arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2412.04471cs.CVcs.AI

PaintScene4D:从文本提示生成一致的4D场景

PaintScene4D: Consistent 4D Scene Generation from Text Prompts

Indian Institute of Technology, Madras(马德拉斯印度理工学院);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)

Vinayak Gupta, Yunze Man, Yu-Xiong Wang

AI总结:

PaintScene4D提出一种免训练的文本到4D场景生成框架,利用视频生成模型、相机阵列选择、渐进式变形修复及动态渲染器,实现逼真且可任意视角观看的4D场景生成。

摘要:

扩散模型的最新进展彻底改变了2D和3D内容创作,然而生成逼真的动态4D场景仍然是一个重大挑战。现有的动态4D生成方法通常依赖于从预训练的3D生成模型中蒸馏知识,这些模型通常在合成物体数据集上进行微调。因此,生成的场景往往以物体为中心,缺乏照片级真实感。虽然文本到视频模型可以生成具有运动感的更逼真场景,但它们通常在空间理解方面存在困难,并且在渲染过程中对相机视点的控制有限。为了解决这些局限性,我们提出了PaintScene4D,一种新颖的文本到4D场景生成框架,它摒弃了传统的多视图生成模型,转而采用一种精简架构,利用在多样化真实世界数据集上训练的视频生成模型。我们的方法首先使用视频生成模型生成参考视频,然后采用策略性相机阵列选择进行渲染。我们应用渐进式变形和修复技术,以确保多个视点之间的空间和时间一致性。最后,我们使用动态渲染器优化多视图图像,实现基于用户偏好的灵活相机控制。采用免训练架构,我们的PaintScene4D高效地生成可从任意轨迹观看的逼真4D场景。代码将公开提供。我们的项目页面位于https://paintscene4d.github.io/。

英文摘要:

Recent advances in diffusion models have revolutionized 2D and 3D content creation, yet generating photorealistic dynamic 4D scenes remains a significant challenge. Existing dynamic 4D generation methods typically rely on distilling knowledge from pre-trained 3D generative models, often fine-tuned on synthetic object datasets. Consequently, the resulting scenes tend to be object-centric and lack photorealism. While text-to-video models can generate more realistic scenes with motion, they often struggle with spatial understanding and provide limited control over camera viewpoints during rendering. To address these limitations, we present PaintScene4D, a novel text-to-4D scene generation framework that departs from conventional multi-view generative models in favor of a streamlined architecture that harnesses video generative models trained on diverse real-world datasets. Our method first generates a reference video using a video generation model, and then employs a strategic camera array selection for rendering. We apply a progressive warping and inpainting technique to ensure both spatial and temporal consistency across multiple viewpoints. Finally, we optimize multi-view images using a dynamic renderer, enabling flexible camera control based on user preferences. Adopting a training-free architecture, our PaintScene4D efficiently produces realistic 4D scenes that can be viewed from arbitrary trajectories. The code will be made publicly available. Our project page is at https://paintscene4d.github.io/

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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