本文首先提出了一种在不同场景间迁移材质变换的新方法。基于解耦的 Neural Radiance Field (NeRF) 表示,该方法通过观察不同条件下的场景对(如干燥和潮湿),学习映射 Bidirectional Reflectance Distribution Functions (BRDF)。学习到的变换随后可应用于具有相似材质的未见场景,从而以任意强度有效渲染所学变换。在合成场景和真实物体上的大量实验验证了该方法的有效性,表明它能学习潮湿、绘画、涂层等多种变换。结果不仅突出了该方法的通用性,也展示了其在计算机图形学中的实际应用潜力。我们在 https://github.com/astra-vision/BRDFTransform 上发布了方法实现及合成/真实数据集。
英文摘要:
In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance Distribution Functions (BRDF) from pairs of scenes observed in varying conditions, such as dry and wet. The learned transformations can then be applied to unseen scenes with similar materials, therefore effectively rendering the transformation learned with an arbitrary level of intensity. Extensive experiments on synthetic scenes and real-world objects validate the effectiveness of our approach, showing that it can learn various transformations such as wetness, painting, coating, etc. Our results highlight not only the versatility of our method but also its potential for practical applications in computer graphics. We publish our method implementation, along with our synthetic/real datasets on https://github.com/astra-vision/BRDFTransform
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);Beijing Jiaotong University(北京交通大学);University of Chinese Academy of Sciences(中国科学院大学);City University of Hong Kong(香港城市大学)
Recent methods for synthesizing 3D-aware face images have achieved rapid development thanks to neural radiance fields, allowing for high quality and fast inference speed. However, existing solutions for editing facial geometry and appearance independently usually require retraining and are not optimized for the recent work of generation, thus tending to lag behind the generation process. To address these issues, we introduce NeRFFaceEditing, which enables editing and decoupling geometry and appearance in the pretrained tri-plane-based neural radiance field while retaining its high quality and …
City University of Hong Kong(香港城市大学);Snap Inc.(Snap公司);USC Institute for Creative Technologies(南加州大学创意技术研究所);Microsoft Cloud AI(微软云人工智能部门)
We present CLIP-NeRF, a multi-modal 3D object manipulation method for neural radiance fields (NeRF). By leveraging the joint language-image embedding space of the recent Contrastive Language-Image Pre-Training (CLIP) model, we propose a unified framework that allows manipulating NeRF in a user-friendly way, using either a short text prompt or an exemplar image. Specifically, to combine the novel view synthesis capability of NeRF and the controllable manipulation ability of latent representations from generative models, we introduce a disentangled conditional NeRF architecture that allows indiv…
We propose a novel framework for 3D-aware object manipulation, called Auto-Encoding Neural Radiance Fields (AE-NeRF). Our model, which is formulated in an auto-encoder architecture, extracts disentangled 3D attributes such as 3D shape, appearance, and camera pose from an image, and a high-quality image is rendered from the attributes through disentangled generative Neural Radiance Fields (NeRF). To improve the disentanglement ability, we present two losses, global-local attribute consistency loss defined between input and output, and swapped-attribute classification loss. Since training such a…
CodeNeRF is an implicit 3D neural representation that learns the variation of object shapes and textures across a category and can be trained, from a set of posed images, to synthesize novel views of unseen objects. Unlike the original NeRF, which is scene specific, CodeNeRF learns to disentangle shape and texture by learning separate embeddings. At test time, given a single unposed image of an unseen object, CodeNeRF jointly estimates camera viewpoint, and shape and appearance codes via optimization. Unseen objects can be reconstructed from a single image, and then rendered from new viewpoint…
University of Science and Technology of China(中国科学技术大学);Image Derivative Inc(Image Derivative公司)
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular R…
NeRF-Texture: Synthesizing Neural Radiance Field Textures
Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所);University of Chinese Academy of Sciences(中国科学院大学);VAST;ARC Lab, Tencent PCG(腾讯PCG ARC实验室);School of Computer Science & Informatics, Cardiff University(卡迪夫大学计算机科学与信息学院)
Disentangled Generation and Aggregation for Robust Radiance Fields
School of Electronic and Computer Engineering, Peking University(北京大学电子与计算机工程学院);Peng Cheng Laboratory(鹏城实验室);School of Computer Science, University of Birmingham(伯明翰大学计算机学院)
NTT Communication Science Laboratories, NTT Corporation(NTT株式会社NTT通信科学实验室)
Fully unsupervised 3D representation learning has gained attention owing to its advantages in data collection. A successful approach involves a viewpoint-aware approach that learns an image distribution based on generative models (e.g., generative adversarial networks (GANs)) while generating various view images based on 3D-aware models (e.g., neural radiance fields (NeRFs)). However, they require images with various views for training, and consequently, their application to datasets with few or limited viewpoints remains a challenge. As a complementary approach, an aperture rendering GAN (AR-…
