuebingen AI Center/University of Tuebingen(图宾根人工智能中心/图宾根大学);Goethe University Frankfurt(法兰克福歌德大学);MPI for Informatics, Saarland Informatics Campus(信息研究所,萨尔兰信息校区);Technical University of Munich(慕尼黑技术大学)
GlobalPaint: Spatiotemporal Coherent Video Outpainting with Global Feature Guidance
State Key Laboratory of Human-Machine Hybrid Augmented Intelligence, Institute of Artificial Intelligence and Robotics, Xi’an Jiaotong University(人机混合增强智能国家重点实验室,人工智能与机器人研究院,西安交通大学);Microsoft Research Asia(微软亚洲研究院);University of Science and Technology of China(中国科学技术大学)
Sparse Transformer for Ultra-sparse Sampled Video Compressive Sensing
Zhejiang University(浙江大学);Westlake University(西湖大学);vivo Mobile Communication Co., Ltd(vivo移动通信有限公司);School of Engineering and Research Center for Industries of the Future(工程学院和未来产业研究中心);University of Arizona(亚利桑那大学);Wyant College of Optical Sciences(Wyant光学科学学院)
There have been significant advancements in dynamic novel view synthesis in recent years. However, current deep learning models often require (1) prior models (e.g., SMPL human models), (2) heavy pre-processing, or (3) per-scene optimization. We propose to utilize RGBD cameras to remove these limitations and synthesize free-viewpoint videos of dynamic indoor scenes. We generate feature point clouds from RGBD frames and then render them into free-viewpoint videos via a neural renderer. However, the inaccurate, unstable, and incomplete depth measurements induce severe distortions, flickering, an…
Qatar University(卡塔尔大学);University of Warwick(华威大学);Kyungpook National University(庆北国立大学)
In many advanced video based applications background modeling is a pre-processing step to eliminate redundant data, for instance in tracking or video surveillance applications. Over the past years background subtraction is usually based on low level or hand-crafted features such as raw color components, gradients, or local binary patterns. The background subtraction algorithms performance suffer in the presence of various challenges such as dynamic backgrounds, photometric variations, camera jitters, and shadows. To handle these challenges for the purpose of accurate background modeling we pro…