We introduce a new method for learning a generative model of articulated 3D animal motions from raw, unlabeled online videos. Unlike existing approaches for 3D motion synthesis, our model requires no pose annotations or parametric shape models for training; it learns purely from a collection of unlabeled web video clips, leveraging semantic correspondences distilled from self-supervised image features. At the core of our method is a video Photo-Geometric Auto-Encoding framework that decomposes each training video clip into a set of explicit geometric and photometric representations, including a rest-pose 3D shape, an articulated pose sequence, and texture, with the objective of re-rendering the input video via a differentiable renderer. This decomposition allows us to learn a generative model over the underlying articulated pose sequences akin to a Variational Auto-Encoding (VAE) formulation, but without requiring any external pose annotations. At inference time, we can generate new motion sequences by sampling from the learned motion VAE, and create plausible 4D animations of an animal automatically within seconds given a single input image.
Creating high-quality articulated 3D models of animals is challenging either via manual creation or using 3D scanning tools. Therefore, techniques to reconstruct articulated 3D objects from 2D images are crucial and highly useful. In this work, we propose a practical problem setting to estimate 3D pose and shape of animals given only a few (10-30) in-the-wild images of a particular animal species (say, horse). Contrary to existing works that rely on pre-defined template shapes, we do not assume any form of 2D or 3D ground-truth annotations, nor do we leverage any multi-view or temporal informa…
We tackle the problem of monocular 3D reconstruction of articulated objects like humans and animals. We contribute DensePose 3D, a method that can learn such reconstructions in a weakly supervised fashion from 2D image annotations only. This is in stark contrast with previous deformable reconstruction methods that use parametric models such as SMPL pre-trained on a large dataset of 3D object scans. Because it does not require 3D scans, DensePose 3D can be used for learning a wide range of articulated categories such as different animal species. The method learns, in an end-to-end fashion, a so…
Bioinformatics Institute, A*STAR(新加坡科技研究局生物信息学研究所)
Pose estimation, tracking, and action recognition of articulated objects from depth images are important and challenging problems, which are normally considered separately. In this paper, a unified paradigm based on Lie group theory is proposed, which enables us to collectively address these related problems. Our approach is also applicable to a wide range of articulated objects. Empirically it is evaluated on lab animals including mouse and fish, as well as on human hand. On these applications, it is shown to deliver competitive results compared to the state-of-the-arts, and non-trivial basel…
Artemis: Articulated Neural Pets with Appearance and Motion synthesis
ShanghaiTech University(上海科技大学);Deemos Technology Co., Ltd.(德默斯科技有限公司);DGene Digital Technology Co., Ltd.(DGene数字科技有限公司);Huazhong University of Science and Technology(华中科技大学)
University of Science and Technology of China(中国科学技术大学);University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Recovering the skeletal shape of an animal from a monocular video is a longstanding challenge. Prevailing animal reconstruction methods often adopt a control-point driven animation model and optimize bone transforms individually without considering skeletal topology, yielding unsatisfactory shape and articulation. In contrast, humans can easily infer the articulation structure of an unknown animal by associating it with a seen articulated character in their memory. Inspired by this fact, we present CASA, a novel Category-Agnostic Skeletal Animal reconstruction method consisting of two major co…
REACTO: Reconstructing Articulated Objects from a Single Video
Nanyang Technological University(南洋理工大学);Institute for Inforcomm Research, A*STAR(新加坡资讯通信研究院(新加坡科技研究局));Centre for Frontier AI Research, A*STAR(前沿人工智能研究中心(新加坡科技研究局))
Animal pose estimation is an important but under-explored task due to the lack of labeled data. In this paper, we tackle the task of animal pose estimation with scarce annotations, where only a small set of labeled data and unlabeled images are available. At the core of the solution to this problem setting is the use of the unlabeled data to compensate for the lack of well-labeled animal pose data. To this end, we propose the ScarceNet, a pseudo label-based approach to generate artificial labels for the unlabeled images. The pseudo labels, which are generated with a model trained with the smal…
Multi-animal pose estimation is essential for studying animals' social behaviors in neuroscience and neuroethology. Advanced approaches have been proposed to support multi-animal estimation and achieve state-of-the-art performance. However, these models rarely exploit unlabeled data during training even though real world applications have exponentially more unlabeled frames than labeled frames. Manually adding dense annotations for a large number of images or videos is costly and labor-intensive, especially for multiple instances. Given these deficiencies, we propose a novel semi-supervised ar…
University of Edinburgh(爱丁堡大学);Google Research(谷歌研究院)
We propose an unsupervised approach for discovering characteristic motion patterns in videos of highly articulated objects performing natural, unscripted behaviors, such as tigers in the wild. We discover consistent patterns in a bottom-up manner by analyzing the relative displacements of large numbers of ordered trajectory pairs through time, such that each trajectory is attached to a different moving part on the object. The pairs of trajectories descriptor relies entirely on motion and is more discriminative than state-of-the-art features that employ single trajectories. Our method generates…
