Simple as it seems, moving an object to another location within an image is, in fact, a challenging image-editing task that requires re-harmonizing the lighting, adjusting the pose based on perspective, accurately filling occluded regions, and ensuring coherent synchronization of shadows and reflections while maintaining the object identity. In this paper, we present ObjectMover, a generative model that can perform object movement in highly challenging scenes. Our key insight is that we model this task as a sequence-to-sequence problem and fine-tune a video generation model to leverage its knowledge of consistent object generation across video frames. We show that with this approach, our model is able to adjust to complex real-world scenarios, handling extreme lighting harmonization and object effect movement. As large-scale data for object movement are unavailable, we construct a data generation pipeline using a modern game engine to synthesize high-quality data pairs. We further propose a multi-task learning strategy that enables training on real-world video data to improve the model generalization. Through extensive experiments, we demonstrate that ObjectMover achieves outstanding results and adapts well to real-world scenarios.
Sketches are abstract representations of visual perception and visuospatial construction. In this work, we proposed a new framework, Generative Adversarial Networks with Conditional Neural Movement Primitives (GAN-CNMP), that incorporates a novel adversarial loss on CNMP to increase sketch smoothness and consistency. Through the experiments, we show that our model can be trained with few unlabeled samples, can construct distributions automatically in the latent space, and produces better results than the base model in terms of shape consistency and smoothness.
Instituto de Telecomunicações(电信研究所);Universidade da Beira Interior(贝拉内陆大学);DeepNeuronic;NOVA LINCS(新里斯本大学计算机科学实验室);C4-Cloud Computing Competence Center(C4云计算能力中心)
Synthesising the spatial and temporal dynamics of the human body skeleton remains a challenging task, not only in terms of the quality of the generated shapes, but also of their diversity, particularly to synthesise realistic body movements of a specific action (action conditioning). In this paper, we propose Kinetic-GAN, a novel architecture that leverages the benefits of Generative Adversarial Networks and Graph Convolutional Networks to synthesise the kinetics of the human body. The proposed adversarial architecture can condition up to 120 different actions over local and global body moveme…
The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学);Centre of Perceptual and Interactive Intelligence(感知与交互智能研究中心)
We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while leaving the location movement behind, and ignoring the impact of the environment on the human motion. In this paper, we propose a new framework, with the interaction between the scene and the human motion taken into account. Considering the uncertainty of human motion, we formulate this task as a generative task, whose objective is to generate plausible hum…
Information Technology University (ITU)-Punjab(旁遮普信息技术大学);University of Southern Queensland(南昆士兰大学)
Multishot Magnetic Resonance Imaging (MRI) has recently gained popularity as it accelerates the MRI data acquisition process without compromising the quality of final MR image. However, it suffers from motion artifacts caused by patient movements which may lead to misdiagnosis. Modern state-of-the-art motion correction techniques are able to counter small degree motion, however, their adoption is hindered by their time complexity. This paper proposes a Generative Adversarial Network (GAN) for reconstructing motion free high-fidelity images while reducing the image reconstruction time by an imp…
Auto DragGAN: Editing the Generative Image Manifold in an Autoregressive Manner
Foundation Model Research Center, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所基础模型研究中心);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Wuhan AI Research(武汉人工智能研究院)
本文提出 Auto DragGAN,首次采用基于回归的网络学习 StyleGAN 潜在码在拖拽过程中的变化模式,通过自回归方式分解移动过程,在像素级粒度上实现了最先进的推理速度与图像编辑性能。
With the proliferation of deep generative models, deepfakes are improving in quality and quantity everyday. However, there are subtle authenticity signals in pristine videos, not replicated by SOTA GANs. We contrast the movement in deepfakes and authentic videos by motion magnification towards building a generalized deepfake source detector. The sub-muscular motion in faces has different interpretations per different generative models which is reflected in their generative residue. Our approach exploits the difference between real motion and the amplified GAN fingerprints, by combining deep an…
