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arXiv 2601.10214cs.CVcs.GR

超越修复:释放3D理解以实现精确的相机控制视频生成

Beyond Inpainting: Unleash 3D Understanding for Stable Camera-Controlled Video Generation

BNRist, Department of Computer Science and Technology, Tsinghua University(BNRist,计算机科学与技术系,清华大学)

Dong-Yu Chen, Yixin Guo, Shuojin Yang, Tai-Jiang Mu, Shi-Min Hu

AI总结:

DepthDirector通过双流条件机制和LoRA适配器实现精确摄像机控制,提升视频生成的3D理解和视觉质量。

摘要:

摄像机控制在受条件限制的视频生成中已被广泛研究;然而,精确地改变摄像机轨迹同时忠实保留视频内容仍是一个具有挑战性的问题。主流实现精确摄像机控制的方法是根据目标轨迹扭曲3D表示。然而,这些方法未能充分利用视频扩散模型(VDMs)的3D先验知识,往往陷入修复陷阱,导致主体不一致和生成质量下降。为了解决这个问题,我们提出了DepthDirector,一个具有精确摄像机控制能力的视频重渲染框架。通过利用显式3D表示中的深度视频作为摄像机控制指导,我们的方法可以在新的摄像机轨迹下忠实再现输入视频的动态场景。具体来说,我们设计了一个视图-内容双流条件机制,将源视频和在目标视角下渲染的扭曲深度序列注入到预训练的视频生成模型中。这种几何指导信号使VDMs能够理解摄像机运动并利用其3D理解能力,从而实现精确的摄像机控制和一致的内容生成。接下来,我们引入了一个轻量级的LoRA基于视频扩散适配器来训练我们的框架,完全保留VDMs的知识先验。此外,我们构建了一个大规模的多摄像机同步数据集,名为MultiCam-WarpData,使用Unreal Engine 5,包含8K视频,覆盖1K动态场景。广泛的实验表明,DepthDirector在摄像机控制能力和视觉质量上均优于现有方法。我们的代码和数据集将公开可用。

英文摘要:

Camera control has been extensively studied in conditioned video generation; however, performing precisely altering the camera trajectories while faithfully preserving the video content remains a challenging task. The mainstream approach to achieving precise camera control is warping a 3D representation according to the target trajectory. However, such methods fail to fully leverage the 3D priors of video diffusion models (VDMs) and often fall into the Inpainting Trap, resulting in subject inconsistency and degraded generation quality. To address this problem, we propose DepthDirector, a video re-rendering framework with precise camera controllability. By leveraging the depth video from explicit 3D representation as camera-control guidance, our method can faithfully reproduce the dynamic scene of an input video under novel camera trajectories. Specifically, we design a View-Content Dual-Stream Condition mechanism that injects both the source video and the warped depth sequence rendered under the target viewpoint into the pretrained video generation model. This geometric guidance signal enables VDMs to comprehend camera movements and leverage their 3D understanding capabilities, thereby facilitating precise camera control and consistent content generation. Next, we introduce a lightweight LoRA-based video diffusion adapter to train our framework, fully preserving the knowledge priors of VDMs. Additionally, we construct a large-scale multi-camera synchronized dataset named MultiCam-WarpData using Unreal Engine 5, containing 8K videos across 1K dynamic scenes. Extensive experiments show that DepthDirector outperforms existing methods in both camera controllability and visual quality. Our code and dataset will be publicly available.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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