In this work, we investigate how implicit neural feed back can accelerate reinforcement learning in complex robotic manipulation settings. While prior electroencephalogram (EEG) guided reinforcement learning studies have primarily focused on navigation or low-dimensional locomotion tasks, we aim to understand whether such neural evaluative signals can improve policy learning in high-dimensional manipulation tasks involving obstacles and precise end-effector control. We integrate error related potentials decoded from offline-trained EEG classifiers into reward shaping and systematically evaluate the impact of human-feedback weighting. Experiments on a 7-DoF manipulator in an obstacle-rich reaching environment show that neural feedback accelerates reinforcement learning and, depending on the human-feedback weighting, can yield task success rates that at times exceed those of sparse-reward baselines. Moreover, when applying the best-performing feedback weighting across all sub jects, we observe consistent acceleration of reinforcement learning relative to the sparse-reward setting. Furthermore, leave-one subject-out evaluations confirm that the proposed framework remains robust despite the intrinsic inter-individual variability in EEG decodability. Our findings demonstrate that EEG-based reinforcement learning can scale beyond locomotion tasks and provide a viable pathway for human-aligned manipulation skill acquisition.
Reinforcement learning has shown great promise in the training of robot behavior due to the sequential decision making characteristics. However, the required enormous amount of interactive and informative training data provides the major stumbling block for progress. In this study, we focus on accelerating reinforcement learning (RL) training and improving the performance of multi-goal reaching tasks. Specifically, we propose a precision-based continuous curriculum learning (PCCL) method in which the requirements are gradually adjusted during the training process, instead of fixing the paramet…
Sparse rewards and long time horizons remain challenging for reinforcement learning algorithms. Exploration bonuses can help in sparse reward settings by encouraging agents to explore the state space, while hierarchical approaches can assist with long-horizon tasks by decomposing lengthy tasks into shorter subtasks. We propose HAC Explore (HACx), a new method that combines these approaches by integrating the exploration bonus method Random Network Distillation (RND) into the hierarchical approach Hierarchical Actor-Critic (HAC). HACx outperforms either component method on its own, as well as a…
This paper discusses a system that accelerates reinforcement learning by using transfer from related tasks. Without such transfer, even if two tasks are very similar at some abstract level, an extensive re-learning effort is required. The system achieves much of its power by transferring parts of previously learned solutions rather than a single complete solution. The system exploits strong features in the multi-dimensional function produced by reinforcement learning in solving a particular task. These features are stable and easy to recognize early in the learning process. They generate a par…
Sample efficiency has been a key issue in reinforcement learning (RL). An efficient agent must be able to leverage its prior experiences to quickly adapt to similar, but new tasks and situations. Meta-RL is one attempt at formalizing and addressing this issue. Inspired by recent progress in meta-RL, we introduce BIMRL, a novel multi-layer architecture along with a novel brain-inspired memory module that will help agents quickly adapt to new tasks within a few episodes. We also utilize this memory module to design a novel intrinsic reward that will guide the agent's exploration. Our architectur…
Memorial Sloan Kettering Cancer Center(纪念斯隆凯特琳癌症中心);Indian Institute of Technology Madras(马德拉斯印度理工学院)
Purpose: AI in radiology is hindered chiefly by: 1) Requiring large annotated data sets. 2) Non-generalizability that limits deployment to new scanners / institutions. And 3) Inadequate explainability and interpretability. We believe that reinforcement learning can address all three shortcomings, with robust and intuitive algorithms trainable on small datasets. To the best of our knowledge, reinforcement learning has not been directly applied to computer vision tasks for radiological images. In this proof-of-principle work, we train a deep reinforcement learning network to predict brain tumor …
Learning informative representations from image-based observations is of fundamental concern in deep Reinforcement Learning (RL). However, data-inefficiency remains a significant barrier to this objective. To overcome this obstacle, we propose to accelerate state representation learning by enforcing view-consistency on the dynamics. Firstly, we introduce a formalism of Multi-view Markov Decision Process (MMDP) that incorporates multiple views of the state. Following the structure of MMDP, our method, View-Consistent Dynamics (VCD), learns state representations by training a view-consistent dyn…
