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arXiv 2410.02426cs.CLcs.AI
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从数据中学习游戏的潜在规则:一个国际象棋的故事

Learning the Latent Rules of a Game from Data: A Chess Story

Dell Technologies(戴尔科技)

Ben Fauber

AI总结:

本文受茨威格小说启发,证明百万参数级小型语言模型可通过指令微调学习国际象棋规则、提出合法走法并解决问题,同时增加微调示例可减少幻觉。

摘要:

我们证明,具有数百万参数的小型预训练基础生成语言模型可以从与过程相关的数据中学习该过程的潜在规则。受斯蒂芬·茨威格的中篇小说《Schachnovelle》(英文名《The Royal Game》)启发,我们展示28M和125M参数的预训练基础小型语言模型(SLMs)可以通过1,000到1,000,000个示例进行指令微调,从而学习国际象棋规则、提出合法走法并准确解决国际象棋问题。我们还探索了连续语言模型微调轮次对改进结果的影响,并证明通过增加指令微调示例的数量可以减少模型幻觉。

英文摘要:

We demonstrate that small pretrained foundational generative language models with millions of parameters can learn the latent rules of a process from data associated with the process. Inspired by Stefan Zweig's novella "Schachnovelle," also known as "The Royal Game" in English, we show that 28M and 125M parameter pretrained foundational small language models (SLMs) can be instruction fine-tuned with 1,000-to-1,000,000 examples to learn the rules of chess, propose legal moves, and accurately solve chess problems. We also explore the impact of successive language model fine-tuning epochs on improved outcomes and demonstrate reductions in model hallucinations by increasing the number of instruction fine-tuning examples.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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