Generating photorealistic images with controllable camera pose and scene contents is essential for many applications including AR/VR and simulation. Despite the fact that rapid progress has been made in 3D-aware generative models, most existing methods focus on object-centric images and are not applicable to generating urban scenes for free camera viewpoint control and scene editing. To address this challenging task, we propose UrbanGIRAFFE, which uses a coarse 3D panoptic prior, including the layout distribution of uncountable stuff and countable objects, to guide a 3D-aware generative model.…
An open secret in contemporary machine learning is that many models work beautifully on standard benchmarks but fail to generalize outside the lab. This has been attributed to biased training data, which provide poor coverage over real world events. Generative models are no exception, but recent advances in generative adversarial networks (GANs) suggest otherwise - these models can now synthesize strikingly realistic and diverse images. Is generative modeling of photos a solved problem? We show that although current GANs can fit standard datasets very well, they still fall short of being compr…
University of Toronto(多伦多大学);Vector Institute(向量研究所);The Hospital for Sick Children(病童医院)
Early detection of cancer is key to a good prognosis and requires frequent testing, especially in pediatrics. Whole-body magnetic resonance imaging (wbMRI) is an essential part of several well-established screening protocols, with screening starting in early childhood. To date, machine learning (ML) has been used on wbMRI images to stage adult cancer patients. It is not possible to use such tools in pediatrics due to the changing bone signal throughout growth, the difficulty of obtaining these images in young children due to movement and limited compliance, and the rarity of positive cases. We…
University of Rochester(罗切斯特大学);OPPO US Research Center(OPPO美国研究中心)
When people deliver a speech, they naturally move heads, and this rhythmic head motion conveys prosodic information. However, generating a lip-synced video while moving head naturally is challenging. While remarkably successful, existing works either generate still talkingface videos or rely on landmark/video frames as sparse/dense mapping guidance to generate head movements, which leads to unrealistic or uncontrollable video synthesis. To overcome the limitations, we propose a 3D-aware generative network along with a hybrid embedding module and a non-linear composition module. Through modelin…
Synthesizing human motion through learning techniques is becoming an increasingly popular approach to alleviating the requirement of new data capture to produce animations. Learning to move naturally from music, i.e., to dance, is one of the more complex motions humans often perform effortlessly. Each dance movement is unique, yet such movements maintain the core characteristics of the dance style. Most approaches addressing this problem with classical convolutional and recursive neural models undergo training and variability issues due to the non-Euclidean geometry of the motion manifold stru…
The Pennsylvania State University(宾夕法尼亚州立大学);Johns Hopkins University(约翰斯·霍普金斯大学);Shenzhen Baoan Women’s and Children’s Hospital, Jinan University(暨南大学深圳宝安妇幼保健院);Xi’an University of Architecture and Technology(西安建筑科技大学)
General movement assessment (GMA) of infant movement videos (IMVs) is an effective method for early detection of cerebral palsy (CP) in infants. We demonstrate in this paper that end-to-end trainable neural networks for image sequence recognition can be applied to achieve good results in GMA, and more importantly, augmenting raw video with infant body parsing and pose estimation information can significantly improve performance. To solve the problem of efficiently utilizing partially labeled IMVs for body parsing, we propose a semi-supervised model, termed SiamParseNet (SPN), which consists of…
Renmin University of China(中国人民大学);Beijing University of Posts and Telecommunications(北京邮电大学);Psyche AI Inc.(Psyche AI公司);Chinese Academy of Sciences(中国科学院);Tsinghua University(清华大学)
Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. Traditional Generative Adversarial Networks (GAN) struggle to maintain consistent facial identity, while Neural Radiance Fields (NeRF) methods, although they can address this issue, often produce mismatched lip movements, inadequate facial expressions, and unstable head poses. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, …
Motion Transfer-Enhanced StyleGAN for Generating Diverse Macaque Facial Expressions
Human Informatics Research Institute, National Institute of Advanced Industrial Science and Technology (AIST)(国家先进工业科学与技术研究所(AIST)人类信息学研究所);Graduate School of Engineering, The University of Tokyo(东京大学工学研究科);Human Biology & Primate Cognition, Institute of Biology, Leipzig University(莱比锡大学生物研究所人类生物学与灵长类认知);Araya Inc.(Araya公司);Center for the Evolutionary Origins of Human Behavior (EHuB), Kyoto University(京都大学人类行为进化起源中心(EHuB))