IMATI-CNR(意大利国家研究委员会应用数学与信息技术研究所);University of Maryland(马里兰大学);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
There has been significant work on learning realistic, articulated, 3D models of the human body. In contrast, there are few such models of animals, despite many applications. The main challenge is that animals are much less cooperative than humans. The best human body models are learned from thousands of 3D scans of people in specific poses, which is infeasible with live animals. Consequently, we learn our model from a small set of 3D scans of toy figurines in arbitrary poses. We employ a novel part-based shape model to compute an initial registration to the scans. We then normalize their pose…
We present a novel approach for estimating the 2D pose of an articulated object with an application to automated video analysis of small laboratory animals. We have found that deformable part models developed for humans, exemplified by the flexible mixture of parts (FMP) model, typically fail on challenging animal poses. We argue that beyond encoding appearance and spatial relations, shape is needed to overcome the lack of distinctive landmarks on laboratory animal bodies. In our approach, a shape consistent FMP (scFMP) model computes promising pose candidates after a standard FMP model is use…
In this paper, we are interested in pose estimation of animals. Animals usually exhibit a wide range of variations on poses and there is no available animal pose dataset for training and testing. To address this problem, we build an animal pose dataset to facilitate training and evaluation. Considering the heavy labor needed to label dataset and it is impossible to label data for all concerned animal species, we, therefore, proposed a novel cross-domain adaptation method to transform the animal pose knowledge from labeled animal classes to unlabeled animal classes. We use the modest animal pos…
Remarkable progress has been made in 3D reconstruction of rigid structures from a video or a collection of images. However, it is still challenging to reconstruct nonrigid structures from RGB inputs, due to its under-constrained nature. While template-based approaches, such as parametric shape models, have achieved great success in modeling the "closed world" of known object categories, they cannot well handle the "open-world" of novel object categories or outlier shapes. In this work, we introduce a template-free approach to learn 3D shapes from a single video. It adopts an analysis-by-synthe…
MammalNet: A Large-scale Video Benchmark for Mammal Recognition and Behavior Understanding
King Abdullah University of Science and Technology (KAUST)(阿卜杜拉国王科技大学(KAUST));Max Planck Institute of Animal Behavior(马克斯·普朗克动物行为研究所);University of Konstanz(康斯坦茨大学);Massachusetts Institute of Technology(麻省理工学院);University of California, Berkeley(加州大学伯克利分校)
Queensland University of Technology(昆士兰科技大学);The University of Queensland(昆士兰大学)
Knowledge about the locations of keypoints of an object in an image can assist in fine-grained classification and identification tasks, particularly for the case of objects that exhibit large variations in poses that greatly influence their visual appearance, such as wild animals. However, supervised training of a keypoint detection network requires annotating a large image dataset for each animal species, which is a labor-intensive task. To reduce the need for labeled data, we propose to learn simultaneously keypoint heatmaps and pose invariant keypoint representations in a semi-supervised ma…
ETH Zürich(苏黎世联邦理工学院);KU Leuven(鲁汶大学);University of Bonn(波恩大学)
State-of-the-art methods for 3D hand pose estimation from depth images require large amounts of annotated training data. We propose to model the statistical relationships of 3D hand poses and corresponding depth images using two deep generative models with a shared latent space. By design, our architecture allows for learning from unlabeled image data in a semi-supervised manner. Assuming a one-to-one mapping between a pose and a depth map, any given point in the shared latent space can be projected into both a hand pose and a corresponding depth map. Regressing the hand pose can then be done …
In this paper we present our preliminary work on model-based behavioral analysis of horse motion. Our approach is based on the SMAL model, a 3D articulated statistical model of animal shape. We define a novel SMAL model for horses based on a new template, skeleton and shape space learned from $37$ horse toys. We test the accuracy of our hSMAL model in reconstructing a horse from 3D mocap data and images. We apply the hSMAL model to the problem of lameness detection from video, where we fit the model to images to recover 3D pose and train an ST-GCN network on pose data. A comparison with the sa…
Automatic Individual Identification of Patterned Solitary Species Based on Unlabeled Video Data
University of Applied Sciences Darmstadt(达姆施塔特应用科学大学);Max Planck Institute for Evolutionary Anthropology(马克斯·普朗克进化人类学研究所);German Centre for Integrative Biodiversity Research(德国综合生物多样性研究中心);University of Victoria(维多利亚大学);University of Osnabrück(奥斯纳布吕克大学);Senckenberg Museum of Natural History Goerlitz(戈利茨森肯伯格自然历史博物馆);Technische Universität Dresden(德累斯顿工业大学);Harvard University(哈佛大学);University of St. Andrews(圣安德鲁斯大学);University of Lyon 1(里昂第一大学);Centre Suisse de Recherches Scientifiques(瑞士科学研究中心);University of KwaZulu-Natal(夸祖鲁-纳塔尔大学)
California Institute of Technology(加州理工学院);Janelia Research Campus HHMI(霍华德·休斯医学研究所珍妮利亚研究园区)
We propose a framework for detecting action patterns from motion sequences and modeling the sensory-motor relationship of animals, using a generative recurrent neural network. The network has a discriminative part (classifying actions) and a generative part (predicting motion), whose recurrent cells are laterally connected, allowing higher levels of the network to represent high level phenomena. We test our framework on two types of data, fruit fly behavior and online handwriting. Our results show that 1) taking advantage of unlabeled sequences, by predicting future motion, significantly impro…