人类仅凭一眼场景图像就能对流体下落等物理过程产生强烈的直观理解,即这种理解迅速源自我们记忆中沉浸式的视觉经验。本工作实现了从无标注视频中学习到的照片到流体动力学重建功能,且无需任何真实流体动力学的监督。简而言之,一个基于ConvNet压力投影求解器建模的可微Euler模拟器与体积渲染器相集成,支持端到端/连贯的可微动力学模拟与渲染。通过赋予每个采样点一个流体体积值,我们推导出一种专用于流体数据的类NeRF可微渲染器;得益于这种体积增强的表示,流体动力学可以从渲染结果与真实视频帧之间的误差信号中被逆向推断出来(即逆向渲染)。我们在生成的Fluid Fall数据集和DPI Dam Break数据集上进行了实验,以证明我们方法的有效性和泛化能力。
英文摘要:
Humans have a strong intuitive understanding of physical processes such as fluid falling by just a glimpse of such a scene picture, i.e., quickly derived from our immersive visual experiences in memory. This work achieves such a photo-to-fluid-dynamics reconstruction functionality learned from unannotated videos, without any supervision of ground-truth fluid dynamics. In a nutshell, a differentiable Euler simulator modeled with a ConvNet-based pressure projection solver, is integrated with a volumetric renderer, supporting end-to-end/coherent differentiable dynamic simulation and rendering. By endowing each sampled point with a fluid volume value, we derive a NeRF-like differentiable renderer dedicated from fluid data; and thanks to this volume-augmented representation, fluid dynamics could be inversely inferred from the error signal between the rendered result and ground-truth video frame (i.e., inverse rendering). Experiments on our generated Fluid Fall datasets and DPI Dam Break dataset are conducted to demonstrate both effectiveness and generalization ability of our method.
Deep learning has shown great potential for modeling the physical dynamics of complex particle systems such as fluids. Existing approaches, however, require the supervision of consecutive particle properties, including positions and velocities. In this paper, we consider a partially observable scenario known as fluid dynamics grounding, that is, inferring the state transitions and interactions within the fluid particle systems from sequential visual observations of the fluid surface. We propose a differentiable two-stage network named NeuroFluid. Our approach consists of (i) a particle-driven …
This paper aims to tackle the challenge of efficiently producing interactive free-viewpoint videos. Some recent works equip neural radiance fields with image encoders, enabling them to generalize across scenes. When processing dynamic scenes, they can simply treat each video frame as an individual scene and perform novel view synthesis to generate free-viewpoint videos. However, their rendering process is slow and cannot support interactive applications. A major factor is that they sample lots of points in empty space when inferring radiance fields. We propose a novel scene representation, cal…
Advances in deep learning have led to promising progress in inferring graphics programs by de-rendering computer-generated images. However, current methods do not explore which decoding methods lead to better inductive bias for inferring graphics programs. In our work, we first explore the effectiveness of LSTM-RNN versus Transformer networks as decoders for order-independent graphics programs. Since these are sequence models, we must choose an ordering of the objects in the graphics programs for likelihood training. We found that the LSTM performance was highly sensitive to the sequence order…
Friedrich-Alexander-Universität Erlangen-Nürnberg(埃尔朗根-纽伦堡弗里德里希-亚历山大大学);Imperial College London(伦敦帝国理工学院)
Inferring 3D human pose from 2D images is a challenging and long-standing problem in the field of computer vision with many applications including motion capture, virtual reality, surveillance or gait analysis for sports and medicine. We present preliminary results for a method to estimate 3D pose from 2D video containing a single person and a static background without the need for any manual landmark annotations. We achieve this by formulating a simple yet effective self-supervision task: our model is required to reconstruct a random frame of a video given a frame from another timepoint and a…
MIT(麻省理工学院);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
This work considers identifying parameters characterizing a physical system's dynamic motion directly from a video whose rendering configurations are inaccessible. Existing solutions require massive training data or lack generalizability to unknown rendering configurations. We propose a novel approach that marries domain randomization and differentiable rendering gradients to address this problem. Our core idea is to train a rendering-invariant state-prediction (RISP) network that transforms image differences into state differences independent of rendering configurations, e.g., lighting, shado…
NVIDIA(英伟达);Stanford University(斯坦福大学);Microsoft Research(微软研究院);Google Research(谷歌研究院);University of Southern California(南加州大学)
Being able to reproduce physical phenomena ranging from light interaction to contact mechanics, simulators are becoming increasingly useful in more and more application domains where real-world interaction or labeled data are difficult to obtain. Despite recent progress, significant human effort is needed to configure simulators to accurately reproduce real-world behavior. We introduce a pipeline that combines inverse rendering with differentiable simulation to create digital twins of real-world articulated mechanisms from depth or RGB videos. Our approach automatically discovers joint types a…
With the emergence of Virtual and Mixed Reality (XR) devices, eye tracking has received significant attention in the computer vision community. Eye gaze estimation is a crucial component in XR -- enabling energy efficient rendering, multi-focal displays, and effective interaction with content. In head-mounted XR devices, the eyes are imaged off-axis to avoid blocking the field of view. This leads to increased challenges in inferring eye related quantities and simultaneously provides an opportunity to develop accurate and robust learning based approaches. To this end, we present MagicEyes, the …