Moscow Institute of Physics and Technology(莫斯科物理技术学院)
We present Deep Control - new ML architecture of cortico-striatal brain circuits, which use whole cortical column as a structural element, instead of a singe neuron. Based on this architecture, we present MARTI - new model of human brain, considering neocortex and basal ganglia. This model is de-signed to implement expedient behavior and is capable to learn and achieve goals in unknown environments. We introduce a novel surprise feeling mechanism, that significantly improves reinforcement learning process through inner rewards. We use OpenAI Gym environment to demonstrate MARTI learning on a s…
We have developed a model for online continual or lifelong reinforcement learning (RL) inspired on the insect brain. Our model leverages the offline training of a feature extraction and a common general policy layer to enable the convergence of RL algorithms in online settings. Sharing a common policy layer across tasks leads to positive backward transfer, where the agent continuously improved in older tasks sharing the same underlying general policy. Biologically inspired restrictions to the agent's network are key for the convergence of RL algorithms. This provides a pathway towards efficien…
Meta AI;University of California San Diego(加利福尼亚大学圣迭戈分校)
Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of mo…
NVIDIA Corporation(英伟达公司);University of Southern California(南加利福尼亚大学);Indiana University - Bloomington(印第安纳大学伯明顿分校)
We propose a hybrid approach aimed at improving the sample efficiency in goal-directed reinforcement learning. We do this via a two-step mechanism where firstly, we approximate a model from Model-Free reinforcement learning. Then, we leverage this approximate model along with a notion of reachability using Mean First Passage Times to perform Model-Based reinforcement learning. Built on such a novel observation, we design two new algorithms - Mean First Passage Time based Q-Learning (MFPT-Q) and Mean First Passage Time based DYNA (MFPT-DYNA), that have been fundamentally modified from the state…
This paper investigates the use of prior computation to estimate the value function to improve sample efficiency in on-policy policy gradient methods in reinforcement learning. Our approach is to estimate the value function from prior computations, such as from the Q-network learned in DQN or the value function trained for different but related environments. In particular, we learn a new value function for the target task while combining it with a value estimate from the prior computation. Finally, the resulting value function is used as a baseline in the policy gradient method. This use of a …
Seoul National University(首尔大学);Yonsei University(延世大学)
Recently, reinforcement learning has been successfully applied to the logical game of Go, various Atari games, and even a 3D game, Labyrinth, though it continues to have problems in sparse reward settings. It is difficult to explore, but also difficult to exploit, a small number of successes when learning policy. To solve this issue, the subgoal and option framework have been proposed. However, discovering subgoals online is too expensive to be used to learn options in large state spaces. We propose Micro-objective learning (MOL) to solve this problem. The main idea is to estimate how importan…
University of Southern California(南加州大学);Department of Computer Science(计算机科学系)
Intelligent agents rely heavily on prior experience when learning a new task, yet most modern reinforcement learning (RL) approaches learn every task from scratch. One approach for leveraging prior knowledge is to transfer skills learned on prior tasks to the new task. However, as the amount of prior experience increases, the number of transferable skills grows too, making it challenging to explore the full set of available skills during downstream learning. Yet, intuitively, not all skills should be explored with equal probability; for example information about the current state can hint whic…
We consider the problem of reinforcement learning when provided with (1) a baseline control policy and (2) a set of constraints that the learner must satisfy. The baseline policy can arise from demonstration data or a teacher agent and may provide useful cues for learning, but it might also be sub-optimal for the task at hand, and is not guaranteed to satisfy the specified constraints, which might encode safety, fairness or other application-specific requirements. In order to safely learn from baseline policies, we propose an iterative policy optimization algorithm that alternates between maxi…
Tongji University(同济大学);Fudan University(复旦大学);Technical University of Munich(慕尼黑工业大学)