UC San Diego(加州大学圣地亚哥分校);MIT(麻省理工学院);Google(谷歌);NVIDIA(英伟达)
Although neural radiance fields (NeRF) have shown impressive advances for novel view synthesis, most methods typically require multiple input images of the same scene with accurate camera poses. In this work, we seek to substantially reduce the inputs to a single unposed image. Existing approaches condition on local image features to reconstruct a 3D object, but often render blurry predictions at viewpoints that are far away from the source view. To address this issue, we propose to leverage both the global and local features to form an expressive 3D representation. The global features are lea…
Indian Institute of Technology Madras(印度理工学院马德拉斯分校);University of Texas at Austin(德克萨斯大学奥斯汀分校);Google Research(谷歌研究院)
We present Generalizable NeRF Transformer (GNT), a transformer-based architecture that reconstructs Neural Radiance Fields (NeRFs) and learns to renders novel views on the fly from source views. While prior works on NeRFs optimize a scene representation by inverting a handcrafted rendering equation, GNT achieves neural representation and rendering that generalizes across scenes using transformers at two stages. (1) The view transformer leverages multi-view geometry as an inductive bias for attention-based scene representation, and predicts coordinate-aligned features by aggregating information…
NeRF-Loc: Transformer-Based Object Localization Within Neural Radiance Fields
Stanford University(斯坦福大学);Chinese University of Hong Kong(香港中文大学);UC Berkeley(加州大学伯克利分校);Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);Baidu Inc.(百度公司);Baidu Research(百度研究院)
The Chinese University of Hong Kong(香港中文大学);SmartMore(思谋科技)
In this paper, we present a simple seq2seq formulation for view synthesis where we take a set of ray points as input and output colors corresponding to the rays. Directly applying a standard transformer on this seq2seq formulation has two limitations. First, the standard attention cannot successfully fit the volumetric rendering procedure, and therefore high-frequency components are missing in the synthesized views. Second, applying global attention to all rays and pixels is extremely inefficient. Inspired by the neural radiance field (NeRF), we propose the NeRF attention (NeRFA) to address th…
Department of Control Science and Engineering, University of Shanghai for Science and Technology(控制科学与工程系,上海科学技术大学);Business School, University of Shanghai for Science and Technology(商学院,上海科学技术大学);School of Psychology and Neuroscience, University of Glasgow(心理学与神经科学学院,格拉斯哥大学)
City University of Hong Kong(香港城市大学);The Hong Kong Polytechnic University(香港理工大学);Snap Inc.(Snap公司);Netflix(奈飞);Microsoft Cloud AI(微软云人工智能部门)
As a powerful representation of 3D scenes, the neural radiance field (NeRF) enables high-quality novel view synthesis from multi-view images. Stylizing NeRF, however, remains challenging, especially on simulating a text-guided style with both the appearance and the geometry altered simultaneously. In this paper, we present NeRF-Art, a text-guided NeRF stylization approach that manipulates the style of a pre-trained NeRF model with a simple text prompt. Unlike previous approaches that either lack sufficient geometry deformations and texture details or require meshes to guide the stylization, ou…
Blending Distributed NeRFs with Tri-stage Robust Pose Optimization
Institute for AI Industry Research (AIR), Tsinghua University(清华大学人工智能产业研究院(AIR));Beijing Institute of Technology(北京理工大学);Xi’an University of Architecture and Technology(西安建筑科技大学);University of Southern California(南加州大学)
Czech Technical University in Prague(布拉格捷克理工大学);Delft University of Technology(代尔夫特理工大学)
Novel view synthesis is a long-standing problem. In this work, we consider a variant of the problem where we are given only a few context views sparsely covering a scene or an object. The goal is to predict novel viewpoints in the scene, which requires learning priors. The current state of the art is based on Neural Radiance Field (NeRF), and while achieving impressive results, the methods suffer from long training times as they require evaluating millions of 3D point samples via a neural network for each image. We propose a 2D-only method that maps multiple context views and a query pose to a…
While recent advances in deep neural networks have made it possible to render high-quality images, generating photo-realistic and personalized talking head remains challenging. With given audio, the key to tackling this task is synchronizing lip movement and simultaneously generating personalized attributes like head movement and eye blink. In this work, we observe that the input audio is highly correlated to lip motion while less correlated to other personalized attributes (e.g., head movements). Inspired by this, we propose a novel framework based on neural radiance field to pursue high-fide…
