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arXiv 1310.2102cs.HC
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使用生物传感器的程序环境中的生物反馈机制的开发

Development of Biofeedback Mechanisms in a Procedural Environment Using Biometric Sensors

Vasco Pereira Torres

摘要:

在计算机时代之前,游戏是在物理世界中进行的,玩家必须与真实物体和彼此互动,引发一系列情绪。当今,计算机游戏由于其高水平的吸引力和可及性而成为最流行的娱乐形式之一。然而,为了吸引新的玩家,游戏行业总是试图寻找使游戏更具交互性和刺激性的新方法,并且人机交互领域的最近趋势之一是生物反馈。本论文的目的是研究间接生物反馈在电子游戏中的不同应用方法,旨在创造更好的人机交互,并提供更吸引人和身临其境的用户体验。为此,我们专注于开发一个能够在指定游戏中测试不同间接生物反馈模型的框架,以评估这些变化对用户体验的影响。该框架是独立于游戏的,旨在用于进一步的研究。

英文摘要:

Before the computer age, games were played in the physical world where players would have to interact with real objects and each other, triggering a series of emotions. Nowadays, the computer games have become one of the most popular forms of entertainment due to their high-level of attraction and accessibility. However, the game industry is always trying to find new ways of making games more interactive and exciting in order to attract new players, and one of the recent trends on the area of human-computer interaction is Biofeedback. The goal of this dissertation is to study different approaches on the use of indirect biofeedback within videogames, with the purpose of creating a better human-computer interaction, and provide a more appealing and immersive user experience. For this, we focused on the development of a framework capable of testing different indirect biofeedback models within a specified game, in order to assess the effect of each of these variations on the user experience. This framework is game independent, with the intention of being used on further studies.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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