Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes
University of Tübingen(蒂宾根大学);Meta Reality Labs(元宇宙现实实验室)
Stefano Esposito, Anpei Chen, Christian Reiser, Samuel Rota Bulò, Lorenzo Porzi, Katja Schwarz, Christian Richardt, Michael Zollhöfer, Peter Kontschieder, Andreas Geiger
High-quality view synthesis relies on volume rendering, splatting, or surface rendering. While surface rendering is typically the fastest, it struggles to accurately model fuzzy geometry like hair. In turn, alpha-blending techniques excel at representing fuzzy materials but require an unbounded number of samples per ray (P1). Further overheads are induced by empty space skipping in volume rendering (P2) and sorting input primitives in splatting (P3). We present a novel representation for real-time view synthesis where the (P1) number of sampling locations is small and bounded, (P2) sampling locations are efficiently found via rasterization, and (P3) rendering is sorting-free. We achieve this by representing objects as semi-transparent multi-layer meshes rendered in a fixed order. First, we model surface layers as signed distance function (SDF) shells with optimal spacing learned during training. Then, we bake them as meshes and fit UV textures. Unlike single-surface methods, our multi-layer representation effectively models fuzzy objects. In contrast to volume and splatting-based methods, our approach enables real-time rendering on low-power laptops and smartphones.
UC Berkeley(加州大学伯克利分校);Mitsubishi Electric Research Laboratories (MERL)(三菱电机研究实验室(MERL))
Vision-based tactile sensors typically utilize a deformable elastomer and a camera mounted above to provide high-resolution image observations of contacts. Obtaining accurate volumetric meshes for the deformed elastomer can provide direct contact information and benefit robotic grasping and manipulation. This paper focuses on learning to synthesize the volumetric mesh of the elastomer based on the image imprints acquired from vision-based tactile sensors. Synthetic image-mesh pairs and real-world images are gathered from 3D finite element methods (FEM) and physical sensors, respectively. A gra…
NVIDIA(英伟达);University of Toronto(多伦多大学);Vector Institute(向量研究所)
3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud, voxel, surface mesh, and implicit function representations. We introduce Deformable Tetrahedral Meshes (DefTet) as a particular parameterization that utilizes volumetric tetrahedral meshes for the reconstruction problem. Unlike existing volumetric approaches, DefTet optimizes for both vertex placement and occupancy, and is differentiable with respect to sta…
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still re…
Deep generative models have shown success in generating 3D shapes with different representations. In this work, we propose Neural Volumetric Mesh Generator(NVMG) which can generate novel and high-quality volumetric meshes. Unlike the previous 3D generative model for point cloud, voxel, and implicit surface, the volumetric mesh representation is a ready-to-use representation in industry with details on both the surface and interior. Generating this such highly-structured data thus brings a significant challenge. We first propose a diffusion-based generative model to tackle this problem by gener…
Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore, most approaches generate 3D meshes of a scene after fusing depth data using volumetric or other representations. Nevertheless, volumetric fusion remains computationally expensive both in terms of speed and memory. In this paper, we leapfrog these intermediate representations and build a 3D mesh directly from a depth map and the sparse landmarks triangulated…
Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications. Existing methods have a number of drawbacks we aim to address with our work. Triangle meshes have difficulty modeling thin structures like hair, volumetric representations like Neural Volumes are too low-resolution given a reasonable memory budget, and high-resolution implicit representations like Neural Radiance Fields are too slow for use in real-time applications. We present Mixture of Volumetric Primitives (MVP), a representation for rendering dynamic 3D content that combines the…