In this work we present an adversarial training algorithm that exploits correlations in video to learn --without supervision-- an image generator model with a disentangled latent space. The proposed methodology requires only a few modifications to the standard algorithm of Generative Adversarial Networks (GAN) and involves training with sets of frames taken from short videos. We train our model over two datasets of face-centered videos which present different people speaking or moving the head: VidTIMIT and YouTube Faces datasets. We found that our proposal allows us to split the generator lat…
Image Conductor: Precision Control for Interactive Video Synthesis
Peking University(北京大学);ARC Lab, Tencent PCG(腾讯平台与内容事业群ARC实验室);Nanyang Technological University(南洋理工大学);Tsinghua University(清华大学);University of Macau(澳门大学);Shenzhen Institute of Advanced Technology(深圳先进技术研究院)
City University of Hong Kong(香港城市大学);Durham University(杜伦大学);Northumbria University(诺森比亚大学)
Creating realistic characters that can react to the users' or another character's movement can benefit computer graphics, games and virtual reality hugely. However, synthesizing such reactive motions in human-human interactions is a challenging task due to the many different ways two humans can interact. While there are a number of successful researches in adapting the generative adversarial network (GAN) in synthesizing single human actions, there are very few on modelling human-human interactions. In this paper, we propose a semi-supervised GAN system that synthesizes the reactive motion of …
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D representations (e.g. appearance and motion) learned from the input images. However, dense 3D facial geometry (e.g. pixel-wise depth) is extremely important for this task as it is particularly beneficial for us to essentially generate accurate 3D face structures and distinguish noisy information from the possibly cluttered background. Nevertheless, dense 3D geometry a…
Audio to Video generation is an interesting problem that has numerous applications across industry verticals including film making, multi-media, marketing, education and others. High-quality video generation with expressive facial movements is a challenging problem that involves complex learning steps for generative adversarial networks. Further, enabling one-shot learning for an unseen single image increases the complexity of the problem while simultaneously making it more applicable to practical scenarios. In the paper, we propose a novel approach OneShotA2V to synthesize a talking person vi…
3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement
Engineering Research Center of Autonomous Unmanned System Technology(自主无人系统工程研究中心);Ministry of Education(教育部);Anhui Provincial Key Laboratory of Security Artificial Intelligence(安徽省安全人工智能重点实验室);School of Artificial Intelligence, Anhui University(安徽大学人工智能学院);University of Warwick(沃林格大学);Zhejiang Yuexiu University(浙江越秀大学);University of Surrey(萨里大学)
Eye movements, blinking and other motion during the acquisition of optical coherence tomography (OCT) can lead to artifacts, when processed to OCT angiography (OCTA) images. Affected scans emerge as high intensity (white) or missing (black) regions, resulting in lost information. The aim of this research is to fill these gaps using a deep generative model for OCT to OCTA image translation relying on a single intact OCT scan. Therefore, a U-Net is trained to extract the angiographic information from OCT patches. At inference, a detection algorithm finds outlier OCTA scans based on their surroun…
Nanyang Technological University(南洋理工大学);The Chinese University of Hong Kong(香港中文大学);SenseTime Research(商汤科技研究院)
Realistic generative face video synthesis has long been a pursuit in both computer vision and graphics community. However, existing face video generation methods tend to produce low-quality frames with drifted facial identities and unnatural movements. To tackle these challenges, we propose a principled framework named StyleFaceV, which produces high-fidelity identity-preserving face videos with vivid movements. Our core insight is to decompose appearance and pose information and recompose them in the latent space of StyleGAN3 to produce stable and dynamic results. Specifically, StyleGAN3 prov…
In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by first generating 3D skeleton movements from the audio sequence using a recurrent neural network (RNN), and then synthesizing the output video via a conditional generative adversarial network (GAN). To make the skeleton movement realistic and expressive, we embed the knowledge of an articulated 3D human skeleton and a learned dictionary of personal speech iconic…
