Recent advances in generative models have produced strong results for static 3D shapes, whereas articulated 3D generation remains challenging due to action-dependent deformations and limited datasets. We introduce ArticFlow, a two-stage flow matching framework that learns a controllable velocity field from noise to target point sets under explicit action control. ArticFlow couples (i) a latent flow that transports noise to a shape-prior code and (ii) a point flow that transports points conditioned on the action and the shape prior, enabling a single model to represent diverse articulated categories and generalize across actions. On MuJoCo Menagerie, ArticFlow functions both as a generative model and as a neural simulator: it predicts action-conditioned kinematics from a compact prior and synthesizes novel morphologies via latent interpolation. Compared with object-specific simulators and an action-conditioned variant of static point-cloud generators, ArticFlow achieves higher kinematic accuracy and better shape quality. Results show that action-conditioned flow matching is a practical route to controllable and high-quality articulated mechanism generation.
Stanford University(斯坦福大学);TU Delft(代尔夫特理工大学);University of Toronto(多伦多大学);Vector Institute(向量研究所)
Unsupervised learning of 3D-aware generative adversarial networks (GANs) using only collections of single-view 2D photographs has very recently made much progress. These 3D GANs, however, have not been demonstrated for human bodies and the generated radiance fields of existing frameworks are not directly editable, limiting their applicability in downstream tasks. We propose a solution to these challenges by developing a 3D GAN framework that learns to generate radiance fields of human bodies or faces in a canonical pose and warp them using an explicit deformation field into a desired body pose…
Image-based generative methods, such as generative adversarial networks (GANs) have already been able to generate realistic images with much context control, specially when they are conditioned. However, most successful frameworks share a common procedure which performs an image-to-image translation with pose of figures in the image untouched. When the objective is reposing a figure in an image while preserving the rest of the image, the state-of-the-art mainly assumes a single rigid body with simple background and limited pose shift, which can hardly be extended to the images under normal set…
Manipulating articulated objects requires multiple robot arms in general. It is challenging to enable multiple robot arms to collaboratively complete manipulation tasks on articulated objects. In this paper, we present $\textbf{V-MAO}$, a framework for learning multi-arm manipulation of articulated objects. Our framework includes a variational generative model that learns contact point distribution over object rigid parts for each robot arm. The training signal is obtained from interaction with the simulation environment which is enabled by planning and a novel formulation of object-centric co…
We present imGHUM, the first holistic generative model of 3D human shape and articulated pose, represented as a signed distance function. In contrast to prior work, we model the full human body implicitly as a function zero-level-set and without the use of an explicit template mesh. We propose a novel network architecture and a learning paradigm, which make it possible to learn a detailed implicit generative model of human pose, shape, and semantics, on par with state-of-the-art mesh-based models. Our model features desired detail for human models, such as articulated pose including hand motio…
With the increase number of companies focusing on commercializing Augmented Reality (AR), Virtual Reality (VR) and wearable devices, the need for a hand based input mechanism is becoming essential in order to make the experience natural, seamless and immersive. Hand pose estimation has progressed drastically in recent years due to the introduction of commodity depth cameras. Hand pose estimation based on vision is still a challenging problem due to its complexity from self-occlusion (between fingers), close similarity between fingers, dexterity of the hands, speed of the pose and the high dime…
University of British Columbia(不列颠哥伦比亚大学);Facebook Reality Labs(Facebook现实实验室)
While deep learning reshaped the classical motion capture pipeline with feed-forward networks, generative models are required to recover fine alignment via iterative refinement. Unfortunately, the existing models are usually hand-crafted or learned in controlled conditions, only applicable to limited domains. We propose a method to learn a generative neural body model from unlabelled monocular videos by extending Neural Radiance Fields (NeRFs). We equip them with a skeleton to apply to time-varying and articulated motion. A key insight is that implicit models require the inverse of the forward…
Infinite Mobility: Scalable High-Fidelity Synthesis of Articulated Objects via Procedural Generation
Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);South China University of Technology(华南理工大学);University of Science and Technology of China(中国科学技术大学);Tongji University(同济大学);Fudan University(复旦大学);Harbin Institute of Technology(哈尔滨工业大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学);The University of Hong Kong(香港大学)
University of Bonn(波恩大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ETH Zurich(苏黎世联邦理工学院)
Hand motion capture is a popular research field, recently gaining more attention due to the ubiquity of RGB-D sensors. However, even most recent approaches focus on the case of a single isolated hand. In this work, we focus on hands that interact with other hands or objects and present a framework that successfully captures motion in such interaction scenarios for both rigid and articulated objects. Our framework combines a generative model with discriminatively trained salient points to achieve a low tracking error and with collision detection and physics simulation to achieve physically plau…