Huazhong University of Science & Technology(华中科技大学);Huawei Inc.(华为公司)
Neural radiance fields (NeRF) have shown great potentials in representing 3D scenes and synthesizing novel views, but the computational overhead of NeRF at the inference stage is still heavy. To alleviate the burden, we delve into the coarse-to-fine, hierarchical sampling procedure of NeRF and point out that the coarse stage can be replaced by a lightweight module which we name a neural sample field. The proposed sample field maps rays into sample distributions, which can be transformed into point coordinates and fed into radiance fields for volume rendering. The overall framework is named as …
Nanyang Technological University(南洋理工大学);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所);Wenzhou University(温州大学);UCAS-Terminus AI Lab, UCAS(中国科学院大学-特米纳斯人工智能实验室,中国科学院大学)
University of Science and Technology of China(中国科学技术大学);Institute of Artificial Intelligence, Hefei Comprehensive National Science Center(合肥综合性国家科学中心人工智能研究院)
We propose a novel framework to reconstruct accurate appearance and geometry with neural radiance fields (NeRF) for interacting hands, enabling the rendering of photo-realistic images and videos for gesture animation from arbitrary views. Given multi-view images of a single hand or interacting hands, an off-the-shelf skeleton estimator is first employed to parameterize the hand poses. Then we design a pose-driven deformation field to establish correspondence from those different poses to a shared canonical space, where a pose-disentangled NeRF for one hand is optimized. Such unified modeling e…
University of Toronto(多伦多大学);Vector Institute(矢量研究院);UBC(不列颠哥伦比亚大学);Google Research(谷歌研究院);NVIDIA(英伟达);SFU(西蒙弗雷泽大学)
We introduce a technique for pairwise registration of neural fields that extends classical optimization-based local registration (i.e. ICP) to operate on Neural Radiance Fields (NeRF) -- neural 3D scene representations trained from collections of calibrated images. NeRF does not decompose illumination and color, so to make registration invariant to illumination, we introduce the concept of a ''surface field'' -- a field distilled from a pre-trained NeRF model that measures the likelihood of a point being on the surface of an object. We then cast nerf2nerf registration as a robust optimization …
Xiangtan University(湘潭大学);Central South University(中南大学)
The neural radiance field (NeRF) for realistic novel view synthesis requires camera poses to be pre-acquired by a structure-from-motion (SfM) approach. This two-stage strategy is not convenient to use and degrades the performance because the error in the pose extraction can propagate to the view synthesis. We integrate the pose extraction and view synthesis into a single end-to-end procedure so they can benefit from each other. For training NeRF models, only RGB images are given, without pre-known camera poses. The camera poses are obtained by the epipolar constraint in which the identical fea…
Neural Radiance Fields (NeRFs), despite their outstanding performance on novel view synthesis, often need dense input views. Many papers train one model for each scene respectively and few of them explore incorporating multi-modal data into this problem. In this paper, we focus on a rarely discussed but important setting: can we train one model that can represent multiple scenes, with 360$^\circ $ insufficient views and RGB-D images? We refer insufficient views to few extremely sparse and almost non-overlapping views. To deal with it, X-NeRF, a fully explicit approach which learns a general sc…
Tsinghua University(清华大学);Johns Hopkins University(约翰斯·霍普金斯大学);UC Santa Cruz(加州大学圣克鲁兹分校)
Neural Radiance Field (NeRF) has demonstrated excellent quality in novel view synthesis, thanks to its ability to model 3D object geometries in a concise formulation. However, current approaches to NeRF-based models rely on clean images with accurate camera calibration, which can be difficult to obtain in the real world, where data is often subject to corruption and distortion. In this work, we provide the first comprehensive analysis of the robustness of NeRF-based novel view synthesis algorithms in the presence of different types of corruptions. We find that NeRF-based models are significant…
University of Chinese Academy of Sciences(中国科学院大学);JD AI Research(京东人工智能研究院)
Recent advances in 3D scene representation and novel view synthesis have witnessed the rise of Neural Radiance Fields (NeRFs). Nevertheless, it is not trivial to exploit NeRF for the photorealistic 3D scene stylization task, which aims to generate visually consistent and photorealistic stylized scenes from novel views. Simply coupling NeRF with photorealistic style transfer (PST) will result in cross-view inconsistency and degradation of stylized view syntheses. Through a thorough analysis, we demonstrate that this non-trivial task can be simplified in a new light: When transforming the appear…