Surface-volume self-supervised representation learning of brain MRI for genetic discovery
The University of Texas Health Science Center at Houston(德克萨斯大学休斯顿健康科学中心);Yale School of Medicine(耶鲁大学医学院);Texas A&M University(德克萨斯A&M大学);Stanford University School of Medicine(斯坦福大学医学院)
University of Southern California(南加州大学);USC Institute for Creative Technologies(南加州大学创新技术研究院);Pinscreen
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template model. Our system reconstructs a fully textured 3D human from each frame by leveraging Pixel-Aligned Implicit Function (PIFu). While PIFu achieves high-resolution reconstruction in a memory-efficient manner, its computationally expensive inference prevents us from deploying such a system for real-time applications. To this end, we propose a novel hierarchic…
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);University of Tübingen(图宾根大学);Amazon(亚马逊);ETAS GmbH, Bosch Group(博世集团ETAS有限公司)
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained …
USC Institute for Creative Technologies(南加州大学创新技术研究所);USC(南加州大学);MPI for Intelligent Systems, Tübingen(蒂宾根马普智能系统研究所)
High-fidelity face digitization solutions often combine multi-view stereo (MVS) techniques for 3D reconstruction and a non-rigid registration step to establish dense correspondence across identities and expressions. A common problem is the need for manual clean-up after the MVS step, as 3D scans are typically affected by noise and outliers and contain hairy surface regions that need to be cleaned up by artists. Furthermore, mesh registration tends to fail for extreme facial expressions. Most learning-based methods use an underlying 3D morphable model (3DMM) to ensure robustness, but this limit…
HeartVolMesh: Cardiac Volumetric Mesh Reconstruction via Covariance-Guided Graph Deformation
Centre for Computational Imaging and Modelling in Medicine (CIMIM), University of Manchester(曼彻斯特大学医学计算成像与建模中心(CIMIM));Christabel Pankhurst Institute, University of Manchester(曼彻斯特大学克里斯塔贝尔·潘克赫斯特研究所);Department of Computer Science, University of Manchester(曼彻斯特大学计算机科学系);Division of Informatics, Imaging & Data Sciences, University of Manchester(曼彻斯特大学信息学、成像与数据科学部);NIHR Manchester Biomedical Research Centre, Manchester Academic Health Sciences Centre, University of Manchester(曼彻斯特大学NIHR曼彻斯特生物医学研究中心,曼彻斯特学术健康科学中心)
ShanghaiTech University(上海科技大学);Stereye Intelligent Technology Co.,Ltd.(视辰智能科技有限公司);Huazhong University of Science and Technology(华中科技大学)
Some of the most exciting experiences that Metaverse promises to offer, for instance, live interactions with virtual characters in virtual environments, require real-time photo-realistic rendering. 3D reconstruction approaches to rendering, active or passive, still require extensive cleanup work to fix the meshes or point clouds. In this paper, we present a neural volumography technique called neural volumetric video or NeuVV to support immersive, interactive, and spatial-temporal rendering of volumetric video contents with photo-realism and in real-time. The core of NeuVV is to efficiently en…
ShanghaiTech University(上海科技大学);Shanghai Institute of Microsystem and Information Technology, Chinese Academy of Sciences(中国科学院上海微系统与信息技术研究所);University of Chinese Academy of Sciences(中国科学院大学);Shanghai Engineering Research Center of Intelligent Vision and Imaging(上海智能视觉与成像工程技术研究中心)
Photo-realistic modeling and rendering of fuzzy objects with complex opacity are critical for numerous immersive VR/AR applications, but it suffers from strong view-dependent brightness, color. In this paper, we propose a novel scheme to generate opacity radiance fields with a convolutional neural renderer for fuzzy objects, which is the first to combine both explicit opacity supervision and convolutional mechanism into the neural radiance field framework so as to enable high-quality appearance and global consistent alpha mattes generation in arbitrary novel views. More specifically, we propos…
ADELE - Adaptive Delaunay Grids for High-Fidelity Mesh-Native Reconstruction
ETH Zurich(苏黎世联邦理工学院);Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院);University of Zurich(苏黎世大学);Balgrist University Hospital(巴尔格里斯特大学医院)
