arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2410.00564cs.LGcs.AI
收藏

通过联合优化的世界-动作模型扩展离线模型基于的强化学习

Scaling Offline Model-Based RL via Jointly-Optimized World-Action Model Pretraining

State Key Laboratory of Multimodal Artificial Intelligence Systems, Institute of Automation, Chinese Academy of Sciences(多模态人工智能系统国家重点实验室,自动化研究所,中国科学院);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);Alibaba Group(阿里巴巴集团)

Jie Cheng, Ruixi Qiao, Yingwei Ma, Binhua Li, Gang Xiong, Qinghai Miao, Yongbin Li, Yisheng Lv

AI总结:

JOWA通过联合优化的世界-动作模型扩展离线RL,实现高效泛化和高性能

摘要:

离线强化学习(RL)的一个重要目标是从大量异质数据集中开发出具有高能力的通用代理。然而,以往扩展离线RL的方法要么依赖于专家轨迹,要么难以泛化到多样化的未见任务。受条件视频生成中世界模型出色泛化能力的启发,我们探索了基于图像观察的世界模型在扩展离线RL和增强新任务泛化方面的潜力。在本文中,我们引入了JOWA:联合优化的世界-动作模型,这是一个在多个Atari游戏中预训练了60亿个token数据的离线模型基于的RL代理,以学习通用的表示和决策能力。我们的方法通过共享的Transformer骨干网络联合优化世界-动作模型,这在预训练过程中稳定了大规模模型的时差学习。此外,我们提出了一种可证明高效且并行化的规划算法,以补偿Q值估计误差,从而搜索出更好的策略。实验结果表明,我们的最大代理,具有1.5亿个参数,在预训练游戏中仅使用10%的子采样离线数据,就实现了78.9%的人类水平性能,比现有最先进的大规模离线RL基线在平均上高出31.6%。此外,JOWA能随着模型容量的增加而有利地扩展,并且可以仅使用5k个离线微调数据(每游戏约4条轨迹)高效地转移到新游戏,展示了优越的泛化能力。我们将发布代码和模型权重在https://github.com/CJReinforce/JOWA

英文摘要:

A significant aspiration of offline reinforcement learning (RL) is to develop a generalist agent with high capabilities from large and heterogeneous datasets. However, prior approaches that scale offline RL either rely heavily on expert trajectories or struggle to generalize to diverse unseen tasks. Inspired by the excellent generalization of world model in conditional video generation, we explore the potential of image observation-based world model for scaling offline RL and enhancing generalization on novel tasks. In this paper, we introduce JOWA: Jointly-Optimized World-Action model, an offline model-based RL agent pretrained on multiple Atari games with 6 billion tokens data to learn general-purpose representation and decision-making ability. Our method jointly optimizes a world-action model through a shared transformer backbone, which stabilize temporal difference learning with large models during pretraining. Moreover, we propose a provably efficient and parallelizable planning algorithm to compensate for the Q-value estimation error and thus search out better policies. Experimental results indicate that our largest agent, with 150 million parameters, achieves 78.9% human-level performance on pretrained games using only 10% subsampled offline data, outperforming existing state-of-the-art large-scale offline RL baselines by 31.6% on averange. Furthermore, JOWA scales favorably with model capacity and can sample-efficiently transfer to novel games using only 5k offline fine-tuning data (approximately 4 trajectories) per game, demonstrating superior generalization. We will release codes and model weights at https://github.com/CJReinforce/JOWA

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