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arXiv 2108.04886cs.GRcs.CV

Differentiable Surface Rendering via Non-Differentiable Sampling

Google Research(谷歌研究院);MIT(麻省理工学院)

Forrester Cole, Kyle Genova, Avneesh Sud, Daniel Vlasic, Zhoutong Zhang

英文摘要:

We present a method for differentiable rendering of 3D surfaces that supports both explicit and implicit representations, provides derivatives at occlusion boundaries, and is fast and simple to implement. The method first samples the surface using non-differentiable rasterization, then applies differentiable, depth-aware point splatting to produce the final image. Our approach requires no differentiable meshing or rasterization steps, making it efficient for large 3D models and applicable to isosurfaces extracted from implicit surface definitions. We demonstrate the effectiveness of our method for implicit-, mesh-, and parametric-surface-based inverse rendering and neural-network training applications. In particular, we show for the first time efficient, differentiable rendering of an isosurface extracted from a neural radiance field (NeRF), and demonstrate surface-based, rather than volume-based, rendering of a NeRF.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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