Recent advances in deep generative models have demonstrated impressive results in photo-realistic facial image synthesis and editing. Facial expressions are inherently the result of muscle movement. However, existing neural network-based approaches usually only rely on texture generation to edit expressions and largely neglect the motion information. In this work, we propose a novel end-to-end network that disentangles the task of facial editing into two steps: a " "motion-editing" step and a "texture-editing" step. In the "motion-editing" step, we explicitly model facial movement through imag…
FreeVS: Generative View Synthesis on Free Driving Trajectory
School of Future Technology, University of Chinese Academy of Sciences (UCAS)(中国科学院大学未来技术学院);Institute of Automation, Chinese Academy of Sciences (CASIA)(中国科学院自动化研究所);Center for Artificial Intelligence and Robotics, HKISI, CAS(中国科学院香港智能科学中心人工智能与机器人中心)
Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and facial video has lots of variability in terms of head movement, eye blinks, lip synchronization and movements of various facial action units along with temporal smoothness. Synthesizing highly expressive facial videos from the audio input and static image is still a challenging task for generative adversarial networks. In this paper, we propose a multi-modal…
Image Sciences Institute, University Medical Center Utrecht(乌得勒支大学医学中心图像科学研究所);Wilhelmina Children’s Hospital, University Medical Center Utrecht(乌得勒支大学医学中心威廉明娜儿童医院);Brain Center Rudolf Magnus, University Medical Center Utrecht(乌得勒支大学医学中心鲁道夫·马格努斯脑中心)
Automatic neonatal brain tissue segmentation in preterm born infants is a prerequisite for evaluation of brain development. However, automatic segmentation is often hampered by motion artifacts caused by infant head movements during image acquisition. Methods have been developed to remove or minimize these artifacts during image reconstruction using frequency domain data. However, frequency domain data might not always be available. Hence, in this study we propose a method for removing motion artifacts from the already reconstructed MR scans. The method employs a generative adversarial network…
Sequence transduction models have been widely explored in many natural language processing tasks. However, the target sequence usually consists of discrete tokens which represent word indices in a given vocabulary. We barely see the case where target sequence is composed of continuous vectors, where each vector is an element of a time series taken successively in a temporal domain. In this work, we introduce a new data set, named Action Generation Data Set (AGDS) which is specifically designed to carry out the task of caption-to-action generation. This data set contains caption-action pairs. T…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Adobe Inc.(奥多比公司)
Generating realistic 3D worlds occupied by moving humans has many applications in games, architecture, and synthetic data creation. But generating such scenes is expensive and labor intensive. Recent work generates human poses and motions given a 3D scene. Here, we take the opposite approach and generate 3D indoor scenes given 3D human motion. Such motions can come from archival motion capture or from IMU sensors worn on the body, effectively turning human movement in a "scanner" of the 3D world. Intuitively, human movement indicates the free-space in a room and human contact indicates surface…
USC Institute for Creative Technologies(南加州大学创意技术研究所);Adobe Research(Adobe研究院);Pinscreen(Pinscreen公司);UC Berkeley(加州大学伯克利分校)
A deep generative model that describes human motions can benefit a wide range of fundamental computer vision and graphics tasks, such as providing robustness to video-based human pose estimation, predicting complete body movements for motion capture systems during occlusions, and assisting key frame animation with plausible movements. In this paper, we present a method for learning complex human motions independent of specific tasks using a combined global and local latent space to facilitate coarse and fine-grained modeling. Specifically, we propose a hierarchical motion variational autoencod…
Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Technical University of Munich(慕尼黑工业大学)
We introduce a method for egocentric videoconferencing that enables hands-free video calls, for instance by people wearing smart glasses or other mixed-reality devices. Videoconferencing portrays valuable non-verbal communication and face expression cues, but usually requires a front-facing camera. Using a frontal camera in a hands-free setting when a person is on the move is impractical. Even holding a mobile phone camera in the front of the face while sitting for a long duration is not convenient. To overcome these issues, we propose a low-cost wearable egocentric camera setup that can be in…