在工业运营中实现碳中和已成为可持续发展的当务之急,这既是工业4.0运营优化的重大挑战,也是关键机遇。近年来,基于深度强化学习(DRL)的方法为序列优化过程带来了颇具前景的改进,可用于减少碳排放。然而,现有DRL方法需要预定义的奖励函数,以评估每个动作对最终可持续发展目标(SDG)的影响。在许多实际应用中,这类奖励函数无法提前给出。为解决该问题,本研究提出了基于性能的对抗模仿学习(Performance based Adversarial Imitation Learning, PAIL)引擎,这是一种无需任何预定义动作奖励即可获取碳中和最优运营策略的新方法。具体而言,PAIL采用基于Transformer的策略生成器对历史信息进行编码,并在多维空间中预测后续动作,整个动作序列将由环境模拟器迭代更新。随后PAIL使用判别器最小化生成序列与高SDG真实样本之间的差异,同时设计了基于Q学习框架的性能估计器,用于评估每个动作对SDG的影响。基于这些估计结果,PAIL结合判别器和性能估计器的奖励对生成的策略进行优化。研究在多个实际应用案例和数据集上对PAIL进行了评估,实验结果表明,与其他现有最优基线方法相比,PAIL具备有效性。此外,PAIL还为碳中和优化提供了有价值的可解释性。
英文摘要:
Achieving carbon neutrality within industrial operations has become increasingly imperative for sustainable development. It is both a significant challenge and a key opportunity for operational optimization in industry 4.0. In recent years, Deep Reinforcement Learning (DRL) based methods offer promising enhancements for sequential optimization processes and can be used for reducing carbon emissions. However, existing DRL methods need a pre-defined reward function to assess the impact of each action on the final sustainable development goals (SDG). In many real applications, such a reward function cannot be given in advance. To address the problem, this study proposes a Performance based Adversarial Imitation Learning (PAIL) engine. It is a novel method to acquire optimal operational policies for carbon neutrality without any pre-defined action rewards. Specifically, PAIL employs a Transformer-based policy generator to encode historical information and predict following actions within a multi-dimensional space. The entire action sequence will be iteratively updated by an environmental simulator. Then PAIL uses a discriminator to minimize the discrepancy between generated sequences and real-world samples of high SDG. In parallel, a Q-learning framework based performance estimator is designed to estimate the impact of each action on SDG. Based on these estimations, PAIL refines generated policies with the rewards from both discriminator and performance estimator. PAIL is evaluated on multiple real-world application cases and datasets. The experiment results demonstrate the effectiveness of PAIL comparing to other state-of-the-art baselines. In addition, PAIL offers meaningful interpretability for the optimization in carbon neutrality.
We propose a model-free deep reinforcement learning method that leverages a small amount of demonstration data to assist a reinforcement learning agent. We apply this approach to robotic manipulation tasks and train end-to-end visuomotor policies that map directly from RGB camera inputs to joint velocities. We demonstrate that our approach can solve a wide variety of visuomotor tasks, for which engineering a scripted controller would be laborious. In experiments, our reinforcement and imitation agent achieves significantly better performances than agents trained with reinforcement learning or …
As we deploy autonomous agents in safety-critical domains, it becomes important to develop an understanding of their internal mechanisms and representations. We outline an approach to imitation learning for reverse-engineering black box agent policies in MDP environments, yielding simplified, interpretable models in the form of decision trees. As part of this process, we explicitly model and learn agents' latent state representations by selecting from a large space of candidate features constructed from the Markov state. We present initial promising results from an implementation in a multi-ag…
University of Tokyo(东京大学);Technische Universität Darmstadt(达姆施塔特工业大学);University of Lincoln(林肯大学);Carnegie Mellon University(卡内基梅隆大学);University of California, Berkeley(加州大学伯克利分校)
As robots and other intelligent agents move from simple environments and problems to more complex, unstructured settings, manually programming their behavior has become increasingly challenging and expensive. Often, it is easier for a teacher to demonstrate a desired behavior rather than attempt to manually engineer it. This process of learning from demonstrations, and the study of algorithms to do so, is called imitation learning. This work provides an introduction to imitation learning. It covers the underlying assumptions, approaches, and how they relate; the rich set of algorithms develope…
Columbia University(哥伦比亚大学);Global Energy Interconnection Research Institute North America(北美全球能源互联网研究院)
Recently, deep reinforcement learning (DRL)-based approach has shown promisein solving complex decision and control problems in power engineering domain.In this paper, we present an in-depth analysis of DRL-based voltage control fromaspects of algorithm selection, state space representation, and reward engineering.To resolve observed issues, we propose a novel imitation learning-based approachto directly map power grid operating points to effective actions without any interimreinforcement learning process. The performance results demonstrate that theproposed approach has strong generalization …
In modern video encoders, rate control is a critical component and has been heavily engineered. It decides how many bits to spend to encode each frame, in order to optimize the rate-distortion trade-off over all video frames. This is a challenging constrained planning problem because of the complex dependency among decisions for different video frames and the bitrate constraint defined at the end of the episode. We formulate the rate control problem as a Partially Observable Markov Decision Process (POMDP), and apply imitation learning to learn a neural rate control policy. We demonstrate that…
Georgia Institute of Technology(佐治亚理工学院);FAIR, Meta AI(Meta人工智能研究院(FAIR))