An effective way to achieve intelligence is to simulate various intelligent behaviors in the human brain. In recent years, bio-inspired learning methods have emerged, and they are different from the classical mathematical programming principle. In the perspective of brain inspiration, reinforcement learning has gained additional interest in solving decision-making tasks as increasing neuroscientific research demonstrates that significant links exist between reinforcement learning and specific neural substrates. Because of the tremendous research that focuses on human brains and reinforcement l…
Current deep reinforcement learning (DRL) algorithms utilize randomness in simulation environments to assume complete coverage in the state space. However, particularly in high dimensions, relying on randomness may lead to gaps in coverage of the trained DRL neural network model, which in turn may lead to drastic and often fatal real-world situations. To the best of the author's knowledge, the assessment of coverage for DRL is lacking in current research literature. Therefore, in this paper, a novel measure, Approximate Pseudo-Coverage (APC), is proposed for assessing the coverage in DRL appli…
College of Intelligence and Computing, Tianjin University(天津大学智能与计算学部);Noah’s Ark Lab, Huawei(华为诺亚方舟实验室);Tianjin Key Lab of Machine Learning(天津市机器学习重点实验室)
Reinforcement learning agents usually learn from scratch, which requires a large number of interactions with the environment. This is quite different from the learning process of human. When faced with a new task, human naturally have the common sense and use the prior knowledge to derive an initial policy and guide the learning process afterwards. Although the prior knowledge may be not fully applicable to the new task, the learning process is significantly sped up since the initial policy ensures a quick-start of learning and intermediate guidance allows to avoid unnecessary exploration. Tak…
Memorial Sloan Kettering Cancer Center(纪念斯隆-凯特琳癌症中心);Indian Institute of Technology, Madras(印度理工学院马德拉斯分校)
Purpose: Image classification may be the fundamental task in imaging artificial intelligence. We have recently shown that reinforcement learning can achieve high accuracy for lesion localization and segmentation even with minuscule training sets. Here, we introduce reinforcement learning for image classification. In particular, we apply the approach to normal vs. tumor-containing 2D MRI brain images. Materials and Methods: We applied multi-step image classification to allow for combined Deep Q learning and TD(0) Q learning. We trained on a set of 30 images (15 normal and 15 tumor-containing). …
University of British Columbia(不列颠哥伦比亚大学);University of Toronto(多伦多大学)
Imitation can be viewed as a means of enhancing learning in multiagent environments. It augments an agent's ability to learn useful behaviors by making intelligent use of the knowledge implicit in behaviors demonstrated by cooperative teachers or other more experienced agents. We propose and study a formal model of implicit imitation that can accelerate reinforcement learning dramatically in certain cases. Roughly, by observing a mentor, a reinforcement-learning agent can extract information about its own capabilities in, and the relative value of, unvisited parts of the state space. We study …
Despite the potential of reinforcement learning (RL) for building general-purpose robotic systems, training RL agents to solve robotics tasks still remains challenging due to the difficulty of exploration in purely continuous action spaces. Addressing this problem is an active area of research with the majority of focus on improving RL methods via better optimization or more efficient exploration. An alternate but important component to consider improving is the interface of the RL algorithm with the robot. In this work, we manually specify a library of robot action primitives (RAPS), paramete…
Memorial Sloan Kettering Cancer Center(纪念斯隆-凯特琳癌症中心);Indian Institute of Technology, Madras(印度理工学院马德拉斯分校)
Purpose: Lesion segmentation in medical imaging is key to evaluating treatment response. We have recently shown that reinforcement learning can be applied to radiological images for lesion localization. Furthermore, we demonstrated that reinforcement learning addresses important limitations of supervised deep learning; namely, it can eliminate the requirement for large amounts of annotated training data and can provide valuable intuition lacking in supervised approaches. However, we did not address the fundamental task of lesion/structure-of-interest segmentation. Here we introduce a method co…
Skolkovo Institute of Science and Technology(斯科尔科沃科学技术研究所);Microsoft Research Lab(微软研究院实验室);University of Potsdam(波茨坦大学)
