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arXiv 2412.03489cs.GR

高阶可微渲染的随机梯度估计

Stochastic Gradient Estimation for Higher-order Differentiable Rendering

Zican Wang, Michael Fischer, Tobias Ritschel

AI总结:

本文提出基于卷积重要性采样的方法计算渲染算子的高阶微分(Hessian及Hessian-向量积),适用于光栅化和路径追踪,并引入聚合采样策略,在高阶优化器中提升逆渲染任务的收敛性。

摘要:

我们推导了计算渲染算子高阶微分(Hessian矩阵和Hessian-向量积)的方法。我们的方法基于对表示渲染参数微分的卷积进行重要性采样,并表明该方法适用于光栅化和路径追踪。我们进一步提出了一种聚合采样策略,以同时对一个卷积核的多个维度进行重要性采样。我们证明,在多个逆渲染任务中,与梯度下降基线相比,当用于牛顿法或共轭梯度等高阶优化器时,该信息提高了收敛性。

英文摘要:

We derive methods to compute higher order differentials (Hessians and Hessian-vector products) of the rendering operator. Our approach is based on importance sampling of a convolution that represents the differentials of rendering parameters and shows to be applicable to both rasterization and path tracing. We further suggest an aggregate sampling strategy to importance-sample multiple dimensions of one convolution kernel simultaneously. We demonstrate that this information improves convergence when used in higher-order optimizers such as Newton or Conjugate Gradient relative to a gradient descent baseline in several inverse rendering tasks.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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