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arXiv 2411.02090cs.HCcs.GR

用于沉浸式可视化的游戏引擎:超越娱乐范畴的Unreal Engine应用

Game Engines for Immersive Visualization: Using Unreal Engine Beyond Entertainment

Marcel Krüger, David Gilbert, Torsten Wolfgang Kuhlen, Tim Gerrits

AI总结:

本研究分享了将Unreal Engine作为沉浸式可视化应用主要开发环境的迁移经验、需求考量、用例优势与挑战,为领域内同行提供参考指导。

摘要:

沉浸式可视化实验室的核心任务之一是开发并提供强大的工具与应用,以实现科学数据的高效分析与探索。由于这类应用的需求往往多样且复杂,其开发过程也同样如此,这催生了大量随时间不断发展演进的各类工具、框架与方法。商用现成游戏引擎(如Unreal Engine)的持续进步,使其成为沉浸式可视化实验室开发工作的优质选择。本研究中,我们分享了将Unreal Engine作为沉浸式可视化应用主要开发环境的迁移经验,阐述了我们在需求层面的考量,展示了实验室开发的用例以说明所体验到的优势与挑战,探讨了这一转变对我们研发环境的影响,旨在为领域内面临类似挑战的同行提供指导。

英文摘要:

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and complex, the same applies to the development process. This has led to a myriad of different tools, frameworks, and approaches that grew and developed over time. The steady advance of commercial off-the-shelf game engines such as Unreal Engine has made them a valuable option for development in immersive visualization labs. In this work, we share our experience of migrating to Unreal Engine as a primary developing environment for immersive visualization applications. We share our considerations on requirements, present use cases developed in our lab to communicate advantages and challenges experienced, discuss implications on our research and development environments, and aim to provide guidance for others within our community facing similar challenges.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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