We study ObjectGoal Navigation -- where a virtual robot situated in a new environment is asked to navigate to an object. Prior work has shown that imitation learning (IL) using behavior cloning (BC) on a dataset of human demonstrations achieves promising results. However, this has limitations -- 1) BC policies generalize poorly to new states, since the training mimics actions not their consequences, and 2) collecting demonstrations is expensive. On the other hand, reinforcement learning (RL) is trivially scalable, but requires careful reward engineering to achieve desirable behavior. We presen…
We study the problem of offline learning in automated decision systems under the contextual bandits model. We are given logged historical data consisting of contexts, (randomized) actions, and (nonnegative) rewards. A common goal is to evaluate what would happen if different actions were taken in the same contexts, so as to optimize the action policies accordingly. The typical approach to this problem, inverse probability weighted estimation (IPWE) [Bottou et al., 2013], requires logged action probabilities, which may be missing in practice due to engineering complications. Even when available…
Radboud University Nijmegen(拉德堡德大学(奈梅亨));Czech Technical University Prague(布拉格捷克理工大学)
We develop Stratified Shortest Solution Imitation Learning (3SIL) to learn equational theorem proving in a deep reinforcement learning (RL) setting. The self-trained models achieve state-of-the-art performance in proving problems generated by one of the top open conjectures in quasigroup theory, the Abelian Inner Mapping (AIM) Conjecture. To develop the methods, we first use two simpler arithmetic rewriting tasks that share tree-structured proof states and sparse rewards with the AIM problems. On these tasks, 3SIL is shown to significantly outperform several established RL and imitation learni…
University of Helsinki(赫尔辛基大学);Aalto University(阿尔托大学);Finnish Center for Artificial Intelligence(芬兰人工智能中心)
The co-adaptation of robots has been a long-standing research endeavour with the goal of adapting both body and behaviour of a system for a given task, inspired by the natural evolution of animals. Co-adaptation has the potential to eliminate costly manual hardware engineering as well as improve the performance of systems. The standard approach to co-adaptation is to use a reward function for optimizing behaviour and morphology. However, defining and constructing such reward functions is notoriously difficult and often a significant engineering effort. This paper introduces a new viewpoint on …
Domain-adapted Learning and Imitation: DRL for Power Arbitrage
University College London(伦敦大学学院);Shell Global Solutions International(壳牌全球解决方案国际公司);Shell Shared Service Center Chennai(壳牌金奈共享服务中心);Shell Energy North America(壳牌能源北美公司)
Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院);Peking University(北京大学);Peng Cheng Laboratory(鹏城实验室)
Object Rearrangement is to move objects from an initial state to a goal state. Here, we focus on a more practical setting in object rearrangement, i.e., rearranging objects from shuffled layouts to a normative target distribution without explicit goal specification. However, it remains challenging for AI agents, as it is hard to describe the target distribution (goal specification) for reward engineering or collect expert trajectories as demonstrations. Hence, it is infeasible to directly employ reinforcement learning or imitation learning algorithms to address the task. This paper aims to sea…
University College London(伦敦大学学院);Cohere(Cohere公司)
With the advent of large datasets, offline reinforcement learning (RL) is a promising framework for learning good decision-making policies without the need to interact with the real environment. However, offline RL requires the dataset to be reward-annotated, which presents practical challenges when reward engineering is difficult or when obtaining reward annotations is labor-intensive. In this paper, we introduce Optimal Transport Reward labeling (OTR), an algorithm that assigns rewards to offline trajectories, with a few high-quality demonstrations. OTR's key idea is to use optimal transport…
The growing use of virtual autonomous agents in applications like games and entertainment demands better control policies for natural-looking movements and actions. Unlike the conventional approach of hard-coding motion routines, we propose a deep learning method for obtaining control policies by directly mimicking raw video demonstrations. Previous methods in this domain rely on extracting low-dimensional features from expert videos followed by a separate hand-crafted reward estimation step. We propose an imitation learning framework that reduces the dependence on hand-engineered reward funct…
California Institute of Technology(加州理工学院);Jet Propulsion Laboratory(喷气推进实验室);Rakuten(乐天集团);University of Southern California(南加州大学)
This paper studies a strategy for data-driven algorithm design for large-scale combinatorial optimization problems that can leverage existing state-of-the-art solvers in general purpose ways. The goal is to arrive at new approaches that can reliably outperform existing solvers in wall-clock time. We focus on solving integer programs, and ground our approach in the large neighborhood search (LNS) paradigm, which iteratively chooses a subset of variables to optimize while leaving the remainder fixed. The appeal of LNS is that it can easily use any existing solver as a subroutine, and thus can in…
Behavioral skills or policies for autonomous agents are conventionally learned from reward functions, via reinforcement learning, or from demonstrations, via imitation learning. However, both modes of task specification have their disadvantages: reward functions require manual engineering, while demonstrations require a human expert to be able to actually perform the task in order to generate the demonstration. Instruction following from natural language instructions provides an appealing alternative: in the same way that we can specify goals to other humans simply by speaking or writing, we w…