Tsinghua University(清华大学);Microsoft Research Asia(微软亚洲研究院);University of Science and Technology of China(中国科学技术大学)
Surface meshes are widely used shape representations and capture finer geometry data than point clouds or volumetric grids, but are challenging to apply CNNs directly due to their non-Euclidean structure. We use parallel frames on surface to define PFCNNs that enable effective feature learning on surface meshes by mimicking standard convolutions faithfully. In particular, the convolution of PFCNN not only maps local surface patches onto flat tangent planes, but also aligns the tangent planes such that they locally form a flat Euclidean structure, thus enabling recovery of standard convolutions…
Multi-view Hybrid Graph Convolutional Network for Volume-to-mesh Reconstruction in Cardiovascular MRI
Institute for Signals, Systems, and Computational Intelligence, sinc(i) CONICET-UNL(信号、系统与计算智能研究所,sinc(i) CONICET-UNL);Centre for Computational Imaging and Simulation Technologies in Biomedicine (CISTIB), School of Computing, University of Leeds(生物医学计算成像与模拟技术中心(CISTIB),计算学院,莱斯特大学);Christabel Pankhurst Institute, The University of Manchester(克里斯特贝尔·潘克赫斯特研究所,曼彻斯特大学);Centre for Computational Imaging and Modelling in Medicine (CIMIM), Department of Computer Science, School of Engineering, and Division of Informatics Imaging and Data Science, School of Health Sciences, The University of Manchester(医学计算成像与建模中心(CIMIM),计算机科学系,工程学院,信息学成像与数据科学系,健康科学学院,曼彻斯特大学);Medical Imaging Research Centre (MIRC), Department of Cardiovascular Sciences, KU Leuven(医学影像研究中心(MIRC),心血管科学系,鲁汶大学)
Given an "in-the-wild" video of a person, we reconstruct an animatable model of the person in the video. The output model can be rendered in any body pose to any camera view, via the learned controls, without explicit 3D mesh reconstruction. At the core of our method is a volumetric 3D human representation reconstructed with a deep network trained on input video, enabling novel pose/view synthesis. Our method is an advance over GAN-based image-to-image translation since it allows image synthesis for any pose and camera via the internal 3D representation, while at the same time it does not requ…
ShanghaiTech University(上海科技大学);NeuDim Digital Technology (Shanghai) Co.,Ltd.(纽迪姆数字科技(上海)有限公司);DGene Digital Technology Co., Ltd.(帝晶数字科技有限公司);KU Leuven(鲁汶大学)
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a comprehensive neural approach for high-quality reconstruction, compression, and rendering of human performances from dense multi-view videos. Our core intuition is to bridge the traditional animated mesh workflow with a new class of highly efficient neural techniques. We first introduce a neural surface reconstructor for high-quality surface ge…
University of California, Berkeley(加州大学伯克利分校);Open Source Medical Software Corporation(开源医疗软件公司)
Automated construction of surface geometries of cardiac structures from volumetric medical images is important for a number of clinical applications. While deep-learning-based approaches have demonstrated promising reconstruction precision, these approaches have mostly focused on voxel-wise segmentation followed by surface reconstruction and post-processing techniques. However, such approaches suffer from a number of limitations including disconnected regions or incorrect surface topology due to erroneous segmentation and stair-case artifacts due to limited segmentation resolution. We propose …
Triangulated meshes have become ubiquitous discrete-surface representations. In this paper we address the problem of how to maintain the manifold properties of a surface while it undergoes strong deformations that may cause topological changes. We introduce a new self-intersection removal algorithm, TransforMesh, and we propose a mesh evolution framework based on this algorithm. Numerous shape modelling applications use surface evolution in order to improve shape properties, such as appearance or accuracy. Both explicit and implicit representations can be considered for that purpose. However, …
Triangle Splatting+: Differentiable Rendering with Opaque Triangles
University of Liège(利根大学);Simon Fraser University(西蒙弗雷泽大学);University of Maryland(马里兰大学);University of British Columbia(不列颠哥伦比亚大学);University of Toronto(多伦多大学);Adobe Research(Adobe研究)