Synthesizing human motion through learning techniques is becoming an increasingly popular approach to alleviating the requirement of new data capture to produce animations. Learning to move naturally from music, i.e., to dance, is one of the more complex motions humans often perform effortlessly. Each dance movement is unique, yet such movements maintain the core characteristics of the dance style. Most approaches addressing this problem with classical convolutional and recursive neural models undergo training and variability issues due to the non-Euclidean geometry of the motion manifold structure.In this paper, we design a novel method based on graph convolutional networks to tackle the problem of automatic dance generation from audio information. Our method uses an adversarial learning scheme conditioned on the input music audios to create natural motions preserving the key movements of different music styles. We evaluate our method with three quantitative metrics of generative methods and a user study. The results suggest that the proposed GCN model outperforms the state-of-the-art dance generation method conditioned on music in different experiments. Moreover, our graph-convolutional approach is simpler, easier to be trained, and capable of generating more realistic motion styles regarding qualitative and different quantitative metrics. It also presented a visual movement perceptual quality comparable to real motion data.
Illinois Institute of Technology(伊利诺伊理工学院);Snap Inc.(Snap公司);Princeton University(普林斯顿大学)
We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types of mono-instrumental sounds using symbolic audio representations (e.g., MIDI), and that usually rely on pre-defined musical synthesizers, in this work we generate dance music in complex styles (e.g.,…
QEAN: Quaternion-Enhanced Attention Network for Visual Dance Generation
Guangdong University of Technology(广东工业大学);Huizhou University(惠州学院);Guangdong Mechanical and Electrical College(广东机电职业技术学院);University of Western Australia(西澳大学)
Black Sesame Technologies(黑芝麻科技);Nanyang Technological University(南洋理工大学);University of Alberta(阿尔伯塔大学)
Dance choreography for a piece of music is a challenging task, having to be creative in presenting distinctive stylistic dance elements while taking into account the musical theme and rhythm. It has been tackled by different approaches such as similarity retrieval, sequence-to-sequence modeling and generative adversarial networks, but their generated dance sequences are often short of motion realism, diversity and music consistency. In this paper, we propose a Music-to-Dance with Optimal Transport Network (MDOT-Net) for learning to generate 3D dance choreographies from music. We introduce an o…
DanceCamera3D: 3D Camera Movement Synthesis with Music and Dance
Tsinghua University(清华大学);Beijing National Research Center for Information Science and Technology (BNRist)(北京信息科学与技术国家研究中心);ByteDance(字节跳动);University of Rochester(罗切斯特大学)
针对音乐与舞蹈的相机运动合成缺乏成对数据的挑战,提出新多模态数据集 DCM 及基于 transformer 的扩散模型 DanceCamera3D,结合 body attention loss 与条件分离策略,并设计新评估指标验证了有效性。
Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared with naive conditional GAN, the model can generate images with better quality in terms of both subjective and objective evaluations. Almost three-fourth of people agree that our model have the ability to generate images related to sounds. By inputting different volumes of the same sound, our model output different scales of changes based on the volumes, show…
Imperial College London(帝国理工学院);Samsung AI Centre(三星人工智能中心)
Speech is a means of communication which relies on both audio and visual information. The absence of one modality can often lead to confusion or misinterpretation of information. In this paper we present an end-to-end temporal model capable of directly synthesising audio from silent video, without needing to transform to-and-from intermediate features. Our proposed approach, based on GANs is capable of producing natural sounding, intelligible speech which is synchronised with the video. The performance of our model is evaluated on the GRID dataset for both speaker dependent and speaker indepen…
School of Electronic Engineering and Computer Science(电子工程与计算机科学学院);Queen Mary University of London(伦敦玛丽女王大学);School of Mathematical Sciences(数学科学学院)
This research project investigates the application of deep learning to timbre transfer, where the timbre of a source audio can be converted to the timbre of a target audio with minimal loss in quality. The adopted approach combines Variational Autoencoders with Generative Adversarial Networks to construct meaningful representations of the source audio and produce realistic generations of the target audio and is applied to the Flickr 8k Audio dataset for transferring the vocal timbre between speakers and the URMP dataset for transferring the musical timbre between instruments. Furthermore, vari…
Sharif University of Technology(谢里夫理工大学);imec(imec研究所);Ghent University(根特大学)
We present a novel approach to generating photo-realistic images of a face with accurate lip sync, given an audio input. By using a recurrent neural network, we achieved mouth landmarks based on audio features. We exploited the power of conditional generative adversarial networks to produce highly-realistic face conditioned on a set of landmarks. These two networks together are capable of producing a sequence of natural faces in sync with an input audio track.
The University of Texas at San Antonio(德克萨斯大学圣安东尼奥分校)
Deep learning based visual to sound generation systems essentially need to be developed particularly considering the synchronicity aspects of visual and audio features with time. In this research we introduce a novel task of guiding a class conditioned generative adversarial network with the temporal visual information of a video input for visual to sound generation task adapting the synchronicity traits between audio-visual modalities. Our proposed FoleyGAN model is capable of conditioning action sequences of visual events leading towards generating visually aligned realistic sound tracks. We…
Inria(法国国家信息与自动化研究所);Ensta ParisTech(巴黎高等先进技术学院);University of Bordeaux(波尔多大学);KTH Royal Institute of Technology(KTH皇家理工学院)
Dance requires skillful composition of complex movements that follow rhythmic, tonal and timbral features of music. Formally, generating dance conditioned on a piece of music can be expressed as a problem of modelling a high-dimensional continuous motion signal, conditioned on an audio signal. In this work we make two contributions to tackle this problem. First, we present a novel probabilistic autoregressive architecture that models the distribution over future poses with a normalizing flow conditioned on previous poses as well as music context, using a multimodal transformer encoder. Second,…