Malfunctioning neurons in the brain sometimes operate synchronously, reportedly causing many neurological diseases, e.g. Parkinson's. Suppression and control of this collective synchronous activity are therefore of great importance for neuroscience, and can only rely on limited engineering trials due to the need to experiment with live human brains. We present the first Reinforcement Learning gym framework that emulates this collective behavior of neurons and allows us to find suppression parameters for the environment of synthetic degenerate models of neurons. We successfully suppress synchro…
Developments in reinforcement learning (RL) have allowed algorithms to achieve impressive performance in highly complex, but largely static problems. In contrast, biological learning seems to value efficiency of adaptation to a constantly-changing world. Here we build on a recently-proposed neuronal learning rule that assumes each neuron can optimize its energy balance by predicting its own future activity. That assumption leads to a neuronal learning rule that uses presynaptic input to modulate prediction error. We argue that an analogous RL rule would use action probability to modulate rewar…
Memorial Sloan Kettering Cancer Center(纪念斯隆凯特琳癌症中心);Indian Institute of Technology, Madras(印度理工学院马德拉斯分校)
Purpose Supervised deep learning in radiology suffers from notorious inherent limitations: 1) It requires large, hand-annotated data sets, 2) It is non-generalizable, and 3) It lacks explainability and intuition. We have recently proposed Reinforcement Learning to address all threes. However, we applied it to images with radiologist eye tracking points, which limits the state-action space. Here we generalize the Deep-Q Learning to a gridworld-based environment, so that only the images and image masks are required. Materials and Methods We trained a Deep Q network on 30 two-dimensional image sl…
SINTEF Digital(挪威科技工业研究院数字分院);Norwegian University of Science and Technology(挪威科技大学)
Reinforcement Learning in domains with sparse rewards is a difficult problem, and a large part of the training process is often spent searching the state space in a more or less random fashion for any learning signals. For control problems, we often have some controller readily available which might be suboptimal but nevertheless solves the problem to some degree. This controller can be used to guide the initial exploration phase of the learning controller towards reward yielding states, reducing the time before refinement of a viable policy can be initiated. In our work, the agent is guided t…
The capability to interactively learn from human feedback would enable agents in new settings. For example, even novice users could train service robots in new tasks naturally and interactively. Human-in-the-loop Reinforcement Learning (HRL) combines human feedback and Reinforcement Learning (RL) techniques. State-of-the-art interactive learning techniques suffer from slow learning speed, thus leading to a frustrating experience for the human. We approach this problem by extending the HRL framework TAMER for evaluative feedback with the possibility to enhance human feedback with two different …
In this paper we derive an efficient method for computing the indices associated with an asymptotically optimal upper confidence bound algorithm (MDP-UCB) of Burnetas and Katehakis (1997) that only requires solving a system of two non-linear equations with two unknowns, irrespective of the cardinality of the state space of the Markovian decision process (MDP). In addition, we develop a similar acceleration for computing the indices for the MDP-Deterministic Minimum Empirical Divergence (MDP-DMED) algorithm developed in Cowan et al. (2019), based on ideas from Honda and Takemura (2011), that in…
Reinforcement learning augmented by the representational power of deep neural networks, has shown promising results on high-dimensional problems, such as game playing and robotic control. However, the sequential nature of these problems poses a fundamental challenge for computational efficiency. Recently, alternative approaches such as evolutionary strategies and deep neuroevolution demonstrated competitive results with faster training time on distributed CPU cores. Here, we report record training times (running at about 1 million frames per second) for Atari 2600 games using deep neuroevoluti…
UniDT;Research Institute of Intelligent Complex Systems, Fudan University(复旦大学智能复杂系统研究院);Institute of Science and Technology for Brain-Inspired Intelligence, Fudan University(复旦大学类脑智能科学与技术研究院)
Deep Q-learning Network (DQN) is a successful way which combines reinforcement learning with deep neural networks and leads to a widespread application of reinforcement learning. One challenging problem when applying DQN or other reinforcement learning algorithms to real world problem is data collection. Therefore, how to improve data efficiency is one of the most important problems in the research of reinforcement learning. In this paper, we propose a framework which uses the Max-Mean loss in Deep Q-Network (M$^2$DQN). Instead of sampling one batch of experiences in the training step, we samp…
