arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2008.04162cs.AIcs.CLcs.MA
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Navigating Human Language Models with Synthetic Agents

University of Maryland, Baltimore County(马里兰大学巴尔的摩县分校);Fondazione Bruno Kessler (FBK)(布鲁诺·凯斯勒基金会)

Philip Feldman, Antonio Bucchiarone

英文摘要:

Modern natural language models such as the GPT-2/GPT-3 contain tremendous amounts of information about human belief in a consistently testable form. If these models could be shown to accurately reflect the underlying beliefs of the human beings that produced the data used to train these models, then such models become a powerful sociological tool in ways that are distinct from traditional methods, such as interviews and surveys. In this study, We train a version of the GPT-2 on a corpora of historical chess games, and then "launch" clusters of synthetic agents into the model, using text strings to create context and orientation. We compare the trajectories contained in the text generated by the agents/model and compare that to the known ground truth of the chess board, move legality, and historical patterns of play. We find that the percentages of moves by piece using the model are substantially similar from human patterns. We further find that the model creates an accurate latent representation of the chessboard, and that it is possible to plot trajectories of legal moves across the board using this knowledge.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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