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arXiv 2512.04487cs.CV
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通过扩展目标关节实现可控的长期运动生成

Controllable Long-term Motion Generation with Extended Joint Targets

Cinamon Inc.(Cinamon公司)

Eunjong Lee, Eunhee Kim, Sanghoon Hong, Eunho Jung, Jihoon Kim

AI总结:

COMET通过扩展目标关节实现可控的长期运动生成,利用高效Transformer基于条件VAE实现精确交互控制,并通过参考引导反馈机制确保长期稳定性。

摘要:

在计算机动画中,实时生成稳定且可控的角色运动是一个关键挑战。现有方法往往无法提供细粒度的控制或在长序列中出现运动退化,限制了其在交互应用中的使用。我们提出了COMET,一个自回归框架,能够在实时运行,实现多样化角色控制和稳健的长期合成。我们的高效Transformer基于条件VAE允许对任意用户指定的关节进行精确、互动的控制,用于目标到达和中间帧生成等任务。为了确保长期时间稳定性,我们引入了一种新的参考引导反馈机制,以防止误差积累。该机制也充当一个即插即用的风格化模块,使实时风格迁移成为可能。广泛的评估显示,COMET在实时速度下能够稳健地生成高质量的运动,显著优于最先进的方法在复杂运动控制任务中,并确认其在 demanding 交互应用中的适用性。

英文摘要:

Generating stable and controllable character motion in real-time is a key challenge in computer animation. Existing methods often fail to provide fine-grained control or suffer from motion degradation over long sequences, limiting their use in interactive applications. We propose COMET, an autoregressive framework that runs in real time, enabling versatile character control and robust long-horizon synthesis. Our efficient Transformer-based conditional VAE allows for precise, interactive control over arbitrary user-specified joints for tasks like goal-reaching and in-betweening from a single model. To ensure long-term temporal stability, we introduce a novel reference-guided feedback mechanism that prevents error accumulation. This mechanism also serves as a plug-and-play stylization module, enabling real-time style transfer. Extensive evaluations demonstrate that COMET robustly generates high-quality motion at real-time speeds, significantly outperforming state-of-the-art approaches in complex motion control tasks and confirming its readiness for demanding interactive applications.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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