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arXiv 2407.09415cs.AIcs.LG
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赛车游戏中离线强化学习的基准环境

A Benchmark Environment for Offline Reinforcement Learning in Racing Games

University of Florence(佛罗伦萨大学);SEED - Electronic Arts (EA)(SEED - 美国艺电公司)

Girolamo Macaluso, Alessandro Sestini, Andrew D. Bagdanov

AI总结:

该研究提出了基于Unity 3D开发的赛车游戏ORL基准环境OfflineMania,提供多规模多能力策略数据集,并为各类RL方法建立基准,推动ORL在游戏等场景的研究。

摘要:

离线强化学习(Offline Reinforcement Learning, ORL)是一种有望降低传统强化学习(Reinforcement Learning, RL)高样本复杂度的方法,它无需持续与环境交互。ORL利用预先收集的转移数据集,从而将RL的应用范围拓展到那些环境查询过多会增加训练时间、降低效率的任务中,例如现代AAA级游戏。本文介绍了OfflineMania,一个用于ORL研究的新型环境。该环境受标志性的TrackMania系列启发,使用Unity 3D游戏引擎开发,模拟单智能体赛车游戏,目标是通过最优导航完成赛道。我们提供了多种数据集以评估ORL性能,这些数据集由不同能力的策略生成、规模各异,旨在为算法开发和评估提供具有挑战性的测试平台。我们还利用该环境为一系列在线RL、ORL以及离线到在线的混合RL方法建立了一组基准。

英文摘要:

Offline Reinforcement Learning (ORL) is a promising approach to reduce the high sample complexity of traditional Reinforcement Learning (RL) by eliminating the need for continuous environmental interactions. ORL exploits a dataset of pre-collected transitions and thus expands the range of application of RL to tasks in which the excessive environment queries increase training time and decrease efficiency, such as in modern AAA games. This paper introduces OfflineMania a novel environment for ORL research. It is inspired by the iconic TrackMania series and developed using the Unity 3D game engine. The environment simulates a single-agent racing game in which the objective is to complete the track through optimal navigation. We provide a variety of datasets to assess ORL performance. These datasets, created from policies of varying ability and in different sizes, aim to offer a challenging testbed for algorithm development and evaluation. We further establish a set of baselines for a range of Online RL, ORL, and hybrid Offline to Online RL approaches using our environment.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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