The total isolation game is played on a graph $G$ by two players who take turns playing a vertex such that if $S$ is the set of already played vertices, then a vertex can be selected only if it is adjacent to a vertex that belongs to a (nontrivial) component of the graph $G - N_G(S)$ of order at least $2$ or a vertex that is isolated in $G - N_G(S)$ and belongs to the set $S$, where $N_G(S)$ is the set of vertices adjacent to a vertex in $S$. Dominator wishes to finish the game with the minimum number of played vertices, while Staller has the opposite goal. The game total isolation number $ι_{\rm gt}(G)$ is the number of moves in the Dominator-start game where both players play optimally. We prove that if $G$ is a connected graph of order $n \ge 3$, then $ι_{\rm gt}(G) < \frac{5}{6}n$. Furthermore if $G$ has minimum degree at least $2$, then we prove that $ι_{\rm gt}(G) \le \frac{3}{4}n$. More generally, if $G$ is a connected graph of order $n \ge 3$ with minimum degree $δ$ where $δ\ge 2$, then we prove that $ι_{\rm gt}(G) \le \left( \frac{2δ-1}{3δ-2} \right) n$. Among other results it is proved that if $G$ is a graph of order $n$ with diameter $2$, then $ι_{\rm gt}(G) \le \frac{2}{3}n$.
Bounds on the game isolation number and exact values for paths and cycles
Faculty of Mathematics and Physics, University of Ljubljana(卢布尔雅那大学数学物理学院);Institute of Mathematics, Physics and Mechanics(数学、物理与力学研究所);Faculty of Natural Sciences and Mathematics, University of Maribor(马里博尔大学自然科学和数学学院);Department of Mathematics and Applied Mathematics, University of Johannesburg(约翰内斯堡大学数学与应用数学系)
In this paper we describe a strategy for Dominator that finishes the total domination game in at most $3/4n$ moves for every graph $G$ on $n$ vertices without any isolated vertices or edges, confirming the 3/4-conjecture for the total domination game made by Henning, Klav{ž}ar, and Rall.
In this paper, we continue the study of the total domination game in graphs introduced in [Graphs Combin. 31(5) (2015), 1453--1462], where the players Dominator and Staller alternately select vertices of $G$. Each vertex chosen must strictly increase the number of vertices totally dominated, where a vertex totally dominates another vertex if they are neighbors. This process eventually produces a total dominating set $S$ of $G$ in which every vertex is totally dominated by a vertex in $S$. Dominator wishes to minimize the number of vertices chosen, while Staller wishes to maximize it. The game …
Maker-Breaker total domination game in graphs is introduced as a natural counterpart to the Maker-Breaker domination game recently studied by Duchêne, Gledel, Parreau, and Renault. Both games are instances of the combinatorial Maker-Breaker games. The Maker-Breaker total domination game is played on a graph $G$ by two players who alternately take turns choosing vertices of $G$. The first player, Dominator, selects a vertex in order to totally dominate $G$ while the other player, Staller, forbids a vertex to Dominator in order to prevent him to reach his goal. It is shown that there are infinit…
The game total domination number, ${γ_{g}^{t}}$, was introduced by Henning et al.\ in 2015. In this paper we study the effect of vertex predomination on the game total domination number. We prove that ${γ_{g}^{t}}(G|v) \geq {γ_{g}^{t}}(G) - 2$ holds for all vertices $v$ of a graph $G$ and present infinite families attaining the equality. To achieve this, some new variations of the total domination game are introduced. The effect of vertex removal is also studied. We show that ${γ_{g}^{t}}(G) \leq {γ_{g}^{t}}(G-v) + 4$ and ${γ_{g}^{t}}'(G) \leq {γ_{g}^{t}}'(G-v) + 4$.
The total domination game is a two-person competitive optimization game, where the players, Dominator and Staller, alternately select vertices of an isolate-free graph $G$. Each vertex chosen must strictly increase the number of vertices totally dominated. This process eventually produces a total dominating set of $G$. Dominator wishes to minimize the number of vertices chosen in the game, while Staller wishes to maximize it. The game total domination number of $G$, $γ_{\rm tg}(G)$, is the number of vertices chosen when Dominator starts the game and both players play optimally. Recently, Henni…
The (total) connected domination game on a graph $G$ is played by two players, Dominator and Staller, according to the standard (total) domination game with the additional requirement that at each stage of the game the selected vertices induce a connected subgraph of $G$. If Dominator starts the game and both players play optimally, then the number of vertices selected during the game is the (total) connected game domination number ($γ_{\rm tcg}(G)$) $γ_{\rm cg}(G)$ of $G$. We show that $γ_{\rm tcg}(G)\in \{γ_{\rm cg}(G), γ_{\rm cg}(G) + 1, γ_{\rm cg}(G) + 2\}$, and consequently define $G$ as …
Faculty of Natural Sciences and Mathematics, University of Maribor(马里博尔大学自然科学与数学学院);Institute of Mathematics, Physics and Mechanics(数学、物理与力学研究所);Furman University(弗曼大学)
In the total domination game played on a graph $G$, players Dominator and Staller alternately select vertices of $G$, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller) wishes to minimize (maximize) the number of vertices selected. The game total domination number, $γ_{\rm tg}(G)$, of $G$ is the number of vertices chosen when Dominator starts the game and both players play optimally. If a vertex $v$ of $G$ is declared to be already totally dominated, then we denote this graph by $G|v$. In this paper the total domination gam…
Domination game [SIAM J.\ Discrete Math.\ 24 (2010) 979--991] and total domination game [Graphs Combin.\ 31 (2015) 1453--1462] are by now well established games played on graphs by two players, named Dominator and Staller. In this paper, Z-domination game, L-domination game, and LL-domination game are introduced as natural companions of the standard domination games. Versions of the Continuation Principle are proved for the new games. It is proved that in each of these games the outcome of the game, which is a corresponding graph invariant, differs by at most one depending whether Dominator or…
The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the total weight over all points that they obtain. We restrict the setting to the case of binary weights. We show a construction of an arbitrarily large odd-sized point set that allows Bob to obtain almost 3/4 of the total weight. This construction answers a question asked by Matsumoto, Nakamigawa, and Sakuma in [Graphs and Combinatorics, 36/1 (2020)]. We also pres…
We present a geometric approach towards derandomizing the Isolation Lemma by Mulmuley, Vazirani, and Vazirani. In particular, our approach produces a quasi-polynomial family of weights, where each weight is an integer and quasi-polynomially bounded, that can isolate a vertex in any 0/1 polytope for which each face lies in an affine space defined by a totally unimodular matrix. This includes the polytopes given by totally unimodular constraints and generalizes the recent derandomization of the Isolation Lemma for bipartite perfect matching and matroid intersection. We prove our result by associ…
In the graph sharing game, two players share a connected graph $G$ with non-negative weights assigned to the vertices, claiming and collecting the vertices of $G$ one by one, while keeping the set of all claimed vertices connected through the whole game. Each player wants to maximize the total weight of the vertices they have gathered by the end of the game, when the whole $G$ has been claimed. It is proved that for any class $\mathcal{G}$ of graphs with an odd number of vertices and with forbidden subdivision of a fixed graph (e.g., for the class $\mathcal{G}$ of planar graphs with an odd num…