游戏!它们有什么用?严肃游戏在康复领域应用的困境
Games! What are they good for? The Struggle of Serious Game Adoption for Rehabilitation
AI总结:
本研究针对康复领域严肃游戏应用存在的治疗师采纳障碍、训练枯燥患者动力不足等问题,梳理领域空白并提出需联合多方共创、遵循循证原则的发展方向,以提升其参与度与治疗有效性。
摘要:
健康领域的严肃游戏(serious games)已取得显著发展,在中风、脊髓损伤、神经退行性疾病等多种临床场景中均展现出有效性。尽管具备潜在益处,治疗师在康复工作中采用严肃游戏时仍面临诸多障碍,包括培训不足、游戏素养有限、对成本和设备可用性的担忧,以及缺乏关于游戏有效性的循证研究。康复类严肃游戏通常包含重复性训练,这类训练可能枯燥乏味,降低患者持续康复的动力,且将服务对象视为临床结果的被动接受者而非玩家。本研究明确了该领域的空白,为推动康复严肃游戏的发展提供关键见解,旨在提升其对服务对象的吸引力,以及作为治疗工具的有效性。应对这些挑战需要范式转变,转向与治疗师、研究人员及利益相关方共同开发和共创康复严肃游戏。此外,未来的研究对推动严肃游戏发展至关重要,需确保其遵循循证原则,同时调动服务对象与治疗师双方的参与度。这项工作将厘清领域空白,启发新的研究方向,并为严肃游戏研究制定实用指南提供支持。
英文摘要:
The field of serious games for health has grown significantly, demonstrating effectiveness in various clinical contexts such as stroke, spinal cord injury, and degenerative neurological diseases. Despite their potential benefits, therapists face barriers to adopting serious games in rehabilitation, including limited training and game literacy, concerns about cost and equipment availability, and a lack of evidence-based research on game effectiveness. Serious games for rehabilitation often involve repetitive exercises, which can be tedious and reduce motivation for continued rehabilitation, treating clients as passive recipients of clinical outcomes rather than players. This study identifies gaps and provides essential insights for advancing serious games in rehabilitation, aiming to enhance their engagement for clients and effectiveness as a therapeutic tool. Addressing these challenges requires a paradigm shift towards developing and co-creating serious games for rehabilitation with therapists, researchers, and stakeholders. Furthermore, future research is crucial to advance the development of serious games, ensuring they adhere to evidence-based principles and engage both clients and therapists. This endeavor will identify gaps in the field, inspire new directions, and support the creation of practical guidelines for serious games research.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。