DARTS: Distribution-Aware Active Rollout Trajectory Shaping for Accelerating LLM Reinforcement Learning
School of Computer Science \& Beijing Key Laboratory of Software;Hardware Cooperative Artificial Intelligence Systems, Peking University, Beijing, China;School of Artificial Intelligence, Shanghai Jiao Tong University, Shanghai, China;Institute of Computational Social Science, Peking University (Qingdao), Qingdao, China
Evolution strategy (ES) has been shown great promise in many challenging reinforcement learning (RL) tasks, rivaling other state-of-the-art deep RL methods. Yet, there are two limitations in the current ES practice that may hinder its otherwise further capabilities. First, most current methods rely on Monte Carlo type gradient estimators to suggest search direction, where the policy parameter is, in general, randomly sampled. Due to the low accuracy of such estimators, the RL training may suffer from slow convergence and require more iterations to reach optimal solution. Secondly, the landscap…
Indian Institute of Technology Jodhpur(印度理工学院焦特布尔分校);Texas State University(德克萨斯州立大学)
Parkinson's disease is marked by altered and increased firing characteristics of pathological oscillations in the brain. In other words, it causes abnormal synchronous oscillations and suppression during neurological processing. In order to examine and regulate the synchronization and pathological oscillations in motor circuits, deep brain stimulators (DBS) are used. Although machine learning methods have been applied for the investigation of suppression, these models require large amounts of training data and computational power, both of which pose challenges to resource-constrained DBS. This…
RLPeri: Accelerating Visual Perimetry Test with Reinforcement Learning and Convolutional Feature Extraction
Institute of High Performance Computing (IHPC), Agency for Science, Technology and Research (A*STAR)(新加坡科技研究局高性能计算研究院);Singapore Eye Research Institute, Singapore National Eye Centre(新加坡眼科研究所,新加坡全国眼科中心)
With the rapidly growing interest in autonomous navigation, the body of research on motion planning and collision avoidance techniques has enjoyed an accelerating rate of novel proposals and developments. However, the complexity of new techniques and their safety requirements render the bulk of current benchmarking frameworks inadequate, thus leaving the need for efficient comparison techniques unanswered. This work proposes a novel framework based on deep reinforcement learning for benchmarking the behavior of collision avoidance mechanisms under the worst-case scenario of dealing with an opt…
Naloxone, an opioid antagonist, has been widely used to save lives from opioid overdose, a leading cause for death in the opioid epidemic. However, naloxone has short brain retention ability, which limits its therapeutic efficacy. Developing better opioid antagonists is critical in combating the opioid epidemic.Instead of exhaustively searching in a huge chemical space for better opioid antagonists, we adopt reinforcement learning which allows efficient gradient-based search towards molecules with desired physicochemical and/or biological properties. Specifically, we implement a deep reinforce…
From Prior-Guided Heuristics to Deployable Agents: Accelerating Demonstration-Driven Reinforcement Learning for Deadline-Constrained Network Control
University of Naples Federico II(那不勒斯费德里科二世大学);New York University(纽约大学);University of Southern California(南加州大学);University of Trento(特伦托大学);Centre Tecnològic de Telecomunicacions de Catalunya (CTTC)(加泰罗尼亚电信技术中心)
Queensland University of Technology(昆士兰科技大学);CSIRO(澳大利亚联邦科学与工业研究组织)
Skill-based reinforcement learning (RL) has emerged as a promising strategy to leverage prior knowledge for accelerated robot learning. Skills are typically extracted from expert demonstrations and are embedded into a latent space from which they can be sampled as actions by a high-level RL agent. However, this skill space is expansive, and not all skills are relevant for a given robot state, making exploration difficult. Furthermore, the downstream RL agent is limited to learning structurally similar tasks to those used to construct the skill space. We firstly propose accelerating exploration…
Memorial Sloan Kettering Cancer Center(纪念斯隆-凯特琳癌症中心);Indian Institute of Technology, Madras(马德拉斯印度理工学院)
Purpose: Image classification is perhaps the most fundamental task in imaging AI. However, labeling images is time-consuming and tedious. We have recently demonstrated that reinforcement learning (RL) can classify 2D slices of MRI brain images with high accuracy. Here we make two important steps toward speeding image classification: Firstly, we automatically extract class labels from the clinical reports. Secondly, we extend our prior 2D classification work to fully 3D image volumes from our institution. Hence, we proceed as follows: in Part 1, we extract labels from reports automatically usin…