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arXiv 2501.04877cs.CLcs.AIcs.SDeess.AS
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实时无文本对话生成

Real-Time Textless Dialogue Generation

School of Computer Science(计算机科学学院)

Long Mai, Julie Carson-Berndsen

AI总结:

针对级联口语对话系统依赖文本中介导致的延迟高、节奏生硬等问题,本文提出实时无文本模型RTTL-DG,直接处理流式语音并融入副语言信号,实现低延迟、自然流畅的对话生成。

摘要:

大语言模型(LLM)的最新进展推动了基于文本的对话系统取得显著进步。这些系统如今能够在广泛的主题和任务中生成准确、连贯的高质量回复。然而,口语对话系统在自然度方面仍然落后。它们往往产生机械的交互,存在响应时间慢、回复过于笼统或谨慎,以及缺乏自然节奏和流畅话轮转换等问题。这一不足在很大程度上源于对传统级联设计的过度依赖,即使用相互分离、顺序执行的组件,同时也源于将文本作为中间表示。本文提出一种实时、无文本的口语对话生成模型(RTTL-DG),旨在克服这些挑战。我们的系统通过直接处理流式口语对话,实现流畅的话轮转换,并以最小延迟生成回复。此外,我们的模型融入了附和语、过滤词、笑声和其他副语言信号——这些在级联对话系统中通常缺失——以创造更自然、更像人类的交互。实现代码和生成样本可在我们的代码仓库获取:https://github.com/mailong25/rts2s-dg

英文摘要:

Recent advancements in large language models (LLMs) have led to significant progress in text-based dialogue systems. These systems can now generate high-quality responses that are accurate and coherent across a wide range of topics and tasks. However, spoken dialogue systems still lag behind in terms of naturalness. They tend to produce robotic interactions, with issues such as slow response times, overly generic or cautious replies, and a lack of natural rhythm and fluid turn-taking. This shortcoming is largely due to the over-reliance on the traditional cascaded design, which involve separate, sequential components, as well as the use of text as an intermediate representation. This paper propose a real-time, textless spoken dialogue generation model (RTTL-DG) that aims to overcome these challenges. Our system enables fluid turn-taking and generates responses with minimal delay by processing streaming spoken conversation directly. Additionally, our model incorporates backchannels, filters, laughter, and other paralinguistic signals, which are often absent in cascaded dialogue systems, to create more natural and human-like interactions. The implementations and generated samples are available in our repository: https://github.com/mailong25/rts2s-dg

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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